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@MasteralucardHS Screenshot? If the fan is eliminating all its heat every tick it will look like zero. The heat exchangers (currently) move heat around very slowly, so a good fan will eliminate all the heat it gets every tick. Depending on your arrangement, having coolant with heat and fans with none is quite possible (albeit confusing at first).
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you should add an optional pre-built reactor as very fun but don't have enough time to get very far and is very slow to start
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Until quad-dolorium becomes somewhat efficient this game is nearly impossible after seaborgium without hours of idling.
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I'm not sure the change to the exchangers was really the right way to address their inconsistent behavior. Aside from getting rid of the specific issue that they weren't venting to exchangers at all, this change has turned heat in the reactor into a real bottleneck, as it will always take more effort to get heat into/out of the reactor than it will to place even one vent next to an exchanger. These new rates are painful.
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I would highly recommend reviewing the applications of head dissipation. I was under the impression that a fan would alleviate the heat produced by the cells next to it by x amount per tick. I put a level 2 heat exchanger to the left of a cell, put two level 2 coolant cells above and below and fans surrounding each cooling cell and a more powerful fan (level 4 versus the level 3 ones) to the left of the heat exchanger. Why is it that the cooling cells are retaining up to 8k heat and the fans aren't extracting heat from the source? Shouldn't that set up basically operate in the same capacity as a heatsink from a desktop computer? (Block of metal that absorbs the heat of the processor temporarily as a fan cools it down)
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@Rhazaak Nothing happens offline; as the game simulates the system tick by tick, it isn't feasible to just calculate progress for an offline period like other idles (that is also the reason why this one is more interesting). Well it would be possible for some of the popular reactors now that completely avoid the system the dev intended... :/ Anyway, your fuel-cells might have been disabled because you loaded a new version; dev said that is intended to avoid cases where a patch causes certain reactor designs to go boom :-)
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http://postimg.org/image/4mzyrgp1r/ OK, with the new build, new configuration!
first build all the reactor plating then put a 2x2 Quad.Seaborgium Cells and pay close attention to the level of heating. when it reaches almost 75M, then start putting vents arround. use some minor cells to get exactly to maximum heat possible (you could even go a little over, then wait for the auto cooling that distributes heat around). Last thing to build is the four rows of capacitors. If you do all correctly you get a nice 144M per tick. with some tick upgrades, that translates to half a B every second!
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@zbigi The reflectors were changed in the last update to increase only power not heat, making them useful. The tooltips don't make it clear, but you get the bonus from all the heat upgrades, not just the one corresponding to the fuel tier (I'm still waiting for the 200T upgrade myself).
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Really nice with update !
Small bug : when you are in Help and you choose an example, behind the grey background you have access to your reactor (move your mouse on the help text to see) - So you can read and create elements.
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@vts6482 Gj! 1st I need 200T for upgrade to use heated up reactor and collecting this kind of money will take some time. Also i didn't knew you can use reflectors with not having to cool reactors more because reflectors description used to say it will increase heat
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for some reason when i had placed something to make power to sell i got no power what ever i had put down no power!!! so can you fix that bug
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@LunaticNeko Looks like a good idea. This or any other way to 'layer' the reactor would add some interesting possibilities. Two thoughts: 1) This would be a massive change, possibly beyond what the dev is planning (great idea for a sequel perhaps?). 2) You say that "Many times a tier-5 fan beefed with a hundred plates work much better!"... isn't this exploit the main flaw in the current game? I doubt the dev intended for the current optimum build where the exhausts directly process 3 times as much heat as their rating... Stopping that and instead beefing up the transfer pipes more or making them upgradable would be a quicker fix I think
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3-vent nefastium is generally a touch more efficient in the new build than 2-vent nefastium. You need to have over 26 nefastium generators before 2-vent generators become more efficient.
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I propose a new system called Backplane Modification System. Essentially it's time to create a new game with new mechanics *under* this game. In my extended post I'm trying to deal with uselessness of heat exchange system and try to create more customization capability. Please read more at http://pastebin.com/iF5jWcTS
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i'm having trouble setting up quad dolorium cells. 4 ultimate heat vents gets obliterated instantly versus a quad of dolo cells. i played around with heat vents, coolant cells, and heat exchangers and turns out that you cannot cool coolant cells with neither heat vents nor a combination of heat vents and heat exchangers. Also, great game 5/5 - felt like an engineer. hue
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new problem we need a better storage place. The batterys just cant cope whit the power thats flowing in at a certain point even fully upgraded
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@zbigi See my setup. Reflectors can improve your efficiency a bit if they boost two cells; this uses 1 square to add the same power as 1.5 squares of cell+exhaust. Also, heat your reactor up to get a free energy boost!
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http://imgur.com/yqqlTXe
556M/Tick
And I think you broke the upgrade for Nefastium (from 3 to 4th, 'experimental nefastium) now suddenly costs 5Qa...really too big an increase
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So is the best strategy now still the stable twin-vented nefastium setup (with some reflectors and reactor baking thrown in)? http://i.imgur.com/4pZJxgh.jpg
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Yeah, an option to export and import savegames would be great. In this way player can actively prevent total losses of savegame.
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Might be helpful to have a toggle for the automatic depleted cell replacement for when you want to change cells but don't want to waste the money from a partially consumed cell.
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Idea | Suggestion: If a "Reactor Incremental 2" ever comes around, I think it should use a Hex Grid so there are no diagonals for people to complain about.
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So, can anyone top 101m/tick with seaborgium? it just seems like the last conventional reactor component possible, with dolo and nos needing complex cooling systems, rather than just stacking plates to upgrade fans to handle long strips.
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Can't get it to work, scrounge until I have $10 then nothing i click does anything, Uranium cell isn't greyed out anymore but clicking or click and drag does nothing
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The new heat reward only change my reactor from 7 quad nef cell to 6 quad nef cell and a 1M plating. With 6ticks/s and 400% output give me 1.05B/tick or 6.3B/s
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Oh the new upgrade says that it was only minor tweaks so it shouldn't be a problem. Entire board that was quite functional yesterday explodes -_-
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Yeah, heat upgrade is fun... the reactor is now way less forgiving :D ...
Here an experiment with 123 Million per click using seaborgium only: http://i.imgur.com/K3jDkS8.jpg When this thing blows up, it can be replace its value in few seconds, so its really cost efficient. When you try to build, think about the upgrades and to build carefully and dont just complain after it made boom.
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This game needs some work. In the end it requires hours of idling and this game doesn't even work offline; also, upgrades are imbalanced.
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Ok so yeah heat exchangers need an upgrade tree or just a massive buff in general, 16x19 grid = 304 cells, quad nesfet puts out 104m heat, 299 tier 5 heat exchangers only pull 34m per tick and again directly sitting anything next to the fuel is just gonna blow it up
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@CAEL. If you do add a hardcore mode then please consider changing manual venting to accumulate heat over a few seconds, perhaps to a greater capacity. As it stands currently, it would just encourage auto-clickers as a 'get out of jail free' card.
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I'm beginning to see an issue where heat exchangers are the limiting factor to making a decent reactor self cool, nothing of the same tier can handle direct injected heat from a quad cell of the same tier, and everything but exchangers get upgrades that make them run better, after 20 or so platings I need 3 exchangers to keep up with one fan if they're pull heat from the reactor but they get insta melted setting next to the fuel itself.
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@Owner1098. That's a great idea. Giving reflectors (and only reflectors) a diagonal effect would make them useful. Currently the only benefit they have over spamming uranium is that they will reflect a different number of pulses in different directions (have not confirmed and not sure what the use-case would be). Anyway, I agree that reflectors need some kind of buff. The 'problem' with this is that in the late game builds the quadratic growth of heat means using single cells is most economical, thus reflectors become just as useless as multi-cell setups... Another use for reflectors would be if there was a hardcore mode added (i.e. no removal of cells until they are exhausted or coolants); reflectors could be the 'safe' way to heat up the reactor...