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Am i the only one that lags so heavily, that he/she cant even read the comments ? But seriously, this game makes more lag than a lot of games
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what's the point of the heat inlets? the only idea that makes any sense is that they're used to drain heat from components before you sell them to get their full value back
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With these constant updates that seem to completely undo any progress that I was able to make the day previously, it would be really great if there were SOME form of documentation as to what has changed. Two days ago Ultimate Coolant Cells were awesome, yesterday they were terrible, today they're a little less terrible.
I don't know about anyone else, but logging in to a game that should be paused, that is no longer paused and your entire reactor block has melted down is frustrating.
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Shana: You should glad that your computer won't meltdown anyways, but better upgrade to a better power/heat unit asap lol.
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Make exchangers instead of keeping percentages the same, move as much heat a vent can hold into a vent from coolant cells and other items like that
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right click to remove sometimes will not work. instead you get both buttons, left/right to apply parts and no way to remove
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I think this game would be better if capacitors were something you bought and stored separately from the reactor builds because it very quickly limits how much you can put into your builds. The game was much more interesting when having to derive interesting cooling methods and having the space to do so without 80% of the screen being capacitors.
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this was funny.
Now that I have installed 28 Nefastium Cells with stable cooling, and a screenfull of ultimate capacitors ... there is nothing more to do.
the upgrades become meaningless very fast since their use increases in a linear manner and not exponentially like the price does. Sole exception is the manual venting upgrade.
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@fresh fish: yes that sounds correct, thank you! It means I've been depriving myself of a good way to produce energy for a while... Anyway, thanks!
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It still need more balance, cause i have grid half-full of capacitorc and NefastiumCells, and nothing gonna change in next fed hours/days cause upgrades are to expensive. If i would fill grid of capacitors (16% od Max energy sell/Improoved viring(15) ) that would give about 28T per tick, which is really small amount next to the ***Sextillion worth upgrades ;/ I would base the balance on the LATE game: half grid full of capacitors(fully upgraded) should provide to condense energy from few QuadNefastiumCells, and the Vents should take it :)
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Suggestion: Undo button, its freaking annoying if I click at the wrong tile and everything blows up cause I placed a god damn reactor...
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How come there is nothing to cool down the reactor when you get to Dolorium?
Quad Dolorium Cell*2 generates too much heat even for a full screen of Ultimate Heat Outlets + Ultimate Heat Exchangers + Ultimate Heat Vents...
So you basically only can cool down manually, which isn't any fun at all.
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I think that a toggleable option to confirm placement of an uvented/cooled cell would be nice, I missclicked by one space and destroyed my whole reactor once... okay maybe twice, of course this would be disabled for uranium (if that's possible, I don't know if the cells are coded independently of each other).
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Capacitors take way too long to upgrade in the higher end of the game. I'm at 16.5T per tick and my screen is all capacitors. I can't add anymore cells unless I stop idling. So in the end part of the game the problem isn't controlling the heat. It's controlling the power.
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suggestion: introduce some directed devices, e.g.:
(1) a vent that can be pointed at a neighbouring object to cool that (this would make cooling cells working again)
(2) a heat exchanger (or pipe) that spills a certain amount of its heat to an adjacent object
Outlets will only be useful, if you can accustom their throughput to adjacent objects (either manually or automatically).
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You should add more high risk rewards! imagine "Every time a vent is destroyed by overheating you gain x% more profit for 10 seconds"
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Consider making neutron reflectors give 2/4/6/8/10% reflection, instead of having a fixed amount of life, that way I can be even more lazy! :D (It would also help give 3 of them a reason to be in the game.), you may want to change the placement cost and upgrade though.
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The game gets quite laggy as you upgrade the ticks (currently on t8 for ticks). Can you please take a look at this for the next update?
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Just 2 suggestions: there is not much to do when you can play and be online a lot. So why don't make upgrades cheaper , tweak them to be less efficient, that is how players will be attracted to stay more time online. The same thing with depletion of fuel cell, make it faster, staying online will be rewarded. :)
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So far I've had only one problem with the heat outlets. It seems to be partially random as to which ones remove heat from the reactor per tick, sometimes leading to vents getting overloaded while others remain unused. They seem to work just fine otherwise, though.
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I enjoy how the continually improves and becomes more balanced. The constant improvements and tweaks keep the game fun and fresh. The Dev also reads comments and posts replies! What more could you ask for?
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@StooopidMonkey Here's my guess: For Quad Dolorium cell itsown, it acts as 4 single cells placed in 2x2 pattern, each cell in it receives 2 more pulses from adjacent cells and has total 3 pulses per tick, therefore the total heat is 227M*(3*3)*4 = 8.17B. When you place Quad Dolorium cells in a line, each Quad cells receives 2*4 pulses from adjacent quad cells, each cell inside Quad cells receives 8/4 = 2 more pulses per tick, so the total heat produced is 227M*(5*5)*4 = 22.7B.
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Two things I would like. First a symmetrical board, a 19x19 instead of a 16x19 so there is an exact middle point. Second, a way to get extra boards for more power production, bought for X amount of money, probably make that a high amount.
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I think what would be great is if we could have a "sliding scale" for the inlets/outlets that actually allows us to decide how much we want transferred (up to the maximum determined by the available upgrades). An upgrade is supposed to be an upgrade. Sometimes upgrades can be useless. But it should definitely NOT be a downgrade or a hindrance. The fact that my outlets can now transfer MORE than my vents can handle means it cant be used effectively any more.
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http://imgur.com/zrF5Zdw 10 nefa 4.72T full idle, can improve with heat [need lvl 8 upgrades on last 2 upgrade-rows and lv 16 upgrades on last 2 column of second-row upgrade]
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I've just worked out a well functioning build with the Outlets, but it appears the problem is that from time to time 1 outlet takes the heat more often and randomly overloads the vents, while other aren't cooling for that tick.
My suggestion for an Update is to equally split the heat between all in/out lets of the same tier.
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Ubermidget12, please read the tooltip, it says +100% per level, not x2 per level, as in the amount is BaseMultiplier*UpgradeLevel*1 (BaseMultiplier being the base heat exchange and UpgradeLevel being the level of the upgrade (note that all upgrades begin at level 1), the only thing i'm not sure about, is the other upgrades, whether they are different multipliers or a single one
BaseMultiplier*((100+XXX)/100)*((100+YYY)/100)*...
or ((100+XXX+YYY+ZZZ+100*UpgradeLevel)/100)*BaseMultiplier
There are games where the upgrades scale multiplicatively, (ie 2x per level->Base*2^Level->Level 0=1, Level 1=2, Level 2=4, Level 3=8, Level 4=16, etc.), but for now (GMT 9:15, 2 January 2015), it's additive (level 1=100%, level 2=200%, level 3=300%, level 4=400%, etc.)
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Going from improved heat exchangers (6) (885.5M with an ultimate vent no capacitors off the top of my head) to improved heat exchangers (7) put the ultimate vent to 1.012B instead of 1.771B. Thought you ought to know