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A button that allows you to save your current setup would be amazing. That way when you change it and have a melt down you don't have to spend all that time putting every thing back the way it was.
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Automated Double Dolorium Reactor producing 97.6M/tick at 1Mil Heat with level 4 of the Heat Update! http://q.gs/7zb1d
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I'm up to 199 million per tick with a fully automated system. I'm not sure how to do better without more upgrades. Any advice?
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This new update makes my reactor look ridiculous. Since you need keep your heat near the limit for maximum production, you can't really use heat exchangers and idle. Thus you end up having to pre-heat your reactor to max capacity and then put heat vents next to every fuel cell so your heat level stays constant lol.
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the whole heat balance seems strange to me compared to the higher prices. with my current build i can get 185 mil/tick. i've also seen builds that i think would do a lot better but the highest build, which couldn't be idled anymore because of the heat, was 1 billion.
the highest i have seen is only 5,5 times higher as my own and i already have to wait hours to buy the 10T cost upgrades so getting anything past that would just be a complete wait fest.
idle games are about the player having the ability to leave the game while the game keeps on playing. later stages of this game are just leaving the game on for a increasingly long time just to buy a single upgrade. the player isn't able to play the game anymore as soon as they've reached a setup and need to wait for something better because of upgrades.
maybe increasing the grid size or another rebalancing would help.
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for all of those requesting a "Clear all" button... Step one: place a cell with no cooling items near it. Step 2: wait for heat to build up. Step 3: Boom! Clear layout. (Optional) Step 4: Relocate and wait for radiation levels to fall.
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theres one upgrade that makes ZERO sense to get atm, namely the heatsinks. why have a vent that can remove a mil in heat when it cant even hold that much?
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I've been experimenting around with this for a while. it seems like the checkerboard of exchangers and heat vents while using the reactor itself as one big exchanger is the most efficient way to play. This is because the heat exchangers don't transfer fast enough to the vents and you end up having to exploit the system
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and then tried to upgrade and melted the F down... wish there was a sandbox to test builds for stability before implementing, oh well, more than enough cash to rebuild
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How about...wires? Or a simulation that shows our reactor on a different page/corner? This game has a bunch of potential
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Zet55, if you have 2 vents next to a cell, the cell splits its heat between the two vents, with each getting 50%. If you have 3 vents per cell, then each vent gets 33%. If you have a vent between 2 cells like that, then the middle vent gets 33% from each, or 66% total which blows it up.
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It looks like the sole limiting factor is builds is the ultimate capacitor. I am making a stable 514 million per tick, and thats because I have no more room for capacitors.
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Just a thought but something that would give this game a purpose are achievements. Once someone has played all that there is to play in the game they can leave but with achievements it keeps people around to be the Number 1 Player. Really enjoy the game by the way, thank you for developing it!
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power comes in very slow now as about half of the screen is plated with plating or capacitor..
there should be at least one or two better ones.
Im at 96M max heat and 3B max power currently, one update still missing for both. (I have to have high max heat to use this new feature with +5% / 10% power and dont want to click every second to sell my future, so the power sells itsself completely..)
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@zet55 your analogy does not quite work. what is happening is the cell is putting out its total heat divided by the number of available heatable elements. this means if a component is between 2 cells it is going to have double heat pumped into it. if a vent can get rid of 100 heat then 2 can cool a cell producing 200 heat. however if another cell tries to put heat in, it will not have enough venting power to get rid of it and it will start to build. more like having a flame on 2 sides than a shower.
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Can you confirm/deny that reflectors are actually adding the 25% bonus? I added a bunch in my build but I didn't notice the power/second increasing under my blue bar.
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I wanted to create pefrect scheme, but there is some weird logic, 2 vents hold 1 cell OK, making the same scheme with a space next to it works, 4 vents holding 2 cells (2 vents touch only 1 cell), adding 1 vent between 2 cells makes it explode (so 2 vent holds it, 3 vents explode...), it strangely multiplies the heat. But logically if you have the same heat from both side, the temperature shouldnt raise or double. Taking a shower with 50 celsius from the left and 50 celsius from the right doesnt make you boiling at 100 celsius.
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We really need another heat exchangers fix, as i can show you easily:
the best way to transport heat from a cell ist to put 4 coolants next to it and combine them with 8 heat exchangers. 8 heat exchangers means 3,7M/tick. 4 vents can beat this easily with a small amount of platings! the only use for heat exchangers was passive cooling: let a cell heat your reactor by isolating it and use a lot of heat exchangers+vents to get the heat out of your reactor. but after the last update, this is even more ineffective.
imo, heat exchangers should be able to transport an infinite amount of heat to adjacent components to allow large cooling networks as needed for double/quad nefa cells. the penaltiy of "lost" tiles is big enough.
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Maxxing out at $313 million/tick idle: http://imgur.com/Bhuxk8z
I guess that can double to $626M/t with the Graphene Wiring and Pulsating Nefastium upgrades, but it feels like the end of the road.
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I would recommend a replace coolant tank upgrade as well. It is kind of tedious going through and doubling up on all of your tanks only to replace one that is about to explode and overheat the entire reactor.
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Left a stable reactor model (playested for 4 hours) run overnight and I come back to an empty grid. There goes a few trillion in setup and god only how much lost profit.
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highest per tick income i could get http://imgur.com/AYlVAZX 12.87b/tick. good luck collecting it all AND maintaining the coolants. 2 reflectors and 1.25 coolants per quadcore(so you can replace one without blowing up)
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I kinda wish there was a replace all coolant cell command, its really annoying when im having to reset all my progress because i cant just replace a almost burnt out cell
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Would recommend a method of moving items around on the floor with a paused system, selling everything via a sell all button, being able to see how much heat will be transferred to what per tick (for analytics and logistical planning), needs an upgrade system for components to allow the owner to modify certain stats of the component through "engineering" because if a fan can dissipate 2M thermal energy (heat) per tick and can only hold 512k, shouldn't the part disintegrate? I think you are on the right path, you just need to focus on a direction you want to head and offering players a diverse, sandbox environment for your game =)
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Ill be sitting at negative heat.. add a capacitor and suddenly be producing 100000000 heat per second.. all my shit blows up.. that seems kinda broken..
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I think it would be useful to be able to turn off the auto-replace upgrade. that way when I'm changing to a better power source I can just turn the auto-replace off and wait until all the cells are empty (I hate the feeling that I'm wasting power or money when trading out cells)
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yup....after you got enough money to put yout game full with the best equipment its just all about to wait until your energy comes in...
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@Beegum How far do you think the replace-all with shift-click could be stretched? It can't replace the same type of coolant but you could reset ALL coolant on the screen by changing it down a tier and back up a tier in just 4 clicks. Probably not too useful given the need for capacitors though :/
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It looks like ~600M/tick, or ~3.6B/second, is the highest idle income rate you can manage without upgrades costing over a quadrillion. Even if you got several times that high by making use of coolant cells and not idling - let's be generous and assume you somehow managed 20B per second - that's still about 3 full days to get the 5 quadrillion nefastium generator upgrade. And closer to a month to get the 50 quadrillion nefastium upgrade, probably about a year to get all the upgrades. I feel like maybe the upgrade costs at the upper end were boosted a little too much in the latest patch.
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many idle games will prioritize active play over just letting it be. this game is no different, you can make a steady income of 5-600m while idle or you can go for several billion in active.
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Be nice if when you hover over a cell it tells you how much power/heat it is actually producing as well as solo rate. Some directionality to the information would be nice. ie 2 pulse from quad core from left and 1 pulse from single core above.
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Okay, so my starter, after using a vent and uranium to collect some cash, for anti idle just use whatever 8 coolants and 4 best fuel you can afford. You can get more energy if you have more rods. For, instance, 2 quad dolorium and 2 nefastium in checkerboard square make a lot of power. Anyway, and surround it with batteries. Carve out as many cells as you can maintain and then just upgrade the components and buy upgrades. That's how you play the game as fast as possible.
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@beegum. i like the idea. but just to add to it, no clue how well it would work since the exchangers dont funnel as much as they would need to, is adding on the outside of ur setup, exchangers and heat vents. it would pull some of the heat out of the coolant cells and flat out vent it
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Heat Exchangers are crucial to the management of heat, but they are too weak to be able to distribute it efficiently. I have ten Ultimate Heat Exchangers working on every Double Double Seaborgium cell, and they're barely keeping up.
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(If I restarted the game again, that's how I would build money quickly to ~where I am now... the next upgrades are all 200T... so there's a lag here...)
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I guess that my problem with the game is that the auto-collect will never be able to equal the potential of energy collection. The absolute highest I can get it, is ~600 something million per second. It is relatively easy to create that much per second. All in all though, I like the game a lot. It seems that to be considered an idle game, there has to be a better way to collect.