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Comments for Reactor Incremental

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Piratefoodog

Jan. 29, 2015

Under rating threshold (show) Awesome game! I loved ic2 reactors, and this one is alot like it (I believe you based this off of ic2 as well.) One thing I thought of is a option to toggle chronometers, for people that want to test if there setup will work or not, without the ticks going fast to the point of the cell blowing up part of your setup, and you don't have enough time to react. Also, one of the best idles I have played, 9/10.

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(1)

Kohlenstoff

Jan. 29, 2015

Under rating threshold (show) Not idle but 28 billion per tick and there is even way more possible. But i dont want to risk my investment. But it pays itself quite fast! http://i.imgur.com/d1XWW0M.jpg

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(-1)

keith075

Jan. 29, 2015

Under rating threshold (show) BUG- When we relog, the power sources are automatically depleted...even if we just placed them before relogging.

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(7)

Developer response from Cael

Whenever there's a new version, cells are automatically depleted and refunded because a lot of people have lost their reactor designs due to balance changes.

Firemud

Jan. 29, 2015

Under rating threshold (show) Ultimate heat exchanger only exchange 3k each with the reactor per tick.

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(1)

Noldor

Jan. 29, 2015

Under rating threshold (show) Idea / Suggestion: An uprade which replaces used neutron reflectors.

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(3)

Cazaan

Jan. 29, 2015

Under rating threshold (show) cheated @ del1277104? 10B/tick with that build is only possible with ultimate nefa

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(1)

RoboTurtle

Jan. 29, 2015

Under rating threshold (show) 3.552B per tick reactor - http://imgur.com/C7Uo59E

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(0)

predi

Jan. 29, 2015

Under rating threshold (show) The game got me seriously addicted, which is rare in my case. The only really annoying thing is that sometimes one misplaced or deleted item can make my whole place go KABOOM.

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(3)

deleteduser

Jan. 29, 2015

Under rating threshold (show) How do I turn on the auto-replacement? I have the upgrade and the button active but it doesn't work

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(0)

phirebug000

Jan. 29, 2015

Under rating threshold (show) https://imgur.com/qSzeOVi fully heated goes to 6.754B/tick 40 double nefarium cells at the twin vent technique which hits break even efficiency at 144 ultimate plates or 900b heat tolerance the Large Nefarium Colider

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(2)

deleteduser

Jan. 29, 2015

Under rating threshold (show) http://imgur.com/P6xmLO4 10B per tick using double nefastium

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(-2)

phirebug000

Jan. 29, 2015

Under rating threshold (show) https://imgur.com/qSzeOVi about 6.6b/tic.. The Large Nefarium Collider...somewhat under construction for aesthetics but fully stable and funtional

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(-1)

TylerL45

Jan. 29, 2015

Under rating threshold (show) Returned from breakfast to build an Automated Quad Dolorium reactor pushing 359.5M/tick http://q.gs/7zgSN

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(-1)

Jonnu

Jan. 29, 2015

Under rating threshold (show) @bashandsmash Already figured it out ehh damn you guess all there is too do now is farm up and try for a quad build now :)

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(0)

Taernsietr

Jan. 29, 2015

Under rating threshold (show) Simple game, yet I've spent two mornings messing around with it so far. Really fun. If possible, a few functional visual features (moving fans, glowing cells) would be a great addition (though I imagine this is a one-person project :p). Also, graphs, the ability to copy and paste a group of units, and a summary of how many of each unit you currently have would be superb. I don't know whether that much work would be worth in a game this simple, but still XD. Good work, mate(s).

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(1)

TylerL45

Jan. 29, 2015

Under rating threshold (show) Cleared my game with the new update. I think the Capacitors are a bit strong now. Here's a strange Automated Seaborgium reactor pumping out 76.8M/tick while I have breakfast. Decent update, looking forward to watching this puzzle grow. http://q.gs/7zgCg

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(0)

Plasterduck

Jan. 29, 2015

Under rating threshold (show) Good update, might I suggest adding tooltips when you hover over the pause and replace depleted cells buttons? Also maybe add a shortcut to the pause like p or the space bar.

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(1)

HekiShavik

Jan. 29, 2015

Under rating threshold (show) Suggestions: More intelligent exchangers; 1 prio to cool reactor, 2 to move to cooling component, instead of balance, also more throughput. Add heatpipes that even out heat between connected components, but without a per tick restriction and no transfer to and from reactor and only capacity before melting like everything else, could allow very elaborate cooling designs. Ability to create temperature independant compartments (wall off area with plates) to better toy with the boost-by-heat upgrades. Add control-component to switch on and off rods in intervals or based on a reading, this will allow awesome usage of the coolant cells as actual buffers - it could maybe be part of each compartment. If you need to lay wires on the board, use the tile boarders. Fix the tick calculations to sum outputs instead of comparing current and last value (I suspect that's the way it's done now).

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(1)

Cazaan

Jan. 29, 2015

Under rating threshold (show) http://i.imgur.com/m4iYNTX.png?1 5.498B/tick, based on bashs idea of double vent cooled double nefa cells; improvements are just eye candy

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(3)

deleteduser

Jan. 29, 2015

Under rating threshold (show) Game deserves a 5/5 simply because of a receptive developer.

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(4)

aerion111

Jan. 29, 2015

Under rating threshold (show) Nevermind: Shift-right clicking worked the third time I tried. Since shift-clicking also is a bit tempermental, that's probably just UI trouble on my end.

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(-1)

joker3681

Jan. 29, 2015

Under rating threshold (show) @zbigi http://imgur.com/lxyMiKf

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(0)

aerion111

Jan. 29, 2015

Under rating threshold (show) There really should be a way to 'sell everything' - I've seen a way to improve my design, especially since the original design required me to use parts two 'levels' over the power-production, but I don't feel like right-clicking literally every spot on the grid to sell it (I filled all empty spots with Plating)

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(0)

Cazaan

Jan. 29, 2015

Under rating threshold (show) excellent work @bash, definitely better than my single-nefa build. i'd like to check a 3vent double-nefa build, too but my gut feeling tells me that you've explored the optimal build

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(1)

BashAndSmash

Jan. 29, 2015

Under rating threshold (show) upgrades tab: http://puu.sh/fbtEZ/93872b7e89.png

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(0)

BashAndSmash

Jan. 29, 2015

Under rating threshold (show) The ultimate set-up: http://puu.sh/fbt23/8135ae84aa.png I only have level 1 nefastium upgrade. Here's why I think it's the best. 900B heat via plating is the minimum in order to use 2 fans per double nefastium cell. My build accomplishes this without wasting any space.

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(4)

zbigi

Jan. 29, 2015

Under rating threshold (show) @joker3681 can u show your upgrades tab?

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(0)

rrobertus02

Jan. 29, 2015

Under rating threshold (show) Maybe being able to just like build multiple objects at once?

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(0)

zbigi

Jan. 29, 2015

Under rating threshold (show) Best build I've come up with newest update. http://i.imgur.com/CTLRLM1.png I feel as tho capacitors are way too OP now. Regardless great job with update Cael!

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(0)

lightedchaos

Jan. 29, 2015

Under rating threshold (show) Really, really needs heat exchanger upgrade!

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(1)

Cazaan

Jan. 29, 2015

Under rating threshold (show) presenting you my new build with 3.459B/tick (idle): http://i.imgur.com/vpMW8Hz.png?1 show me if you can do better ;)

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(2)

Dani34434

Jan. 29, 2015

Under rating threshold (show) want more objects (vents, heat exchanger, coolant cell, neutron reflector, capacitor, reactor plating.) and more upgrades!!!

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(3)

joker3681

Jan. 29, 2015

Under rating threshold (show) Also, have my kudos, dear Developers!

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(0)

Diabolo_mic

Jan. 29, 2015

Under rating threshold (show) good update, now I don't need too fill my reactor half with capacitors

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(0)

joker3681

Jan. 29, 2015

Under rating threshold (show) So, uhm, a new update is online, and all my work will be in vain. Here, TAKE MY 46 DOUBLE-NEFA AUTOMATIC BUILD! http://imgur.com/hfgtsP0 WARNING: Heat vents full-upgrade is NEEDED

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(-1)

Flamabalistic

Jan. 29, 2015

Under rating threshold (show) Omg, before the update my entire reactor was filled with maxed out plating, I have so much more money now...

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(1)

deleteduser

Jan. 29, 2015

Under rating threshold (show) My Idea for heat exchangers: instead of balancing, they should only take from the reactor, only give to vents and balance out with everything else

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(0)

Kohlenstoff

Jan. 29, 2015

Under rating threshold (show) Yeah, the update looks good. Developers do an awesome work. Its by far not common, that i see soo much progress in so short time. Continue this great work!!!

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(2)

aerion111

Jan. 29, 2015

Under rating threshold (show) Man, I remember doing this in minecraft :P I think it was IC2 that gave us the reactors that were like this. Let's see if I can remember any of my strategies <

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(1)

deleteduser

Jan. 29, 2015

Under rating threshold (show) @olivier i think capacitors and power sellers should be split. @rkr they can still cool things beyond their maximum heat, they just go boom instantly if they are loaded with more than they can handle

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(1)

MechaPants

Jan. 29, 2015

Under rating threshold (show) Suggestion: You should make it so that heat is transferred to turbines by coolant and then used to generate electricity which is sold for money.

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(0)

chaosfire999

Jan. 29, 2015

Under rating threshold (show) Nevermind, I realise how Plating works now! I was looking at it wrong. Maybe tighten up how you explain the mechanics a little bit :P I was thinking individual plates gave compounding bonuses (ie. x(1.06)per plate rather than an additive bonus), regardless of plate capacity.

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(0)

Olivier1684

Jan. 29, 2015

Under rating threshold (show) capacitors really need a boost, they are the limiting factor and having half the screen just spammed with them is a bit sad. Either a boost to their capacity, or their efficiency (or both) would be nice :)

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(3)

chaosfire999

Jan. 29, 2015

Under rating threshold (show) Ultimate Reactor Plating only seems to be increasing my heat vents' effectiveness by 0.6% rather than 6%

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(0)

colmanwong

Jan. 29, 2015

Under rating threshold (show) 5/5 :) It would be nice to have more explanation and example build in the help page.

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(0)

Jonnu

Jan. 29, 2015

Under rating threshold (show) http://imgur.com/a/5Jf18 390m pre tick , Max heat , Lvl 2 Nefastium Power upgrade

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(0)

rkr1970

Jan. 29, 2015

Under rating threshold (show) What's the point of having vents that can't hold as much heat as they can vent??Seems a waste!

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(3)

Jonnu

Jan. 29, 2015

Under rating threshold (show) http://www.reddit.com/r/reactorincremental.... Just so everyone knows

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(3)

chazlcan

Jan. 29, 2015

Under rating threshold (show) Do have a suggestion, have a way to increase the reactor size by one or two rows.

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(0)

bathrobehero

Jan. 29, 2015

Under rating threshold (show) Now with the changes I'd like to temporarily disable upgrades I bought, such us cell duration upgrades and automatic replacements as I started using coolant cells and those upgrades will blow up my reactor after they worn out.

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(0)

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