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RPEtiger

Jan. 26, 2015

Under rating threshold (show) @Verkade That is a rather brutish and inefficient design. @Turtleman87 There already is, in a way. By the time you should really start planning, buying just tier 1 components to plan isn't a bad idea, and you should have the money for it.

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(0)

rip901

Jan. 26, 2015

Under rating threshold (show) My heat just jumped from 0 to 2000 with no warning and everything blew up, wtf?

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(-1)

nanofarad

Jan. 26, 2015

Under rating threshold (show) needs a sell all button. and sell depleted button.

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(1)

rft50

Jan. 26, 2015

Under rating threshold (show) How long is an in-game tick? Another way to ask this is how many ticks/second.

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(-1)

Nemoricus

Jan. 26, 2015

Under rating threshold (show) Not bad, though I think it could really use an option/upgrade to autoreplace fuel cells when depleted. It would let me focus on overall planning.

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(2)

mudtrooper

Jan. 26, 2015

Under rating threshold (show) 2 suggestions. 1: Make it so that better plating gives a better bonus for vents, because currently having 10 basic plating gives the same bonus as 10 ultimate plating. 2: LMB on depleted cells should auto replace them with full cells at the same price. If you want to make the game completely idle, you should make an upgrade that automatically does this; maybe it could do a system sweep every certain amount of time and checks for depleted cells to refill. By the way, you made me addicted to this game.

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(5)

keith075

Jan. 26, 2015

Under rating threshold (show)

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(-3)

troublemaker83

Jan. 26, 2015

Under rating threshold (show) Due to the length in time it takes higher tier fuel rods to expire - having an offline time elapse would make this game a LOT more playable.

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(6)

Genebrochill

Jan. 26, 2015

Under rating threshold (show) really wish there was a pause button so i could arrange things without having to click things constantly. Apart from that it's really fun!

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(1)

mutant735

Jan. 26, 2015

Under rating threshold (show) Simple on the surface, complex once you get into it, surprisingly fun

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(1)

vts6482

Jan. 26, 2015

Under rating threshold (show) Nice game. Needs a hardcore mode (e.g. no scrapping of cells/coolant when >25%). Looking at some of the comments, a tutorial also.

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(0)

multifails

Jan. 26, 2015

Under rating threshold (show) Please fix the 1% cooling upgrade bug. Also I don't think the numbers add up to ever being able to cool down quad nefasium cells, as the maximum cooling you can achieve is around 30M per tick (filling the whole room with exchangers and vents and using plating to buffer the heat), which is barely enough to keep up with a double nefasium cell. So cooling quad nefasiums is only possible by replacing coolant cells all the time around it and cooling the other nefasium cells can never reach the profits of using singles due to the cooling cap. The design of the parts makes it so that there can be no "advanced cooling techniques" as there are only 2 cooling techniques in the whole game (3 if you count replacing cells, which i dont).

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(3)

HollowedHearts

Jan. 26, 2015

Under rating threshold (show) Thorium cells are bugged. When using the quad version I found that at random times the income per tick will change to negative and not let me receive anymore income, very annoying.

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(-2)

boogeyman334

Jan. 26, 2015

Under rating threshold (show) I am not sure how you have coded the heat exchanges to work but they seem a bit clunky...It seems to just transfer a ton of heat to the reactor then next pulse its like"oh shit the reactor has tons of heat!" and then it takes it all back...then its like "i have a ton of heat" and the cycle continues. Also the reactor seems to send heat back to all the exchanges equally. Instead of sending more to exchanges that have idle vents around it. So maybe setting a flag on each vent as to weather it should be receiving or sending. One other thing that i like to do is place 2-3 exchanges and surround them with coolant cells as an emergency backup...but the exchange system doesnt seem to be smart enough to send all the excess heat to those cells when i am peaking out my heat. These are just my thoughts and constructive criticism...Hopefully you can look into some of these suggestions. Thanks

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(1)

HollowedHearts

Jan. 26, 2015

Under rating threshold (show) Enjoyed it for an hour or so. Extremely annoying that 1 wrong click can completely destroy the board and essentially force you to restart from nothing. For that reason I only rate 3/5 stars.

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(-1)

TorpidTorpor

Jan. 26, 2015

Under rating threshold (show) If you want a better feel for the mechanics, look up the Minecraft Mod, Industrial Craft, specifically Nuclear Reactors: http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor

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(2)

ahnialator6

Jan. 26, 2015

Under rating threshold (show) So, in my personal observations, it seems that the best heat management strategy seems to be letting heat get sent into the reactor itself, and setting up arrays of heat exchangers to push heat into vents. I am still testing, but I am thinking that for a quad nefastium, you would need to surround it with ultimate water coolants, and then use the rest of your reactor to focus on venting heat out of the water.

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(1)

flamer49910

Jan. 26, 2015

Under rating threshold (show) *listens to uptown funk* "im too hot" me: it is? *checks plant* BOOM!

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(3)

TheUberKid

Jan. 26, 2015

Under rating threshold (show) Something to keep in mind is that as you go further down the fuel tiers each tier is less efficient (total energy per dollar spent) than the previous tier, but ends up making the money faster.

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(3)

GotMalkAvian

Jan. 26, 2015

Under rating threshold (show) A nice alternative to the usual idle games, adds a little bit of resource/time management puzzle to the formula. A lot of fun.

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(2)

Andry94

Jan. 26, 2015

Under rating threshold (show) One very tiny thing you could do that would make the game more appreciable, at least for me: Put in a few units, e.g. heat units (J, Joules) and power units (W, Watts). That'd make it nicer and... Uh... Somewhat make me feel more involved in it rather than looking at simple numbers.

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(3)

Levibubz

Jan. 26, 2015

Under rating threshold (show) THIS GAME GETS REAL WHEN THE RED FANS COME IN TO PLAY!!!!!!!!!

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(-1)

Tigax

Jan. 26, 2015

Under rating threshold (show)

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(-5)

turtleman87

Jan. 26, 2015

Under rating threshold (show) you should a planning mode where you can put down ghost images of the components and test out desgins

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(5)

Verkade

Jan. 26, 2015

Under rating threshold (show) My build now: http://oi59.tinypic.com/1qqtep.jpg - 4 coolant cells for every single Nefastium cell. They can absorb 720B heat before exploding. It takes 69 hours (almost 3 days) to burn up those coolant cells. Or, you can replace them before they are full. My Nefastium Cells last 4 days, so I either have to replace the cells, or just let it meltdown. It cost me 280B to use 1 cell like that, and after 3 days I've got 3.6T back. So a profit of 3.3T. Got 30 cells like that, so after 3 days, earned 100T. This build is generating 400M+ per second.

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(3)

xyzzy1126

Jan. 26, 2015

Under rating threshold (show)

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(-3)

SomeoneEpic14

Jan. 26, 2015

Under rating threshold (show) after a while of producing energy, my reactor suddenly had a meltdown. It goes from 300 heat straight to 12000 and i get set back a crap ton... wtf is happening?

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(1)

Mrakolov

Jan. 26, 2015

Under rating threshold (show) Stable Dolorium(lvl2) build + Nefastium(lvl1) cooling design = 35.4 million per tick http://postimg.org/image/9grrhjlgj/

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(1)

Levibubz

Jan. 26, 2015

Under rating threshold (show) This is one of the best games I've played on Kongregate, and it has everything to with the challenge of figuring out how to design the layout for optimal performance, while using a selection of highly important components! At first, I couldn't see the usefulness of many of them, but I soon found their brilliance! 5/5 Bravo!

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(1)

Iphidross

Jan. 26, 2015

Under rating threshold (show) At first I liked it and really wasted some hours on it. It was really fun and quite interesting. And it proved to be quite a challenge to get to the next Tier of fuel rods. The reason I gave this only 2 stars is, and that is in my opinion a massive throwback in the gameplay, that the heat and power are calculated in such a messy way. This allows for some pretty funny but also for some annoying and frustrating outcomes. The latter made me rate this game sub-par cause just when i was at ~100k$ per tick I experienced a huge meltdown without any sign of warning whatsoever upfront. My Heat was swaying between about 50 and 650, never going above 700, and then suddenly I was at 24k without me doing anything, just because of some kind of fluctuation in the calculation. Maybe check the algorithm on that one. Still, for me it is a new and interesting kind of gameplay, just the frustration about that meltdown was getting the better of me.

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deleteduser

Jan. 26, 2015

Under rating threshold (show) why is my power production negative?

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zzxxzz3

Jan. 26, 2015

Under rating threshold (show) To everyone commenting on how it's impossible to cool Nefastium cells with vents/exchangers: yes. Ever wonder why Coolant Cells are SO much more expensive than other cooling buildings?

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(2)

deleteduser

Jan. 26, 2015

Under rating threshold (show) Verkade: I did mention multiple times you would have to switch out the coolant cells every hour and a half. I also mentioned it was tedious but at the same time it would bring in the most cash possible even if it isn't the most heat efficient. Yes you miss that hour and a half mark and BOOM there goes trillions of dollars but if you can make that mark every time, which is technically impossible without sleeping, the amount of cash you would bring in would be of an obscene level. TBH the problem with using the nefastium cells isn't the heat its the space required for the capacitors. quad nefastium cells just produce too much power to be utilized effectively because of how much room you would need just to discharge it all.

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(1)

Mega_Guard

Jan. 26, 2015

Under rating threshold (show)

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(-4)

lactic

Jan. 26, 2015

Under rating threshold (show) In later game storage becomes the problem since it is long way to buy last capacitor upgrade which is 50 T.

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(0)

zzxxzz3

Jan. 26, 2015

Under rating threshold (show) @tdress777 just hover your mouse over one of your vents closest to a cell. If the heat stays at 0 for a few ticks, it'll stay at 0 for the cell life.

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(0)

keylan118

Jan. 26, 2015

Under rating threshold (show) To clarify, have an upgrade that installs permanent heat vents that cannot be broken to the walls or something.

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big_daddyhd

Jan. 26, 2015

Under rating threshold (show) All set, this should hold pretty nicely. Let me go and get a drink of water nothing will happen. BOOM! There went that 39 billion. F#*&!!! Start over sure. Good game looking forward to seeing what else you do with it.

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(1)

Encapuzado

Jan. 26, 2015

Under rating threshold (show) Look at me! I'm Homer Simpson! *meltdown*

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(2)

Flamenexus13

Jan. 26, 2015

Under rating threshold (show) That moment when your neutron reflector blows up and you think a heat vent blew up

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(7)

keylan118

Jan. 26, 2015

Under rating threshold (show) Should be a way to make certain things such as heat vents permanet

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(0)

jgamer66

Jan. 26, 2015

Under rating threshold (show) good game

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(0)

yugt11

Jan. 26, 2015

Under rating threshold (show) When you buy a high level fuel by mistake and your reactor melts down in two seconds...

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(7)

alpharanger

Jan. 26, 2015

Under rating threshold (show) Scratch what I just said, I added one more ultimate heat plate and it went from just a measely 0 to 14, I think BILLION!!!!!! In one single tick

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(0)

Narinik

Jan. 26, 2015

Under rating threshold (show) you are either managing the heat, or 1000% over your max heat

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(3)

tdress777

Jan. 26, 2015

Under rating threshold (show) Maybe we could have an alert for when the heat in any fan starts going up? (I'm in t4 fuel and have to leave the game for hours, and I don't want the whole thing exploding a half hour in because the heat went up by 100 per tick or something for each fan)

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(0)

alpharanger

Jan. 26, 2015

Under rating threshold (show) And yet again, my reactor blew up, this time, it was absolutely zero, at a steady 1K, then all of a sudden it spiked to 8M, 8 FREAKING MILLION HEAT!!!!! SERIOUSLY! WHAT THE HECK!?!?!? I NEVER EXPECTED A DISASTER LIKE THAT!!! Also, it's a bit annoying how the heat exchangers are majorly needed now, I understood before they were an upgrade via doubling the cooling rate, but now? It's a bit annoying, but, whatever, can't complain that much.

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(2)

lalalolo49

Jan. 26, 2015

Under rating threshold (show) It's the best when you make a mistake and lose your 30min full focus reactor. 5/5 of rage. Play again and yes

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(2)

XrrontonX

Jan. 26, 2015

Under rating threshold (show) It would make more sense that heat exchangers should prefer to push heat into the heat vents rather than other places. This would increase the cooling efficiency overall, and would allow the system to completely drain of heat.

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(-1)

videogamer8888

Jan. 26, 2015

Under rating threshold (show) that moment when your heat builds up too much and everything explodes

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(1)

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