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Comments for Reactor Incremental

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GeekZilla

Feb. 03, 2015

Under rating threshold (show) Great game! Lots of fun! I am really enjoying playing it! :)

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(0)

rahrah2003

Feb. 03, 2015

Under rating threshold (show) idea: make a cell upgrade that makes the cell produce less heat

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(4)

jopo1111

Feb. 03, 2015

Under rating threshold (show) Love the suggestion further down for casualties per explosion. Dark twists on games are fun. It's always interesting to see a game actively built on and developed. Keep up the good work, dev!

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(0)

Caquiz

Feb. 03, 2015

Under rating threshold (show) The quad nefastium cell seems impossible to have in your reactor since it produces more than 1.5T of heat and the max heat an heat exchanger is capable of tranfering is :72B, and even by using 4 of then it would not be enough, and even 4 ultimate cooling cells only holds 16T each, i mean that even if u use everything u can it's no possible to keep thosse in the reactor for a good amount of time. But i found a way, u must use 30+ heat outlets and using as max as you can ultimate heat vents so maybe it would hold 1 Quad nefastuim cell, wich is so frustrating...

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(2)

Ograe

Feb. 03, 2015

Under rating threshold (show) Sometimes I blow up just for the hell of it.

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(3)

grimmeld

Feb. 03, 2015

Under rating threshold (show) why does white infinity not refresh my cells?

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(0)

pierocks166

Feb. 03, 2015

Under rating threshold (show) I would like to see the ability to import and export saves.

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(0)

KERBALATOR

Feb. 03, 2015

Under rating threshold (show) it would be nice if the max tier would be 10 for the items and like 8x 16x and 32x fuel cells

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(3)

soltys83

Feb. 03, 2015

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(-7)

caithness

Feb. 03, 2015

Under rating threshold (show) Interesting game. Needs offline mode. My current income is 1.77T per tick. I only use vents, capacitors and cells. Everything else is a waste of space at the moment.

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(5)

GiorgosK70

Feb. 03, 2015

Under rating threshold (show) Offline gains ! ! nuf said

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(1)

Tifforo

Feb. 03, 2015

Under rating threshold (show) The game does indeed run better after the latest update.

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(0)

Nicky1210

Feb. 03, 2015

Under rating threshold (show) found a slight exploit.. if you have a heat inlet|Fan|Heat outlet, the heat is just cycled and the reactor heat never rises. i have nothing cooling my reactor directly. it overheats like mad when I don't have the inlets (the fans heat up and explode causing a meltdown)

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(3)

ralliart2k4

Feb. 03, 2015

Under rating threshold (show) @vizthex use the adjacent power cell bonuses to get going early on in the game. 5 of the single uranium cells directly next to each other will give you good power and manageable heat.

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(0)

vizthex

Feb. 03, 2015

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(-15)

ralliart2k4

Feb. 03, 2015

Under rating threshold (show) Here's my 100% idle 23.2T per tick build: http://screencast.com/t/F9GpikcpEAz I can't see how I can possibly hit quad nefs unless I just idle for a super long time to get the vent/capacitor upgrades or straight vent upgrades.

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(4)

epklet

Feb. 03, 2015

Under rating threshold (show) would be fun if fuel cells distribute heat differently. instead of heat going only to reactor or occupied sides, set them to radiate a percent to each side; for any unoccupied side, that portion of heat goes to the reactor. would give more flexibility to combine direct/indirect cooling. VARIANTS: 1) occupied sides get 25%, reactor gets what's left. 2) occupied sides get 20%, reactor gets 20% + what's left (reactor always gets some heat, requires some indirect cooling in all builds). 3) occupied sides get 20%, reactor gets 20% + what's left; reactor never gets more than 80%. if all sides unoccupied, fuel cell stores the remaining 20% (have to add heat storage to fuel cells). 4) add an exception for heat exchangers/inlets allowing them to override percentages and move as much heat from fuel cells as the exchangers/inlets would otherwise be capable of (so, high-powered exchanger next to a fuel cell could actively take 100% of the cell's heat, rather than passively accepting 20 or 25%).

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(0)

Ograe

Feb. 03, 2015

Under rating threshold (show) A suggestion. When your reactor blows you get a message about number of local casualties with the quantity increasing with amount of peak heat.

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(22)

Ograe

Feb. 03, 2015

Under rating threshold (show) $30B profit per tick. 7B - 9B steady heat. ton of Seaborgium double and some quad cells.

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(0)

deleteduser

Feb. 03, 2015

Under rating threshold (show) an option to scale the bigger inlets/outlets would be nice (to accept/give out a certain amount of heat) so that I can better control how hot my reactor gets ( to help make more power) and control the flow of heat better

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(5)

Ewayneh

Feb. 03, 2015

Under rating threshold (show) make a way for us to share our builds

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(-1)

KillerHP

Feb. 03, 2015

Under rating threshold (show) Dramteer > that just kill the idle genre.

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(0)

fallenangel147

Feb. 03, 2015

Under rating threshold (show) I'd really love it when my heat is at 95% it would make a sound So I know when to vent the heat ;)

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(1)

cdgx

Feb. 03, 2015

Under rating threshold (show) You need a vents that are able to remove at least 104B/tick for double nefs. Before double nefs you can use 6 vents+2 singles * X build as well , for those you need vents that can put out about 70B/tick

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(1)

makakamama

Feb. 03, 2015

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(-5)

jonid

Feb. 03, 2015

Under rating threshold (show) 24 Nefastium singles is the best I can get at the moment. I have to still figure out a concotion that helps me get through the doubles...

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(0)

cdgx

Feb. 03, 2015

Under rating threshold (show) Pic as well: http://imgur.com/WJ224JS

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(3)

cdgx

Feb. 03, 2015

Under rating threshold (show) All capactiors except for several power generating units consisting of 4 vents and one cell. In my version 18 of them, generating 25T/tick being cold. Whats the point of all those other modules ???

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(-1)

waitwill

Feb. 03, 2015

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(-3)

Dramteer

Feb. 03, 2015

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(-4)

SeroMaster

Feb. 03, 2015

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(-3)

bleistift2

Feb. 03, 2015

Under rating threshold (show) To all those people wishing for balanced components: This is simply impossible, or rather game-breaking. Were the vents, for example, scaled to vent exactly the heat a quad cell produces, there would be no inventing and re-inventing new systems. Everyone would just build the same pattern, i.e. alternating between vents and cells. Only if there is imbalance, there is the fun of trying new things and improving old things. Everything else would be just maths. The team of “Extra Credits” on YouTube have elaborated on this topic in their episode “Perfect Imbalance”, if you’re interested.

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(0)

kamakazey

Feb. 03, 2015

Under rating threshold (show) So I made a design that puts the cells so that all their heat is dumped into the reactor and I have Heat Outlets so the heat gets put into my Heat Vents. Then I noticed that the heat isn't being distributed evenly between all the Outlets, it seems that all the heat is being ticked to random Outlets instead of it being a collective force. Would love for it to be collective since that seems like more of what was intended.

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(7)

AlexS813

Feb. 03, 2015

Under rating threshold (show) how to buy?

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(0)

Yakscadhrontyll

Feb. 03, 2015

Under rating threshold (show) Finally an idle game that requires some strategy. Really nice conception!

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(21)

Happyhafer

Feb. 03, 2015

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(-8)

meowwww

Feb. 03, 2015

Under rating threshold (show) For now I guess a save slot 2 for iron-man or speed run mode (wipe save as soon as meltdown happens, or only runs for 24hr then all fuel stop to produce power) would be nice

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(5)

ZaviaMorpheus

Feb. 03, 2015

Under rating threshold (show) A bank account that accrues interest would be great. or even just one you can set to add a percentage of money too, since i some times blow up everything and have to wait for ages to get back to nef

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(1)

Superdupercat

Feb. 03, 2015

Under rating threshold (show) @marxelus if you don't have the upgrade for perpetual 'x', the infinity symbol won't replace them.

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(3)

marxelus

Feb. 03, 2015

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(-9)

rhekis

Feb. 03, 2015

Under rating threshold (show) If you can get around to it, I would find a stats page super helpful, something that summerizes the upgrades you've bought and their effects and how many of each thing you have placed or something like that. Really enjoying the added puzzle aspect of this game, very fun!!!

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(7)

chivas314159

Feb. 03, 2015

Under rating threshold (show) Do the heat vent upgrades work? I had ultimate heat vent sinking 22.6 B heat per tick, and after an +100% upgrade it's sinking 22.6 B. What am I doing wrong?

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(0)

shrimpboom8

Feb. 03, 2015

Under rating threshold (show) In case you were wondering, if your reactor overheats it blows up all the buildings you have but lets you keep everything else

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(0)

scorchx

Feb. 03, 2015

Under rating threshold (show) Scotty ta bridge, she cannae tak much more of this captain.

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(0)

Traktorkrillee

Feb. 03, 2015

Under rating threshold (show) Cant you make so if you have green cells and want blue.. but you are to tired to erase every damn cell på shift right click and put back every i wish you can do so if you press shift even with diffrent cells you put new cells cause when you come up and have a big factory.. you have alots of cells.. it takes alot of time to put every cell on its place again...

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(-1)

Zausel

Feb. 03, 2015

Under rating threshold (show) Is there any reason to have all tiles of the same size? E.g.: Imagine a heat exchanger (1x2 or even 1x3) that cools down at one end and heats up the other!

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(6)

ABC_Boy

Feb. 03, 2015

Under rating threshold (show) Not sure why but... when there is like 1-3 heat left, the inlet doesn't do anything.

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(0)

Enderwhovian

Feb. 03, 2015

Under rating threshold (show) @brotta They last so long because it's supposed to be an idle game. Otherwise that would be pointless.

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(3)

Porkammf

Feb. 03, 2015

Under rating threshold (show) Two Suggestion: 1. Make an "Relay" upgrade that make certain components works only in a given (selected by the user) temperature range. 2. Since Heat exchangers doesnt transmit heat to reactor anymore its hard to keep temperature equilibrated at a given range, give to the players more control over this!

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(-2)

aynonymous

Feb. 03, 2015

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(-5)

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