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Just a quick question, when will plutonium be worth it? For $60 I get more money from a Quad Uranium Cell than I do from a Plutonium Cell for $1K
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I confirm the need for a quality setting, my PC isn't too crappy and yet the fan is running quite strong and game effects (explosions and such) are starting to be a little laggy (at the moment I have 26 quad thorium, 10 max level plating and 1 max level capacitor, still loads of free space)
Just so everyone knows, I'm working on some heavy optimizations right now. Hoping to have them done in a couple of hours. Sorry for frying your computers, everyone!
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Nefasium cell. Lifetime: 2.5M ticks. 1 Tick per second. Total: ~2 years to deplete. That is with no upgrade. I'm just curious, who's gonna be so persistent to do nothing for 2 years, just keep window open? Because it is quite possible to do a stable setup in couple of days. Ok. Fine. Dolorium. 25k ticks. More than 2 months to deplete. Same question... 2 months of doing nothing after ~1-2 days of playing... I guess that author should rebalance this thingie...
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do any of you use vents, exchangers, coolant and reflectors? I don't see any efficient use for them. Basically quad cells next to each other and upgrades seem to do the trick nicely. Heat is exponential when placing side by side, but so is power..not sure if that was intended though.
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12 separate uranium cells (split by horisontal cell) will provide 12heat. standalone quad cell will provide 36 heat out of pocket.
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There should be a way to get rid of redundant fuel cells... Seaborgium takes ages to deplete and I already need to replace a bunch of it :( Plus it makes it harder to experiment with heat/power.
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I have had 12x Uranium cell, and all was OK. After all were exhausted, I bought one quad uranium cell - and all exploded. How to play? WTF?
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Heat is exponential. Single standing cell generates same amount of heat as in info, 2cells (in nearby cells or coupled) produce ~8times more heat, 4-coupled cells produce ~36times heat. Didn't really check numbers on all nearby cells heat growth. I still hope author will create some documentation.
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I really don't understand that heat and cooling numbers. I have had -500 heat per tick, and by inserting one plutonium cell, I blew all up.
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@dev: regarding mouse input. Try to change zoom level on your browser. Your graph/mouse pointing, etc, will float. (small tip) Worked in firefox/chrome/IE. In linux firefox I didn't see any text at all.
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No pipes, no nothing. Vents cool 40kpt, plating cools 60kpt... vents take 1.5 spot, plating take 1 spot, Plating 100times cheaper. Why do we need vents? :/
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You desperately need a confirmation for reset game... I was trying to combat heat and also gain profit, so quickly tried to select a capacitor and reset my game. Very annoying...
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it would be great if i could clear the screen without either a reset or right-clicking every square. ill set up a massive web of vents and exchangers to build up a few higher tier setups but i have to adjust for each new fuel type. gets old after a while.
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Game updated: Now suffers from fairly dramatic lag on semi-crowded boards -- tends to occur at key times, resulting in many a meltdown. Still strange heat behaviour: A system with adequate cooling starts storing heat once the first pipe is installed.
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Definitely needs much better documentation on logic. Like real Nuclear reactor :) Otherwise I don't see why you need reflectors and cooler cells yet...
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ohhh, and the cost to gain ratio is bad...... Uranium, 1 core costs 10, and you gain 25x1, so you have a 2,5:1 ratio. plutonium, 1 core, costs 1000, and you gain 25x10. So you actually loose 750 dollars on it. and the higher you go, the bigger the loss, if you dont upgrade..... Kinda sux.
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Wish there was a mode where when pointing on each cell I get complete information about: heat/nrg produced by this cell, heat provoked by adjustent cells. Direction of where heat goes: ajustent cells/globalstorage. This will clear mechanics greatly.
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there needs to be some direction as to how to use it. it looks like a lot of fun, and I REALLY want to play, but I don't know how everything works. Built a cell and it generated 25 power and heat. Ok, got it. Built 3 cells and they generated a TON of heat then exploded. Does it heat up faster the more units you have? Built a heat vent to reduce heat and it just exploded. I'll keep checking back.
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Well... Crap. Please add a "Are you sure you want to reset" button on the thing... Because I just lost my whole reactor when I was going to close the upgrades screen and clicked the rest instead ._.
And I LOVE this game. So much fun, but I can't really restart twice.
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I have no idea how this works, a stand alone plutonium cell that touches nothing generates 10 heat, while a quad in the same position generates 200+
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I do like the concept, and the game (for the most part) isn't that bad, though I think that in the future, it would be kinda cool to implement an upgrade system. By this, I mean when you are ready to use the next tier of, say, fans, you can use the 2nd tier and replace the t1 fans with it if you have enough money, so that way they aren't taking up space.
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Still the text placement is off, used IE, firefox, opera same problem, chrome didnt even open the game. Maybe the is the windows fault using win 8
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Okay, lag just got serious. Can hardly scroll my screen. My build is simply 4x Vents surrounding a 2x Cell and rest is mostly capacitors. Can any recreate this lag or is it just me?
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BUG FOUND!: the savegame code does not remember the depletition of the Cells! pressing f5 to reload page sets the Cells to full!
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btw, the game needs an export/import option for the savegame as the unity-engine likes to kill savegames when crashing. had this on some other games happend and its really bad if your savegame get wrecked cause of unity :(
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Personlly I love this game, lost my stuff quite a few times, some of them my own mistakes :D BUT you should really just implement the save/load functions asap and keep it up. It is tons of fun as it is already, I could spend hours and hours in this already, if not for content, then just for trying out tons of different builds. Would not be done before you would have new content i bet :) So please keep it up and add that save/load so we can play :)
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to olliver1684: saving is automatically, just press f5 to see it:
to chew32507: sell by click on target item with right mouse-button
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Numbers are so off, lost my entire map 5 times now due to inaccurate numbers. Also, I seem to lag alot, not somthing that i commenly do, any other experince this?