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The help menu. You could work on that alittle more. Go into greater but still basic detail as to what everything does. And also maybe add into it a Little guide or base of getting the first Tier 1 and 2 Cells.
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I've loved this game and all of the balance changes, but it becomes very, very laggy once you start using Seaborgium. By Dolorium, I have to pause the entire thing if I want to change anything in my reactor :(
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Andddd right when I log on all my ultimate heat vents start exploding from 2 quad dolorium cells, even though it worked fine yesterday
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Oh shit, not again!
*hits the SCRAM button and shuts the reactor down*
Phew, only a few billion dollars worth of damage this time.
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Please add the ability to turn off the passive reactor cooling. It makes it impossible to use the hot reactor bonus for fully idle reactors.
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I came up with basically the same build as Furanku, progress from here is going to be very slow i think. http://imgur.com/Iom9Blq
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Suggestion: Auto cooling by Plating also scale with Heat percentage, I.E. if maximum heat cap is 100,000, auto cooling will less than 10 when it is not full, like 50% at 50,000/100,000 which is 5, so we will benefit from auto cooling but still enjoy high heat fission.
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suggestion: Let the game put a little selection box around the selected item in the menu to the left (For example, when I'm placing a heat vent, let it mark out which heat vent I Currently have selected)
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I reset my game to try the new build and like it a lot more than the first one. The new tiering system makes a huge difference.
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My computer can no longer handle this game very well.
It might be nice to have an idle mode where the game just averages your income per second and net heat per second from when the game was actually running and then allows you to just run it on the assumption that those trends will continue.
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@DKA_Tyler: The pumps and exchangers need to be upgraded or more capacitors. Mine are way more powerful than the vents.
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Give the massive numbers that heat outlets put out, it'd be nice if they all pulled the same. It's very annoying seeing my outlets overload one system while another isn't getting any heat at all.
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The vent #s are back to normal. Can the exchangers/pumps be made useful? Currently exchangers/pumps do half the heat of a vent. To be useful, I think they would need to be twice as effective as vents.
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half screen full of seaborgium makes my CPU be at 50% its a i5 3230 2.6 GHz and i have a intel 4000 grapics card. does this game consume my CPU or GPU?
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An simple idea:
When hovering objects, they should show basic value, and the actual one :)
Also the "test grid" would be really helpful!
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hey there, still having the bug that the efficiency of my vents don't raise when i built more capacitors or upgrade them. Can you please help me?
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Great game, but still needs a lot of UI upgrades to make game more user friendly, like one of the top comments said - save design function, it would be really awesome or giving player more information about his reactor. Give me those numbers!!!
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Protip: Instead of doing exchanger wires, try coolant-exchanger combos whenever you can. These are less efficient in transporting (and getting into vents), but they can be more capacity-friendly.
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At 104B/t heat removal, you can finally get four vents around each double nefastium cell - heres 15 of them, with a small space to add a heating cell: http://i.imgur.com/070aSR9.png
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It seems that "+base power production" also increases heat. Would you please mention by how much in help menu somewhere?
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My reactor doesn't start paused this time. And that inlet outlet thing made my vents nearby almost explodes. I think separating them would actually be better...
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@harry_tripper: a consistant game is a game without changes and updates. Most people want, that this game improves! This means changes and sacrifices. Just don't spend any money at the evening. Build new reactors at the beginning of a session and not at the end.
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As usual i arrive to find the game making my reactor explode.
It would be really convenient if the game would be able to remain somewhat consistant.
10/10 would build an atomic bomb again.
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Give us place a experimental area
I'm getting sick to have to delete my stuff every time to try something out :P
And maybe some more field to play with :P
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First, this game is awesome!
However, I have a suggestion: it would be good to know the "total heat venting capacity", meaning you don't have to count everything again when you have a full grid.
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Well today i refresh the game, to get hit with huge changes to the numbers of the game and how everything works. With $269Qa in my bank and now the game looking like a shit fest, i have decided to stop playing. Youre most recent update has totally ruined the game play for me, there was very little reason to edit the numbers and remove upgrades.
Actually, I added upgrades. Instead of there being six or so levels of the same upgrade, you can just keep getting the same upgrades over and over (For increased costs, of course.)
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20.4 Trillion idle: http://i.imgur.com/5U1LGJA.jpg Requires some expensive upgrades, so be careful while building! Requires vents with at least about 70.000 B cooling per tick.
It's not a typo. Without getting too English-lesson in a Kongregate comment, even though 'homage' starts with a consonant, its pronunciation leads with a vowel. You would use 'an', for example, with 'hour'. The same applies in reverse. 'Unusual' begins with a vowel sound, so you would use 'an', but 'unique' starts with a consonant sound, so you would use 'a' instead.
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Love the update, but about half or more of the grid now has to be made of capacitators if I want to idle (which I do).
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I just wanted to say that I for one enjoyed all those big balance-changes. Yes, I nearly always had to scratch my entire build and start all over again. But it was fun to do so. And I really love the newest build. Thanks a lot devs!
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http://prntscr.com/5zo2bi 2-3T/t build, wrapped with capacitors, mainly on linked quad dolorium and single/dual nefastiums.