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Comments for Reactor Incremental

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davidboy2

Feb. 04, 2015

Under rating threshold (show)

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(-8)

Prolaokiller

Feb. 04, 2015

Under rating threshold (show) Nice, the uranium power upgrade costs only as little as 1Qa and yet offers a huge energy bonus of 2 per cell! I smell a bargain guys!

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(82)

UltimateAbyss

Feb. 04, 2015

Under rating threshold (show) add a testable version of cells, which will cost money, and show you how much heat it would send out, but don't produce actual heat/nor give money

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(1)

earlhsu5945

Feb. 04, 2015

Under rating threshold (show) xxlistatxx, the more capacitor you put into your reactor, the more heat your heat vents are able to vent, so since you had the meltdown, you need to rebuild your capacitors to increase the heat vented.

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(2)

jcheung

Feb. 04, 2015

Under rating threshold (show) oh, i take that last back bit, it's a research option :s little expensive...

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(0)

Hardjohnson

Feb. 04, 2015

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(-9)

jcheung

Feb. 04, 2015

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(-7)

jmostdef

Feb. 04, 2015

Under rating threshold (show) i placed a dolorium cell (227M heat per pulse) next to an Ultimate Heat Vent (lowers it's heat by 756M per pulse) and everything instantly overheated and exploded. wow. what just happened.

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(1)

darktotaled

Feb. 04, 2015

Under rating threshold (show) what about a button to clear all depleted cells?

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(3)

xxlistatxx

Feb. 04, 2015

Under rating threshold (show) Hah, thanks @ Acuru, totally missed that.

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(1)

Acuru

Feb. 04, 2015

Under rating threshold (show) xxlistatxx: cause they got bost from capacitors, place them first :)

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(3)

GromHammerfaust

Feb. 04, 2015

Under rating threshold (show) ravensvoice: that still wouldn't work out because the vents can hold a maximum of 98B and would blow up immediately...the heat they store per tick is about a fifth of the capacity right now

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(-2)

xxlistatxx

Feb. 04, 2015

Under rating threshold (show) For some reason my ult fans were able to cool around 30b per tick, I accidently had a meltdown and now they only cool 1b per tick. Now I can't really do anything.

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(-1)

farciarz777

Feb. 04, 2015

Under rating threshold (show) Add more than quadruple cells. I want to see 8, 16, 32 and 64 in my reactors :D

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(-1)

ThatUnoSky

Feb. 04, 2015

Under rating threshold (show) Still trying to understand, what does a basic heat outlet/inlet do?

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(0)

spyderwolf

Feb. 04, 2015

Under rating threshold (show) Hello all, (and cael) since there is no room chat for the game, I created a IRC channel on irc.foonetic.net as #reactorincremental, anyone is welcome ;D

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(2)

Ravensvoice

Feb. 04, 2015

Under rating threshold (show) gromhammerfaust: heat outlets move the heat number to EACH adjacent component that cvan take heat. so with 4 vents around it it moves 4 times its number of heat out of the reactor. EACH of the vents needs to be able to handle that number or it will run into trouble. so you need 157.646B/tick vents for that heat outlet or connect the vents to heat exchangers and more vents

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(4)

TylerL45

Feb. 04, 2015

Under rating threshold (show) GromHammerfaust, if you READ the Inlet and Outlet, you will see they push X amount of heat to EACH adjacent square. They do not split this amount like Exchangers do. In order to keep your vents from overheating, you would need to increase their cooling to match the outlet you are using

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(2)

GromHammerfaust

Feb. 04, 2015

Under rating threshold (show)

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(-4)

PhantomKingdom

Feb. 04, 2015

Under rating threshold (show) Not sure where your going to take this DEV now u done most of the major balancing, but this game is great with excellent support and a lot of potential, an example i would gave is maybe start on easy level with 8x8 reactor, upgrades to 16x16 + 24x24, then unlocks medium level , start on 24x24, and again upgrades reactor sizes, to eventually unlock hard mode ( all the while leaving previous reactors running) and so on to insane level that has different shaped reactors /blocked cells and even levels with various equipment locked for that level + a sandbox mode in the menu, with leader boards, medals, awards giving extra bonuses etc(maybe check out a few good tower defence and idle games for ideas etc maybe even releasing a full on v2.0 wih alll the exrtra work done), keep up the the great work, keep things challenging and moving to retain the communty interest you`ve now got yourself:)

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(4)

Natzu

Feb. 04, 2015

Under rating threshold (show) My only wish is that i can see the max heat im producing at the moment nice idle game though

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(1)

bubbletankking

Feb. 04, 2015

Under rating threshold (show) This could use a "sell all" button for when you get ready to go to the next tier and have a bunch of stuff to get rid of. If I am failing to notice one I'de appreciate it if someone pointed it out :\

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(0)

DarthLoompa

Feb. 04, 2015

Under rating threshold (show) I would love to have two options for selling fuel. If I sell instantly, I loose all my money. If I use a process that takes 100 tics, I get my money back. You are punished for overloading the reactor, but you can experiment with builds without wasting a lot of money.

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(4)

niluge

Feb. 04, 2015

Under rating threshold (show) progression is too slow. 1qi every full day when the next update costs several of those

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(6)

Kerbouchard

Feb. 04, 2015

Under rating threshold (show) Having a shorthand of the reactor configuration on the main screen would make it easier to share screen shots with other players so we can compare apples to apples.

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(2)

emcew

Feb. 04, 2015

Under rating threshold (show) Nefastium cells aren't working properly. If I put a tier 1 nefastium cell (51.871B heat) between two vents (30.284 heat each), their combined venting of ~60.5B heat venting SHOULD handle the cell. However, only one vent takes the heat and rapidly explodes.

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(-1)

Hugomanen

Feb. 04, 2015

Under rating threshold (show) It feels like the later upgrades are just there for show, currently my bottleneck is how fast i can sell power. The screen is more or less filled with capacitors, yet it's not enough to reach Qis at reasonable rates.

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(7)

Beegum

Feb. 04, 2015

Under rating threshold (show) Nah, if you play through again, you'll find that the key to the game is being able to use more capacitors. I would simply like them to have a larged difference in auto-sell and capacity, to allow for active play to pay off. But, then, in the end game you'll still find the coolants can't do the job. But, that might just be the way it has to be end game. Either way, afterall, the screen is like all capacitors, BECAUSE OF HOW MUCH MONEY YOU MAKE EACH TICK. That's what the capacitors are for. Essentially progress is in being able to use more capacitors simultaneously.

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(2)

F7_Fenrir

Feb. 04, 2015

Under rating threshold (show) Game was much more interesting with OP capacitor and weak vents. Managing heat with exchangers and multiple vents allowed for many interesting setups, and low number for capacitors made it possible to have enough squares to build everything needed.

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(4)

deleteduser

Feb. 04, 2015

Under rating threshold (show) downgrading upgrades would be nice. I missclicked somewhere and now manual venting is at 1Qa, but i'd like to have it at 0,1T so i can balance out the minor heat increase my current forcing setup has

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(3)

Beegum

Feb. 04, 2015

Under rating threshold (show) "Replace coolants on pause" 100Qi "Sell energy on pause" 100 Qi Lol, for active players. Those ultimate coolants only last a couple ticks against quad nefs on a two row wide configuration with coolants on each side. You'll only be able to go about half the row down too, w/o maxing your piggy bank each time the coolants fill. I got to 83T/t. But it blew up both experiments due to incredible danger of the setup. Definitely need to be fully engaged and prepared for a loss. Also, too much maintenance to make money as fast as idle setups. You could get like 150T/t or somewhat less. Then you need to sell the energy and replace the coolants. Basically, you just start and pause the game as fast as possible sell the energy and replace the coolants. I don't think you can go fast enough to make money faster.

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(0)

Kerbouchard

Feb. 04, 2015

Under rating threshold (show) Spacebar to quick pause the game.

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(0)

VegladeX

Feb. 04, 2015

Under rating threshold (show) This is a great game and I think EVERYBODY here to comment agrees: WHY AREN'T WE FUNDING THIS? The principle is good but as a game, It's not very user-friendly: it takes time to really work out. When I say "Needs development" I mean we all need this to be developed. I can't think of anything better.

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(2)

SummerBlank

Feb. 04, 2015

Under rating threshold (show) Upgrade suggestion: expand reactor area, like, adding more squares so then you can place more components.

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(6)

QWERTY_DEATH

Feb. 04, 2015

Under rating threshold (show) Balanced Idle Game It Is Good.

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(3)

spyderwolf

Feb. 04, 2015

Under rating threshold (show) There should be a way to turn off or lower the amount of heat plates remove. I want to put heat into the reactor and the plates just remove it.

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(3)

mistermicha

Feb. 04, 2015

Under rating threshold (show) There should be an upgrade that reduces the heat gain.

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(2)

mingaup

Feb. 04, 2015

Under rating threshold (show) Should be able to invest in more nuclear reactors. For a good price, like 100Qi

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(3)

WaxandFeathers

Feb. 04, 2015

Under rating threshold (show) Being able to click and drag to place components would be very helpful.

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(19)

DurakH

Feb. 04, 2015

Under rating threshold (show) Stable @15T/tick https://imgur.com/A2QGz9C. Heat loss sucks so I drop in a quad delorium to bring the heat up occasionally.

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(0)

Simracer

Feb. 04, 2015

Under rating threshold (show) "Save / Load" 4 design would be great. So as "Save / Load" 4 game, while it unstable and bugged with mathematics errors.

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(2)

capkloud

Feb. 04, 2015

Under rating threshold (show)

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(-16)

meowwww

Feb. 04, 2015

Under rating threshold (show) enzodroide: Picture please.

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(0)

piromangowiec

Feb. 04, 2015

Under rating threshold (show) @phreaks Fill 75% od reactor with ultimate capacitors and have urgent upgrades (mostly the +% to vent effective). Surround one nefastium cell with 4 ultimate vents and ta daaa, it will work.

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(0)

caleron

Feb. 04, 2015

Under rating threshold (show) right now i can handle 15 single Nefastium cells, i don't see how there any way to inprove it.. all the upgrades now are just completely unaffordable

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(0)

Kohlenstoff

Feb. 04, 2015

Under rating threshold (show) After the two 10 Qi Upgrades my reactor delivers 28.2 Trillion full idle: http://i.imgur.com/8biOtW8.jpg The next interesting upgrade costs 50 Qu. Now the progress will become much much slower.

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Life2Play

Feb. 04, 2015

Under rating threshold (show) buying more reactors would be great (like 2 places or 3...) and at some point you can t really go further, because the whole place is filled with capacitors...

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tdress777

Feb. 04, 2015

Under rating threshold (show) How about a second reactor? Make it crazy expensive, but if it blows up, you wont destroy the stuff in your primary reactor. Makes for some pretty good experimenting!

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(4)

Jeremy1362

Feb. 04, 2015

Under rating threshold (show) 23.2T per tick!!!!!!!!!!!!!!!!! that's amazing

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(0)

TorpidTorpor

Feb. 04, 2015

Under rating threshold (show) The 2/3 optimizations really helped. Went from 75% processor use to 15%.

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(1)

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