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Turning it into an idle game: http://postimg.org/image/p06xlry9v/53e3276f/
(warning: requires some upgrades to not blow up)
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Tips (thx troublemaker83 for the first one):
Right click = sell
shift + right click = sell all
shift + left click = replace all (on empty cell with same type selected)
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heat exchangers surrounded by 4 vents each will constantly cool your reactor without risk to the exchangers or the vents. Just make sure your reactor has a high enough maximum to catch the heat before the exchangers remove it. Not sure how high this strategy will work though. I am using 5x5 quad Tier 3s on full auto via Tier 5 exchangers/vents.
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@bastischo Think of it as a buffer. The vent can immediately eliminate a certain amount of heat, plus can stand having a little extra heat building up inside, but not for long. Here's a screenshot of an example I set up for you: http://i.imgur.com/xJMuUXY.jpg?1 Look at the turquoise and yellow cells. The turquoise generate 2k heat each, so it's fine as the vent dispatches approx 4.1 k per tick. But when I added the yellow one, 320 k heat is added, which is over what the vent can cool but still low enough for the vent to not explode immediately (as you can see it is about to though, and it did in a second or two). So yea, some kind of small emergency buffer in case you give it too much heat at once.
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Update: Late game(around dolorium, currently unsure about nefastium) it appears the best way to deal with heat is to have coolant cells suck up all the heat, and then have an ultimate heat exchangers suck it up and then vent it out. Base nefastium(according to calculations) will take about 50 ultimate cooling cells to contain all the heat.
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my most wanted feature is a [sell all] button. it would make experimenting a much faster process and would make redesigning the reactor require up to 303 less clicks.
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Warning to newbies: Don't invest in the chronometer upgrades unless you have an extremely good reason for doing so. It will come back to bite you if you end up going supercritical - you will not have enough time to even attempt to dump all that heat.
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Neat game. I liked it at the beginning, since I like upgrade games. But once I got $50M, I had a stable setup that I could keep expanding as I grew, so there was no point to playing anymore.
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Don't whine about your reactor blowing up, think like it was Chernobyl and you guys didn't follow safety regulation and boom, that happened
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Perfect reactor, had the plutonium cell replaced upgrade. Heat vents and cells. All goes smoothly until I accidently placed a cell without the vent.
Everything blows up. I'm left with a red screen with only $100,000 ... I RAGE QUIT.
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Hmm I'm not able to think of setup which will make heat exchangers useful. Ultimate heat exchanger has 231.48K exchange per tick. Quad dolorium cell has 4.166M heat per tick. If you put four coolant cell around dolorium cell then you are able to put only 8 exchangers around them that makes 1.6M of heat moved out of coolants. So the heat in coolants is rising up and you must replace them. Is there any other strategy or just put coolants around and wait and change them all the time?
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I think I found another bug... I improve my heat vents by 30% for each plating now. The bonus might not get reduced when you reset the game?
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hey dev, im starting a youtube series on this game, my youtube name is kaine toner, and the vid will be released today
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has a bug , after awhile the heat vents just stoped venting heat , the heat exchanger stoped moving heat , and the fuel cells kept producing unlimited suply of energy
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a little note about perpetual upgrades. For example you have a lot of thorium cells, but some of them have half of fuel remaining and others have full. Then when ones with a half of fuel will run out ALL of the cells will be replaced, even those which have still a half.
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Can we get a hard calculation for energy/heat increase on Reflectors? I'm afraid to waste money to find out exactly how they fare.
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Oh, and one more thing: a "sell all" button would be nice. Perhaps only usable with no active cells in play to prevent abuse?
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Unless I'm missing something only the first Heatsink upgrade works. With four upgrades having 25 platings still increases heatsink effectiveness by 25% instead of 100%.
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Everything was going well, then all of a sudden, not well at all. Heat spiked to well over 40k (with a heat capacity of 1k), power was off the charts, and none of my heat vents worked anymore. The upgrades that automatically sell power aren't working, either.
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Now that's what I call Idle Game: It does not work at all. Everything is greyed out, just the Help topic gives a text on how it's theoretically working.
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fun game...five stars.
but something happened where my fuel cells never depleted or overheated, and I made money infinitely. It happened when I built the heat spreaders in a full circle surrounded by a circle of heat vents.
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I think Ultimate Neutron Reflector is supposed to reflect 2M pulses instead of 200K to maintain the progression. Missing a zero.
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The new upgrade lines are very welcome. Two suggestions though: (well, really the same for both:)
-Allow auto-refuel to be toggled, in case someone wants to let some cells run themselves out fully before demolishing a structure.
-Allow tick rate upgrades to be turned off, in case someone wants to try something dependent on manual cooling/energy selling.
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How can you ever handle nefastium? It produces enough heat to require 12 ultimate heat exchangers, but puts it into the 4 adjacent squares. even if you had a setup with 4 coolant cells spread into 8 exchangers, I don't see how you can move heat away from the cell fast enough with any design (8 exchangers comes to 1.85 M while nefastium makes 2.89 M heat per second.)
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I saw a little reactor setup on reddit and thought I would try it out and now i'm making infinite energy despite the cells being depleted.
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major bug: upon accessing my reactor today, i replaced a spent uranium quad cell, using the new replace all function. upon the cells going active, one side of my reactor (built with a core of heat exchangers and coolant cells, a mid ring of vents, and outer ring of uranium quad cores) immediately overheated, but did not explode. in addition, all of my cells rapidly depleted, at the rate (calculated) of 28 ticks per second. all of my systems were advanced tier, and I had a good number of advanced tier capacitors arranged in a different location. as i started looking over the reactor i noticed that my power was constantly rising, to the capacitor limit, but no automatic selling was occurring. assuming this to be a simple startup bug i reloaded the game, at which time my reactor went to full power, melted down, and then refused to allow me to sell any power or decrease the heat in the reactor. reloading the page again brought up a unity failure message.
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Weird bug: Suddenly all the heat vents went red and i could sell electricity all day long without depleting uraniums. Kinda like infinite money.
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You have an overflow error or something. My uranium cells have negative durability, and the absolute value is increasing rapidly. Also, I have an advanced heat vent stuck at -3 heat.