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Comments for Reactor Incremental

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Candraedra

Feb. 02, 2015

Under rating threshold (show) it would be nice if the infinity button was a little more descriptive as to whether infinity buy is currently on or off, kinda hard to tell especially when things take over 1k ticks to deactivate

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(4)

blahha2574

Feb. 02, 2015

Under rating threshold (show) can we get a sell all button? Sometimes I just want to start over and selling everything can be a pain in the butt

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(4)

jamgrimmison

Feb. 02, 2015

Under rating threshold (show) 14shahjj13 The infinity symbol’s (The button’s) purpose is to turn off infinity buy on your power cells in case you want it. It does actually work.

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(0)

xRxAxZxOxRx

Feb. 01, 2015

Under rating threshold (show) The only thing I can really think of missing right now is automating the reflectors and coolant cells, along with maybe base upgrades for the reactor (heat and energy not tied to plating and capacitors), and (if you want to be like every other idle game out there) some form of reset progress rewards... Unless that's already in place, I'm afraid of that reset button.

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(0)

HekiShavik

Feb. 01, 2015

Under rating threshold (show) Oh this blowing up my reactor with almost every patch has got to stop! I just lost 4Qa on this, which is basically all my money!

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(1)

malcolmxiv

Feb. 01, 2015

Under rating threshold (show) faster upgrades or bigger capacitors would be fine. the same for the shielding. half of the field ist just capacitors and shielding, i reduced the reactor to mono nefastium cells because its easier to handel. if i would take the quad cells i could not save the profit (idleing) or even have muchbetter output becuase of lack of space for cooling.

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(2)

luckyclas

Feb. 01, 2015

Under rating threshold (show) Reminds me a lot of Industrial Craft 2 reactos

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(0)

Koibones

Feb. 01, 2015

Under rating threshold (show) Reactor Incremental: There's no right way to play it, but there's a LOT of wrong ways...

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(5)

Krazden

Feb. 01, 2015

Under rating threshold (show)

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(-6)

Blood_On_Snow

Feb. 01, 2015

Under rating threshold (show) Why doesn't the heat evenly disperse? I'm watching my vents light up like a christmas tree with flashing lights. One vent explodes while the other gets no heat at all.

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(9)

Xelkova

Feb. 01, 2015

Under rating threshold (show) i like this game a lot, the only thing i would do is add layers. like a bottom layer, middle layer, and a top layer. each layer affecting the one next to it. that would be really fun.

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(2)

TheBigDawgJ

Feb. 01, 2015

Under rating threshold (show) I just decided to restart due to that glitch. Now, this time, I've got this weird problem where one of my items (the basic heat exchanger) no matter what retains heat. No matter how many fans I place around it it will never full disperse to a fan to self-cool.

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(2)

deagons

Feb. 01, 2015

Under rating threshold (show) How about button or key combo to move structures ?

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(1)

Athang

Feb. 01, 2015

Under rating threshold (show) @rageingnonsense Definitely not, I still get really terrible lag if I have too many cells at once. Try to use builds focusing on fewer, better cells to help with it.

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(2)

rageingnonsense

Feb. 01, 2015

Under rating threshold (show) Seriously? Am I the only person who is experiencing lag now. I want to play but the lat two updates make it unplayable. Please fix!

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(4)

devildog14

Feb. 01, 2015

Under rating threshold (show) "I know I haven’t been a very reliable dev."......Are you kidding? As a dev you're phenomenal you've been updating like crazy based on the peoples thoughts. like most people say "whatever this is dead" then just drop it

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(6)

StooopidMonkey

Feb. 01, 2015

Under rating threshold (show) Something's weird. My reactor is NOT melting down and I don't understand why... I think I have heat vents working BETTER than what is displayed in the tool tip box on top. I put a line of Quad Dolorium cells between two lines of heat vents. So each cell is adjacent to two vents and two other cells (except for the ones at the edges). The problem is each cell produces 8.17B heat on its own while my vents "only" dissipate 12B heat per tick. I thought that with each cell adjacent to two other cells, their heat production would be multiplied by 9, reaching 73.53B. So, how is this possible? Am I doing a mistake in how I calculate the heat production of the cells? I tried lowering my heat vents efficiency by reducing the number of capacitors in my reactor and I found out they will begin overheating when their venting capacity decreases below 11.5B

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(1)

monksmyster

Feb. 01, 2015

Under rating threshold (show) I've hit a wall but can't figure out a way to make my reactor more powerful. Determined to do it without other peoples builds though.

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(1)

bits360

Feb. 01, 2015

Under rating threshold (show) nvr mind

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(-2)

bits360

Feb. 01, 2015

Under rating threshold (show)

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(-4)

bgrdxprs

Feb. 01, 2015

Under rating threshold (show) Great game, though the ability to perhaps expand the reactor/get multiple reactors would make the game a lot more interesting in my opinion.

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(6)

RPEtiger

Feb. 01, 2015

Under rating threshold (show) And the new build caused me an instant meltdown :< Back to the board

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(1)

londerpander

Feb. 01, 2015

Under rating threshold (show) I got a 15.25T cold reactor! :D

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(-1)

CoreyC27

Feb. 01, 2015

Under rating threshold (show)

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(-3)

bits360

Feb. 01, 2015

Under rating threshold (show) you should add new items like insulators (keeps heat out if you surround something with it)or new tiers of items like octanium or more new items

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(2)

meowwww

Feb. 01, 2015

Under rating threshold (show) muti: I agreed with you, when the usual limiting factor are heat and auto-sell, better spread two factor to different components to encourage balanced build. For now plating receives no love.

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(1)

multifails

Feb. 01, 2015

Under rating threshold (show) Cooling going up with reactor plating made more sense than with batteries :(

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(0)

meowwww

Feb. 01, 2015

Under rating threshold (show) chaos: I know there are ways to balance a hot build to zero, but they took too much space which will pull the output below a cold build, I still got upgrades to do so a build runs hot for a day sounds good to me.

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(2)

skrd

Feb. 01, 2015

Under rating threshold (show) its only with me or this version make my pc "explode" ? so laggy ...

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(3)

multifails

Feb. 01, 2015

Under rating threshold (show) what does the button with the infinity sign do?

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(-1)

chaosfire999

Feb. 01, 2015

Under rating threshold (show) Meowww, you can make it truly, idle, it just means you have to spend some space for balancing. http://i.imgur.com/F5o2K3C.png

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(0)

ItsTHC

Feb. 01, 2015

Under rating threshold (show) 22T per Tick. I've pretty much finished the game. More upgrades and more things to do please! :D

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(1)

deleteduser

Feb. 01, 2015

Under rating threshold (show) Before the last update, the inlets/outlets were uselessly underpowered in late stage. Now the tier 5 is uselessly overpowered in late stage and the tier 4 is so much less that neither one is helpful. It would be nice if the Outlets would only transfer as much heat as the components they are connected to can handle, obviously maxing out at whatever tier you buy. Right now 4 vents on an Outlet immediately blow all the vents.

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(0)

meowwww

Feb. 01, 2015

Under rating threshold (show) 25.646T

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(0)

meowwww

Feb. 01, 2015

Under rating threshold (show) http://i.imgur.com/5BchzW3.png takes a day to cold down, I count it almost idle.

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(0)

ggddaa

Feb. 01, 2015

Under rating threshold (show) It would be nice to see basic values and increased values due to level up. For building elements but also for reactor heat and power income. It's a nice game and I appreciate that the developper(s) are updating the game on a regular base!

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(1)

DKATyler

Feb. 01, 2015

Under rating threshold (show) Retract previous. He's right, I missed that plating provides the 1% boost for exchangers. So, exchangers base are 4x the vent rate. Just where I need them :|

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(1)

DKATyler

Feb. 01, 2015

Under rating threshold (show) @Kohlenstoff, For that, the exchanger upgrade would be close to 100x the cost of the vent upgrade. My current stat where I posted that: Heat vent 8, Exchanger 8, Active Venting 8. Costs are 25Qa, 60Qa, 100Qa respectively. And vents are 2x the exchanger rate. So, while I could dump 100x more into exchangers, for equal money vents are 2x better.

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(0)

cdgx

Feb. 01, 2015

Under rating threshold (show) Fully idle http://imgur.com/e0egs3q 23.2T no plating.

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(2)

Athang

Feb. 01, 2015

Under rating threshold (show) I feel like having the capacitors on the +100% base upgrades doesn't work. Only use those for cells where you are going to move on to a higher tier fairly quickly. Even if the price increases faster, I feel it really needs to be the double upgrades again.

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(3)

graf

Feb. 01, 2015

Under rating threshold (show) "Perpetual" upgrades are bugged... they do not work.

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(1)

zenchronus

Feb. 01, 2015

Under rating threshold (show) My only suggestion for improvement (beyond your continued balancing and tweaking, which is much appreciated!) would be to add a "drag to buy" system. That would make things MUCH easier when filling in empty spaces after the occasional nuclear meltdown. Also maybe a counter at the bottom showing us how many civilians we've killed and/or mutated with our foolish mistakes.

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(3)

vlasec

Feb. 01, 2015

Under rating threshold (show) I got to the point where upgrading doesn't help much. Upgrading capacitator 16th time actually just adds less than 7% of what you already have ...

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(8)

deleteduser

Feb. 01, 2015

Under rating threshold (show)

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(-9)

moute3

Feb. 01, 2015

Under rating threshold (show) BTW, with some of the new changes, you gonna need to update the in-game help files.

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(2)

Firemud

Feb. 01, 2015

Under rating threshold (show) My cells dont use any durability.

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(0)

uksare

Feb. 01, 2015

Under rating threshold (show) What is love? http://prntscr.com/5zy5zb

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(0)

fypaul

Feb. 01, 2015

Under rating threshold (show) I've got a 22.5T cold build that I'm leaving on for the night. http://i.imgur.com/r1qkCeE.png

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(1)

Cazaan

Feb. 01, 2015

Under rating threshold (show) my build (~25.5T/tick): http://i.imgur.com/GIFGrVE.png?1 looks like capas are a little bit too weak again; could need even more to get auto sell up.

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(3)

Kohlenstoff

Feb. 01, 2015

Under rating threshold (show) @scorchx: no risk, no fun. The risk of explosion is actually an important part of this game. If you want to play it safe, you have enough possibilities ingame to do so. Especially at endgame. When you drive the reactor at the limit, it gives lot of profit, but may explode. If you drive it safe, it gives less profit, but survives even some heavy mistakes.

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(1)

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