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Comments for Reactor Incremental

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richaxes

Jan. 30, 2015

Under rating threshold (show) Stop bringing out new updates without a notice that blow up stuff -,- this is stupidly rude...

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(5)

cheesedroid

Jan. 30, 2015

Under rating threshold (show) Can we please be able to "repair" coolant cells without having to remove them

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(1)

Gotan

Jan. 30, 2015

Under rating threshold (show) What are all these transferring heat to and from the reactor components for? They only take space away that i need for plating, vents and fuel. They only shuffle heat around, but i need to get it *out*. Also they transport less heat than vents (in a heavily plated reactor) manage. And why would i want heat inlets? Putting the fuel without adjacent cooling in the reactor will do the job better and less space intensive.

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(2)

meowwww

Jan. 30, 2015

Under rating threshold (show) Heat exchanger become pointless once you hit Tier5 as its low efficiency and cooling effect to reactor (Fission bonus), so do coolants(due to exchanger), nice idea, need more balance. 4/5

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(3)

deleteduser

Jan. 30, 2015

Under rating threshold (show) I have to ask - who are my customers, that I'm selling $42B worth of power every second? Am I supplying electricity to the entire galaxy?

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(7)

Developer response from Cael

Maybe it's the far-distant future. Hyper-inflation has run rampant, but uranium is laughably inexpensive due to some radioactive meteor and people just can't burn up the stuff fast enough.

cueballkev

Jan. 30, 2015

Under rating threshold (show) @proteus. Even though each of your vents can 2.752 per tick the heat from the dolorium is spread across all 4. So each will remove 1.04 each. Whilst you are correct that it shouldnt cause a net heat of the reactor if you chain multiple of these together it will. one quad on its own with 4 vents as you described would not.

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(0)

cheesedroid

Jan. 30, 2015

Under rating threshold (show) The recent change instantly blew up my reactor as soon as I opened the page x.x

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(2)

proteus31415926

Jan. 30, 2015

Under rating threshold (show) even more upsetting is a system where a quad dolorium saying 4.166M heat/tick surrounded by four ultimate vents that should remove 2.752M/tick results in a net heat gain in the reactor... 2.752*4=11.008 nearly 3 times the heat eliminated ...

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(1)

cueballkev

Jan. 30, 2015

Under rating threshold (show) For all those who are commenting saying they want some kind of warning when they log in after update or pause, it wont make a diff. If its paused first thing you are going to do is unpause, then boom! Even if you had full grid of most expensive item that you can recover you could only get back 30T. Since after a big update chances are you are going to have to redesign losing up 30T isnt that much. Even if you had entire grid of quad nef its max 300T loss, and lets face it most people will need to remove all those anyway to redesign so you lose it anyway

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(1)

OldYouth

Jan. 30, 2015

Under rating threshold (show) my comment is getting sniped in the middle

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(-2)

OldYouth

Jan. 30, 2015

Under rating threshold (show) The Endgame could be improved. I am sitting with all the upgrades of 500T and less and I can build either the most efficient Idle(<100B/tick) reactors. Maybe I am just impatient but I do not want to wait 5M ticks(8+ days) to get an upgrade.

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(1)

OldYouth

Jan. 30, 2015

Under rating threshold (show) The Endgame could be improved. I am sitting with all the upgrades of 500T and less and I can build either the most efficient Idle(<100B/tick) reactors. Maybe I am just impatient but I do not want to wait 5M ticks(8+ days) to get an upgrade.

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(-1)

proteus31415926

Jan. 30, 2015

Under rating threshold (show) my concern is that an empty reactor with any size grid of exchangers and vents DOES NOT remove anything near the listed amount of heat from the reactor... reactor with ~3B heat transfers only about 40K heat with nothing but one ultimate exchanger next to one ultimate vent... ultimate exchanger is supposed to transfer 1.28M to/from the reactor and 5.12M to/from adjacent components ultimate vent saying 2.75M from itself my math may be off but 40K/tick from an empty reactor with components that should be eliminating 1.28M/tick seems like a rather large discrepancy... please enlighten me...

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(3)

Tyraldie

Jan. 30, 2015

Under rating threshold (show) New build kinda ruined the game.

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(0)

XxDarkblade844xX

Jan. 30, 2015

Under rating threshold (show) Had a good cooling system but i guess I should have upgraded the parts in it...

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(1)

kidavenger

Jan. 30, 2015

Under rating threshold (show) New update is cool, too bad my lab blew up with it :Y

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(4)

Chaafii

Jan. 30, 2015

Under rating threshold (show) it would be nice if when significant patch is applied, u give us an option to sell everything. didn't appreciate logging on and watching my expensive reactor go insta-boom.

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(11)

Piratefoodog

Jan. 30, 2015

Under rating threshold (show) My attempt at making a new reactor failed... I failed...... So lemme look up a guide in comments and make a super reactor >:D

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(2)

Piratefoodog

Jan. 30, 2015

Under rating threshold (show) And I placed 3 more nefa quads, and quickly went OH FU- and then deleted them once more, thats 3tril wasted!

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(0)

Piratefoodog

Jan. 30, 2015

Under rating threshold (show) So, with new loadout in hand, I create something somewhat good, its a reactor with half of the space of it just ultimate outlits surrounded by ultimate batterys, I already have 5 quad nesas, just need more for the journey!

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(1)

Piratefoodog

Jan. 30, 2015

Under rating threshold (show) Well, while the new updates destroyed my reactor, quad seaborgium wasn't working that well, time to see if I can make some quad nefa designs... already got like 8 hooked up to top tier batteries... hehe

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(1)

Joshiki_r

Jan. 30, 2015

Under rating threshold (show) hooray for coming back to an update that destroyed everything

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(3)

CyborG73

Jan. 30, 2015

Under rating threshold (show) 28 double nefassium with 4 neutron reflectors each is the best i can do with only passive cooling. It will take me AGES to get last 2 nefassium power upgrades with this D:

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(1)

scorchx

Jan. 30, 2015

Under rating threshold (show) I've bloody had it, I have bloody had it. Since the upgrade, all of my designs malfunction. I was running a design with two double plutonium rods, the heat was running at non existent levels, roughly between 0 and 100. I switch out for one quad plutonium rod and my reactor instantly overheats, explodes and costs me millions to fix.

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(2)

sir_scott147

Jan. 30, 2015

Under rating threshold (show) what does the infinity button do?

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(0)

deadanhero

Jan. 30, 2015

Under rating threshold (show) I enjoyed playing this a tremendous amount. I am curious about the ratios used in the heat generation/dispersion. What I mean is that without any upgrades it only takes 8.8 Super Heat Vents to theoretically remove the heat generated in one tick by one Quad Thorium Cell which is possible to achieve with the Super Heat Exchanger. In order to do the same it would require 397.4 Ultimate Heat Vents to vent the heat generated by a single Quad Nefastium Cell in a single tick. There just aren't enough spaces to even imagine that happening. While it takes 9600 ticks for the Quad Nefastium Cell to produce enough heat to destroy one Ultimate Coolant Cell it only takes 2400 ticks for the Quad Dolorium Cell to generate enough heat to destroy a Wondrous Coolant Cell. The different tiers of items scale much differently than the different tiers of fuels, and the effective methods of heat management seem to change from manageable dispersal/removal of heat to wanton sacrifice of coolant cells.

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(3)

jojobees

Jan. 30, 2015

Under rating threshold (show) The heat vents don't scale with the exchangers for the simple reason that if you had a vent that lowered heat by 2 mill/tick, and an exchanger that moved heat by 2mill/tick then you would never have the need for exchangers.

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(1)

troublemaker83

Jan. 30, 2015

Under rating threshold (show) Tip: Shift + right click = Sell all of what you just clicked ... you're welcome.

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(4)

emperoring

Jan. 30, 2015

Under rating threshold (show) I don't understand, a quad dolorium cell puts off 4.166M heat, that I can vent just fine, but when I sub the quads out for a single nefastium at 2.893 heat, it blows the exchangers, bug?

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(1)

Mr_Eaters

Jan. 30, 2015

Under rating threshold (show) A "Sell Everything" button would be awesome, so it makes things like redoing builds (especially when major game changes are introduced) much less tedious.

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(2)

deleteduser

Jan. 30, 2015

Under rating threshold (show) Having a lot of fun with this game! As a suggestion, though, perhaps all numbers should be displayed to 3 decimal places including trailing zeros. It's a bit distracting for the length of a text display to keep changing when it goes from, say, "Heat: 6.1M" to "Heat: 6.127M".

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(1)

TylerL45

Jan. 30, 2015

Under rating threshold (show) SA1991 Posted: " The exchanger should know that, as long as it doesn't destroy the vent, the heat should be directed in the vent's direction, so that all other components end up with 0 heat. (In a real world situation, that's how it works, too)" Lets use a computer as a basic example. The processor creates heat. The aluminum heat-sink rests on the processor, absorbing heat from the processor till they are balanced in temperature. A fan rests on the heat-sink, pulling air from Around The Heat-Sink to lower it's temperature. The heat-sink in NO WAY knows what is attached to it. The heat-sink has NO ABILITY to move heat away from itself. The "Vent", or Fan in this situation, does not cool the heat-sink directly. Instead, it causes cooler air to flow through the heat-sinks troughs.

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(2)

Thee_Bro_Man

Jan. 30, 2015

Under rating threshold (show) I think you should lower the heat multiplier for adjacent cells.

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(1)

lalalolo49

Jan. 30, 2015

Under rating threshold (show) You know what i hate and love about this game. When your screen is red and you cry but still continue to build...

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(3)

tasosrm

Jan. 30, 2015

Under rating threshold (show) cant understand a thing

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(-2)

bizarmf

Jan. 30, 2015

Under rating threshold (show) Couldn't the (-x per tick) at the reactor heat like REALLY show how much the cooling actually works? cause i see how much money is automatically converted from energy, but i have no ide of my total automatic cooling from the vents... which sucks. Knowing how much heat is automatically transfered by the exchangers would be great too. Great game otherwise, "fresh n cool" original concept. ;) 4/5

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(1)

troublemaker83

Jan. 30, 2015

Under rating threshold (show) If you're going to make changes where items moving heat are altered - make it so the game starts PAUSED! So many players started their game today only to have it explode in their faces - not a good way to appease your player base. Billions - and for many, trillions - gone in an instant; that takes a lot of time to replace and earn back. Very rude dev ... very rude.

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(1)

Developer response from Cael

I can assure you I did not wring my hands while cackling this morning thinking, 'Oh, imagine the sheer number of builds this will ruin'.

alb20000

Jan. 30, 2015

Under rating threshold (show) u should start the game with a 3x3 squares space and start buying them, other than that great game, with a tweak here and there it'll be perfect

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(0)

Thee_Bro_Man

Jan. 30, 2015

Under rating threshold (show) For the neutron reflectors, what does "pulse" mean? Is it tick or something different, because the one that's supposed to last 100 "pulses" only lasts a few ticks.

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(0)

Raquaz

Jan. 30, 2015

Under rating threshold (show) there are two new buttons, one is a stop/go button and is obvious, the other? is it an on off for the auto replace thing for reactors??

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(0)

Ograe

Jan. 30, 2015

Under rating threshold (show) My heat currently fluctuates between 2 million and 0 in a blink of an eye. In reality that would destroy anything.

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(4)

mludwig

Jan. 30, 2015

Under rating threshold (show) so i had a nice build, reopened the game, got a new update and insta explosion with the new update values. everyday it happens. Put a warning and start the game paused after every update please, im getting tired of losing everything after updates

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(6)

Shinseikin

Jan. 30, 2015

Under rating threshold (show) I forgot, great game =)

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(0)

Shinseikin

Jan. 30, 2015

Under rating threshold (show) the infinity button turns the function on and of(after you bought it in the upgrades) to exchang depleted cells automatically I have a question, how is it possible to see how much heat is vented in the end? After couting all upgrades, I have a few of those increasing the heat vent by 1% per occupied tile and I just put something into each tile but the description dindt change as it did not when I updated heat vent times 10. it still is as before, it does vent more heat though but not 10 times as much just btw =) It is a sensless game but I still play it over and over again. Do you feel like implementing a reason or something? Like a city that is growing as I porduce more energy or my secret garden cellar project that needs that amount of heat to piss my neighbor of or something :D?

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(1)

deleteduser

Jan. 30, 2015

Under rating threshold (show) Talk about a HOT-FIX, oops your setup should work, KABOOM.

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(8)

victoryordeath

Jan. 30, 2015

Under rating threshold (show) Idea / Suggestion: A counting page, for easier math. I would like a page that counts how many of each cell I have and how many heat vents etc. So that I don't have to count them out when planning a system's balance points.

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(3)

Tazorus

Jan. 30, 2015

Under rating threshold (show) I've reached the point when heat vent have way more cooling that heat storage. Could you please scale heat storage along with cooling? (I'm talking about heatsing)

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(2)

leon33lenn66

Jan. 30, 2015

Under rating threshold (show) In my opinion the heat outlet shoul (if not transfering the maximum ammount) give all adjustment components the same ammount of reactor heat. My reaktor was blown up a few times already because I had enough heat vents and the right outlet but one heat vent got 60% and the next 40% of the heat. After Three ticks I had a nuclear meltdown. Oh and please fix the "Auto Meltdown if(gameStarted=true)" Bug ^^ neither Tschernobyl nor Fukushima are good places to live

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(1)

abaileyatd

Jan. 30, 2015

Under rating threshold (show) Amazing Dev support, amazing game, keep improving/adding!!

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(3)

TimothyC36

Jan. 30, 2015

Under rating threshold (show)

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(-5)

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