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rtcvb32

Mar. 31, 2015

Under rating threshold (show) @CarnationBloom From what i can tell, you get approx 1 particle per 1Qa you acquired... Or i guess it's a rule of thumb for me.

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(-1)

Charge72002

Mar. 31, 2015

Under rating threshold (show) What if there was a click and drag option to place rows of the same component, so that you don't need to do rapid clicking?

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(2)

CarnationBloom

Mar. 31, 2015

Under rating threshold (show) Well shoot I hit 1372 particles before I even realized I'd gained any to reset with. I kept going to prestige thinking it'd say when I finally got particles to advance with.

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(2)

rtcvb32

Mar. 31, 2015

Under rating threshold (show) @Mathew - i think components don't blow up for at least 1 tick, so if a fuel cell outputs more than it costs you can probably repeat this easily enough. If that's the case it's not really a bug, but it's not very conductive of making a stable reactor where it can run on it's own... Much like the super coolant and capacitors, they need you to babysit them.

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(1)

MillionyLaserow2

Mar. 31, 2015

Under rating threshold (show) There should be the amount of heat that the vent is taking in shown somewhere, would help with big designs and stuff.

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(1)

storyquest

Mar. 31, 2015

Under rating threshold (show) From what I've tried so far, here's the easiest strategy to get up and running easily: First, don't worry about surrounding your fuel cells AT ALL. It's too hard to surround them with enough heat venting items anyways to cool off properly without taking out a ton of space. Put them off by themselves (do a 2x2 square). Then, put out 2 heat outlets so that each one has 4 vent sources. Don’t put anything around the actual fuel cells because the heat outlets will vent the heat before it ever hits your reactor. Also, never put vents directly next to the outlets, they'll burn out faster than they can cool off in higher levels. Put the two outlets 4 squares apart (like OEEEEO) You’ll then want to have another 20 exchangers/30 vents surrounding it—I tried to draw a diagram but I can’t keep the formatting. Just those two outlets, if you’ve got enough distribution, is more than enough to cool a 2x2 of fuel cells.

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jinxmaster11

Mar. 31, 2015

Under rating threshold (show) The main flaw of this is that the heat given off in reactors is what is used to make electricity, so seperating the two makes no sense.

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(3)

metalim

Mar. 31, 2015

Under rating threshold (show) Some fishy multiplication math with single/double cells: http://note.io/1EZyqEo

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deleteduser

Mar. 31, 2015

Under rating threshold (show) Wow. Things glitch harder than I thought when you're in absurd prestige - to the point that buying an upgrade may actually cost negative prestige points, causing other upgrades that you can't afford to become affordable.

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Ograe

Mar. 31, 2015

Under rating threshold (show) @Eragon you might be able to copy over the cookie file but I can't confirm that.

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EragonBromsson1

Mar. 31, 2015

Under rating threshold (show) Is there any way to transfer the game between computers? My old computer broke and I really don't want to restart the game.

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(3)

Matthew12158

Mar. 31, 2015

Under rating threshold (show) I'd like the developer to know about a glitch with the "Refractored Prodium" prestige upgrade. If you are able to collect about 1Qi cash, spamming prodium cells while the reactor is melting down allows you to generate power and heat.

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(1)

rtcvb32

Mar. 31, 2015

Under rating threshold (show) That is not a walkthrough, that is more a early build since it's considerably different from what we have... And to note, apparently the super capacitor makes a horrible coolant replacement after actually trying it...

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SteliosS10

Mar. 31, 2015

Under rating threshold (show) walkthrough: https://www.youtube.com/watch?v=JVJk0gv79Gk

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(1)

rtcvb32

Mar. 30, 2015

Under rating threshold (show) Of course if you're not using the most expensive items for managing heat, you can always connect a heat outlet directly to 4 heat sinks, just make sure the heat sinks are 1 level higher than your heat outlet and they won't ever blow up; Or if you know you'll never exceed the heat sink's dissipation rate you can connect it/them directly to the heat outlet as well, i'm finding this best when restarting as it makes for very tiny fast and compact heat management while you're quickly racking up money until you can get to the advanced cells or the most expensive parts.

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rtcvb32

Mar. 30, 2015

Under rating threshold (show) Yeah, upgrades make a huge difference, especially the first one which doubles the effect of everything. After that it is just linear progression (x2, x3, x4 of the base, etc). The most compact and efficient method of cooling can be done with 7 parts (heat outlet, 2 exchangers, 4 heat sinks) however it doesn't give you much warning if something's wrong before it blows. With the upgrades capacitors make your heat sinks more effective, and plating makes your heat exchangers/inlets/outlets more effective. You might end up with a screen full of capacitors to auto-sell, but more likely to manage heat more in line with your current strategy. If you use super capacitors it appears you can use them as a drop-replacement for coolants, as they hold a lot of heat and need to be vented often. Maybe we need a guide somewhere, or a video...

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Katma

Mar. 30, 2015

Under rating threshold (show) If you're having issues with heat, try adding a "buffer". Use vents and outlets a stage higher than the exchanger between them. The exchanger is a few orders of magnitude smaller, so a percentage that doesn't show up on the larger ones shows up there. It gives you a warning about a heat issue before things start exploding. This can also work with other setups, the main part is having your 'buffer' object be one tier lower than the other devices. Also, the upgrades are a -huge- benefit. Do not skimp on the upgrades. Upgrade your vents, upgrade your capacitor effect on your coolant system, whatever. Just upgrade.

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deleteduser

Mar. 30, 2015

Under rating threshold (show) Perhaps there should be added enhanced descriptions for researched tecnologies. For example, if I knew how the vortex cooling worked I'd never had researched it, all due respect but the way it is now is completely useless, a component that can just store heat, extremelly expensive, and you can't remove this heat afterwards. Speaking of that, some of the researched tech are very good, other are far from desirable, perhaps some tweaking on them could be done, like research to auto-renew protium, monastium, etc.

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(5)

Minecraftmstr102

Mar. 30, 2015

Under rating threshold (show) After coming back after a bit and working on my reactor I got -7k exotic partcles. How?

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(-1)

deleteduser

Mar. 30, 2015

Under rating threshold (show)

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(-6)

DrakeDragon8

Mar. 30, 2015

Under rating threshold (show) Awesome

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(1)

rtcvb32

Mar. 30, 2015

Under rating threshold (show) How odd... It says i'm dealing with 95T heat per tick, yet when i added up the heat from the fuel cells, it comes to 767T heat per tick... I'd like a technical breakdowns of how this is being calculated, perhaps a tooltip on the statistics window.

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deleteduser

Mar. 29, 2015

Under rating threshold (show)

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(-6)

rtcvb32

Mar. 29, 2015

Under rating threshold (show) Something else perhaps is a way to analyze a configuration. Say we can click on what acts as our core heating unit, one directly connected to a cell or heat outlet and get statistics. For simplicity the example is a cell, 1 exchange transfer, and 3 heat sinks. If I can select all those, I'd like information like the max heat the entire structure can hold, the amount of heat maximum i can get, currently getting, heat dissipation rate, heat outlet rate, how many ticks before it is expected to blow up if left unchecked, at full power, etc. Maybe have it blinking red if a change in configuration makes it so it will blow up (but only the selected portion), the max heat recommended for your reactor for 1, 5x, 10x of identical configurations, etc. Maybe other statistics like the original item's stats were before prestige or upgrades were, for comparison... An reactor-wide removal of empty fuel cells, a upgrade/downgrade button so you can do in-place replacements.

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(1)

rtcvb32

Mar. 29, 2015

Under rating threshold (show) Something i'm curious of is if the heat sink's dissipation is considered as part of the max heat held by the heat exchangers; I don't think it is. With a combination of upgrades i've had 30B heat removed per tick, yet the heat sinks only hold 1B max. This means instead of treating the heat exchangers as having 31B for the max; If it's still 1B and transfers considerably less than what it can dissipate. That problem goes away when the dissipation rate is 1/10th or so the max heat value for heat sinks (2B/20B). Like with higher dissipation than the max value, you won't get any warning before the heat sinks just blow up instantly if they get too much. I'd like to see a variant of a heat inlet/outlet/exchanger that only works when the heat value of your reactor is above a certain percentage of the max (say 75%), this would let you more optimize for getting extra output from the 'forceful fission' upgrade.I'd also like heat exchangers that can connect in all 8 directions; Or use a hex grid.

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(1)

EragonBromsson1

Mar. 29, 2015

Under rating threshold (show) Really need a way to save the game. One misclick and I lost a week of work.

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(5)

jhonalexande

Mar. 29, 2015

Under rating threshold (show) shoy argentino de madrid

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(-2)

turrobby

Mar. 29, 2015

Under rating threshold (show) There should be a keybinding to replace all of x type of object of object with y. For example, if, say shift+clicking an advanced heat vent replaced all heat vents with an advanced heat vent. That would make upgrading builds much easier.

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(0)

bnsfc

Mar. 29, 2015

Under rating threshold (show) so I recently set up my new computer and all my progress is gone?

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(0)

DarkArgonian

Mar. 29, 2015

Under rating threshold (show) I got negative EP, had to completely reset game

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(0)

PingryADA

Mar. 29, 2015

Under rating threshold (show) I have negative EP???

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(2)

HunterM37

Mar. 29, 2015

Under rating threshold (show) The continued evolution of this game is intriguing, It's entirely awesome

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(4)

cosmos5000

Mar. 29, 2015

Under rating threshold (show) i rage quited after my reactor exploded from so much heat. and them came back for more. great work!

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(1)

aaronbutterfield

Mar. 28, 2015

Under rating threshold (show) is it a glitch to have negative exotic particles? or did i do something seriously bad? i have to re-earn ALL the EP i gained... feels like a glitch.

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(8)

deleteduser

Mar. 28, 2015

Under rating threshold (show)

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(-7)

turrobby

Mar. 28, 2015

Under rating threshold (show) I sleep with my computer on each night thanks to this game.

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(3)

slomo82

Mar. 28, 2015

Under rating threshold (show) how do u get rid of negativ exotic particles?

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(3)

MordredofFairy

Mar. 28, 2015

Under rating threshold (show) I feel what this game REALLY needs is increased heat capacity. Even with plating, the heat capacity of the reactor is very low compared to the head output of later materials. Also, the Heat Vents, due to capacitors, often easily "reduce" their own heat by the same or more than they can "store". This gives you basically no time to correct a mistake after trying something that does not work. IMHO the heat capacity of vents should be 10 times what its now across the board, same for reactor.

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(0)

Torkiwi

Mar. 28, 2015

Under rating threshold (show) Yeah brilliant Game !

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(2)

mathtrek

Mar. 28, 2015

Under rating threshold (show) Can i request inlet and outlet specific upgrades, it's very annoying to simply have prestige upgrades for them.

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(4)

milinstalker

Mar. 28, 2015

Under rating threshold (show) I meant in real time and in main window, not in options

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(-1)

milinstalker

Mar. 28, 2015

Under rating threshold (show) NEED EXOTIC PARTICLES COUNTER, VERY NEED, SO REQUIRED.

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(1)

epderath

Mar. 27, 2015

Under rating threshold (show) Bug with stavrium cells: reflectors that are more than a cell away don't decay although they increase the power of the reactor.

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(1)

milinstalker

Mar. 27, 2015

Under rating threshold (show)

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(-5)

Ograe

Mar. 27, 2015

Under rating threshold (show) @adwaf, with prestige upgrades

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(0)

Doreas

Mar. 27, 2015

Under rating threshold (show) exotic particles after reset -6959. went back after a while not playing and the number of exotic particles I would get was negative. tried resetting since the number changed too slowly and right after reset it still says I will gain -6959 on reset. weren't we supposed to get more intead of less of them? can i somehow fix this bug?

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(1)

darkestshadow13

Mar. 26, 2015

Under rating threshold (show) Here are some tips to keep a stable reactor 1:If anything at all explodes/breaks, The reactor does not work well continue to replace parts until nothing breaks, then you have a successful reactor. 2:Make sure you always have alot of extra money, the reason for this is unexpected meltdowns. You need to be able to rebuild your base, or revert to a smaller version if you want to be sucessful. 4:Only upgrade to higher tier cells if you know for certain that it won't break your system. Do not jump headfirst into buying now cell types because in most cases your reactor is not ready for it. 5:Build your power increasers separate from the actual reactor, this way they have less of a chance to be melted.

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(0)

vskwidd

Mar. 26, 2015

Under rating threshold (show) I currently appear to be prestiging for NEGATIVE 75,000 particles... da heck?

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(4)

adwafsbestfriend

Mar. 26, 2015

Under rating threshold (show) how are you supposed to handle quad protium?!

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(0)

DaKing24242

Mar. 26, 2015

Under rating threshold (show) nvm

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(3)

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