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Comments for Reactor Incremental

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Cione

Feb. 03, 2015

Under rating threshold (show) I don't know how the infinity-symbol button works. Nor can I tell when it's active, or not. There's no explanation.

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(1)

LetsTwitch

Feb. 03, 2015

Under rating threshold (show) That moment you miss click and suddenly everything is gone... With no money left because you just spent it on that really expensive capacitor which was just destroyed...

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(-1)

zackman14

Feb. 03, 2015

Under rating threshold (show) Love the new update, still needs a bit of balancing, price for manual vent is extremely low, the only way to make use of how much it can vent would be to make nothing but plating and Fuel cells in my reactor, and then constantly manually venting, and even then I'd only have to click one time to go from max heat to least heat, because i vent so much at once.

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(1)

fypaul

Feb. 03, 2015

Under rating threshold (show) I have a reactor going at 27T/t, and at this rate it's going to take me 2.5 days to get the next upgrade, and then 5 days for the following upgrade. -__-

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(5)

shengar

Feb. 03, 2015

Under rating threshold (show) Thank you so much for the optimization. Now my computer can do other things while I leave the game up.

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(0)

TylerL45

Feb. 03, 2015

Under rating threshold (show) Suggestion / Idea: A way to move currently placed items in the Reactor. This could open up new uses for Coolants as we could move them away from a cell, cool them off, and replace them. Instead of selling them and buying new ones. Also, I think the price on coolants should drop faster than their maximum cap. At 50-75% capacity, they shouldn't be worth much. Why would anyone want to buy heat? Perhaps allowing them to go into a negative cost would reduce peoples selling them and replacing them, forcing more creativity. http://youtu.be/8YmAjqIrPwU 18T/Auto

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(1)

mrzjadacz

Feb. 03, 2015

Under rating threshold (show) This game needs higher level of capacitors. I earn 8.272T per tick and i just can't expand my reactor, because i need place for all that capacitors.

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(4)

Athang

Feb. 03, 2015

Under rating threshold (show) I think this is new with the latest update (brand new update for anyone seeing this by the way) but are there supposed to be colons in front of the heat and power levels?

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(1)

Developer response from Cael

Oops! Good catch. I've uploaded a fix.

TylerL45

Feb. 03, 2015

Under rating threshold (show) Suggestion / Idea: Since it's been suggested so many times. A way to control the Tick Speed, up to your upgrade limit. You could set the Play/Pause button to pause any speed above 0, or bring 0 to the upgrade cap. Then, have + and - buttons, with a counter to show how many ticks you are currently moving at. Remember not to let the + go above the upgrade cap, and the - not to go below 0.

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(4)

RoadWolfY

Feb. 03, 2015

Under rating threshold (show) 8 upgrade of chronometers and game start to destroy my CPU :(

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(1)

bf842903

Feb. 03, 2015

Under rating threshold (show) let it blow, let it blow, let it blow

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(2)

aynonymous

Feb. 02, 2015

Under rating threshold (show) it'd be nice if automatic replacement could be used on reflector plates, or at least having the ability to repair them

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(5)

deleteduser

Feb. 02, 2015

Under rating threshold (show) Better yet, a button while in pause mode to allow you to move one tick at a time. This is an alternative to the much requested test mode, though.

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(4)

terrorNL

Feb. 02, 2015

Under rating threshold (show) swift2568 be happy that it only takes about 30 min per cycle for me it takes about 150 hours per cycle and i have already 10 tikes p/s

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(1)

wooli

Feb. 02, 2015

Under rating threshold (show)

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(-5)

jamgrimmison

Feb. 02, 2015

Under rating threshold (show)

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(-3)

deleteduser

Feb. 02, 2015

Under rating threshold (show) An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.

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(1021)

drasken

Feb. 02, 2015

Under rating threshold (show) is it just me or the to potent upgrades not match up why would i pay 5 qa to upgrade uranium so that i could get 146 more energy out of it

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(6)

Swift2568

Feb. 02, 2015

Under rating threshold (show) Is there any way to speed up the tick rate? I was enjoying this until I put in the Thorium. Not it takes 30 minutes for one cycle of the reactor.

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(-2)

renyuan

Feb. 02, 2015

Under rating threshold (show) I used to play everyday because of the frequent updates...

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(8)

Athang

Feb. 02, 2015

Under rating threshold (show) @DKATyler With this (http://imgur.com/a/mpjig) setup, I have an incredibly slow heat loss from from a single quad seaborgium.

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(0)

Beegum

Feb. 02, 2015

Under rating threshold (show) I don't think he messed little players up. I bought an expensive upgrade then accidently melted down my reactor adding some nef, and blew the things up. While fiddling with an active system using nef and coolants I blew it up again. So I was back to just a couple dolorium, and they worked great in this setup to get enough money for a couple double nefs. Just use coolants and caps. I kept my hot with one plate and some seborgium too. Setup is put a coolant in the corner and every other square in that row. Skip the next row, then, skip the first row of the next row and do every other one with a coolant. Skip a row and repeat. Fill the screen with fuels. and caps. Be careful not to run out of money right before you need new coolants. That's "active play" and it does make money fast, except for with nefs your maintenance takes up too much time and ROR/t is lower.

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(1)

Graybeard

Feb. 02, 2015

Under rating threshold (show) I love how this game's players down-rate legitimate questions so they go to the bottom of the list.

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(5)

DKATyler

Feb. 02, 2015

Under rating threshold (show) @Rajei I did find a use for it. At Exchangers 8, Alloys 14, and Active Exchangers 1! The Wondrous Heat Inlet almost exactly balances the reactor heat loss. http://imgur.com/ZGEmUK0

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(1)

Rajei

Feb. 02, 2015

Under rating threshold (show) Not sure what the point of heat inlets are if you just let the heat dump to the reactor and make an outlet setup. I'd love to try to fiddle with them, but I don't want to break my current setup trying to figure out how it works. Only thing I could think of would be a heat overflow repeater/cycler to prevent your components from getting overwhelmed, but if the ticks work like redstone ticks in MC then everything is simultaneous and moot even with a cell buffer as the cell would empty as soon as it was filled. Anyone have any build ideas?

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(1)

deleteduser

Feb. 02, 2015

Under rating threshold (show) okay second time I did a wrong click and my whole reactor blew up instantly. And no I'm not gonna rebuild it a second time. (really there should be some sort of going back there)

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(0)

PingryADA

Feb. 02, 2015

Under rating threshold (show)

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(-3)

TylerL45

Feb. 02, 2015

Under rating threshold (show) Red/White Infinite Symbol: Turns on/off your Automatic Cell Replacement (If you have the upgrade) Grid Size: This game is extremely simple. Not to say it isn't a challenge, because it is. But, to add more space would only make the game easier. This restriction is one of the hardest to work with, and removing it would ruin the game.

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(10)

Graybeard

Feb. 02, 2015

Under rating threshold (show) Does this game run off-line? Sometimes I come back to see all fuel cells depleted; other times it takes up where I left off. This game is such a CPU and memory hog that I hate to leave it running in the background when I'm trying to do other things.

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(1)

rhekis

Feb. 02, 2015

Under rating threshold (show) sorry, what does the red infinity / white infinity toggle do? Enjoying this game so far!

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(0)

kygron1

Feb. 02, 2015

Under rating threshold (show) I like the spacial take on the 'idle' game. It could use some balancing and variety. There seems to be 3 stages: Play with uranium, repeated exponential growth through a bunch of elements, run out of cooling and optimize the last few spots. It would be great if there were different best optimizations at different stages. Also, I don't know where the end is. A final goal would make waiting for the last upgrades more worth it.

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(0)

mrcool33

Feb. 02, 2015

Under rating threshold (show) I would like to see either the addition of pipes (can carry heat to vents or cells or whatever but not store heat) or change the heat exchanger to have this ability.

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(0)

Stephen595

Feb. 02, 2015

Under rating threshold (show) @rahrah2003 It starts/stops automatic cell placement (if you have the upgrades of course).

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(0)

RoboTurtle

Feb. 02, 2015

Under rating threshold (show) @Athang the auto-sell cycle goes *after* the power is generated. So you have 145T capacity, but you are auto-selling 25T each tick... hence why you never see it going above 120T.

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(4)

Athang

Feb. 02, 2015

Under rating threshold (show) I've been noticing this for a while now, but my power stops accumulating before it reaches the max (max of 145T, power only reaches 120T.) Not sure if it matters, but I have a hot reactor using dual nefastium cells.

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(0)

ShanaN2

Feb. 02, 2015

Under rating threshold (show) meowwww : I'll sell some spare power to upgrade my computer's component !

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(0)

rahrah2003

Feb. 02, 2015

Under rating threshold (show) what does the infinity sign do?

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(7)

CoolColJ

Feb. 02, 2015

Under rating threshold (show)

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(-7)

ThOwkY

Feb. 02, 2015

Under rating threshold (show) I love the new emergency [space]-key

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(7)

hightech2

Feb. 02, 2015

Under rating threshold (show) Remeber to Vote to help raise the rating

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(0)

twins77777

Feb. 02, 2015

Under rating threshold (show) Suggestion: upgrade that increases the overall size of the grid, allowing for expanded play

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(22)

scorchx

Feb. 02, 2015

Under rating threshold (show) aguy: Yeah, like a sandbox mode where you can learn the basics of the reactor. I mean, I've blown up enough of these suckers to make Chernobyl look like a party popper.

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(24)

scorchx

Feb. 02, 2015

Under rating threshold (show) Capacitors, plutonium, dolorium....why am I thinking of a time travel movie all of a sudden?

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(2)

TylerL45

Feb. 02, 2015

Under rating threshold (show) IndigoFerret, the 100% bonus never drops. It simply increases the vents BASE heat transfer. The rules for multiplication don't stack, they overlap. For example... If your vent normally heats 100 points, and you get 4 upgrades for heat vents, you will be increasing the vents heat removal by 400%, or x4, which is 500 heat (400 from the bonus, 100 from the vent).

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(2)

deleteduser

Feb. 02, 2015

Under rating threshold (show) ENHANCEMENT REQUEST: When viewing the upgrades, I would like to see in raw numbers what the upgrade will do. For example, I would like to see that the Ultimate Heat Vent is increasing from 100B to 110B. Sometimes an upgrade won't actually help you and seeing what the effect would be before buying it would be helpful. Saying that something increases 100% is meaningless when the actual increase is really maybe a 10% increase in what you are currently generating.

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(0)

dafman4

Feb. 02, 2015

Under rating threshold (show) oops nevermind :P

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(-2)

dafman4

Feb. 02, 2015

Under rating threshold (show)

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(-3)

stinkbomb350

Feb. 02, 2015

Under rating threshold (show) @backsidesmusher Hold the shift button and right click. It sells all of that specific component.

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(4)

backsidesmusher

Feb. 02, 2015

Under rating threshold (show)

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(-6)

aguy77

Feb. 02, 2015

Under rating threshold (show) It needs a mode that allows you to select and copy and move sections of your reactor, like a build mode. it's very annoying having to sell your entire setup and buy it all back over and over following the same pattern down the whole reactor, also you should allow people to donate and leave some info for that in your game

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(11)

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