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I think a "click/drag to build" option would be great. I build a lot of stuff in straight lines, so it's tedious to click over and over when I could just drag in a line and build a lot of something.
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Come on people, this game is way more than a 3.9 now. I know there was a lot of change at the begining but now, it is stable and growing on the right side. So please vote back and show the dev how you like his game ;) BTW: Thanks a lot for the game i really like it now.
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I don't think using heat, power generated for the exotic particles makes a lot of sense, there's not a lot of ways to get more heat from playing longer, and heat is pretty much always lower than power anyway. I would say just basing exotic particles on power would be a good way to go.
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Great game! I love the new UI and the updates, although they have caused my reactor to explode a few times, are really neat. I can't wait to see where this game goes. Great job with the game!
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we really need tier 6 machines :P and maybe tier 7,8,9 & 10 machines & cells
this game is to awesome to let it ever end :D
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I have an idea for an new catagory and new components:
Money booster: AI accountant magically changes profits to increase by %x
Power: The AI monitor helps to regulate units to peak efficiancy and increase the surrounding tile's production by 10%.
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What I hate is when you add in one more fuel cell as your reactor is functioning okay without heat issues and the reactor instantly overheats and explodes.
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@Gerrie125 The heat scales as squared with the number of pulses. But the amount of pulses stays the same with this upgrade. So even larger fuel cells will have only twice the heat after buying this upgrade. In the end, the amount of power per produced heat will stay exactly the same.
While you're still building the reactor it even helps with heat, because you will need overall only half the amount of pulses for the same power output. Half the pulses means half the power (same power including the upgrade) but only a quarter of the heat (half heat including the upgrade).
It's definitely a good upgrade.
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im not sure what requirements or if it cost money (i don't think it does) but can we get a reactor incremental game room or a forum page?
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to be honest sir, I preferred the original UI to this new one, it was much more efficient and easy to you and I didn't have to move the mouse as much as I do now...
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Can the next update have an offline mode? Letting it run continuously to earn the next upgrade either gets dull if you're running a cool reactor or hectic if you're running hot.
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maybe its just me but an "afk" feature would be nice. on another idle game you can use that the game still plays but takes a ton less power to run.
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Perhaps adding a "Seconds until depleted" display when you mouse over an active cell. Maybe above durability, something like that.
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This game is fantastic. I can't say enough good about it. The dev is excellent about updating and improving the game. The only possible negative that I can think of is that the help files could be a little more intensive. Specifically about exotic particles. I.E. What exotic particles do, How to determine how many you will get, etc. I have figured out quite a bit about it on my own but it would make it easier for a newbie to grasp right away.
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After resetting I have nothing. No money, no power, no upgrades and no exotic particles... Dont know why, will take a while to get there again. Will check if that happens again. Got enough money with clicking to start all over though.
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Why doesn't this game have it's own Forum Page? Seriously, there is enough feedback, ideas, suggestions, and alot more that could easily be compressed into forum pages. Just an idea.
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The UI update is an improvement, but when you click on the upgrades button, instead of having a back button on the bottom of the upgrades page, it should turn the upgrades button into a reactor view button. same thing with the prestige button.
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One thing that really bugs me, is that while I'm looking at upgrades I stop earning any money, so then I feel I can never look at the upgrade screen for long.
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@DarthLoompa - Yeah, I'm working on that, now. Still seems slow.
Anyone know if the # of exotic particles is based on total power/heat or power/heat from the current game?
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2JoQsh: Try building a maximum-heat generating build. Since exotic particles are basted on the minimum of either power generated or heat generated, and we have all been maximizing power, then your number of exotic particles is actually based on your total heat dissipated.
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is it possible to put in an "auto pause" that will pause the game 1 or so ticks before your reactor goes Chernobyl?
i have lost full reactors due to missclicking, especially a hot reactor, don't always notice in time and this would save a bunch of frustration
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It would be cool if you could make things move, so you can store heat in coolent cells, while a heat exchanger moves from left to right, to take it out of one and out of the other, and moves to put it in a third thing. something like a robotic arm
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After buying the first tier of prestige upgrades and getting back up to protium cell reactors, the game slows down A LOT. New upgrades (prestige and non) are REALLY expensive, and the non-prestige ones barely improve your build at all. It would be nice to see some better late-game upgrades to help with getting into the x-thousand exotic particle range required for tier-2 prestige upgrades.
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Gedanken gave me an idea: Add an upgrade that allows you to get more reactors, like when you buy the upgrade, you get a second tab where you can build another reactor! Like if you agree.
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[Bug report] maybe it's not a bug but when you put 3 uranuim cells in L, output heat générate is 17. if i understand the system il would be 16 ( cell1(base heat*4) + cell2(base heat *(4+4)) + cell2 (base heat *4) = (1*4 + 1*8 +1*4 ) = 16. In square eau celle touch 2 cells so each celle generate *8 heat, 4*8 = 32, the game telle me 36 so 4 more than predicted. the heat transmiter + batterie générate some heat al low heat. Great game keppe udating i love it ^^
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Wish the UI would tell you how much Heat per tick your vents are releasing in total. Even if you do the math yourself there is still that slight chance you miss something and your reactor blows.... I should know.
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Hey, I have a suggestion which I hope you like. For the High Scores leaderboard, how about adding a "Power Produced" category? It can simply get information from your Statistics. Another idea I have is a "Power per tick" category, which could show what were/are the records of most power produced in a tick. I hope you like my idea, if you do, + so the Dev sees it. :)
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This game after a period of time, slows down my browser so much it's practically unable to do anything else. Maybe put it in something other than unity, or possibly work on optimizing it somehow?
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Suggestion: I know this would be a really big step, but hab you thought about a hexagonal pattern? I think that would make the game a lot more complex and it would give us more options for our designs.
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@F7_Fenrir: Are you using heat outlets? If yes, you must have at least enough plating to have a maximum reactor temperature, which is above the heat generated in the whole reactor per tick. Otherwise the reactor can suddenly explode while unpausing, changing cells and some other occasions, even if the reactor was fine a long time.
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i fking had no money and i accidentaly placed 1 fuel unit wrong and it blew all my siht up i played this for 3 hours i quit
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Suggestion: There should be a way to allow a specific threshold of heat to be allowed to exist in the reactor. That way, players could make use of forceful fission.
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It would be really helpful to have energy/tick, heat/tick, and heat reduction/tick both as a total for your reactor (so you knew which layout was giving you the best gain), and when each individual component is highlighted. For the cells in particular, knowing what they'd do alone isn't nearly as nice as knowing what they're doing, right now, in the orientation you've got them. Similarly, the heat equation would give you a feel for what you can add without your reactor going critical and all your stuff melting.
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A little trick with indirect heating to create a buffer of heat in the reactor for use with the forceful fusion upgrade - place a coolant cell with a heat inlet next to it. This can boost your gains massively as you progress.
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My reactor explodes and i cannot understand why (happens too fast thanks to chronometers). Can you put a log/replay/slowdown feature? Otherwise i'm stuck with only math trying to find my mistake.
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Need "brush" (lets say: X and square shaped) to put more than one thing at a time in the reactor.
Protium cell automatic exchange would be good.