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The inlets/outlets have resolved a lot of the "how does the heat flow" sorts of questions, but since they have no upgrades the planning and layout design turns into very simple tesselation once fans get enough upgrades. May I suggest: 1) Some sort of upgrade scheme for the inlets/outlets. 2) Changing the numbers to not match up so neatly between parts. 3) Reducing the overall reactor grid size, meaning less elbow room and thus more thinking needed. (Actually you could have a really good game where you start with maybe a 4x5 grid and expanding it was another upgrade.) ...but first, for everyone's sanity, do a good pass on the in-game documentation. Things are more self-evident than a few days ago, but the heat exchanger notes are completely wrong.
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17.9 Trillion full idle: http://i.imgur.com/0MWQkQv.jpg Warning: It includes some expensive upgrades, when you build it first, check if one vent can hold the heat and install cells one after another until your capacitor limit is reached, then balance new cells with new capacitors until all is full. In this way you should get the optimum result.
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I don't see any possible use for the heat inlet. Also I'm pretty certain it's impossible to use a double or quad Nefastium cell. No matter which pattern you use, the maximum amount of heat that can be handled is about 100-150B per tick.
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Just a suggestion, have cell durability upgrades apply to existing cells by keeping a rough "current percentage". I noticed I didn't have infinite red cells yet and tried to save my current ones until I could afford the infinite upgrade by upgrading their durability a few times - they fell from half-charged to nearly-dead. I know their actual durability didn't change, but I was sincerely hoping that they'd still be half-charged after the upgrade.
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I am having trouble capturing selling all the power I am producing while trying for an efficient Idle nef build. I have 6 Nef upgrades to my 14&15 Capacitor upgrades. Any suggestions?
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Wow, I've been gone a day and the game goes through a massive change. I'm still looking through everything, haven't actually played since the updates today, but it all looks great! The negative feedback is normal, don't get discouraged by it. The game could not evolve without you continuing to put your time in.
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If you're prepared to dump in a touch of heat every once in a while, you can push the same design to 19T/tick reasonably easily: http://i.imgur.com/abxZQLz.png
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It sorta seems like fuel gets used up with the browser window closed, but money/energy doesn't go up during that time. Is it supposed to work like that?
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I hate this game, and it's totally my fault. I've been spoiled by incrementals in which everything just goes up. Now there's this thing in which all your progress can be spoiled and it just makes me angry.
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" I know I haven’t been a very reliable dev." You've been one of the most reliable devs I've seen around. This is the only game I've ever played where the dev is able to release new builds almost every day. (with actual stuff in them, too!)
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The heat indicators are borked. They show full red (100%) when it's actually just about 25%. Maybe it ignores upgrades or something?
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Not a very clean game. I wasted 30 minutes on it trying to figure out the premise. I think I got it now, but just don't care anymore.
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" I know I haven’t been a very reliable dev." This game appears to be improved constantly, new updates faster than weekly... I'm not sure you put those words right in the changelog. I love this game ^_^
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need upgrades for heat outlets, however I'd like to say that this game is amazing, I've been having so much fun trying different ideas in making my reactor work.
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Heat Vents don't seem to be cooling as fast as they say they do, as a Vent that cools itself by 32.89B heat each tick can't take the entire focus of a single Quad Dolorium cell feeding it 8.17B Heat per tick.
It makes it quite hard to figure out exactly how many vents one would need for safe idle-cooling of a new tier of cell without fooling around and experimenting possibly dangerously...
On a different note, I'm not sure if it's intended or not, but you can manually vent heat from the reactor while it's paused. I feel like that's a little bit cheaty.
Other than those gripes, still loving this!
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Also implement an offline mode to be used at one'sown risk (especially when game devours all the memory making gameplay and writing comments unbearable to do)
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Now we need a stats page to know how much % we have and such. (Like, 700% Uranium Enrichment. 8 TPS (Ticks per second) and such, for the nerd audience as well as other people that just like a neat stat screen.
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now instead of having half the screen filled with plating, with the new update, tis now half the screen filled with capacitors
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This latest updated causes my browser to lag like crazy. It is unplayable as I can't leave it running in the background with it lagging my machine.
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with this new system how do you maintain 1 million heat to get the bonus, it cools by itself now, compared to previously when you can heat it up and leave it
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New updates messed up my upgrades, i've resetted several times and before the updates i was at the green cells but now i have all the updates i had in my last gameplay before resetting (still at green cells but with full updates)