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Pheonixforce

Jan. 28, 2015

Under rating threshold (show) My current build: http://i.gyazo.com/8bef8002411f85adcec3c5febb50c019.png Remove a heat vent to let the heat build to near critical and then replace it. Do not use any heat exchangers

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(1)

TylerL45

Jan. 28, 2015

Under rating threshold (show) Idea / Suggestion: Space being limited on the Upgrades page, and updates coming fairly often, I would like to suggest a modification to the Upgrades page. * http://q.gs/7ze0R * This example shows how you could use available space to create pages of upgrades for different tools in the reactor. It has space for whats there now, as well as several extras. ** A second suggestion would be to create something similar for the Options/Help menu, with each page showing an example of how each item works, how heat travels, etc. **

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(0)

sanguis3k

Jan. 28, 2015

Under rating threshold (show) small suggestion, a sell all button would be nice for when you want to start over with an entirely new build without having to manually sell each individual item and not reset

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(-1)

LyfeOne1

Jan. 28, 2015

Under rating threshold (show) Suggestion: Would be nice if you could "draw" your cells. Hold mousebutton to set up cells etc.

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(2)

flamewolf33

Jan. 28, 2015

Under rating threshold (show) This game doesnt have NEARLY enough leeway. You misclick just ONCE and everything suddenly goes boom and you have to start completely ****ing over. ALL ****ING OVER AGAIN

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(0)

kingtimc

Jan. 28, 2015

Under rating threshold (show) @Selva You can shift right click to sell all of one component.

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(1)

deleteduser

Jan. 28, 2015

Under rating threshold (show)

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(-3)

keith075

Jan. 28, 2015

Under rating threshold (show) At later levels, the battery storage aspect alone ruins the game since it decides the possible builds...and the idle aspect is just too much of a grind since we have to keep our CPU's running for 50+ hours just for 1 upgrade.

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(4)

vts6482

Jan. 28, 2015

Under rating threshold (show) @Zimfreak That looks pretty good. The only way to squeeze more out is to arrange things in a loop so that all the reflectors touch 2 cells instead of 1 (see the ends of your columns). Might not be worth ripping things up and re-arranging just for a small buff though...

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(0)

LunaticNeko

Jan. 28, 2015

Under rating threshold (show) I don't know who created it (and left a damn hyphen in the URL, which is really, really uncool!), but there seems to be a wiki for this game. http://reactor-incremental.wikia.com/wiki/

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(1)

vts6482

Jan. 28, 2015

Under rating threshold (show) @Temps Nice, just a question of tuning it a bit if you want to get more power from idling (replacing cells/fans with even more capacitors). If you've got an auto-clicker of some kind then problem solved LOL!

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(0)

Zimfreak

Jan. 28, 2015

Under rating threshold (show) My variation on single Nefastium with two fans, upgrades through 10T. I think it's the most productive hands-off setup I can build right now. http://imgur.com/7UK3F7K

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(0)

Temps

Jan. 28, 2015

Under rating threshold (show) @vts6482 I just heat the reator up, now it's 654.018M(430.08M)/Tick http://imgur.com/g0Zx8aM

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(0)

squidkid8503

Jan. 28, 2015

Under rating threshold (show) after upgrading the power cells to lvl 2 they stop producing any power...kind of hard to keep playing......sigh

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(-1)

Ichabod

Jan. 28, 2015

Under rating threshold (show) Would be nice if one simple mistake didn't wipe the board in a matter of seconds, possibly eliminating all earning potential. Maybe just shutting down components for a time instead of destroying them. Addicting game otherwise. Oh, and extending the duration of something AND having an auto-replace feature is a bit redundant.

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(4)

Trenchcloak

Jan. 28, 2015

Under rating threshold (show) With enough reactor plating and upgrades, a heat vent can lower its own heat by more than the maximum it can hold? I guess that explains why it's so easy for me to misplace a fuel cell and have my whole reactor explode in under a second.

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(2)

Temps

Jan. 28, 2015

Under rating threshold (show) @vts6482 You're right, my build is based on last version.

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(1)

xune514

Jan. 28, 2015

Under rating threshold (show) I'm doing this wrong and I don't care :D I made it purdy.

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(1)

AcetheGolden

Jan. 28, 2015

Under rating threshold (show) Heat Exchangers need some reworking. Like, to never GIVE heat to an extractor, always move it to fans if possible, take more from reactor and other components if fans can handle it...

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(1)

vts6482

Jan. 28, 2015

Under rating threshold (show) What tommy9512 wrote. The game is a step by step simulation, which is what allows for all the interesting non-linear heat transfer stuff to happen! The way most idle games work offline is by looking at how much real time has elapsed when you return and multiplying that by your rate of progress. That only works if the game is linear (or other straightforward formulas, using exponents etc.). That wouldn't work here (the currently popular zero-exchangers builds are a special case and exception). To make a real offline mode, the game would need to run the simulation at maximum CPU for however many ticks you missed when offline; which would probably mean the game would freeze for a ridiculously long time every time you loaded it... On the plus side, you would have a chance to experience a real meltdown (of your CPU) :-)

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(0)

LunaticNeko

Jan. 28, 2015

Under rating threshold (show) Great. Now I'm doing this: place some cells, immediately redline the entire structure, then quickly place fans next to them to negate the heat from the cells. The reactor heat isn't dissipating naturally so there's nothing to worry about.

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(-1)

vts6482

Jan. 28, 2015

Under rating threshold (show) @Temps; with those upgrades and the current version you can get ~556M/tick. Need to use reflectors and heat things up a bit... Just ask the happy reactor: http://imgur.com/yTv5h4Z

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(4)

tommy9512

Jan. 28, 2015

Under rating threshold (show) @ShadowCake123 it does not. The developer says this "(I regret to say that due to the emergent nature of the game, an offline mode is not possible.)"

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(2)

impact381

Jan. 28, 2015

Under rating threshold (show) Does anybody else have an issue where it is white text on an almost white background? I cant read it!

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(-1)

Temps

Jan. 28, 2015

Under rating threshold (show) 428.238M/Tick, full auto sell build: http://imgur.com/a/XJZHh

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(2)

Zexxion

Jan. 28, 2015

Under rating threshold (show) Suggestion: Add multiple pages to place more buildings, i find it difficult to make efficient things with such little space.

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(-1)

0012eduardo

Jan. 28, 2015

Under rating threshold (show) There should be more tiers of plates and other items

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(0)

Llethraim

Jan. 28, 2015

Under rating threshold (show) This is an amazing game! However, if I'm reading this correctly, the only way to get heat out of the reactor is via the heat exchangers. So... No matter how much heat you can store/vent, this limits what type of configurations you can have and there's no way to improve it?

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(0)

gonziago

Jan. 28, 2015

Under rating threshold (show) Half my reactor is being taken up by capacitors, it's getting rather annoying, though I do enjoy the game.

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(4)

GatesGT

Jan. 28, 2015

Under rating threshold (show) Solid game, I like it. I'll throw some stuff out there though, maybe it will give you ideas if you want to keep working on this. For balancing, something to help manage T6 power cells. - T6 equipment can easily do this but is more just a game extension - Increase effectiveness of pipes to open more practical cooling options. As it stands its easy to overpower fans by adding reactor casings. - A way to auto replace cooling cells would add an expensive way to manage heat. New equipment - Emergence coolant. When X heat is applied it activates, absorbs Y heat over Z ticks then explodes. - Super battery. A new line of batteries that hold a great deal more power but produces heat based on use. - Heat Sink - Works like coolent but doesn't explode when it reaches its heat cap. - Control Rod - When enough heat is applied it stops or slows nearby cells. Ki Tech - Core Dump - If the reactor overheats only power cells explode - Expansion - More reactor space

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(1)

mbomb007

Jan. 28, 2015

Under rating threshold (show) @ShadowCake123 This isn't an "idle" game, just "upgrades"

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(-2)

marcops9

Jan. 28, 2015

Under rating threshold (show) Excellent, but, as many have said before, heat exchangers really need upgrades. There's an entire row unused in the upgrades menu, as well...

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(0)

vlasec

Jan. 28, 2015

Under rating threshold (show) I wish there was offline mode. When I turn off my PC or close the tab, progress stops completely.

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(0)

fractalman

Jan. 28, 2015

Under rating threshold (show) My vents have glitched. Their heat/tick does not update when I buy/sell reactor plates anymore. I shall perform furhter tests...once my nefastium cells have depleted.

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(0)

blackmaine

Jan. 28, 2015

Under rating threshold (show) you need a button or box to check if you want to auto replace the fuel cells or not

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(3)

1478623590

Jan. 28, 2015

Under rating threshold (show) Is there a way to turn off the autoreplace cells?

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(1)

thatguy914

Jan. 28, 2015

Under rating threshold (show) octuple cell / 6th tier, maybe, insane. Fan: cost: ~12M, clears 1.5M heat and stores 15M ----- Heat axchanger: cost ~50 M exchanges 6M, 1M to reactor. ----- coolant: cost: 10T stores: 1.5T heat. ----- neutron reflector: Cost: 50M pulses 40M times ----- power cell: cost: 100M, stores: 10M energy. ---------- 7th element? OverPoweredium (bound to change) base cell: 27 mil energy / heat and lasts 604.8k ticks. thc 4 reading

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(-2)

ShadowCake123

Jan. 28, 2015

Under rating threshold (show)

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(-4)

Gywenne

Jan. 28, 2015

Under rating threshold (show) I'd like upgrades to the heat exchangers. Feels like they can't do their job fast enough.

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(4)

irasome

Jan. 28, 2015

Under rating threshold (show) Is there a way to stop the auto refuel after purchasing the upgrade?

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(0)

DanielleM48

Jan. 28, 2015

Under rating threshold (show)

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(-7)

NhocToms21

Jan. 28, 2015

Under rating threshold (show) http://prntscr.com/5ydsjt - Epic setup, needs improvement doe

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(-1)

Owner1098

Jan. 28, 2015

Under rating threshold (show) @ whythecynic You are wrong, it actually makes them a MORE important part of your build because having a higher heat cap means you can handle a higher heat threshold for your reactor in order to get more power (and thus money) by keeping your heat near the edge thanks to the new upgrade set. and if plating near cells increased reactor heat it would break some builds that keep the heat exactly on the edge because you would then explode. improving the exchangers I agree with in order to make them worthwhile again.

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(5)

whythecynic

Jan. 28, 2015

Under rating threshold (show) Hi! The current build makes reactor plating not very useful as part of a setup. This, combined with exchangers not moving heat as efficiently from the reactor, takes out a dimension of complexity- using your reactor itself as a heat sink. Maybe it would be good if plating beside a fuel cell counted as a component (i.e. a fuel cell next to a plating and a coolant distributes half heat to each), except that all heat going to any plating instead goes to the reactor. Add that to increasing the amount of heat that exchangers move, and that might be an interesting way to solve the quad Nefastium conundrum.

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(-1)

vts6482

Jan. 28, 2015

Under rating threshold (show) The game needs a tab with some educational information about heat transfer, as this central game mechanic is being misinterpreted as a bug. In the real world heat doesn't just disappear when its inconvenient, it dissipates at a DIMINISHING rate! Changing the game to suck heat out of the reactor in a LINEAR (i.e. magical) fashion would make it like almost every other idle game here. It would make as much sense as expecting your car radiator to not let any hot water back into the engine block before it "completely" cools down... Think about it... Vote up if you think this unique game mechanic is awesome.

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(0)

thunderrpg02

Jan. 28, 2015

Under rating threshold (show) Please add a "sell all" button.

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(1)

DeathFromAbove20

Jan. 28, 2015

Under rating threshold (show) http://i.imgur.com/WD8OuD7.png <--- stable reactor

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(-2)

DeathFromAbove20

Jan. 28, 2015

Under rating threshold (show) If you want a stable reactor, this is a good one. You may need a vent upgrade or two, but until then you can use the same layout with lesser items.

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(-1)

The_Innovation

Jan. 28, 2015

Under rating threshold (show) Suggestion: In the space between the reactor and where it shows the description of each item, add tabs for "Reactor 1" "Reactor 2" to solve the issue of space. Each reactor would function independently, meaning it would still have to use the basic mechanic of capacitors, vents, and plating, but the income would be cumulative.

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(2)

flamer49910

Jan. 28, 2015

Under rating threshold (show) dear cael, you may not rember but two days ago, I said that I was going to start a seriese on your game, because of your game, I got my first sub, and the first ep I the most popular video on my chanel, thank you and keep up the good work

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(4)

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