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Konnan1

Jan. 25, 2015

Under rating threshold (show) Though one thing; Why does the heat increase along with better reactor plates?

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(1)

Hootja

Jan. 25, 2015

Under rating threshold (show) I like the new balancing. However: the heat plates now give 1% bonus to the vents no matter what rank they are. I think you should make it so that the lowest heat plate gives +1%, the next highest +10%, etc. Or something like that. It almost feels like a downgrade when I get to the next tear of heating plates, since 10 at the lower tier give +10% but one at the next tier only gives +1%.

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Cione

Jan. 25, 2015

Under rating threshold (show) I liked the previous version better, but the depleted cells is a nice touch.

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jonid

Jan. 25, 2015

Under rating threshold (show) I'm happy that the changes are being made. Definitely got my eye on this.

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HwoDragon

Jan. 25, 2015

Under rating threshold (show) An actually fun idle game! It took a few deaths to figure out what I was doing, though, and it seems like trying new strategies is so risky that I'm usually better off spamming the same compartmental design instead of something more complex.

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Flamabalistic

Jan. 25, 2015

Under rating threshold (show) I see some game developers like playing with Industrial craft

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Smer4

Jan. 25, 2015

Under rating threshold (show)

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as820802

Jan. 25, 2015

Under rating threshold (show) Finally a idle game with thinking. but needs more balance

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TheMouseHunter

Jan. 25, 2015

Under rating threshold (show) For anyone that needs help with a new layout after the last update: http://imgur.com/rSrOLtZ works well for me.

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(1)

theFionn

Jan. 25, 2015

Under rating threshold (show) Three suggestions: 1. Help menu needs more details, including examples of multi-cell packs next to multi-cell packs, reflector effects, coolant cells, and how heat exchangers interact with the reactor heat. 2. Interface needs to allow you to click on an item in the reactor, and see the heat in/out, number of pulses, power generated, pulses reflected, capacity, current heat level, and other details. As well as a top level total gross power / heat generation, before the subtractions for selling and dissipation. 3. Scaling issues; specifically, there is a point around third and fourth tier cells at which the reactor/reactor plating can dissipate huge amounts of heat, far more than any affordable heat exchanger or vent could handle without melting. Last comment, I'm having some difficulty backing out the equation for heat generation as a function of pulses (single cell is the square of the number of pulses in the cell, but multi-cell is less than that).

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(1)

slaytonpeale

Jan. 25, 2015

Under rating threshold (show) @junolau From what I can understand, if you have any coolant cells it's sucking heat out of those, and it's sucking heat directly out of the reactor, which is the heat bar that shows you how much heat there is.

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(-1)

BDR1985

Jan. 25, 2015

Under rating threshold (show) Note: A power cell surrounded on all 4 sides by power cells will distribute heat into the main reactor, even if the power cells it is surrounded by are touching vents.

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bestgamer

Jan. 25, 2015

Under rating threshold (show) The game is generally fun and the dev is updating the game regularly making it even better. 4/5 for a great dev

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mortar4you

Jan. 25, 2015

Under rating threshold (show) I just watched heat get passed in a loop of exchangers and cells while completely skipping the vents. Really not liking this update :/

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imi___

Jan. 25, 2015

Under rating threshold (show) Is it even remotely possible to sustain a Quad Nefastium Cell? Even with 4 batteries around it, can you get enough heat transfer from the batteries to not make it blow up? and cooling over the reactor... you'd need like half the map full of plating and the other half full of transfers, not to speak of the like 1000 vents to cool down 104M heat...

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Satyr

Jan. 25, 2015

Under rating threshold (show) quad nefasium 104.166M heat ? how to cool it down when the best vent takes only like 60k ???

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metal4

Jan. 25, 2015

Under rating threshold (show) I guess we need a sell all depleted cells button now.

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KainXinth

Jan. 25, 2015

Under rating threshold (show) Hmm..Nah, too slow moving now for me to waste time on this game. You're going to hear that a lot about your game, so yes, you may have a nice game score but it's never going to be a truly popular game. I like it, it's not bad, but the painful amount of time it takes to "play"? Not worth it. If you can fix the amount of time this all takes, you'd have yourself a game more along the lines of, say, AdVenture Capitalist. As it stands, you have nothing for your end game. There's nothing to draw a player back, like some form of perk for obtaining X amount of progress. Be it measured in upgrades, the amount of money you've gained, heat you've dissipated, whatever.

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(3)

catpaw

Jan. 25, 2015

Under rating threshold (show) The feeling of danger fully left the game since I can sell any reactive any moment...

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(2)

deleteduser

Jan. 25, 2015

Under rating threshold (show) When designing your reactor It helps to know that the single cells provide the best power to heat ratio, the quad cells provide the best power to space used ratio while the doubles are a balance between the two. This way you can get the most money out of your reactor based upon how much room and heat dissipation you have.

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danmilchess1

Jan. 25, 2015

Under rating threshold (show) just a suggestion, there could be a way to remove multiples of the same thing with just a click, something like Shift+Lmouse button

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PJ6211

Jan. 25, 2015

Under rating threshold (show) There's no 'sell all' button because in a jam you could press it to have no consequences for a meltdown except for the fuel cells. Everyone who plays this needs to make a mistake and click their asses off in a losing battle with the heat until they lose everything. I did it twice, and both times laughed my ass off.

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(0)

junolau

Jan. 25, 2015

Under rating threshold (show) heat exchanger is generating heat????? if it is linked to anything that links to a cell my heat whens up, else the heat goes down

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soltys83

Jan. 25, 2015

Under rating threshold (show) cells should give more energy. im stuck, and cant get progres, cos earning not much!

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PJ6211

Jan. 25, 2015

Under rating threshold (show) Bug: cell duration upgrades are lost if you refresh your browser / stop playing and come back.

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(1)

Antigaprime

Jan. 25, 2015

Under rating threshold (show) Reactor insta blew up. Not even in a possible way. Sudden 5k/1k heat, all structures insta overheat and blew up. I know what you're thinking: "You did something wrong." And i'm telling you: "I did nothing wrong." I was experimenting with uranium sticks, with advanced exchangers and super vents. And needless to say, due to uranium experimentation, I did not have a whole lot of $ by the time everything went instant boom. Going to be a long road to where I was, but it's such a serious issue and I won't dare to start the game up again until I know for sure it's solved.

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Reddeyfish

Jan. 25, 2015

Under rating threshold (show) heat seems to be balanced by percentage, not by total amount.

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Williamrmck

Jan. 25, 2015

Under rating threshold (show) So I spent many hours last night playing and kind of got addicted. Now it updated and feels like a completely different game. Nothing I do is that lucrative anymore, I can't tell how much heat I'm making and absorbing because the per tick calculation keeps giving me random numbers, and there's no longer and feeling of danger if I can just suddenly get rid of all the fuel cells and let it cool off.

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TheMouseHunter

Jan. 25, 2015

Under rating threshold (show) Yeah, I'm only making a tiny fraction of pre-update amounts. Not so fun anymore -- I'd honestly rather play the last version. What was wrong with having plating vent excess heat?

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BogudanP

Jan. 25, 2015

Under rating threshold (show) Maximum heat lower is about 21M, Double Nefastium Cell produces 23M heat...

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(1)

saron321

Jan. 25, 2015

Under rating threshold (show) Love this game!!! suggestion: make it so we can decide if a heat exchanger will 1. take heat from reactor 2. give heat to the reactor or 3. nether give or take. i think this would really help build more what we want. i am struggling due to wanting something to be self sufficient but keeps pulling heat and the other way around. things are giving heat when they dont need to give heat.

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Athang

Jan. 25, 2015

Under rating threshold (show) The description for pulsating uranium still says +1, not by 100% like the others.

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xxmendorxxse

Jan. 25, 2015

Under rating threshold (show) good idea but 0 balanced

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CBS21

Jan. 25, 2015

Under rating threshold (show) Latest upgrade ruined the game in my opinion. I left it on overnight, rebought all my stuff today, spending billions, refreshed to see if anything changed, and all my fuel was depleted. Theres really no reason to keep playing since the entire mechanics of the game changed, and earning money already took forever, now we can place less fuel and the game is less idle since you have to replace the heat dissipating parts as well. Was a good game, but this update ruined it entirely for me.

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PatrickR47

Jan. 25, 2015

Under rating threshold (show) Thanks for a good game.

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Frostbite117

Jan. 25, 2015

Under rating threshold (show) new bug with the update: can't see upgrade discriptions

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prcek2001

Jan. 25, 2015

Under rating threshold (show) This game. Needs really, really much balancing. I put 4 seaborgiums around an ultimate heat vent. Heat they make = ~50 000k, and it cools down 57 000k. everything blew and i lost every single dollar i had.

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Joey324

Jan. 25, 2015

Under rating threshold (show) Ah. didn't realise that you could just place components over another one. Never mind.

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skycrawler

Jan. 25, 2015

Under rating threshold (show) Loving the game, just a couple bugs I've noticed: Heatsinks upgrades don't seem to be stacking. I have iron, gold, copper, and silver, but each plating I build only increases my vent effectiveness by 1% instead of 4%. Also my understanding is that quad cells should produce 4 pulses in adjacent cells, but it looks like they're only producing 1 pulse in adjacent cells. Thanks for the game!

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cyboot12

Jan. 25, 2015

Under rating threshold (show) heatsinks upgrades don't stack, no matter how many upgrades you buy each reactor plating only give a 1% bonus to heat vents

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koolkid159

Jan. 25, 2015

Under rating threshold (show) i've run into a bug where heat will be bounced between the reactor, vents, and the exchangers. maybe a heat priority value could help or a button to load the heat into the vents or something...

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thielman

Jan. 25, 2015

Under rating threshold (show) I think the concept of this game is great, one of the best concepts I have seen for an incremental game...but even with the latest update it doesn't seem like the execution is there. There doesn't seem to be a purpose for some of the components. I can just put cells down next to vents, and it isn't so different from when I just put down plating and cells. Maybe have it so heat cannot transfer directly from a cell into a vent. You could force some restrictions, for example heat can only transfer between components and exchangers. And heat has to go to a coolent cell, and from there to a vent. Then by tweaking the costs/effects you might make it so that the optimal design involves a small number of vents that all of the heat gets piped to via these exchangers and coolant cells. Then have a little animation showing the heat flow through each element.

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thief111362

Jan. 25, 2015

Under rating threshold (show) Glitch? Thorium cell produces neither heat nor energy.

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Firemud

Jan. 25, 2015

Under rating threshold (show) Can't really see the difference between a bought and an available upgrade unless I mouse over them.

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benubird

Jan. 25, 2015

Under rating threshold (show) Needs a "sell everything" button, and a "rebuy expired cells" button

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nadrewod999

Jan. 25, 2015

Under rating threshold (show) This new upgrade is awesome. The heat exchanger always carries some latent heat while the reaction is going on, reactor plating and heatsinks actually make sense, etc. I can actually use thorium cells in my reactor without needing coolant cells next to the reactor's core.

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Joey324

Jan. 25, 2015

Under rating threshold (show) Honestly, i prefered it when the cells exploded. it's just a hassle to remove the spent ones and put down new ones. perhaps a new upgrade that automatically replaces the old cells with new ones, and add a toggle option for it?

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Vertal

Jan. 25, 2015

Under rating threshold (show) The newest update actually made the game worse. There is very little strategy, as you have to surround each cell with vents and exchangers. The highest tier cell is completely useless. The amount of space it would require to transfer its heat is never going to be more efficient than creating lower tier cells. This game absolutely needs more upgrades, space, and balance.

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Olivier1684

Jan. 25, 2015

Under rating threshold (show) After quite a bit of playing around and testing stuff, this is my current most stable and profitable build: http://i.imgur.com/y0v8BI2.jpg And now, gotta wait until I have 500B for next upgrade (and then 500 again lol). :)

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dead21man

Jan. 25, 2015

Under rating threshold (show) should the reactor be having inconsistent heat even while no cells are on?

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(1)

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