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Heat exchangers aren't transferring heat anymore until they're about to explode. Heat exchangers then transfer more heat than they're supposed to be able to to vents, which causes vents to explode after 2 ticks.
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Yeah....................The heat exchangers aren't venting heat properly, and the numbers seem waaaaaaaay off. The build I used before the update worked perfectly, and I'm attempting to use the same build now, and it's failing, horribly. Can we get a fix for this? I'd love to be able to properly vent my reactor ^_^
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actually, I see now that indirect cooling does affect the extreme capacitor, it's just that the capacitor is producing so much heat, even without any power being produced, that you don't really notice it. (more than 20Qa/tick)
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Extreme Capacitors are producing heat even when no power is produced. And they don't seem to be able to be cooled directly. So far, all my attempts at indirect cooling have resulted in meltdown. (Even with no power being produced)
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Please update the graphics for this game. It's a nice game but I get a headache from watching the grid with pixels and too many colors. I bet someone would volunteer for doing the graphics (since not much needs to be done for improvement). :D
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I have some bug. 4 reactors are able to overheat mt hole reactor. i use 4 quad dolorium cell, around 30 ultimate exchangers, 10 ultimate plate , 20 ultimate Vent and 20 ultimate capacitors, with skill on 8 to improvements in vent and exchangers. and is over heat hole system .
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Since today's Build 19 don't place outlets with no components next to them, the reactor breaks if you do that. Either place vents first, or wait for this to be addressed in the next build.
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It looks like you've broken a lot of stuff with this update. Heat exchangers hooked up to a balanced heat event (one that is receiving heat but maintains 0 heat) randomly absorb heat. First it would blow up, then I upgraded my heat exchanger and then then it blow up the vent, even though the vent never went over 0 heat. Then the heat exchanger sits at 10%ish heat next to other heat events without dumping that heat.
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Can you look into some adjustments to the auto-sell mechanics? Personally, I think flushing the overflow energy is a little bit detrimental to the overall possibilities in the game, but that is fairly minor. More importantly is that the auto-sell actually decreases the maximum amount of energy you can have stored. Eg, at 10% auto-sell you'll max out at 90% energy.
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To follow up, It looks like the heat exchangers are only exchanging between themselves until they build up their maximum transfer amount, then dumping it all into a fan to blow it up. Or just blowing up themselves. I even switched the heat outlets to a lower tier one and that did not help.
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Another version of current reactor: http://oi62.tinypic.com/33c20zt.jpg , same idea as previously, slightly better optimized (but still not good), maintains stable reactor temperature at 950B, but component positions are inefficient
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Woah, this update is bugged something fierce. All my heat pipes and fans are blowing up for seemingly no reason. The heat is no longer evenly being distributed.
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So, the new progression is quasi-exponential. The math is a little weird, but the formula is particles = (x / 1T) ^ (log(1T) / log(x)). You’ll have 1 particle at 1T, 8 at 10T, 51 at 100T, 251 at 1Qa, etc.
I only get 201 at 1Qa , it is a bug?
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Well, it'll be nice, if you add "infinite" upgrade to protium cells as well. It is pain to reenable them every ~6 minutes with improved chronometers (10). Thank you!
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Here's my current reactor. It's not very well optimized though, but decided to post image anyway! ^^
http://i60.tinypic.com/9iqtzs.jpg
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one suggestion ; player can use their money or EP to buy a new area to build.you can add a tax on the new area,or other thing. moreover, thanks for developer build up a super great game to us~!!!
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I would love to see something implemented myself, a "replace all" function. For instance, if i have say: 75 basic heat vents, and want to replace them all with advanced heat vents and have the money to do so, I would like to be able to do so all in one click, instead of manuall roaming aorund and clicking each one. I know it won't be high on your list, but that would make this game alot more fun for those who enjoy idle styled games a little more pro-actively
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I'd really like a way to click and drag to place multiple quickly. I'm tired of having to individually click every box to set up, but other than that, it's a great game.
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Currently the cooling cells do not have a scaling capacity upgrade with reactor plating nor a prestige upgrade for cooling cell capacity, making them useless for storing heat really quickly. At some point the heat exchangers will have 10 times the heat capacity. Everything else scales but cooling cells don't, but they could have a use after many "prestige" resets if only they would scale as well. I suggest the "Fractal Piping" upgrade to also include capacity of cooling cells or just add one seperate for it. And add a regular upgrade for cooling cells to scale with reactor plates.
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What I'm doing for heat management is a grid setup of two heat vents with a heat outlet in between, and a massive array of around 150 power cells and the same of heat plating. It is absolutely imperative that the outlets transfer less power than the vents can manage so that if I exceed the thermal capacity, I get a huge visual warning with heat buildup rather than the vents exploding prematurely. As such, the outlet capacity upgrades are almost worthless.
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So maybe this could be part II of this game....Multiplayer! So on the right side you have a special row (left side for player 2) where you put special parts that move energy or heat to/from the other player...like a send heat, buffer heat, steal energy, block energy transfer, heat dump. All you can see from the other person is their transfer row. The idea is to blow up the other persons reactor.
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I love how everybody complains when a dev doesn't put out an update for a while, yet when they constantly pump them out 10 days is too long.
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i am currently generating 977 Qa per tick and can only hold 130 Qa and selling 30 Qa per tick but the next upgrade is for 51000 Ep but i only have 15 000
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Outlet, Vent, Exchanger, Inlet with cooling packs next to the exchangers. easy basic cooling facility. try making it a battery to improve it
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Need some upgrades for the inlets and outlets. And maybe add an upgrade to control how much the inlets and outlets are being used. As also mentioned the same thing for the chronometer, adding a testing tab and possibly other factories or space upgrades and adding saveable designs so that we don't have to spend 10 minutes trying to redo or having to change design when changing fuel cell types, and, adding hotkeys to fill row, fill column and fill what's empty would be super nice. Although there are many suggestions for this game it's already a 5/5. Try making it a 6/5.