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Still needs tweaking. 3 suggestions:
1) Putting exhaust fans right against a double-nefastium cell should not work. Current logic for each tick seems to be: [distribute heat; reduce heat on exhausts; check if things should go boom]. A better sequence would be: [reduce heat on exhausts; distribute heat; check if things should go boom]. Two benefits of this would be: A) The silly builds we are making now would stop working (3.6B/tick without any coolant or exchangers... I feel that I'm cheating...). B) Fans would now properly display the heat they are actually taking out of the system, which would help with planning and might put a stop to all the cries for 'magical' heat exhangers (see point 2 and my other posts on this).
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ive noticed that vents take part of the heat from cell placed on its diagonal, but not all, some still escapes to reactor? also it seems like vents take heat from cells two blocks away, but only if they are touching a cell adjacent to the vent? maybe im wrong but I can place 4 single pluto cells on each side of a basic vent and they cool without gaining heat, however i can place a cell next to another cell, away from the vent and the vent overheats, and my reactor takes heat, is this as designed?
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Mouse-over tooltips for energy sells should change to show what they actually produce, being next to other cells and with the new upgrade of heat increasing energy production.
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idea/suggestion: put a minimum cap for the heat vent, if the heat in the heat vent is lower than the cap, the heat exchanger can only add heat to it and not remove it, if it is higher the heat can be removed until it reach the cap
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The numbers just don't add up. I made a very basic layout with a QT cell that produces 9K heat. A vent absorbs up to 163K and removes 18.8K of heat, a exchanger that transfer 256K to/from components and 64K to/from reactor. I would expect zero heat build up but heat just keeps increasing until it stabilized at 141K.
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Only a small thing that only really matters early game, but if you're going to have numbers above 1,000 abbreviated by 1K you should remove the possiblity of it showing 3 decimal places, or just not show the abbreviation until you get to 1 million
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Loving the game so far, maybe a lategame button that gives you a second field so you can have 2 playing fields. So we can try out new cooling systems as well as potentially double our power production. this might do things to balancing, so maybe have like several fields available and you can unlock a second field relatively early, and 3+ fields late late game
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With this setup I got to 120M per tick with no coolant in about an hour, it also stays happily under 600M heat. But for some reason upgrading any of those wondrous platings to ultimate platings either cuases a glitch or breaks a glitch I may be exploiting and causes it to heat up rapidly and go critical in no time.
http://i.imgur.com/TxJweps.png
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With this setup I got to 120M per tick with no coolant in about an hour, it also stays happily under 600M heat. But for some reason upgrading any of those wondrous platings to ultimate platings either cuases a glitch or breaks a glitch I may be exploiting and causes it to heat up rapidly and go critical in no time.
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Idea / Suggestion: make coolant cells replaceable (not just upgradeable) with shift-left click. It would be nice to be able to immediately replace coolant cells without running the risk of ticks going by while you're in the process of replacing them, especially when your design is loaded to the limit (i.e. will melt down in one tick without full cooling).
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Idea / Suggestion: Something like a heatpipe would be nice. It would act just like a heat exchanger but without putting any heat into the reactor. A heatpipe could be moving twice(trice?) as much heat as a same grade exchanger.
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The logic of Heat Exchanger is strange. Pumping heat to vents should be priority but instead it looks like first balances between reactor and itself. Now I have a case that no cell is active, reactor heat and heat stored in Exchanger is constant - it doesn't cools to 0?! Adding or removing plates just redistributes heat between reactor and exchangers?! And that looks to be a reason for the behavior mentioned by JacobR408 earlier that heats goes into the reactor even if you have enough vents.
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i'd like to see the actual (because of the adjecent cells) power and heat of the cells so i don't have to calculate it.
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Just to clearify: White infinity button means it WILL replace depleted cells so if it's set red, it WON'T replace them.
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we need more upgrades; mayby some new parts? it could be part which transforms heat into power, or use power to get rid of heat? i look forward to rebuild my powerplant!
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something I don't like: I increased the capacity of my main thing's heat, and then, instead of pumping it out, like it was, it pumps the heat into the main heat bar. Sure, it remains around 5-10% of my maximum, but come on! I've got more than plenty of fans to disipate all the heat I make
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Exchanger is too weak...
Please power up Exchanger.
and upgrade is too expensive.
If 100B$/second 500Qa≒60days....unbelivable
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Oh for petes sake. I just went from millions of dollars worth of equipment to a complete meltdown. All I did was switch to plutonium.
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As a big fan of the Idle + Corporation/management games, I applaud the innovation in the genre, making it more complex and rewarding thinking not just brute upgrading :-) 5 stars from here just for the concept alone, implementation is fine though it may not yet scale great in the end game thats something you will always find with new releases. Very Good Job!
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This active configuration makes 28 B per tick and requires not much activity... but fast replacement of cooling reservoirs. It pays itself fast, but you should not rist too much, because oyu need to guard it actively!
http://i.imgur.com/amRYZ8H.jpg
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Something wierd. Lowering heat with vent is much easier and more efficient than just "transferring" heat with heat exchanger. So why should I use exchanger?
Transferring 128k heat per tick cost 5M(wondrous exchanger).
Removing 285k heat per tick cost 12.8M(ultimate vent).
What's the point of heat exchanger?
sorry for bad english :(
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I managed to push my single-nefastium no-overlap reactor up to 3.7B per tick before some reckless tinkering made it blow up. Guess it's time to try double nefastium.
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Awesome game! I loved ic2 reactors, and this one is alot like it (I believe you based this off of ic2 as well.) One thing I thought of is a option to toggle chronometers, for people that want to test if there setup will work or not, without the ticks going fast to the point of the cell blowing up part of your setup, and you don't have enough time to react. Also, one of the best idles I have played, 9/10.
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Not idle but 28 billion per tick and there is even way more possible. But i dont want to risk my investment. But it pays itself quite fast! http://i.imgur.com/d1XWW0M.jpg
Whenever there's a new version, cells are automatically depleted and refunded because a lot of people have lost their reactor designs due to balance changes.
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The game got me seriously addicted, which is rare in my case. The only really annoying thing is that sometimes one misplaced or deleted item can make my whole place go KABOOM.
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https://imgur.com/qSzeOVi fully heated goes to 6.754B/tick
40 double nefarium cells at the twin vent technique which hits break even efficiency at 144 ultimate plates or 900b heat tolerance
the Large Nefarium Colider