Under rating threshold (hideshow)
ok so im building a reactor with walls that stretch down and to the sides, and i realized that it would be a great idea to implement a click-and-drag mechanic for the parts. maybe even for getting rid of parts as well.
Under rating threshold (hideshow)
I wish this had some kind of thermal vision you could turn on and off. Even just changing the color of the sprites in each square would work. The heat bar system doesn't accurately reflect the hot zones and makes it difficult to design a system around heat dissipation. Other than that it is a great sim.
Under rating threshold (hideshow)
Please, can you add an indicator, which would say is reactor stable or unstable, so people can leave game open and be sure about radiation safety =)
Under rating threshold (hideshow)
Ralkai: Not a bug unless you haven't bought any power line upgrades - those sell a percentage of your power every tick so if you have two of them and you produce less than 2% of your max power every tick, you'll be selling all the power you make.
Under rating threshold (hideshow)
The automation update does a lot to encourage large reactor designs, which is pretty cool. All of these updates have been awesome, good work!
Under rating threshold (hideshow)
@Ralkai , you might have bought the upgrade that sells X% of your max capacity of energy every tick, and it sells it before it is put in storage.
Under rating threshold (hideshow)
I think there's a bug with the max stored powers and your power/tick. If your max power is huge (you have a lot of Capacitators) but your power/tick is low, you don't store power at all. It remains at 0/xM or wathever and the Sell All Power button also stays at 0.
Under rating threshold (hideshow)
Ok, self sufficient production and in the billions not very long into it. Tad on the easy side. Good game, nice concept. 4/5
Under rating threshold (hideshow)
Autoselling is way too hard, half my reactor is filled with capacitors to even get some autoselling but is isn't even enough.
Under rating threshold (hideshow)
Heating is pretty buggy, on 3 separate occasions, now, I've had my heat spike to apocalyptic levels. 2 of the 3 times was when I was playing around with my "Heatsinks"(Fans around a coolant cell, 4 coolant cells around an exchanger). But that shouldn't have caused a meltdown, seeing as I didnt have any cells without their own fan strapped to them.
Under rating threshold (hideshow)
Idea / Suggestion: Heat Exchangers should be able to scale with everything else. Why do they not have upgrades? My vents are removing almost 2Million heat per tick, while Exchangers are still moving 231k.
Under rating threshold (hideshow)
can you make an upgrade to automatically sell all energy or to sell more energy per tick, please? Also, I'm not sure if the heat exchangers can work with any level of device. Thanks.
Under rating threshold (hideshow)
Idea / Suggestion: Change the Vents static Heat Capacity to 2-10x the amount it removes per tick. This way, it always holds a little more than it can remove, giving players a second to react to overheating instead of having an instant burst. With a base of 2x capacity, you could even add a new upgrade to increase this by .5x or 1x per upgrade.
Under rating threshold (hideshow)
is there anything wrong with the description after the last update? Heat Vents are no longer lowering the heat of the reactor itself?
Under rating threshold (hideshow)
https://docs.google.com/spreadsheets/d/1KEJ6cE1P1fASUSbkaFiR82UP_fr2inmAl47t_1HkZGQ
made an excel calculator for counting profit
Under rating threshold (hideshow)
I feel like there are still some issues with the Ressource Buildings. Correct me if im Wrong but I have 30 Ultimate Capacitor which is about 10% of the Space. Fully upgraded they give about 2B capacity of energy. A fully upgraded Quad Nefastatium Cell ALONE gives about the same Amount per Tick which is fully upgraded also 6 times per second. Not even mentioning what you need for cooling.In my opinion it needs some more upgrades to the ressource building to really make the Nefastium appealingw with this data.
Under rating threshold (hideshow)
There seems to be a problem:
Connecting a heat exchanger right next to a heat vent (Without any other buildings adjacent to either the exchanger or vent) won't have the exchanger put heat into the heat vent. For example: Reactor has 10 heat. Put down Heat Exchanger: 5 heat in reactor and 5 in Exchanger; Put down a Vent next to the Exchanger: Exchanger doesn't put heat into the vent.
It does work if you have a heat generator + exchanger + vent, but not with the situation above.
I'm struggling with heat issues using even T5 buildings at 4x quad seaborgium without having heat exchangers and vents drawing away heat from the reactor (and only reactor). I don't seem to have enough "faces" to draw away heat from fuel for the higher fuels (Barely even at 4x quad seaborgium). Exchanger can't draw more than 231K per tick, and having a quad use 100 million at nefastium makes me wonder how to cool something even remotely close to that.
Under rating threshold (hideshow)
Heat Exchangers and Heat Vents needs upgrades to help with scaling against the last two tiers of fuel cells, unless if end-tier means anti-idling.
Under rating threshold (hideshow)
@hitman8 It's far from pointless to make the cells last longer. Take the first Thorium cell as an example. Unupgraded it's 160k and gets you 250 per tick for 900 ticks which is 225k or a profit of 65k. At 1800 ticks it will get you 450k or a 290k profit. 65k in 900 ticks is 72 per tick and 290k in 1800 ticks is 161 per tick, so in this instance doubling the ticks more than doubles your profit AND more than doubles the speed at which you get money.
Or more simply unupgraded gets you 65k in 15 mins or 130k in 30 mins.
Double ticks gets you 290k in 30 minutes.
Under rating threshold (hideshow)
Can the fuel cells go from colored to grey/black or a top down depletion method instead of the green bar across the bottom like everything else..trying to watch fans before they overheat is difficult?
Under rating threshold (hideshow)
just less than 1B per tick with upgraded batteries seems about the theoretical max... so, ya, one cell is overkill 4 quad cell nefastium would be overkill unless you had the last capaciter upgrade.
Under rating threshold (hideshow)
This is just an idea: it would be nice to color the background tiles - this way we can mark which parts of our reactor do what. For example, I might color my cooling system tiles light blue, and my cell tiles might be colored red. It's just that when you have a lot of bits going on it can be difficult to tell which parts are which and which parts I should be watching. Also maybe when you hover over a certain colored tile, the other tiles with that same color will be highlighted while the rest will lose opacity while hovering.
Under rating threshold (hideshow)
The best thing to do after you found the layout nowadays is to spam the 1st tier Platings to up your heat vents. Literally boosted how Ultimate Heat Vent lowers from 90k to 330k
Under rating threshold (hideshow)
it would be nice if there was an upgrade so reflectors would replace themselves. I panic when they blow up thinking that they are fans. 10/10
Under rating threshold (hideshow)
not so sure i like how you make one mistake and you have to start all over again.....correct me if i'm wrong but the vent's automatically drop down the heat counter right?
Under rating threshold (hideshow)
@depaul05: The Single Dolorium Cell _lasts_ for 21.6K ticks before expiring (Before you have to build a new one); It should provide 115.74K per tick!
Under rating threshold (hideshow)
seems like heat exchangers are now the bottleneck. i don't know what the game was like before i started playing but those heat exchangers fall behind my fans. thier only use is to use the coolant cells and have a fan attached (a ratio of 4 HE to 1 CC and 1 to 1 for HE to fan because fans are FAR stronger eventually fast).
i don't know what to say, there's attempt to getting people to make designs but if the most optimal power is the strongest cell surrounded by the single uranium, then HE are needed so you can focus on the actual power. can't do that though when my HE spreads by 231.48k and fans lower by that or higher depending on how much plating i have in my reactor.
Under rating threshold (hideshow)
Part 2:
Like later tiers are harder to cool down with the equipment but have upgrades that you can only get with resetting the game, gaining points depending on how much power you have gained the last game. These points could then be used to make higher tiers easier to cool down (or make more efficient?). Perhaps even have them be less efficient than lower tiers instead of more efficient, with the only upside being taking less room per power?
Towards the end-game, room becomes more of an issue than power is, having prestige to require less of everything (Or everything being slightly more efficient) reduces the demand for more room.
Overall people like the idea of resetting to get more bang for buck in later stages of the game, although there's also people against this idea if it becomes mandatory (To reach end-tier) and the prestige rewards don't offset the time invested to reset. Hard to find a balance I suppose with Prestige.
Anyway, great game, 5/5, very creative!
Under rating threshold (hideshow)
I got the money by places 4 single cells in a square and surrounding them with 8 ultimate coolers. To go faster you could use the quad cells but they were pricey at the time. They'll burn up the ultimate coolants fast so that was barely idle, and I think the quads would not be Idle at all. You may only have the batteries for one though, so it might not be so bad.
Under rating threshold (hideshow)
Part 1
I absolutely love this game. I hope you will introduce new features and ways to min/max the reactor. It's always great to make a complex reactor and somehow it all works.
Looking forward to updates to this game and other games you make (Hopefully similar to this one!). Perhaps make it a bit harder to balance properly for people but have a prestige feature as an additional "I have to get all the upgrades!" content to make it easier?
(Content too long 1000 characters)
Under rating threshold (hideshow)
25 single nefastium rods. Take 50 ultimate heat sinks something like 83 ultimate plating and the rest batteries. This looks like the idle end state, plus or minus some nefastium and the last battery upgrade. 289.35M per tick doesn't seem bad at all. Now I can go about my day, lol.