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That moment you miss click and suddenly everything is gone...
With no money left because you just spent it on that really expensive capacitor which was just destroyed...
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Love the new update, still needs a bit of balancing, price for manual vent is extremely low, the only way to make use of how much it can vent would be to make nothing but plating and Fuel cells in my reactor, and then constantly manually venting, and even then I'd only have to click one time to go from max heat to least heat, because i vent so much at once.
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I have a reactor going at 27T/t, and at this rate it's going to take me 2.5 days to get the next upgrade, and then 5 days for the following upgrade.
-__-
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Suggestion / Idea: A way to move currently placed items in the Reactor. This could open up new uses for Coolants as we could move them away from a cell, cool them off, and replace them. Instead of selling them and buying new ones. Also, I think the price on coolants should drop faster than their maximum cap. At 50-75% capacity, they shouldn't be worth much. Why would anyone want to buy heat? Perhaps allowing them to go into a negative cost would reduce peoples selling them and replacing them, forcing more creativity. http://youtu.be/8YmAjqIrPwU 18T/Auto
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This game needs higher level of capacitors. I earn 8.272T per tick and i just can't expand my reactor, because i need place for all that capacitors.
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I think this is new with the latest update (brand new update for anyone seeing this by the way) but are there supposed to be colons in front of the heat and power levels?
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Suggestion / Idea: Since it's been suggested so many times. A way to control the Tick Speed, up to your upgrade limit. You could set the Play/Pause button to pause any speed above 0, or bring 0 to the upgrade cap. Then, have + and - buttons, with a counter to show how many ticks you are currently moving at. Remember not to let the + go above the upgrade cap, and the - not to go below 0.
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it'd be nice if automatic replacement could be used on reflector plates, or at least having the ability to repair them
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Better yet, a button while in pause mode to allow you to move one tick at a time. This is an alternative to the much requested test mode, though.
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swift2568 be happy that it only takes about 30 min per cycle
for me it takes about 150 hours per cycle
and i have already 10 tikes p/s
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An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.
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is it just me or the to potent upgrades not match up why would i pay 5 qa to upgrade uranium so that i could get 146 more energy out of it
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Is there any way to speed up the tick rate? I was enjoying this until I put in the Thorium. Not it takes 30 minutes for one cycle of the reactor.
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@DKATyler With this (http://imgur.com/a/mpjig) setup, I have an incredibly slow heat loss from from a single quad seaborgium.
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I don't think he messed little players up. I bought an expensive upgrade then accidently melted down my reactor adding some nef, and blew the things up. While fiddling with an active system using nef and coolants I blew it up again. So I was back to just a couple dolorium, and they worked great in this setup to get enough money for a couple double nefs. Just use coolants and caps. I kept my hot with one plate and some seborgium too. Setup is put a coolant in the corner and every other square in that row. Skip the next row, then, skip the first row of the next row and do every other one with a coolant. Skip a row and repeat. Fill the screen with fuels. and caps. Be careful not to run out of money right before you need new coolants. That's "active play" and it does make money fast, except for with nefs your maintenance takes up too much time and ROR/t is lower.
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@Rajei I did find a use for it. At Exchangers 8, Alloys 14, and Active Exchangers 1! The Wondrous Heat Inlet almost exactly balances the reactor heat loss. http://imgur.com/ZGEmUK0
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Not sure what the point of heat inlets are if you just let the heat dump to the reactor and make an outlet setup. I'd love to try to fiddle with them, but I don't want to break my current setup trying to figure out how it works. Only thing I could think of would be a heat overflow repeater/cycler to prevent your components from getting overwhelmed, but if the ticks work like redstone ticks in MC then everything is simultaneous and moot even with a cell buffer as the cell would empty as soon as it was filled. Anyone have any build ideas?
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okay second time I did a wrong click and my whole reactor blew up instantly. And no I'm not gonna rebuild it a second time. (really there should be some sort of going back there)
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I love the update but the nerf of everything is OP for all who have gotten to max everything. Nice job rewarding your loyal players.
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Red/White Infinite Symbol: Turns on/off your Automatic Cell Replacement (If you have the upgrade)
Grid Size: This game is extremely simple. Not to say it isn't a challenge, because it is. But, to add more space would only make the game easier. This restriction is one of the hardest to work with, and removing it would ruin the game.
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Does this game run off-line? Sometimes I come back to see all fuel cells depleted; other times it takes up where I left off. This game is such a CPU and memory hog that I hate to leave it running in the background when I'm trying to do other things.
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I like the spacial take on the 'idle' game. It could use some balancing and variety. There seems to be 3 stages: Play with uranium, repeated exponential growth through a bunch of elements, run out of cooling and optimize the last few spots. It would be great if there were different best optimizations at different stages. Also, I don't know where the end is. A final goal would make waiting for the last upgrades more worth it.
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I would like to see either the addition of pipes (can carry heat to vents or cells or whatever but not store heat) or change the heat exchanger to have this ability.
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@Athang the auto-sell cycle goes *after* the power is generated. So you have 145T capacity, but you are auto-selling 25T each tick... hence why you never see it going above 120T.
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I've been noticing this for a while now, but my power stops accumulating before it reaches the max (max of 145T, power only reaches 120T.) Not sure if it matters, but I have a hot reactor using dual nefastium cells.
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Weird if I sell below a certain amount of Ulitmate Capacitors, some of my Ultimate heat vents start to overheat and blow up!
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aguy: Yeah, like a sandbox mode where you can learn the basics of the reactor. I mean, I've blown up enough of these suckers to make Chernobyl look like a party popper.
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IndigoFerret, the 100% bonus never drops. It simply increases the vents BASE heat transfer. The rules for multiplication don't stack, they overlap. For example... If your vent normally heats 100 points, and you get 4 upgrades for heat vents, you will be increasing the vents heat removal by 400%, or x4, which is 500 heat (400 from the bonus, 100 from the vent).
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ENHANCEMENT REQUEST: When viewing the upgrades, I would like to see in raw numbers what the upgrade will do. For example, I would like to see that the Ultimate Heat Vent is increasing from 100B to 110B. Sometimes an upgrade won't actually help you and seeing what the effect would be before buying it would be helpful. Saying that something increases 100% is meaningless when the actual increase is really maybe a 10% increase in what you are currently generating.
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it would be nice to have a sell all components option for when you want to try a new build, rather than having to click each component individualy
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It needs a mode that allows you to select and copy and move sections of your reactor, like a build mode. it's very annoying having to sell your entire setup and buy it all back over and over following the same pattern down the whole reactor, also you should allow people to donate and leave some info for that in your game