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My current build: http://i.gyazo.com/8bef8002411f85adcec3c5febb50c019.png
Remove a heat vent to let the heat build to near critical and then replace it. Do not use any heat exchangers
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Idea / Suggestion: Space being limited on the Upgrades page, and updates coming fairly often, I would like to suggest a modification to the Upgrades page. * http://q.gs/7ze0R * This example shows how you could use available space to create pages of upgrades for different tools in the reactor. It has space for whats there now, as well as several extras. ** A second suggestion would be to create something similar for the Options/Help menu, with each page showing an example of how each item works, how heat travels, etc. **
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small suggestion, a sell all button would be nice for when you want to start over with an entirely new build without having to manually sell each individual item and not reset
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This game doesnt have NEARLY enough leeway. You misclick just ONCE and everything suddenly goes boom and you have to start completely ****ing over. ALL ****ING OVER AGAIN
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At later levels, the battery storage aspect alone ruins the game since it decides the possible builds...and the idle aspect is just too much of a grind since we have to keep our CPU's running for 50+ hours just for 1 upgrade.
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@Zimfreak That looks pretty good. The only way to squeeze more out is to arrange things in a loop so that all the reflectors touch 2 cells instead of 1 (see the ends of your columns). Might not be worth ripping things up and re-arranging just for a small buff though...
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I don't know who created it (and left a damn hyphen in the URL, which is really, really uncool!), but there seems to be a wiki for this game. http://reactor-incremental.wikia.com/wiki/
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@Temps Nice, just a question of tuning it a bit if you want to get more power from idling (replacing cells/fans with even more capacitors). If you've got an auto-clicker of some kind then problem solved LOL!
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My variation on single Nefastium with two fans, upgrades through 10T. I think it's the most productive hands-off setup I can build right now.
http://imgur.com/7UK3F7K
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Would be nice if one simple mistake didn't wipe the board in a matter of seconds, possibly eliminating all earning potential. Maybe just shutting down components for a time instead of destroying them. Addicting game otherwise.
Oh, and extending the duration of something AND having an auto-replace feature is a bit redundant.
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With enough reactor plating and upgrades, a heat vent can lower its own heat by more than the maximum it can hold? I guess that explains why it's so easy for me to misplace a fuel cell and have my whole reactor explode in under a second.
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Heat Exchangers need some reworking. Like, to never GIVE heat to an extractor, always move it to fans if possible, take more from reactor and other components if fans can handle it...
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What tommy9512 wrote. The game is a step by step simulation, which is what allows for all the interesting non-linear heat transfer stuff to happen! The way most idle games work offline is by looking at how much real time has elapsed when you return and multiplying that by your rate of progress. That only works if the game is linear (or other straightforward formulas, using exponents etc.). That wouldn't work here (the currently popular zero-exchangers builds are a special case and exception). To make a real offline mode, the game would need to run the simulation at maximum CPU for however many ticks you missed when offline; which would probably mean the game would freeze for a ridiculously long time every time you loaded it... On the plus side, you would have a chance to experience a real meltdown (of your CPU) :-)
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Great. Now I'm doing this: place some cells, immediately redline the entire structure, then quickly place fans next to them to negate the heat from the cells. The reactor heat isn't dissipating naturally so there's nothing to worry about.
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@Temps; with those upgrades and the current version you can get ~556M/tick. Need to use reflectors and heat things up a bit... Just ask the happy reactor: http://imgur.com/yTv5h4Z
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@ShadowCake123 it does not. The developer says this "(I regret to say that due to the emergent nature of the game, an offline mode is not possible.)"
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Suggestion: Add multiple pages to place more buildings, i find it difficult to make efficient things with such little space.
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This is an amazing game! However, if I'm reading this correctly, the only way to get heat out of the reactor is via the heat exchangers. So... No matter how much heat you can store/vent, this limits what type of configurations you can have and there's no way to improve it?
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Solid game, I like it. I'll throw some stuff out there though, maybe it will give you ideas if you want to keep working on this.
For balancing, something to help manage T6 power cells.
- T6 equipment can easily do this but is more just a game extension
- Increase effectiveness of pipes to open more practical cooling options. As it stands its easy to overpower fans by adding reactor casings.
- A way to auto replace cooling cells would add an expensive way to manage heat.
New equipment
- Emergence coolant. When X heat is applied it activates, absorbs Y heat over Z ticks then explodes.
- Super battery. A new line of batteries that hold a great deal more power but produces heat based on use.
- Heat Sink - Works like coolent but doesn't explode when it reaches its heat cap.
- Control Rod - When enough heat is applied it stops or slows nearby cells. Ki
Tech
- Core Dump - If the reactor overheats only power cells explode
- Expansion - More reactor space
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Excellent, but, as many have said before, heat exchangers really need upgrades. There's an entire row unused in the upgrades menu, as well...
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My vents have glitched. Their heat/tick does not update when I buy/sell reactor plates anymore. I shall perform furhter tests...once my nefastium cells have depleted.
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dfceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeereeeeeeeeeeeeeeeeeeeeeeereeeeeeeeeeeeeeeeeeeeeeeeeeeeeereeeeeeeeeeeeeeeeeeeteeeeeeeeeeeeeeeeeeeeeeyeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee what is diffrent
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@ whythecynic You are wrong, it actually makes them a MORE important part of your build because having a higher heat cap means you can handle a higher heat threshold for your reactor in order to get more power (and thus money) by keeping your heat near the edge thanks to the new upgrade set. and if plating near cells increased reactor heat it would break some builds that keep the heat exactly on the edge because you would then explode. improving the exchangers I agree with in order to make them worthwhile again.
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Hi! The current build makes reactor plating not very useful as part of a setup. This, combined with exchangers not moving heat as efficiently from the reactor, takes out a dimension of complexity- using your reactor itself as a heat sink. Maybe it would be good if plating beside a fuel cell counted as a component (i.e. a fuel cell next to a plating and a coolant distributes half heat to each), except that all heat going to any plating instead goes to the reactor. Add that to increasing the amount of heat that exchangers move, and that might be an interesting way to solve the quad Nefastium conundrum.
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The game needs a tab with some educational information about heat transfer, as this central game mechanic is being misinterpreted as a bug. In the real world heat doesn't just disappear when its inconvenient, it dissipates at a DIMINISHING rate! Changing the game to suck heat out of the reactor in a LINEAR (i.e. magical) fashion would make it like almost every other idle game here. It would make as much sense as expecting your car radiator to not let any hot water back into the engine block before it "completely" cools down... Think about it... Vote up if you think this unique game mechanic is awesome.
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If you want a stable reactor, this is a good one. You may need a vent upgrade or two, but until then you can use the same layout with lesser items.
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Suggestion: In the space between the reactor and where it shows the description of each item, add tabs for "Reactor 1" "Reactor 2" to solve the issue of space. Each reactor would function independently, meaning it would still have to use the basic mechanic of capacitors, vents, and plating, but the income would be cumulative.
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dear cael, you may not rember but two days ago, I said that I was going to start a seriese on your game, because of your game, I got my first sub, and the first ep I the most popular video on my chanel, thank you and keep up the good work