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After downloading data is finished, I can't play. After I waited for a while(maybe 5 min), something pops up and it said: "The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings." I still can't play. Does this game need Unity?, I thought. Also, I ever tried another game that needs unity. It doesn't work(I tried this several months before I wrote this comment). I'm on 32-bit Firefox... I don't know what to do. Can you help me, please???
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Oh yes another recommendation... for the extreme capacitor, it should be the last thing to get energy when considering selling energy; This way it generates less heat. Consider If I'm getting 100T over the max I can auto sell on capacitors I upgrade 1 capacitor I don't need to be getting 1Qa heat which I can't manage easily (Those things are difficult to cool, so it makes them useless to buy).
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Oh yes, i'd also like to have miniature reactors you can build. Say have up to 10 of them. Then they become placeable items in your main reactor. Hmmm... I wonder how it would be considered a tall stack (a column?).
Alternatively having multiple reactors (and a tab giving you tons of reactors you could go to) would be preferred to the expanded/dragging reactor that is currently in place, it's annoying to rebuild after you accidentally make your whole reactor go kaboom.
Actually being able to program your own parts wouldn't be bad. Consider making a corner pipe that is also a partial heat sink, or generates electricity/current as it passes heat through it. Perhaps with slider options to add features or make it partially programmable, that would be interesting.
Flood fill to a specific part.
Actually saving the current floor before modification so if it goes kaboom you could instantly reload it (although it costs you money) and continue with your experimentation.
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One change i'd like to see, is that heat vents when considered for transferring heat via exchangers, includes the dissipation AND the total amount of heat it could hold, rather than just the max heat. I have dissipators have far higher values than the value of their max heat afterwards.
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I don't know if if the devs have anything that they can do to fix this (if they even do anything to this game anymore) But the WebGL memory running out stuff is so annoying. Have already lost 2 saves which had 1,4bil ep and 78bil ep :/ But if this somehow get's fixed it would be nice.
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Reminds me of building reactors in Minecraft's INdustrialCraft 2 mod. Enjoying it so far, though I'm running into a bug that occasionally gives me a random, massive amount of heat for no apparent reason, little irritating...
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The new behavior for exchangers is strange. When using large setups of exchangers, seemingly random exchangers get a spike in heat, destroying them. Maybe pathfind heat equally to vents?
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Wow the game deleated my save -.- I was at 10m EP and couldnt export my save cause of this damn ingame bug. This the 2nd time this happens (1st run i was at something oround 100m) this would be a really grait game, but cause of the resets and u cant export the save this game died for me now and thats pretty sad as i really liked it.
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um kostia how botu we stay with how it is now instead of adding a completely out of place feature for an idle game? XD
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Multiplayer idea: make every player a competitor, those who connect will be as close to the center as they are advanced by heat output. With that, Nukes will be added with their editor, which is where the Coolant cells will be very useful for storing heat along with Plating. Heat vents act as thrusters and have no heat storage, but the vent speed carries on. The more the vents are upgraded, the faster the rocket-propelled nuke will fly. The size of the nuke can be upgraded from 4x4 to 6x6 to 8x8...16x16, but say, we have a 4x4 nuke and a 8x8 nuke. The 8x8 is going to fly 4x slower because it's 4x as massive. The heat spread from the blown up nukes is going to spread like this: 50% on the target, 50% of that on the surroundings, and so on. Basically, heat spread line: 50% 6.25% 1,0416% and so on. Nukes can be clustered (nuke-ception), and they cost the same as the components inside of them.), so 5 custom nuke slots is fine. Wish you luck programming it, may the increment be with you.
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for those with the white screen its probably because your unity or flash isnt set to "allow and remember"... my games working fine.
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the game doesn't load for me, just the ad at the beginning then a white screen, i have checked all updates and everything seems to be fine... cant think of anything else that could be wrong on my end. All other games work on kongregate as well
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Pretty fun and relaxing once you understand how it works, Heres hoping the developer will continue to update this in the future.
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ive been watching the creator of this talk about how he is gonna update it then spends all his time on reddit talking about stuff in politics. Look man we ahve all been patient, update the game or pass the torch. There is a guy right now solo dev on games in VR and you cant even update a little unity browser game....