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My empty reactor currently holds 0/2.727T heat.
Adding plates does nothing to this number.
Also the same empty reactor holds 0/268.912B Power. Adding capacitors does nothing to this number
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@F7 yup, can make one loop 1 longer, adding 2 elements with reflectors and add another 2 unreflectored elements getting it up to 5.7B/t (3 ups)
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Something wonky is going on with heat outlets and vents. It *says* that my vents lower their heat by 885M per tick, and that my outlets take 506.25M out of the reactor to each component. But hooking one outlet up to 4 surrounding vents causes all four vents to quickly overheat and then explode.
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i probably found a bug
my vent lowers the heat by 9/tick
double uranium produces 8heat/tick
vent should be enough for that cell, but instead of that vent's heat is increased by 4/tick
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Is it intentional that plating automatically vents heat again? I really prefer being able to build a lot of heat and keep it on as long as I didn't use any heat exchangers to having to balance it out with (but now that I think about it this is actually a use for heat inlets so thanks!!)
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Looked like either the desp. got problem or the way it did the math, 1 "1.815B/T" fuel would make a 14x "1.012B/T" vent system gaining heat.
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Quad Dolo makes 8B Heat per Tick surrounded by 4 Vents. Each Vent remove 12B per Tick. 8B - 4x12B = -40B BUT ITS NOT Vents burn down as if it where +40 ....
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with 2 upgrades on Nefastium cells you get 100 T profit per plant if you go afk - best build i have found yet - with shift left klick you can easy empty the coolant cells around every 20 mins if you not go afk
https://dl.dropboxusercontent.com/u/14330739/dde/best%20build..JPG
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The numbers in the last update are all wrong. 3 vents removing 28.9b heat each in my build are being overheated by a single nefastium cell (51.9b heat). So it's pretty much impossible to play now, not knowing what the real numbers are.
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@F7: see, i knew it ... wait what? Hmm, every 3 days sounds acceptable, and it should be possible to maybe squeeze 1-2 more fuel in, since you have some surplus shielding ... hmm, need to check something ...
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You have something wrong with your heat vents. They say they vent 52.143B/tick (with my build) but they can't sustain a quad dolorium. This makes me sad.
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On today Update the values are totally wrong, my vent is supose to tick 10B away from itself and when i try to put a (quad dolorium) 8b heater on it's side it start to over heater. How?
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I really like the look of the new update. However, it looks as if the tool-tip descriptions for the heat vents do not match their actual abilities. My heat vents should be capable of releasing 8B heat, yet act as if they're unaffected by reactor plating and capacitors despite the fact that ive upgraded their vent-assisting attribute - image to demonstrate: http://imgur.com/NtGRbrb
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I may have actually figured out what the issue is, the Vent upgrade (that is supposed to increase h/t vented) is not working.
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You can make a 22, 45, 68, 90 minute coolant quad nefastium reactor by pairing them with 1, 2, 3, or 4 respectively ultimate coolants. And the rest of the spots with neutron rods. The one with 3 coolants I made as a test is getting me 21.291B/T, with heat, and the 5qa nefastium upgrade. Whenever you feel like active play it goes- row 1: ultimate coolant every other
row 2: empty
Row 3: blank, then coolant every other one
Repeat...
Last row, now use your brain here, on the last couple rows your going to have a few ultmate plates, a bunch of capacitors, and a lot of nuetron rods, how much of each depends on your upgrads. Then fill it up and carefully heat it up. This should work with whatever coolants, capacitors, and fuel you can afford for going super fast, if you're careful. For long term, it still looks like 3 fans per double nefastium is the best.
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Interesting interaction that may affect the heat outlets. Just testing around the beginning of the game, one T1 Outlet connected to 2 1x Upgraded Heat Vents (Both venting 8h/t). Two double uraniums (each producing 8, for a total of 16 into the reactor). All logic points to this equaling out, however the outlet is putting 16 h/t into each heat vent instead of 8 into each or 16 into one. Where is this extra 8 h/t coming from?
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For the infinity symbol right.. When you click it, it is either White or Red.
Which is On and Which is Off. White or Red?
I do feel bad whenever something like this happens, because it does tend to happen fairly frequently, but I'm not willing to stop development on the game because of it. You have my condolences. The eventual goal is to get the game in a balanced state and no longer need changes like this.
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My current idle build, two nef power upgrades thus far, and I haven't been able to find a more efficient idle build yet: http://snag.gy/F69nH.jpg
My current active build, and though replacing the coolants is tedious, the gains are too insane to ignore: http://snag.gy/98utu.jpg
For all you people saying "my build is cray, ermahgerd", try those two on for size.
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the in/outlets are great. i'd love to tell them a minimal reactor temperature i want to sustain, so i don't have to balance that hard
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Could you please implement a fast forward button, and maybe some sound to the vents and other machines to make it feel like a real reactor? :) Otherwise, the best idle game I came across in my life.
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The fission upgrades should not use different cell types for image, it took me lots of gameplay until i realised there is "(Applies to all cell types)"
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This build is CRAZY: Its maybe not efficient, but the temperature bars on vents are flickering around. I guess its exactly balanced between cooling and heating. http://i.imgur.com/c7OYIUy.jpg
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Suggestions:
- Hover over a unit to view current heat flow rate from adjacent units in the top field, so that we can more easily measure if, say, a vent can handle another fuel cell.
- Make the unit category title line into category selection buttons/tabs instead of using a separate line for "previous/next page"
- Upgrades- and Options buttons could similarly share a line
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For those having issues with the outlets causing your fans to explode. The outlet passes that amount of heat to each adjacent component. So for example the ultimate heat outlet puts out 5.12M heat, so each fan connected to it must output that much or more if you want it not to explode. I have all the heat sink upgrades so for me it takes 62 ultimate reactor plating to vent the max heat. This means the outlet and 4 fans with cool 20.48 heat per tick. Hope that helps.
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I didn't catch the new update when I refreshed my page, and when I placed my Nefastium cell everything exploded because the heat exchangers no longer vent heat out of the reactor. D'OH! But this new build should make my last plan more effective just as soon as I have enough money to rebuild everything.
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Maybe i'm getting something wrong from the help, but i placed 4 quads cells in a 2x2 pattern and placed a single advanced coolant cell next to each quad, and rolled a tick, each cell is producing exactly 100 heat and 140 power at 0 reactor temperature, f the help is correct, quads produce 4 pulses, in a 2x2 grid every quad is receiving 8 pulses from adjacent quads, meaning 12 pulses per quad, if power scales linearly this should be 12x the power of each quad, in my case 1008 power(84 power) and 1728 heat per quad(36 base).
Fix this bug please so while we can't test our designs in an experimental reactor simple brain.exe can solve these problems using math.
It's not a bug. It's another instance of the game's mechanics not being clear to the player. Every quad, on its own, is creating 12 pulses. This is because that is what a 2 x 2 arrangement of single cells would create. (Four cells, each cell producing one extra pulse in two other cells.) So, a 2 x 2 of quads means that you have four quads, each quad producing four extra pulses in two other quads. The end result is 20 pulses in each quad. But the _base_ power per pulse for uranium, regardless of configuration, is 1. So the end result is 1 * 4 * 20 = 80 power per tick. I'm not sure why you're getting 140. Maybe you have upgrades of some kind? I just tested this in my end and got 80 power per tick.
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I could not say enough how much a second room would be awesome. To use for tests, or change your whole setup without destroying the one you have or going cluster by cluster y'know?
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Heat outlets bugged. When surrounded by vents, explodes them one by one. If they are supposed to do that (the vents have, after all, less capacity then what the outlet transfers) they should explode all at once at least. Ultimate versions btw.