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Comments for Reactor Incremental

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HameedG

Jan. 27, 2015

Under rating threshold (show) Emergency shutdown button pls.

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(0)

deleteduser

Jan. 27, 2015

Under rating threshold (show) so, my heat vents can now reduce more heat than they can store? is this intendedß, how does this work?

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daywin0403

Jan. 27, 2015

Under rating threshold (show) Don't whine about your reactor blowing up, think like it was Chernobyl and you guys didn't follow safety regulation and boom, that happened

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linweising

Jan. 27, 2015

Under rating threshold (show) does this work exactly like the nuclear reactor from Industrial craft?

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Chris2pher

Jan. 27, 2015

Under rating threshold (show) this is my idle setup for now: http://gyazo.com/e2d67b04c8e34c9bd4755d6f05f7dfe7.png

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(2)

xeric999x

Jan. 27, 2015

Under rating threshold (show) Perfect reactor, had the plutonium cell replaced upgrade. Heat vents and cells. All goes smoothly until I accidently placed a cell without the vent. Everything blows up. I'm left with a red screen with only $100,000 ... I RAGE QUIT.

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(-1)

wohnout

Jan. 27, 2015

Under rating threshold (show) Hmm I'm not able to think of setup which will make heat exchangers useful. Ultimate heat exchanger has 231.48K exchange per tick. Quad dolorium cell has 4.166M heat per tick. If you put four coolant cell around dolorium cell then you are able to put only 8 exchangers around them that makes 1.6M of heat moved out of coolants. So the heat in coolants is rising up and you must replace them. Is there any other strategy or just put coolants around and wait and change them all the time?

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(1)

HameedG

Jan. 27, 2015

Under rating threshold (show)

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(-6)

zammyvix

Jan. 27, 2015

Under rating threshold (show) changing fuel cells to better misclick and boom whoe reactor is gone...

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(2)

flamer49910

Jan. 27, 2015

Under rating threshold (show) hey dev do you think you could watch the ep, its uploading now, here is the link http://youtu.be/Q5DR52257II

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Nuryn

Jan. 27, 2015

Under rating threshold (show) Ok, I was missing the last update. The plating bug is fixed. Thanks.

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Olivier1684

Jan. 27, 2015

Under rating threshold (show) Wooohooo, thanks for the chronometer upgrades :)

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Zandafin

Jan. 27, 2015

Under rating threshold (show) I enjoyed the game. Steep learning curve, but very fun. Keep working those bugs out.

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Chris2pher

Jan. 27, 2015

Under rating threshold (show) I think I found another bug... I improve my heat vents by 30% for each plating now. The bonus might not get reduced when you reset the game?

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Developer response from Cael

The plating bonus now scales with the tier of the plating, to make better plating worth it.

flamer49910

Jan. 27, 2015

Under rating threshold (show) hey dev, im starting a youtube series on this game, my youtube name is kaine toner, and the vid will be released today

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(2)

Developer response from Cael

Cool! It thrills me to see people doing this kind of thing.

Haywire250

Jan. 27, 2015

Under rating threshold (show) Oh and one MORE one more thing- an auto-replenish for reflectors. Okay, I'm done now, I promise.

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rocklee19

Jan. 26, 2015

Under rating threshold (show) has a bug , after awhile the heat vents just stoped venting heat , the heat exchanger stoped moving heat , and the fuel cells kept producing unlimited suply of energy

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UruGuru

Jan. 26, 2015

Under rating threshold (show) I sense that this game is getting awesomererer with every update.

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KingGeorgeI

Jan. 26, 2015

Under rating threshold (show) a little note about perpetual upgrades. For example you have a lot of thorium cells, but some of them have half of fuel remaining and others have full. Then when ones with a half of fuel will run out ALL of the cells will be replaced, even those which have still a half.

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zaquerox

Jan. 26, 2015

Under rating threshold (show) Oh my god that last update makes me fell like squeezing my nipples so hard... Im not gay i swear.

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(1)

deleteduser

Jan. 26, 2015

Under rating threshold (show) Can we get a hard calculation for energy/heat increase on Reflectors? I'm afraid to waste money to find out exactly how they fare.

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Haywire250

Jan. 26, 2015

Under rating threshold (show) Oh, and one more thing: a "sell all" button would be nice. Perhaps only usable with no active cells in play to prevent abuse?

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(1)

Nuryn

Jan. 26, 2015

Under rating threshold (show) Unless I'm missing something only the first Heatsink upgrade works. With four upgrades having 25 platings still increases heatsink effectiveness by 25% instead of 100%.

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Developer response from Cael

My advice is to try refreshing. I currently cannot reproduce this on my end.

Tarantuz

Jan. 26, 2015

Under rating threshold (show) Everything was going well, then all of a sudden, not well at all. Heat spiked to well over 40k (with a heat capacity of 1k), power was off the charts, and none of my heat vents worked anymore. The upgrades that automatically sell power aren't working, either.

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(2)

easterwave

Jan. 26, 2015

Under rating threshold (show) Now that's what I call Idle Game: It does not work at all. Everything is greyed out, just the Help topic gives a text on how it's theoretically working.

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Developer response from Cael

Man, and this is after I even highlighted the 'scrounge for cash' button.

praxistho

Jan. 26, 2015

Under rating threshold (show) fun game...five stars. but something happened where my fuel cells never depleted or overheated, and I made money infinitely. It happened when I built the heat spreaders in a full circle surrounded by a circle of heat vents.

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(1)

Developer response from Cael

Can you try refreshing the game, and if that doesn't work, send me a screenshot? I'm having trouble reproducing the problem.

Nuryn

Jan. 26, 2015

Under rating threshold (show) I think Ultimate Neutron Reflector is supposed to reflect 2M pulses instead of 200K to maintain the progression. Missing a zero.

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Haywire250

Jan. 26, 2015

Under rating threshold (show) The new upgrade lines are very welcome. Two suggestions though: (well, really the same for both:) -Allow auto-refuel to be toggled, in case someone wants to let some cells run themselves out fully before demolishing a structure. -Allow tick rate upgrades to be turned off, in case someone wants to try something dependent on manual cooling/energy selling.

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sakkara

Jan. 26, 2015

Under rating threshold (show) this game is the bomb, 5/5!

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Athang

Jan. 26, 2015

Under rating threshold (show) How can you ever handle nefastium? It produces enough heat to require 12 ultimate heat exchangers, but puts it into the 4 adjacent squares. even if you had a setup with 4 coolant cells spread into 8 exchangers, I don't see how you can move heat away from the cell fast enough with any design (8 exchangers comes to 1.85 M while nefastium makes 2.89 M heat per second.)

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hugec4

Jan. 26, 2015

Under rating threshold (show) I saw a little reactor setup on reddit and thought I would try it out and now i'm making infinite energy despite the cells being depleted.

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(1)

LtStryker

Jan. 26, 2015

Under rating threshold (show) major bug: upon accessing my reactor today, i replaced a spent uranium quad cell, using the new replace all function. upon the cells going active, one side of my reactor (built with a core of heat exchangers and coolant cells, a mid ring of vents, and outer ring of uranium quad cores) immediately overheated, but did not explode. in addition, all of my cells rapidly depleted, at the rate (calculated) of 28 ticks per second. all of my systems were advanced tier, and I had a good number of advanced tier capacitors arranged in a different location. as i started looking over the reactor i noticed that my power was constantly rising, to the capacitor limit, but no automatic selling was occurring. assuming this to be a simple startup bug i reloaded the game, at which time my reactor went to full power, melted down, and then refused to allow me to sell any power or decrease the heat in the reactor. reloading the page again brought up a unity failure message.

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Apa669

Jan. 26, 2015

Under rating threshold (show) Weird bug: Suddenly all the heat vents went red and i could sell electricity all day long without depleting uraniums. Kinda like infinite money.

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Nemoricus

Jan. 26, 2015

Under rating threshold (show) Fuel cells and neutron reflectors don't exchange heat with each other?

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timotto

Jan. 26, 2015

Under rating threshold (show) all is ask is music

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ralliart2k4

Jan. 26, 2015

Under rating threshold (show) Great game, but it seems to be a bit broken right now.

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Criggie

Jan. 26, 2015

Under rating threshold (show) There's no unity support for Linux - sorry I can't play your game.

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sturmhauke

Jan. 26, 2015

Under rating threshold (show) You have an overflow error or something. My uranium cells have negative durability, and the absolute value is increasing rapidly. Also, I have an advanced heat vent stuck at -3 heat.

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Eferis

Jan. 26, 2015

Under rating threshold (show) 0 to 12k heat out of NOWHERE 4/5 lol

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Iamarobot1

Jan. 26, 2015

Under rating threshold (show) I have gotten an error twice where my fuel cells make an infinite amount of heat and power, making me able to cash out with every click, but all of my coolant pads end up with 7.1k or so heat. Nothing explodes but everything should be on fire. Also note that this happens after replacing a fuel rod that has normally been a stable setup

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junorus

Jan. 26, 2015

Under rating threshold (show) Ok, i understand why heat goes up and down all the dime. It is dynamic because of heat exchangers. But why my power goes up and down? it should drop or raise constantly.

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whythecynic

Jan. 26, 2015

Under rating threshold (show) Ok! This patch makes things a lot more balanced. Just a couple things that seem a little off- heat exchangers don't scale with upgrades, meaning that once you have a few top-tier platings down, it becomes more efficient to spam vents / coolant cells rather than really clever heat exchanger strategies. Also, the auto-sell amount doesn't even come close to how much you make by late mid-game, which will get in the way of things if you're intending to make it a fully idle game.

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syuvial

Jan. 26, 2015

Under rating threshold (show) Darkcoder, You have to use a little more problem solving than that. You don't just put the vents right next to your fuel. You make complex systems of coolant, vents, and heat balancers.

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Chyvern

Jan. 26, 2015

Under rating threshold (show) So after a bit of playing, I take it at the end of the game you have to repeatedly replace ultimate coolent cells. None of the other heat management mechanics in the game seem to be able to handle even a double firing final core.

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Darkcoder

Jan. 26, 2015

Under rating threshold (show) The cooling system makes no sense. The Quad Seaborgium/Dolorium/Nefastium cells generate too much heat for even 4 Ultimate Heat Exchangers to transfer, so there's no way to cool these fast enough. This means the best/only strategy is to surround your cells with coolant cells and replace them when they get too hot, as replacing them is incredibly cheap.

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meme2

Jan. 26, 2015

Under rating threshold (show) nope nevermind

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(0)

deleteduser

Jan. 26, 2015

Under rating threshold (show) I got a weird bug that made one of my coolers go 18k/800 heat, depleted energy sources won't go empty, but you can't sell any of the coolers until you remove all of the heat exchangers. And then, all the coolers explode at the same time

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1garret322

Jan. 26, 2015

Under rating threshold (show) Maybe have the improved tick upgrade be toggleable? (EG > = 1 tick/s >>=2ticks >>>=3 >>>=4 and so on?)

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MidnightKitsune

Jan. 26, 2015

Under rating threshold (show) Looks like the +1 tick upgrades are buggy as they are power overloading a build that was working before AND they are slowly down the game comp

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Yng_Bul

Jan. 26, 2015

Under rating threshold (show) Found a glitch where my reactor heat went into the negative, which then caused my exchangers to spaz out and when I added a source of heat I got really high power and heat income, but the heat won't leave my coolant, so I cant fix the problem.

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(0)

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