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Comments for Reactor Incremental

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TheMouseHunter

Jan. 27, 2015

Under rating threshold (show) 497 million per tick build. http://imgur.com/30Pu6Ps

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(1)

TheSouperDude

Jan. 27, 2015

Under rating threshold (show) Last update was fantastic. The game seems more balanced, and the new upgrades help immensely with time consumption. definitely worthy of 4 stars in my opinion.

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(0)

vorbroker

Jan. 27, 2015

Under rating threshold (show)

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(-3)

RenaudJ

Jan. 27, 2015

Under rating threshold (show) my passive bomberman grid (85× double dolorium) http://s16.postimg.org/v9nd85lk5/bomberman_reactor.png

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(0)

arrowa

Jan. 27, 2015

Under rating threshold (show) would be awesome if you added an upgrade to increase the amount the heat exchanger could transfer each tick. I can't put enough heat into my vents to let them run at capacity.

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(2)

proteus31415926

Jan. 27, 2015

Under rating threshold (show) First off, love the game...appeals to my need to order things... am I the only one that would be willing to pay a few billion for a component that would automatically sell the power on a /tick basis?

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Talanic

Jan. 27, 2015

Under rating threshold (show) Honestly, this feels to me like something that should be a minigame for a larger game about infrastructure.

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Devastation91

Jan. 27, 2015

Under rating threshold (show) Seems that the more caps added, the less power income. Too many causes the power income to subtract/drop to zero. Is this a bug or part of the game? It makes some sense in the real world, but sucks that it's part of the game.

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lorne2197

Jan. 27, 2015

Under rating threshold (show) I'm loving this game. Very nice idea, and executed relatively well for the game's early stages. I do have a question though, and I'd be very happy if I got an answer. Is it possible that in the future, there might be an update that will add new reactors/more spaces to buy?

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(1)

Developer response from Cael

I am giving this a soft 'maybe'.

ArtyD42

Jan. 27, 2015

Under rating threshold (show) with zero heat generated it is impossible to reach 0 heat currently within the machine.

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(0)

Beegum

Jan. 27, 2015

Under rating threshold (show) Ultimate capacitor is 1.99M/Tick with the second to last upgrade... The last one seems to take it to about 2, from the reactor design with 7 quad nefastium single stressing 4 ultimate coolers each for about 988M/tick.

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rickjohnzzz

Jan. 27, 2015

Under rating threshold (show) wont start

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(1)

Beegum

Jan. 27, 2015

Under rating threshold (show) Yes, I played with the heat exchangers, but they aren't good enough to spend time designing with. Just add plating until the vents are exactly what you need. Oh, and the upgrades -say- 1%, but they -mean- 5% for the venting. The big capacitor is like 1.99something million $/tick. Anyway, 3 heat pipe take a max of .75M off of a coolant/tick... or more like 8 time .75 off 4 coolants is only 6M, and you need like a giant thing to do that and they're screwey as hell so you need tons of plates. It would be a huge reactor block too. Just for 6M... with about 90 ultimate plates (less than 1/3 of the tile) you get the ultimate fans to about 1.5M, and you don't have to replace coolants... because the heat exchangers are screwey.

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(1)

Ansem94

Jan. 27, 2015

Under rating threshold (show) I don't know if there is a more optimum way of having a stable reactor when working with pairs of Quadruple Dolorium Cells (red ones) than having 167 Ultimate Reactor Plating; but if there is one, I can't see it. Being in this situation, I'm quite scared of what having a pair of Quadruple Nefestium Cells looks like. D:

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emodeca

Jan. 27, 2015

Under rating threshold (show) Without any kind of scaling on the heat transfer rate of exchangers, this just turns into 2 fans per nefastium + a bunch of plates. Would be much more interesting if exchangers transferred heat faster with upgrades. It would mean using the heat in the reactor itself to transfer heat to exchangers remotely which are then cooled by fans. That's possible with lower tiered fuel rods, but nefastium, nope. I like the idea of surrounding rods with other rods so you have to cool the whole reactor instead of just directly cooling the rods with fans. As it stands, that's not really how it works... which is disappointing.

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(8)

sirwoofy

Jan. 27, 2015

Under rating threshold (show) Strategy for starters: Place Heat Vents next to your Cells. They will vent the heat so your reactor doesn't explode. Once you get some money and some upgrades, Buy several Capacitors and Plating. The Capacitors will auto collect your money for you and the plating will make your heat vents vent more heat. You need a lot of Plating to manage the heat of higher tier cells.

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(1)

ebagtay

Jan. 27, 2015

Under rating threshold (show) @Developer for the chronometer, is it possible to have a rightclick to toggle it on and off after pruchasing the upgrade? or is there a way already :x

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Developer response from Cael

Not possible at the moment, but I think I'll include that in my next build!

carey__man

Jan. 27, 2015

Under rating threshold (show) http://imgur.com/Aw2eXQm Guys this is my base, is there anything major wrong with it or anything I could improve? (PM me because I dont see the comments very much)

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(1)

Thee_Bro_Man

Jan. 27, 2015

Under rating threshold (show) So, the heat exchangers don't work properly. I can cool off a quad seaborgium cell using only one fan. However if I hook it up to a heat exchanger that is adjacent to 3 fans, my reactor has a meltdown. I think that if a heat exchanger is near a fan/cooling cell/heat exchanger, it would only output to it, and not the reactor.

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(2)

aynonymous

Jan. 27, 2015

Under rating threshold (show) seeing as vents can now vent more heat than can actually go into them if you have enough plating, can we have a way to increase the max heat?

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(10)

MrVers

Jan. 27, 2015

Under rating threshold (show) I somehow just got an instant meltdown when I placed my seaborgium cell... not cool guys

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alternative58

Jan. 27, 2015

Under rating threshold (show) I cannot make a reactor that can harvest more then one Quad Dolorium cell in a row, no mather how much coolant, vents or exchanger i put in, can somebody give me advice on this?

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(3)

Stryk123

Jan. 27, 2015

Under rating threshold (show) Also: visual bug? When I let the reactor cool down, it does not say -x number of ticks, it just says x ticks, but the number goes down.

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Stryk123

Jan. 27, 2015

Under rating threshold (show) Question: Why does the number of ticks become random? For example it would bounce from 4, to 7 ticks randomly. Is it there a period of time where the heat is being transferred to the vents, or is it instantaneous?

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Daulphas

Jan. 27, 2015

Under rating threshold (show) I am just starting the game had 3 quad uranium cells with tier 2 fans - grabbed the double capacitor upgrade and it immediately blew up a fan and overheated my reactor. any idea why?

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TechCrusader27

Jan. 27, 2015

Under rating threshold (show) Can be awesome if you have the chance to sell heated coolants for profit. Don't get me wrong, not because it has anything to do with power, but realistically, storing a lot of heat and have it released elsewhere can make lots of applications to it. Such as another source of power (Geothermal) perhaps?

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snorlaxlau

Jan. 27, 2015

Under rating threshold (show) I meant add a heat vent higher than the currnt maximum level*

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snorlaxlau

Jan. 27, 2015

Under rating threshold (show) Maybe add a coolant cell level higher than the current maximum?

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deleteduser

Jan. 27, 2015

Under rating threshold (show) @Link_JR: That's exactly how heat exchangers are supposed to work (at least in this and previous updates), they balance the heat between itself, the components it's attached and the reactor. So, say you have one cell generating 10 heat per tick attached to a heat exchanger, the exchanger distributes 5 heat to the reactor and keep 5 heat for itself (based on %).

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quazarman

Jan. 27, 2015

Under rating threshold (show) Reminds me of the IC2 nuclear reactor.

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(1)

Skeebz

Jan. 27, 2015

Under rating threshold (show) To everyone commenting on capacitors not filling your power gauge. There is an upgrade for an auto sell feature that depends on the max power you can hold, the full amount of the power bar which comes from your capacitors. If the rate you are selling is higher than the rate you produce from the auto sell upgrade the bar will remain at zero and will directly go to the bank. At the point congratulations you have made it to idle mode.

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(3)

Ryster418

Jan. 27, 2015

Under rating threshold (show) There should be a setting where the heat exchangers will first use the available space on the fans before adding it to the reactor and themselves.

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(1)

Link_Jr

Jan. 27, 2015

Under rating threshold (show) Heat Exchangers are acting so bizzarelly right now that without them there is no heat being generated, but as soon as I place one my heat bar starts to go up, and then keeps going back and forth in balance at some point.

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(1)

deleteduser

Jan. 27, 2015

Under rating threshold (show) Living Dangerously: http://s11.postimg.org/97nnx8tb7/Reactor_Dangerous.png

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Link_Jr

Jan. 27, 2015

Under rating threshold (show) Heat Exchangers need an upgrade badly, they are basically useless after a certain point. Coolants need an auto-replacement upgrade to be usefull for "idling" too.

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liotie

Jan. 27, 2015

Under rating threshold (show) Where's the advanced guide ? I have really no idea how to use the other parts efficiently.

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ericbloedow

Jan. 27, 2015

Under rating threshold (show) is still not sure: do heat-exchangers remove heat from coolant cells?

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Cardinal8910

Jan. 27, 2015

Under rating threshold (show) one false click and everything blows up

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(4)

Athang

Jan. 27, 2015

Under rating threshold (show) I found a problem: when I replaced my vents with the shift click function, it removed all the vents, even though only some of them could be replaced with the money I had. Led to an immediate meltdown.

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angeltwo

Jan. 27, 2015

Under rating threshold (show) Port it to Android, please. I'll be playing it for hours!

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hbarudi

Jan. 27, 2015

Under rating threshold (show) No description for upgrades or description stuck on one particular upgrade.

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tady159

Jan. 27, 2015

Under rating threshold (show)

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carey__man

Jan. 27, 2015

Under rating threshold (show) Guys Im really bad at this please give me some tips

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(1)

JacobC94

Jan. 27, 2015

Under rating threshold (show) In regards to my last post, I've replaced every one of the highest level reactor plate with the lowest instead, and everything's the same except that instead of having heat balance in the millions, it's balancing in the hundreds. This is the biggest oversight I've noticed, and everything would flow so much more smoothly and logically if exchangers just prioritized pumping heat into vents before anything else.

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cocodocus

Jan. 27, 2015

Under rating threshold (show) also, exchangers don't transfer heat to vents. I think a "circuitry" dynamic here would be great...to connect directionally from one unit to another to create series or parallel circuits

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hobolandjacob

Jan. 27, 2015

Under rating threshold (show) Amazing game I really love this played it all the way through to get almost all the machines and i said lets restart so i over heated the place leaving me with a little amount of money and gave me another great experience You could call this a strategy game also- Thanks for making something so enjoyable

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JacobC94

Jan. 27, 2015

Under rating threshold (show) The heat exchangers really should put the maximum amount of heat that vents can eject into them. I didn't realize they weren't doing that and I was suddenly able to handle way more heat production by simply putting vents directly on power cells instead of using intricate setups with heat exchangers and coolant tanks.

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butlerotis

Jan. 27, 2015

Under rating threshold (show) My question is if the last power source makes 100 million heat per tick and the best heat exchanger only tranfers 200k per tick how in the hell are we supposed to keep it cool

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Trenchcloak

Jan. 27, 2015

Under rating threshold (show) many upgrades say "increases the effectiveness of heat vents by 1%" Do you mean 100%?

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mludwig

Jan. 27, 2015

Under rating threshold (show) too laggy after the increase tick per second upgrade, gets unplayable

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(1)

Developer response from Cael

A number of people have reported this. I'll be looking into it as soon as possible.

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