Under rating threshold (hideshow)
It looks like you've broken a lot of stuff with this update. Heat exchangers hooked up to a balanced heat event (one that is receiving heat but maintains 0 heat) randomly absorb heat. First it would blow up, then I upgraded my heat exchanger and then then it blow up the vent, even though the vent never went over 0 heat. Then the heat exchanger sits at 10%ish heat next to other heat events without dumping that heat.
Under rating threshold (hideshow)
Can you look into some adjustments to the auto-sell mechanics? Personally, I think flushing the overflow energy is a little bit detrimental to the overall possibilities in the game, but that is fairly minor. More importantly is that the auto-sell actually decreases the maximum amount of energy you can have stored. Eg, at 10% auto-sell you'll max out at 90% energy.
Under rating threshold (hideshow)
To follow up, It looks like the heat exchangers are only exchanging between themselves until they build up their maximum transfer amount, then dumping it all into a fan to blow it up. Or just blowing up themselves. I even switched the heat outlets to a lower tier one and that did not help.
Under rating threshold (hideshow)
Another version of current reactor: http://oi62.tinypic.com/33c20zt.jpg , same idea as previously, slightly better optimized (but still not good), maintains stable reactor temperature at 950B, but component positions are inefficient
Under rating threshold (hideshow)
Woah, this update is bugged something fierce. All my heat pipes and fans are blowing up for seemingly no reason. The heat is no longer evenly being distributed.
Under rating threshold (hideshow)
So, the new progression is quasi-exponential. The math is a little weird, but the formula is particles = (x / 1T) ^ (log(1T) / log(x)). You’ll have 1 particle at 1T, 8 at 10T, 51 at 100T, 251 at 1Qa, etc.
I only get 201 at 1Qa , it is a bug?
Under rating threshold (hideshow)
Well, it'll be nice, if you add "infinite" upgrade to protium cells as well. It is pain to reenable them every ~6 minutes with improved chronometers (10). Thank you!
Under rating threshold (hideshow)
Here's my current reactor. It's not very well optimized though, but decided to post image anyway! ^^
http://i60.tinypic.com/9iqtzs.jpg
Under rating threshold (hideshow)
one suggestion ; player can use their money or EP to buy a new area to build.you can add a tax on the new area,or other thing. moreover, thanks for developer build up a super great game to us~!!!
Under rating threshold (hideshow)
I would love to see something implemented myself, a "replace all" function. For instance, if i have say: 75 basic heat vents, and want to replace them all with advanced heat vents and have the money to do so, I would like to be able to do so all in one click, instead of manuall roaming aorund and clicking each one. I know it won't be high on your list, but that would make this game alot more fun for those who enjoy idle styled games a little more pro-actively
Under rating threshold (hideshow)
I'd really like a way to click and drag to place multiple quickly. I'm tired of having to individually click every box to set up, but other than that, it's a great game.
Under rating threshold (hideshow)
Currently the cooling cells do not have a scaling capacity upgrade with reactor plating nor a prestige upgrade for cooling cell capacity, making them useless for storing heat really quickly. At some point the heat exchangers will have 10 times the heat capacity. Everything else scales but cooling cells don't, but they could have a use after many "prestige" resets if only they would scale as well. I suggest the "Fractal Piping" upgrade to also include capacity of cooling cells or just add one seperate for it. And add a regular upgrade for cooling cells to scale with reactor plates.
Under rating threshold (hideshow)
What I'm doing for heat management is a grid setup of two heat vents with a heat outlet in between, and a massive array of around 150 power cells and the same of heat plating. It is absolutely imperative that the outlets transfer less power than the vents can manage so that if I exceed the thermal capacity, I get a huge visual warning with heat buildup rather than the vents exploding prematurely. As such, the outlet capacity upgrades are almost worthless.
Under rating threshold (hideshow)
So maybe this could be part II of this game....Multiplayer! So on the right side you have a special row (left side for player 2) where you put special parts that move energy or heat to/from the other player...like a send heat, buffer heat, steal energy, block energy transfer, heat dump. All you can see from the other person is their transfer row. The idea is to blow up the other persons reactor.
Under rating threshold (hideshow)
I love how everybody complains when a dev doesn't put out an update for a while, yet when they constantly pump them out 10 days is too long.
Under rating threshold (hideshow)
i am currently generating 977 Qa per tick and can only hold 130 Qa and selling 30 Qa per tick but the next upgrade is for 51000 Ep but i only have 15 000
Under rating threshold (hideshow)
Outlet, Vent, Exchanger, Inlet with cooling packs next to the exchangers. easy basic cooling facility. try making it a battery to improve it
Under rating threshold (hideshow)
Need some upgrades for the inlets and outlets. And maybe add an upgrade to control how much the inlets and outlets are being used. As also mentioned the same thing for the chronometer, adding a testing tab and possibly other factories or space upgrades and adding saveable designs so that we don't have to spend 10 minutes trying to redo or having to change design when changing fuel cell types, and, adding hotkeys to fill row, fill column and fill what's empty would be super nice. Although there are many suggestions for this game it's already a 5/5. Try making it a 6/5.
Under rating threshold (hideshow)
Please add some sort of in-game indication that the heat exchanger upgrades also affect inlets and outlets! I had to find out for myself via experimentation!
Under rating threshold (hideshow)
The game's 'cell-replace' feature needs to be re-done a bit. I can only replace cells with the same type using the 'shift-click' function.
Under rating threshold (hideshow)
Feature Request for slower computers: In the Options window one should be able to stack tick processes into 1 tick per second. Tick stacking would still make the game generate the same heat/power/durability loss as normal, but the client would update less often. The game runs perfectly fine for me until I upgrade the chronometer a few times.
Under rating threshold (hideshow)
I wish there was a prestige upgrade for coolant cells. Currently, my heat vents vent 3 times the amount that a coolant cell can hold...
Under rating threshold (hideshow)
While this game is great (and I've drained a shameful number of hours into it), it is in desperate need of an offline-idle feature. This game eventually slows Firefox to the point that it lumbers to a catastrophic halt entirely, and it would be really nice if I could play the idle part of the game without actually having the game running. Other than that, the craziness of the updates is totally worth it when the devs are not only active but also do a fantastic job engaging the player base. Keep it up!
Under rating threshold (hideshow)
@dydlus: protium cells start off worse, but the more you use them, the better they become. I haven't used them as much as I could and even then, my Protium cells are generating more than 10x power than the heat they put out. My problem is not being able to sell the power fast enough :D
Under rating threshold (hideshow)
Can you add something like "warp in time" button. It will be a spell or something. It is recharging itself in time and has upgrades for the time it is recharged. And it could be something like +1 hour or +30 minutes.