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Comments for Reactor Incremental

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mattman62

Feb. 08, 2015

Under rating threshold (show) So is basicly Industrial Craft 2's nuclear reactor on steroids... I LOVE THIS!

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(1)

Gotan

Feb. 08, 2015

Under rating threshold (show) To all asking for an offline mode: this might not be possible with this kind of game, since it's near impossible to do a time integration without simulating all the steps, and that could simply take too long. While some idle designs are not a problem, an offline mode must handle all designs. An alternative could be an "acceleration" bonus that is accumulated offline and lets you run the reactor 20x faster until used up (19 hours give a bonus that lasts 1 hour). Otherwise power and particles accumulate much too slow and make the game a little boring. Also the costs rise too fast for too little benefit in the later part of the game.

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(8)

Dragono1130

Feb. 08, 2015

Under rating threshold (show) I'd like to make a suggestion to help save some players some time. allow us to click and drag to fill empty slots. It helps with the configuration I'm currently working on....especially after I put one Protium cell in and the whole place goes Willie-E-Cyote.

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(4)

Kohlenstoff

Feb. 08, 2015

Under rating threshold (show) @oldyouth: The protium cells get one upgrade of 1 % everytime when one is empty. It is permanent and does not depend from placement and lasts until next prestige.

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(3)

OldYouth

Feb. 08, 2015

Under rating threshold (show) How does protium radiation work? What is effected, for how long, and how much? Do they need to be adjacent? Does it still work if they are separated by a reflector?

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(-1)

TerrorTera

Feb. 08, 2015

Under rating threshold (show) around 127 'ultimate capacitor' are enough for best 'active vending' upgrades :D rest should be 4 'ultimate heat vent' with one 'ultimate heat outlet' 31 times. Only upgrade 'heat vents'/'active venting' in relation > 'heat exchangers'/'active exchangers', so no 'heat vent' is overheating

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(4)

Narinik

Feb. 08, 2015

Under rating threshold (show) Would have been nice to know that the first experimental took 51 particles, now im starting over from the beginning with no benefit.

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(4)

deleteduser

Feb. 08, 2015

Under rating threshold (show) It would be nice to be able to see how much heat is being dissipated per tick, since that is the main factor determining gain of exotic particles.

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(2)

RageBandit

Feb. 08, 2015

Under rating threshold (show) Great game so far, enjoying it alot. Was hoping to see in the future a total heat production, with maybe a total indirect heat reduction. It hurts alot when your trying to figure out a new set up on a higher tier cell and you only have a half second before you blow up.

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(1)

xenomouse

Feb. 08, 2015

Under rating threshold (show) Btw, shift+click and shift+left-click functionality is awesome!

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(0)

TylerL45

Feb. 08, 2015

Under rating threshold (show) To those of you complaining about the Inlets and Outlets spreading heat incorrectly, I ask you to READ CLOSELY. In the description of the item, it states, and I quote "Each tick, for EACH ADJACENT COMPONENT, this device takes XX...." It is not XX spread out, it's XX to EACH vent. This is not a bug, it's user error. Please stop complaining about this, since it's your own fault it's happening.

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(6)

deleteduser

Feb. 08, 2015

Under rating threshold (show) @K-off - appreciate your comment but not necessary. it was meant to be a spoof if you had read my prior comment more carefully. But I did manage to have a 42.5T build shown on an earlier post for everyone's consumption. thank you for your interest.

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(0)

Kohlenstoff

Feb. 08, 2015

Under rating threshold (show) @Benubird: Cooland cells are good spreaders, when too much heat is on small space: http://i.imgur.com/LSVA75n.jpg They can also be used as buffer in cooling circuits to prevent sudden explosions when a mistake is made. Here they do both: http://i.imgur.com/l1cXt9b.jpg

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(0)

Kohlenstoff

Feb. 08, 2015

Under rating threshold (show) @Ellysius: Every coolant cell can hold the energy of 8 pulses of your protium cells, which means one collant cell is enough for one second of one protium cell. I guess you are more busy changing cells than actually running the reactor. Even with upgrades you have to change the cells still every 14 seconds.

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(1)

deleteduser

Feb. 08, 2015

Under rating threshold (show)

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(-5)

benubird

Feb. 08, 2015

Under rating threshold (show) I still have yet to see any use for a coolant cell...

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(-2)

deleteduser

Feb. 08, 2015

Under rating threshold (show) Bug: Basic heat outlet (16 heat/sec) surrounded by 4 basic fans ((4x4)heat/sec), yes the outlet still fills all the fans and causes them to blow up. Should not be possible. What's happening here?

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(-2)

H4kkepeter

Feb. 08, 2015

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(-5)

bluerobes

Feb. 08, 2015

Under rating threshold (show) I do think this is a nice little timewaster. But, I can share the frustrations of others when it comes to lopsided tiers between power generation and the ability to handle heat (in any fashion). I do understand this is a work in progress. Many of us here are glad to see work still being done on this game. It's very nice to see a developer taking time to finish his/her work (especially on a free to play game!). I would like to thank the developer(s) for taking the time to make something enjoyable for us. Suggestions: 1> Allow heat exchangers to have certain directions blocked off from connecting to parts as needed. 2> Add piping of some sorts to allow channeling of heat in a more direct fashion. 3> Possible bonuses to all performances based on unused exotic particles. This one would probably help bridge the gap between the tier 5 heat sinks/capacitor vs tier 7 power generation problems. Nice work once again though :)

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(2)

deleteduser

Feb. 08, 2015

Under rating threshold (show) 2 more suggestions to dev - 1) prestige formula needs rework, like the lesser of heat dissipated vs energy generated, really? How about some synergistic calculations? 2) hacking prevention algorithm, ie as seen of the current top 3 possibly top 5 scores

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(3)

TheMouseHunter

Feb. 08, 2015

Under rating threshold (show) At how many prestige points do you guys reset now each time?

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(2)

Demonic_Spoon

Feb. 08, 2015

Under rating threshold (show) Unannounced change to the duration of protium cells?

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(3)

junorus

Feb. 08, 2015

Under rating threshold (show)

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(-3)

Lodiri

Feb. 08, 2015

Under rating threshold (show) wishlist: autoreplace tech for protium (either for money after you've unlocked them or for exotics) autoreplace tech for reflektors vent upgrade @ experimental tech (either a buff for all vents or an unlockable next tier)

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(3)

AmberGolen

Feb. 08, 2015

Under rating threshold (show) Good advice: prestige at 51 particles or more. I completely ruined my reactor when I prestiged.

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(3)

Extro

Feb. 08, 2015

Under rating threshold (show) Needs a note saying that there's no point going for prestige until you have at least 51 exotic particles....

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(7)

deleteduser

Feb. 08, 2015

Under rating threshold (show) Ok, upgrade cost scaling up by 10 times for the exotic particle upgrades, that needs to be fixed so it doesn't ramp up so insanely fast. It already takes a while to even get EP's, but then the upgrade cost scales by 10 each time on top of that? Please look into this, and thank you for making such an awesome game.

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(5)

deleteduser

Feb. 08, 2015

Under rating threshold (show) 2 of many suggestions to dev - 1) put numbers into scientific notations (especially statistical page, I get myopic trying to figure out how many digits are there) 2) offline mode plz, i like idling my games offline, no need to contribute to global warming trying to play this game.

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(1)

deleteduser

Feb. 08, 2015

Under rating threshold (show) I don't know what is the 27T limit all about but I'm producing 41T in stable config. (granted i got some help from the exotic particle upgrades)/ 42.5T in heated reactor (but still stable) mode as seen on pix. http://imgur.com/BPT15O5

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(1)

sydor01

Feb. 08, 2015

Under rating threshold (show) @rick_4235 I was stuck on this for a bit too when first started playing. Then had a facepalm moment when I realized once you select an element, you then click where you want to place it in the grid. And please don't rate down the *entire* game just because of that. It's one of the better idle games right now on the site, and very unique.

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(1)

Bouvere

Feb. 08, 2015

Under rating threshold (show) The heat outlet does not work properly. It takes all heat out of the reactor, not only the amount stated in their details. And the reactor heat is not split equally to all heat outlets. Just like russian roulette.

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(0)

j3llyb3ans

Feb. 08, 2015

Under rating threshold (show) same here \/ but i have one request when you add new buttons like the pause/play button and the infinite cell button put names when hovering over it

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(2)

deleteduser

Feb. 08, 2015

Under rating threshold (show) Anyone got a good max *HEAT* reactor? My current one is 19 dual Neft. Reason being, prestige is based on the *lower* of heat and power, so, heat will always contribute more towards prestige given that after a decent amount of upgrades, all cells produced more power than heat.

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(1)

robby214ty

Feb. 08, 2015

Under rating threshold (show) i have a question, what are the prestige upgrades? i dont have any prestige things yet but i want to know what i can get with them

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(3)

Spelaren

Feb. 08, 2015

Under rating threshold (show) I would very much like a way to upgrade all of one type of building at once, as in change all single thorium cells that you have in the reactor into double thorium cells.

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(6)

rick_4235

Feb. 08, 2015

Under rating threshold (show)

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(-24)

Kohlenstoff

Feb. 08, 2015

Under rating threshold (show) @Lodiri: Try shift rightclick. It sells all of the selected kind. Sometimes it works after second click.

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(5)

Lodiri

Feb. 08, 2015

Under rating threshold (show) tip: since there is no clear all bottom, exploding you reactor is faster if you intend to completly restructure it. that's why: pls give us a 'sell all' button

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(-1)

the_froggy

Feb. 08, 2015

Under rating threshold (show) Tyler my comment was towards a different build using Protium cells.. That nofastium build will always be limited to that 26T, where nofastium will rise until i have the capacitors to support it. Kohle, the first upgrade is managable, but i still like the idea of burning 4 protium cells instead of 2. Racks up the "radiation" faster.

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(0)

Dragicz

Feb. 08, 2015

Under rating threshold (show)

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(-6)

Kohlenstoff

Feb. 08, 2015

Under rating threshold (show) @The_Froggy: Thanks for your suggestion. I decided to prestige again and look at proper upgrading. I bought unleashed fuel cells directly after first prestige, but the disadvantage is not that bad. I got two protium with twice as much power as your four protium cells and thus half the costs and required place. But you are right, i will not buy the 5 k unleashed fuel. This wouldnt make much sense due too much heat. I need not much for the fourth cell, so i installed two double nefastium cells for additional heat (heat pays exotic particles). http://i.imgur.com/zCa3Pe5.jpg

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(1)

Slain087

Feb. 08, 2015

Under rating threshold (show) There's something about running your hull heat to the absolute red zone and setting it up so that you can idle it at that heat, that I just enjoy doing.

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(1)

deleteduser

Feb. 07, 2015

Under rating threshold (show) Can you make it so cells of different types can be placed over each other like you can upgrade cells the same way? Left clicking and then right clicking to replace cells can take a long time to do.

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(2)

deleteduser

Feb. 07, 2015

Under rating threshold (show) A click and drag feature to place one thing in multiple open slots at once would be very useful.

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(12)

TylerL45

Feb. 07, 2015

Under rating threshold (show) The_Froggy, your recent message said "if you look, i'm earning multiple times more money than any of the "safe" setups." After looking at your 23.5T Reactor, I couldn't help but notice that my Nefastium reactor puts out more energy, and it's not even using Double Cells like it's predecessor. http://imgur.com/7ufzhv1

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(-1)

Athang

Feb. 07, 2015

Under rating threshold (show) It's been a while since this was first a problem so there may be a reason you haven't fixed it yet, but could you make the shift-replace feature work between tiers on cells?

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(-1)

deleteduser

Feb. 07, 2015

Under rating threshold (show) It would be really nice if we could save reactor layouts, then rebuild a saved layout with the click of a button (assuming we have the finances to do it of course). A saved layout could just be a string of text, like a chess FEN.

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(5)

joshuametlock2

Feb. 07, 2015

Under rating threshold (show)

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(-5)

schurke

Feb. 07, 2015

Under rating threshold (show) not sure what happened but when i placed a tier I seaborgium cell alone next to my wonderous heat vent my entire screen exploded and i lost everything. the seaborgium cell produced only 1.25m heat and the heat vent lowers its own heat by 25m every tick. still liked the game while it lasted

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(-1)

deleteduser

Feb. 07, 2015

Under rating threshold (show) Pro-tip: unleashed reactors are worth it.

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(2)

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