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yoctobot

Jan. 28, 2015

Under rating threshold (show) A button that allows you to save your current setup would be amazing. That way when you change it and have a melt down you don't have to spend all that time putting every thing back the way it was.

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(3)

TylerL45

Jan. 28, 2015

Under rating threshold (show)

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(-7)

sirwoofy

Jan. 28, 2015

Under rating threshold (show) I'm up to 199 million per tick with a fully automated system. I'm not sure how to do better without more upgrades. Any advice?

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(0)

RedeemedWahrior

Jan. 28, 2015

Under rating threshold (show) This new update makes my reactor look ridiculous. Since you need keep your heat near the limit for maximum production, you can't really use heat exchangers and idle. Thus you end up having to pre-heat your reactor to max capacity and then put heat vents next to every fuel cell so your heat level stays constant lol.

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(3)

0newinged

Jan. 28, 2015

Under rating threshold (show) the whole heat balance seems strange to me compared to the higher prices. with my current build i can get 185 mil/tick. i've also seen builds that i think would do a lot better but the highest build, which couldn't be idled anymore because of the heat, was 1 billion. the highest i have seen is only 5,5 times higher as my own and i already have to wait hours to buy the 10T cost upgrades so getting anything past that would just be a complete wait fest. idle games are about the player having the ability to leave the game while the game keeps on playing. later stages of this game are just leaving the game on for a increasingly long time just to buy a single upgrade. the player isn't able to play the game anymore as soon as they've reached a setup and need to wait for something better because of upgrades. maybe increasing the grid size or another rebalancing would help.

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(5)

Nicky1210

Jan. 28, 2015

Under rating threshold (show) for all of those requesting a "Clear all" button... Step one: place a cell with no cooling items near it. Step 2: wait for heat to build up. Step 3: Boom! Clear layout. (Optional) Step 4: Relocate and wait for radiation levels to fall.

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(-1)

wiz_ard12

Jan. 28, 2015

Under rating threshold (show) never mind i like it

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(1)

wiz_ard12

Jan. 28, 2015

Under rating threshold (show)

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(-14)

Joshiki_r

Jan. 28, 2015

Under rating threshold (show) theres one upgrade that makes ZERO sense to get atm, namely the heatsinks. why have a vent that can remove a mil in heat when it cant even hold that much?

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(-2)

wiz_ard12

Jan. 28, 2015

Under rating threshold (show) never mind fixed it

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(-2)

wiz_ard12

Jan. 28, 2015

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(-4)

realmonster

Jan. 28, 2015

Under rating threshold (show) I've been experimenting around with this for a while. it seems like the checkerboard of exchangers and heat vents while using the reactor itself as one big exchanger is the most efficient way to play. This is because the heat exchangers don't transfer fast enough to the vents and you end up having to exploit the system

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(0)

Cyracus

Jan. 28, 2015

Under rating threshold (show) and then tried to upgrade and melted the F down... wish there was a sandbox to test builds for stability before implementing, oh well, more than enough cash to rebuild

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(1)

Cyracus

Jan. 28, 2015

Under rating threshold (show) reactor at it's melting point, 113M, income ~doubled, good update

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(0)

TheYugiohMonster

Jan. 28, 2015

Under rating threshold (show) How about...wires? Or a simulation that shows our reactor on a different page/corner? This game has a bunch of potential

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(0)

sergiuo

Jan. 28, 2015

Under rating threshold (show) please add offline power gathering

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(3)

khoitrinh

Jan. 28, 2015

Under rating threshold (show) Zet55, if you have 2 vents next to a cell, the cell splits its heat between the two vents, with each getting 50%. If you have 3 vents per cell, then each vent gets 33%. If you have a vent between 2 cells like that, then the middle vent gets 33% from each, or 66% total which blows it up.

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(0)

khoitrinh

Jan. 28, 2015

Under rating threshold (show) It looks like the sole limiting factor is builds is the ultimate capacitor. I am making a stable 514 million per tick, and thats because I have no more room for capacitors.

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(0)

hurnhu5622

Jan. 28, 2015

Under rating threshold (show) http://i.imgur.com/IpFLYiW.png my set up

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(0)

tybug2

Jan. 28, 2015

Under rating threshold (show) i eventually quit because I didn't have the brainpower to plan my reactor :D

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(3)

Enderwhovian

Jan. 28, 2015

Under rating threshold (show) Just a thought but something that would give this game a purpose are achievements. Once someone has played all that there is to play in the game they can leave but with achievements it keeps people around to be the Number 1 Player. Really enjoy the game by the way, thank you for developing it!

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(1)

hurnhu5622

Jan. 28, 2015

Under rating threshold (show) currnetly producing 131M per tick beastly setup

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(0)

Wolf2800

Jan. 28, 2015

Under rating threshold (show) Needs upgrades for heat exchangers.

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(5)

Scordon

Jan. 28, 2015

Under rating threshold (show) power comes in very slow now as about half of the screen is plated with plating or capacitor.. there should be at least one or two better ones. Im at 96M max heat and 3B max power currently, one update still missing for both. (I have to have high max heat to use this new feature with +5% / 10% power and dont want to click every second to sell my future, so the power sells itsself completely..)

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(1)

krabcat

Jan. 28, 2015

Under rating threshold (show) @zet55 your analogy does not quite work. what is happening is the cell is putting out its total heat divided by the number of available heatable elements. this means if a component is between 2 cells it is going to have double heat pumped into it. if a vent can get rid of 100 heat then 2 can cool a cell producing 200 heat. however if another cell tries to put heat in, it will not have enough venting power to get rid of it and it will start to build. more like having a flame on 2 sides than a shower.

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(1)

Hootja

Jan. 28, 2015

Under rating threshold (show) Can you confirm/deny that reflectors are actually adding the 25% bonus? I added a bunch in my build but I didn't notice the power/second increasing under my blue bar.

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(1)

Zet55

Jan. 28, 2015

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(-5)

Cazaan

Jan. 28, 2015

Under rating threshold (show) We really need another heat exchangers fix, as i can show you easily: the best way to transport heat from a cell ist to put 4 coolants next to it and combine them with 8 heat exchangers. 8 heat exchangers means 3,7M/tick. 4 vents can beat this easily with a small amount of platings! the only use for heat exchangers was passive cooling: let a cell heat your reactor by isolating it and use a lot of heat exchangers+vents to get the heat out of your reactor. but after the last update, this is even more ineffective. imo, heat exchangers should be able to transport an infinite amount of heat to adjacent components to allow large cooling networks as needed for double/quad nefa cells. the penaltiy of "lost" tiles is big enough.

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(29)

auffam

Jan. 28, 2015

Under rating threshold (show) Maxxing out at $313 million/tick idle: http://imgur.com/Bhuxk8z I guess that can double to $626M/t with the Graphene Wiring and Pulsating Nefastium upgrades, but it feels like the end of the road.

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(0)

DylanT57

Jan. 28, 2015

Under rating threshold (show) New upgrades make me super happy! higher power for higher heat, lol. more risk/reward is cool

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(1)

TheRedPoppy

Jan. 28, 2015

Under rating threshold (show) I would recommend a replace coolant tank upgrade as well. It is kind of tedious going through and doubling up on all of your tanks only to replace one that is about to explode and overheat the entire reactor.

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(2)

Rajei

Jan. 28, 2015

Under rating threshold (show) Left a stable reactor model (playested for 4 hours) run overnight and I come back to an empty grid. There goes a few trillion in setup and god only how much lost profit.

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(1)

krabcat

Jan. 28, 2015

Under rating threshold (show) highest per tick income i could get http://imgur.com/AYlVAZX 12.87b/tick. good luck collecting it all AND maintaining the coolants. 2 reflectors and 1.25 coolants per quadcore(so you can replace one without blowing up)

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(0)

Aw3545

Jan. 28, 2015

Under rating threshold (show) I kinda wish there was a replace all coolant cell command, its really annoying when im having to reset all my progress because i cant just replace a almost burnt out cell

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(0)

MasteralucardHS

Jan. 28, 2015

Under rating threshold (show) Would recommend a method of moving items around on the floor with a paused system, selling everything via a sell all button, being able to see how much heat will be transferred to what per tick (for analytics and logistical planning), needs an upgrade system for components to allow the owner to modify certain stats of the component through "engineering" because if a fan can dissipate 2M thermal energy (heat) per tick and can only hold 512k, shouldn't the part disintegrate? I think you are on the right path, you just need to focus on a direction you want to head and offering players a diverse, sandbox environment for your game =)

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(7)

JakeKrahn

Jan. 28, 2015

Under rating threshold (show) Ill be sitting at negative heat.. add a capacitor and suddenly be producing 100000000 heat per second.. all my shit blows up.. that seems kinda broken..

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(1)

Miss_Ery

Jan. 28, 2015

Under rating threshold (show) I think it would be useful to be able to turn off the auto-replace upgrade. that way when I'm changing to a better power source I can just turn the auto-replace off and wait until all the cells are empty (I hate the feeling that I'm wasting power or money when trading out cells)

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(5)

Developer response from Cael

This will be implemented soon.

vts6482

Jan. 28, 2015

Under rating threshold (show) @TCY15 That's part of the fun. Expect your reactor to melt down a few times before you figure it all out :-)

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(2)

TCY15

Jan. 28, 2015

Under rating threshold (show) ı dont understood :(

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(0)

vts6482

Jan. 28, 2015

Under rating threshold (show) @skirmish Keep at it and see how long that strategy scales ;)

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(1)

HALO282

Jan. 28, 2015

Under rating threshold (show) yup....after you got enough money to put yout game full with the best equipment its just all about to wait until your energy comes in...

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(0)

vts6482

Jan. 28, 2015

Under rating threshold (show) @Beegum How far do you think the replace-all with shift-click could be stretched? It can't replace the same type of coolant but you could reset ALL coolant on the screen by changing it down a tier and back up a tier in just 4 clicks. Probably not too useful given the need for capacitors though :/

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(1)

RoboTurtle

Jan. 28, 2015

Under rating threshold (show) It looks like ~600M/tick, or ~3.6B/second, is the highest idle income rate you can manage without upgrades costing over a quadrillion. Even if you got several times that high by making use of coolant cells and not idling - let's be generous and assume you somehow managed 20B per second - that's still about 3 full days to get the 5 quadrillion nefastium generator upgrade. And closer to a month to get the 50 quadrillion nefastium upgrade, probably about a year to get all the upgrades. I feel like maybe the upgrade costs at the upper end were boosted a little too much in the latest patch.

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(15)

krabcat

Jan. 28, 2015

Under rating threshold (show) many idle games will prioritize active play over just letting it be. this game is no different, you can make a steady income of 5-600m while idle or you can go for several billion in active.

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(0)

Roy007

Jan. 28, 2015

Under rating threshold (show) Be nice if when you hover over a cell it tells you how much power/heat it is actually producing as well as solo rate. Some directionality to the information would be nice. ie 2 pulse from quad core from left and 1 pulse from single core above.

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(2)

Beegum

Jan. 28, 2015

Under rating threshold (show) Okay, so my starter, after using a vent and uranium to collect some cash, for anti idle just use whatever 8 coolants and 4 best fuel you can afford. You can get more energy if you have more rods. For, instance, 2 quad dolorium and 2 nefastium in checkerboard square make a lot of power. Anyway, and surround it with batteries. Carve out as many cells as you can maintain and then just upgrade the components and buy upgrades. That's how you play the game as fast as possible.

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(0)

Joshiki_r

Jan. 28, 2015

Under rating threshold (show) @beegum. i like the idea. but just to add to it, no clue how well it would work since the exchangers dont funnel as much as they would need to, is adding on the outside of ur setup, exchangers and heat vents. it would pull some of the heat out of the coolant cells and flat out vent it

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(0)

DrakeVonDragon

Jan. 28, 2015

Under rating threshold (show) Heat Exchangers are crucial to the management of heat, but they are too weak to be able to distribute it efficiently. I have ten Ultimate Heat Exchangers working on every Double Double Seaborgium cell, and they're barely keeping up.

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(2)

Beegum

Jan. 28, 2015

Under rating threshold (show) (If I restarted the game again, that's how I would build money quickly to ~where I am now... the next upgrades are all 200T... so there's a lag here...)

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(0)

bigwood88

Jan. 28, 2015

Under rating threshold (show) I guess that my problem with the game is that the auto-collect will never be able to equal the potential of energy collection. The absolute highest I can get it, is ~600 something million per second. It is relatively easy to create that much per second. All in all though, I like the game a lot. It seems that to be considered an idle game, there has to be a better way to collect.

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(1)

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