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Comments for Reactor Incremental

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DanielMosmann

Jan. 25, 2015

Under rating threshold (show) a better help option would be nice i have to search a wiki for help

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(1)

Developer response from Cael

There's a wiki?

timotto

Jan. 25, 2015

Under rating threshold (show) try adding a ascension feature somehow

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(1)

Tenzhi

Jan. 25, 2015

Under rating threshold (show) The cell depletion makes the "Idle" tag inappropriate.

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(1)

nadrewod999

Jan. 25, 2015

Under rating threshold (show) For a game that wasn't even meant to be played just a few days ago, it certainly seems in great shape. Good art on the objects, nice little explosions when they overheat, lot of upgrades, etc. Coding must have been a nightmare. Nice work. Most people's first games look and play a hell of a lot worse than this.

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(2)

Developer response from Cael

To be fair, the game was playable, just totally untested. Needless to say, I got a frighteningly large amount of feedback that's allowed me to rapidly tune Reactor Incremental into something apparently deserving of just about 25 thousand plays. I'm incredibly thankful for everyone who took the time to leave a message for me!

raqven

Jan. 25, 2015

Under rating threshold (show) my power bar is no longer filling up

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(1)

Gothroth

Jan. 25, 2015

Under rating threshold (show) An option/upgrade for auto-restock fuel rods would be nice, but its a nice game already, keep up the good work ;D

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(1)

LordBucket

Jan. 24, 2015

Under rating threshold (show) "2.584K" Also known as "2548"

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(1)

Youkou

Jan. 24, 2015

Under rating threshold (show) Probably because I like to know what's going on with my parts, it might be nice to show exact heat values when hovering over parts in the reactor

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(2)

xsEGOist

Jan. 24, 2015

Under rating threshold (show) Good idea. Say No_boring_when_reactor_going_to_blow. Several dolorium cells, 8 ultimate capacitors and platings everywhere(vents and exchange are ineffective). Game need more heat balance and it can make a bankrupt after boom. 4.8/5

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(1)

NonchalantPrince

Jan. 24, 2015

Under rating threshold (show) If you place 5 uranium cells in a diagonal hex such that no cell is adjacent to another, it still generates heat even when the heat tab says "-3 per tick" Reason?

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(-1)

Williamrmck

Jan. 24, 2015

Under rating threshold (show) So basically exactly IndustrialCraft's nuclear reactor system...just stolen and turned in to an idle game.

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(0)

Developer response from Cael

I fully acknowledge that this game was inspired by IndustrialCraft. I really hope the creators don't think that I've stolen it, and see it instead as an homage.

PaladinOne

Jan. 24, 2015

Under rating threshold (show) Minor bug: When the game is left and re-loaded, lifetimes of fuel cells are not saved and are reset to full.

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(1)

ironpenguin

Jan. 24, 2015

Under rating threshold (show) I certainly enjoy this game quite a bit! It takes the reactor setup portion of industrialcraft and scales it up into its own game, and from the first build to now its already improved quite a bit. As a result of my enjoyment of the gameplay, you can have my 5/5 and assurances that i will be watching this game intently to see how it grows.

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(1)

Jonnu

Jan. 24, 2015

Under rating threshold (show) The Plating units (heat increase) need to be built, i've had plenty of times where i would make a mistake and boom everything gone then i started using PRP , RPR, PRP layout and the huge heat amount allows me to stop stuff / sell stuff before everything goes booms

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(1)

xd1234

Jan. 24, 2015

Under rating threshold (show) your game is good but you could add something like a temporal upgrade that gives you all your money back in case of an explosion ,since my reactors epxloded because of a mistake i got bored of the game to start again

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(-2)

chaosguard

Jan. 24, 2015

Under rating threshold (show) Need to be able to sell power modules.

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(1)

xd1234

Jan. 24, 2015

Under rating threshold (show) what you should add: heat per second - heat disipated = heat gain

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(-1)

chaosguard

Jan. 24, 2015

Under rating threshold (show) Reactor shows -216 heat per tick yet its heating up.... bad calculation?

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(3)

hightech2

Jan. 24, 2015

Under rating threshold (show)

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(-3)

TheMouseHunter

Jan. 24, 2015

Under rating threshold (show) This game is insanely addictive and fun.

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hightech2

Jan. 24, 2015

Under rating threshold (show)

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(-3)

xd1234

Jan. 24, 2015

Under rating threshold (show) ok this game is weird cells and components expllode on its own and there isnt a clear explanation in the game instructions

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(-2)

buichi

Jan. 24, 2015

Under rating threshold (show) Think the math is off a bit.... I had -4,700 heat ticks so I went to place 2 more quad uranium cores and then it went up to +12k heat ticks and I lost all my stuff

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Goldcardgames

Jan. 24, 2015

Under rating threshold (show) The trick is all reactor plating and plating and heat sink upgrades, all the heat sink you will ever need.

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(2)

metal4

Jan. 24, 2015

Under rating threshold (show) And... my problem with the lost upgrades reverted itself upon refresh.

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metal4

Jan. 24, 2015

Under rating threshold (show) I may have found a bug, It would seem as though my plutonium tick length upgrade no longer has any affect, it was at level 3 when I closed the browser, re-opened the game, played it, noticed the issue, and then posted this comment. heh.

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coolman123abc

Jan. 24, 2015

Under rating threshold (show) This game makes me feel good when i make a complex reactor. And then it makes me feel like idiot when i come back to see everything blow up

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(1)

ecahya

Jan. 24, 2015

Under rating threshold (show) strangely enough.. i can't do anything.. how to play would be nice to have

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(0)

earlhsu5945

Jan. 24, 2015

Under rating threshold (show) Can you make it so that we can sell the fuel rod? like lets say ctrl+ right click, because i've died a few times because i accidentally connected 2 fuel rods together and didn't have enough time to place more heat vent.

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(2)

theBasse100

Jan. 24, 2015

Under rating threshold (show) That moment when i have all tier 2 and then a fail explodes and instantly all my progress, 2/5 when this game have a save button i will play again and vote 4/5

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VanguardM

Jan. 24, 2015

Under rating threshold (show) Not fond that this game has failing conditions. A simple spending misstep and I was unable to continue playing. I will refrain from rating for now but not fond of that aspect.

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(0)

Developer response from Cael

This might be a bug. You can sell components, and even if you're totally out of money, you can click 'Scrounge for cash' to get enough buy a uranium cell. At least, that's the intended behavior.

zzxxzz3

Jan. 24, 2015

Under rating threshold (show) Needs offline or speed-up mode BADLY. With a few upgrades, plutonium rods last 30+ minutes and thorium last over an hour. Once you reach a certain point, you are unable to increase your income until your rods blow up, and that can take hours of waiting. The total cost of my rods on the board = 1/3rd of my income per second...too bad I'll be waiting for another ~40 minutes before I can place different ones...this is a good game, just needs fine tuning.

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(6)

sdfxcv

Jan. 24, 2015

Under rating threshold (show) i really need a way to get rid of a power cell, do you think you can add a destroy click so i can get rid a power cell i dont want

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(3)

LordBucket

Jan. 24, 2015

Under rating threshold (show) I bought the potent uranium upgrade while I had uranium on the board. Now, after it's burned out, I have -1 power per tick.

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(1)

LordBucket

Jan. 24, 2015

Under rating threshold (show) Why does heat disperse over time ONLY after a meltdown? If I have nothing on the field, shouldn't it disperse regardless?

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(-2)

shengar

Jan. 24, 2015

Under rating threshold (show) Reminds me of the nuclear reactor in the Ic2 mod for minecraft.

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(7)

sirlegend67

Jan. 24, 2015

Under rating threshold (show) suggestion skit thing (not hating, just sayin...): "hey, i think I've gotten pretty good (says the one at single plutonium cells), now, to get the next cooling-WHOA LOOK AT THAT PRICE CURVE!!!!that really needs to be changed, 500 to FIFTY GRAND!?!?!?!?just to add another 0 to the end of the max heat storage in the thing...? (end of skit) so, yea, that's what i have to say there, there's a few other massive curves in price, such as, from 6k quad plutoniums, to 100K SINGLE THORIUMS, but, that's what i think, good concept, great for alpha/early beta, but changes need to be made..." wise words from a wise (not really) gamer... :P

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Polymorph

Jan. 24, 2015

Under rating threshold (show) I'd like to be able to mouseover the components to see their current heat, also the ability to stop/start the reactor so I don't have to frantically place my rods in between ticks for optimal use.

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fruitillian

Jan. 24, 2015

Under rating threshold (show) i would be nice to have a "sell all button"

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demonachizer

Jan. 24, 2015

Under rating threshold (show) So it seems that if you don't have enough capacity for the first pulse of heat from a component even if you have enough cooling, you die. Order of operations appears to be add heat then remove it with cooling. Keep this in mind when building stuff as it sucks when you spend 45 minutes putting shit together to just have it pop.

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ronPaulBoss

Jan. 24, 2015

Under rating threshold (show) Really like the concept of the game. At first it is counter intuitive, but once I started realizing the value of the upgrades, the game relaxed and I was able to start plotting my long term strategy.

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Verkade

Jan. 24, 2015

Under rating threshold (show) The negative power per tick means that that amount is being sold automatically. Of course you need to generate power in order to sell anything.

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Sarlecc

Jan. 24, 2015

Under rating threshold (show) What about some dual and quad cell efficiency upgrades? Like turn 1% of the heat generated into power instead.

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octopusmano

Jan. 24, 2015

Under rating threshold (show) -987 power if i have nothing making power. Is this meant to be?

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jfcwtfusernames

Jan. 24, 2015

Under rating threshold (show) Not really an idle game

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MathiasP26

Jan. 24, 2015

Under rating threshold (show) Does this game continue when closed?

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jonid

Jan. 24, 2015

Under rating threshold (show) Perhaps the manual venting increase should also make fans more effective? That would make buying them worthwhile later into the game. Also, I'm sure you already probably thought of this, but perhaps make the tooltip thing at the top function for things in the reactor so you can see the individual status of the items (such as current heat and power output for cores) in there instead of having to do number crunching to figure out whether you can afford a new thing in that one spot you have open. As stated in one of the other posts, a single cooling plate is nearly ten times as effective as its same tier fan, for an incredibly reduced price at that. In any case, I really would like to see this get some fine tuning. It's pretty fun to try to get everything going. Been playing the last three days now. Will play a lot more if a few more things get tweaked. Keep it up!

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Tecnoturc

Jan. 24, 2015

Under rating threshold (show) A tutorial would be sweet.

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Drvoart

Jan. 24, 2015

Under rating threshold (show) Maybe a upgrade for fuel cell's to burn faster? that would remove the start phase faster and also maybe starting with a 3x3 reactor and having a upgrade to make it bigger would be cool. Great game really love the pixel art and mechanics (even thou I don't compleatly understand them) 5/5

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jonid

Jan. 24, 2015

Under rating threshold (show) I am a little lost as to how the double and quad cores multiply with each other. The singles are pretty easy to understand. 1 x 2 = 2x power per core, 4x heat per core. Total - 4x power, 8x heat. But maybe I'm missing something. My thorium quads say they produce 9k heat per core, seaborgium singles are listed as 6.94k per. So why does 4x4 seaborgium singles put out more heat than the thorium quads? It seems to me that it should be less.

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(1)

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