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Comments for Reactor Incremental

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Zteuer

Jan. 29, 2015

Under rating threshold (show) Why does reactor platings increase the heat of the reactor and not just the maximum heat?

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(-1)

Athang

Jan. 29, 2015

Under rating threshold (show) About the offline implementation, what about an offline "mode." The game will check whether or not there is any net change in anything (heat/power levels) over a period of time. If there is not, you can assume there will be no change and just use the current numbers (simply using time passed and power per second. If the numbers are changing too much, you could make the mode not turn on. Alternatively, make the game check the average rate of change since the player made a change and extrapolate from that to find the change that would occur since they left. Hope this helps even if just by giving you an idea.

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(2)

Athang

Jan. 29, 2015

Under rating threshold (show) @Uberkrass Make sure the game isn't paused.

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(0)

Athang

Jan. 29, 2015

Under rating threshold (show) How about making shift-click fill all empty spaces when you click on a blank square?

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(2)

Cabineer

Jan. 29, 2015

Under rating threshold (show) Seems cool but very unpolished and unfocused. Some of the upgrades are redundant, you could only get them at the point where you've already moved on to the next tier. Seems like there's a lot of flab that could be cut out aside from the upgrades as well. I'd like to see Reactor Incremental 2 reworked from the paper up.

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(3)

linermaster

Jan. 29, 2015

Under rating threshold (show) @rhn18 Maybe because it's a good simple representation of nuclear reactors? Just a thought

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(0)

MechaPants

Jan. 29, 2015

Under rating threshold (show) There's something wrong with your math. When I replace Quad Dol cells (4.16m heat) with single Nef cells (2.9m heat) it melts the vents that are next to it. Also it seems strange that cells heat up all the surrounding squares at max value, It seems like it shouldn't do that if it's being cooled(that's why they call them heat sinks). Also it seems wrong that cell heating works diagonally, but vent cooling only works in the four cardinal directions.

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(1)

Developer response from Cael

There's nothing wrong with my math. There's everything wrong with the way the game presents information to people, as that leads to misunderstandings, like the idea that heating works diagonally.

Temps

Jan. 29, 2015

Under rating threshold (show) New build for latest version 4.948B/tick. http://imgur.com/DRt79LT

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(1)

Kaosknife123

Jan. 29, 2015

Under rating threshold (show)

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(-25)

Developer response from Cael

Sorry, it has nothing to do with my snobbishness or lack thereof, and everything to do with the fact that the game's mechanics don't support offline accumulation. The only way it could possibly do it is if it tried to rapidly 'make up' for missed ticks when the game starts back up. But considering the performance issues that already exist, that could be quite problematic.

Contradictional

Jan. 29, 2015

Under rating threshold (show) Could you make the heatsinks effect the fan's ability to hold heat as well? currently my fans can lower heat by over 3mil but can only hold 2.6mil

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(4)

Lapu

Jan. 29, 2015

Under rating threshold (show) I want more space!

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(5)

nagaman

Jan. 29, 2015

Under rating threshold (show) Suggestion: Add a new item, possibly called "Piping", which will attempt to balance out heat with ONLY adjacent components, and ignore the reactor. Considering the fact that reactor heat now affects efficiency, it would be nice to have the heat more easily controlled.

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(5)

EnriqueS7

Jan. 29, 2015

Under rating threshold (show) replace depleted cells’ button. is not working....

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(-1)

rhn18

Jan. 29, 2015

Under rating threshold (show)

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(-15)

Developer response from Cael

I've acknowledged in several places that I was inspired by IndustrialCraft. I'm a big fan of IC2.

Yunrui

Jan. 29, 2015

Under rating threshold (show) Minor bug - shift-clicking appears to only work with left shift and not right shift.

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(0)

Sweetsu

Jan. 29, 2015

Under rating threshold (show) bst gme ever

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(-1)

Killstead

Jan. 29, 2015

Under rating threshold (show) To be clear: I don't consider this an idle nor a clicker. Though elements of both are found here.

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(4)

MMorwen

Jan. 29, 2015

Under rating threshold (show) Inspired by IndustrialCraft 2?

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(1)

KyleChristoM1

Jan. 29, 2015

Under rating threshold (show)

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(-4)

SSRockMan

Jan. 29, 2015

Under rating threshold (show) Great game too much time spent here 5/5 lol

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(1)

spantagonist

Jan. 29, 2015

Under rating threshold (show) http://imgur.com/C6NhetY Great game! I believe this is the optimal end-game reactor. Can you suggest an improvement?

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(1)

DKATyler

Jan. 29, 2015

Under rating threshold (show) Optimal *PURE* idle Dual Nefastium arrangement. 53 Dual cells, no reflectors that need to be replaced. http://imgur.com/GLAkqSt

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(2)

kudos1000

Jan. 29, 2015

Under rating threshold (show)

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(-4)

TorpidTorpor

Jan. 29, 2015

Under rating threshold (show) Toggle upgrades. Test/another reactor. Element counts.

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(0)

GlennPaladin

Jan. 29, 2015

Under rating threshold (show) Idea! Show the total production of a particular cell. That way we can more easily gauge the effectiveness of patterns of reflectors and blocks of cells, etc.

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(0)

etrotta

Jan. 29, 2015

Under rating threshold (show) you can add a hotkey to pause butom?

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(8)

justawesome

Jan. 29, 2015

Under rating threshold (show) It would be nice if you can see how much heat a vent is dissipating.

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(6)

Gotan

Jan. 29, 2015

Under rating threshold (show) Is there any heat balancing mechanism? I.E. the hotter the reactor the less heat is generated or the faster heaat is removed? At the moment the simplest way to keep a constant heat (to benefit from the fission bonus) seems to be to avoid heat exchangers and leave an uncooled cell running until the desired temperature is reached. Also: how to use Dolorium/nefastium efficiently? I already use 50-60 ultimate plating to get my vents up to speed, about the same amount of capacitators to get auto sales (with only one 2x bonus left) and the rest is 50-50 seaborgx4 (with 3 neighbours) and ultimate vents. There is one capacitator update left but that's about it.

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(0)

Developer response from Cael

Heat exchangers ARE the heat balancing mechanism.

TheSaint123

Jan. 29, 2015

Under rating threshold (show) I would love to be able to toggle between per tick and per second earnings/heat or at the very least see ticks per second. Maybe even have a component that increases ticks per second on top of the upgrade

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(1)

Athang

Jan. 29, 2015

Under rating threshold (show) @ChaoticBrain Later in the game, you use heat for the bonuses, more than worrying that it will go over, so the pause isn't really used as a recovery mechanic. Also consider that when you have to pause the game, you are losing income while you gain time so you aren't simply getting free heat dissipation.

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(0)

kingalekai

Jan. 29, 2015

Under rating threshold (show) idea / suggestion: we should be able to have multiple reactors

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(1)

Aeobrous

Jan. 29, 2015

Under rating threshold (show) This game is fantastic! I so far have tier 3 (thorium) in place with some of the previous tiered uranium in my reactor and have found a nice balance of heat and cooling. This is a blast to tinker around and find the right balance for your reactor until it is working in tip top shape.

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(0)

raeden2020

Jan. 29, 2015

Under rating threshold (show) Im having a problem. I have the perpetual uranium upgrade, but suddenly none of my uranium cores are replenishing

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(1)

ChaoticBrain

Jan. 29, 2015

Under rating threshold (show) It feels a bit like cheating, being able to vent heat while simulation is paused.

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(8)

dprx

Jan. 29, 2015

Under rating threshold (show) Im not sure if its already suggested but an option for move already placed items can be possible? Example: "Shit, i missplaced a 450b double nefastium cell, what now? Remove it and lose those 450b or wait until everything explode and lose MANY more money than that?"

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(2)

Ardagan

Jan. 29, 2015

Under rating threshold (show) Did anyone get close to 72B energy per tick? (max auto-sell per 1 accumulator)

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(2)

Drakath1337

Jan. 29, 2015

Under rating threshold (show) Perpetual Neutron Reflectors. Make it happen.

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(-1)

Developer response from Cael

This isn't going to happen. Reflectors (And coolant cells) are rewards for actively playing and actually get less efficient the more expensive they are.

dprx

Jan. 29, 2015

Under rating threshold (show) @Truth, check this, 4.497B/tick auto and stable. http://i.imgur.com/ijY9SvS.png

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(0)

Mawgy

Jan. 29, 2015

Under rating threshold (show) 215m per tick no coolant cells. http://i.imgur.com/YGNKDAL.png

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(0)

Athang

Jan. 29, 2015

Under rating threshold (show) As it stands, manual venting is useless in the late game with the new plating. Maybe you're fine with that, but you might consider changing some of the upgrades from x10 to x100 and increasing the price so it scales better.

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(5)

deleteduser

Jan. 29, 2015

Under rating threshold (show) after the update my fans are not working. the heat exchangers are only dispersing the heat equally all over the reactor but none is being cooled. its just going up unstopped. (i have a full reactor with both ultimate heat vents and exchangers in IOIO pattern)

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(0)

Developer response from Cael

Send me a private message with a screenshot and I can let you know if there's actually a bug or not.

lactic

Jan. 29, 2015

Under rating threshold (show) Fission upgrade series don't work I guess.

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(0)

Musickid43

Jan. 29, 2015

Under rating threshold (show) Why does a single vent next to a single exchanger increase the heat with no cells?

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(1)

MiniMeatwad

Jan. 29, 2015

Under rating threshold (show) simplely the best incremental game i've ever played yet

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(0)

Truth

Jan. 29, 2015

Under rating threshold (show) One of the more efficient end game reactors: http://i.imgur.com/nU79KKH.png?1

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(0)

Athang

Jan. 29, 2015

Under rating threshold (show) For anyone who wants to know, you need 144 ultimate plating to get vents that can handle 4 single nefastium per vent. This is at max heatsinks upgrade (1% vent speed per plating level.)

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(0)

rjaynejr

Jan. 29, 2015

Under rating threshold (show) What's the point of the heat exchanger when coolant cells completely remove heat, they just add unnecessary heat for me

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(-1)

Xboy389

Jan. 29, 2015

Under rating threshold (show) I have perpetual seaborgium but when it runs out it doesn't get replaced?

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(0)

Ardagan

Jan. 29, 2015

Under rating threshold (show)

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(-6)

ImperialUser

Jan. 29, 2015

Under rating threshold (show) Heat shields should increase the maxium amount of heat components next to the can store as well, not just the reactor.

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(5)

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