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Comments for Reactor Incremental

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PATRICKKASIE123

Sep. 27, 2015

Under rating threshold (show) Offline progress... please.... put... offline... progress... into. the. game.

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(14)

TruFreedom

Sep. 26, 2015

Under rating threshold (show) Will this be avabile for mobile?

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(3)

vesperbot

Sep. 22, 2015

Under rating threshold (show) @zanezacher Place a heat inlet near it, so that heat from extreme capacitor would go to the reactor. Use plating so not to overheat the reactor base, and adequate heat outlet system to take heat out of the reactor and vent away. Use cross pattern 4 capacitors one heat inlet for maximum effectiveness. This also has a side effect to provide constant heat level for Forceful Fission upgrade to do something.

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(3)

zanezacher

Sep. 21, 2015

Under rating threshold (show) so got a ? for you gamers out there. how would you go about properly venting the extreme capacitor?

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(3)

Battle_chef

Sep. 21, 2015

Under rating threshold (show) please,give me "line build" I need too many click to build battery

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(3)

Krystal98

Sep. 20, 2015

Under rating threshold (show) Needs a save online feature, great game but I've lost my progress too many times and it's frustrating. Unless a savable version is released; I'm sorry to say I can't keep playing.

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(2)

tokayomortimer

Sep. 19, 2015

Under rating threshold (show) i hate how unity dont work no more

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(1)

kang2104

Sep. 19, 2015

Under rating threshold (show) no more updates? :(

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(0)

P_Box

Sep. 19, 2015

Under rating threshold (show) More heat more ep

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(0)

notdieingnow

Sep. 18, 2015

Under rating threshold (show) one could simply upgrade vents, but instead uses no vent upgrades and runs quad protium no trouble

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(1)

vizthex

Sep. 17, 2015

Under rating threshold (show) White screen, please fix this

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(0)

notdieingnow

Sep. 17, 2015

Under rating threshold (show) uses 80 quad doloriums on second prestiege and afks for 6 days "yay 40000 ep"

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(0)

ummumm2

Sep. 16, 2015

Under rating threshold (show) Idea: Let us buy more reactors and flip between them!

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(4)

jy03154586

Sep. 15, 2015

Under rating threshold (show) how to play this game on Chrome?

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(-2)

ecco0

Sep. 15, 2015

Under rating threshold (show) Good game 9/10 Only thing thats missing is the abillty to drag multiple units in order to buy a entire line of the same unit.

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(2)

notdieingnow

Sep. 13, 2015

Under rating threshold (show)

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(-4)

ummumm2

Sep. 13, 2015

Under rating threshold (show) Internet explorer works for me now, So I built a massive cooling system for my uranium, thought it would work with tier two stuff... It didn't D:

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(-1)

joshiejo1

Sep. 12, 2015

Under rating threshold (show) $1,800 /setup

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(-2)

ipwnzyou1337

Sep. 12, 2015

Under rating threshold (show) *patiently waits for another update*

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(1)

XX42

Sep. 12, 2015

Under rating threshold (show) i like the game but it stil need work so keep up the good work

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(0)

vvincenzo

Sep. 12, 2015

Under rating threshold (show) love games like this

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(0)

ummumm2

Sep. 12, 2015

Under rating threshold (show) Dangit.... Chrome doesnt support unity, and my firefox doesnt have flash. Cant play now.

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(-1)

FreezeDry

Sep. 11, 2015

Under rating threshold (show) The game has a huge game-breaking mechanism in regards to exotic particles. This only affects late game when you have a relatively high number of upgrades, where you can efficiently stack up heat (due to the low cost of fuel cells with respect to profit) to make exorbitant amounts of heat quickly and use the reactor's own mechanism to dissipate, resulting in a high net heat dissipation in a short amount of time. This correlates to the crazy amounts of exotic particles found on the leaderboards, and up to the point where the game can't even register the numbers.

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(3)

vesperbot

Sep. 10, 2015

Under rating threshold (show) @RobertR108 The capacitor just has too much capacity to sell more than 95% of your total power that's being sold per tick. It has 140x the capacity of ultimate capacitor, therefore if you have one ultimate cap and one extreme cap, the extreme cap sells more than 99% of energy being sold. Just be prepared for that next time. Capacitors sell power proportionate to their capacity, with reactor itself counted as a separate capacitor. I've got 17 extremes and 79 ultimates, and extremes total sell 96.77% of all energy.

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(0)

alandeanavery

Sep. 09, 2015

Under rating threshold (show) This game needs updated. Best incremental game concept.

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(3)

RobertR108

Sep. 09, 2015

Under rating threshold (show) I found a bug. When you install one extreme capacitor it generates heat based on ALL the energy sold each tick not the energy sold BY IT.

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(0)

notdieingnow

Sep. 08, 2015

Under rating threshold (show) god damnit who deleted my op coolant cell

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(-2)

notdieingnow

Sep. 08, 2015

Under rating threshold (show) when yor reactor dosent need anything other than the same 30 pieces and no workers it makes you wonder who the hell mines and creates that much radioactive material

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(0)

brandon211999

Sep. 07, 2015

Under rating threshold (show) needs a imort and export save

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(4)

brandon211999

Sep. 07, 2015

Under rating threshold (show) ... did not reset anytthing and ... my save is lost ... love this gave but after playing for 6 months and loseing save ... is just stupid... no i did not clear cookies or anything

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(0)

aryehberman613

Sep. 06, 2015

Under rating threshold (show) Please make a way to place/remove multiple stuff at the same time

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(2)

benaszzz

Sep. 06, 2015

Under rating threshold (show) The "forceful fusion" upgrade gets me thinking : what about a wiring system. For example - have input devices that could give a signal when heat, power, etc. reaches some number that you enter into the component. Moving on, that signal could be transfered trough wires as boolean value into swichable exchangers or something like that. Finaly, there could be logic gates(AND, OR, NOT, NAND, NOR, XOR, XNOR). Everything could also be on a second, so it wont get in the way of everything else.

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(2)

george309309

Sep. 05, 2015

Under rating threshold (show) I'm thinking, wow this is actually working. *one thing explodes*. Well nothing seems to be happening ill just leave it. *another thing explodes*. Wait what was thKABOOM!

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(0)

NightDozorer

Sep. 03, 2015

Under rating threshold (show) ooops, really, much more EP, at 290 Qa heat and 280 Qa Money)

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(0)

NightDozorer

Sep. 03, 2015

Under rating threshold (show) vesperbot Many thanks, for usefull info)

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(0)

vesperbot

Sep. 02, 2015

Under rating threshold (show) Extreme capacitor is needed to generate heat and progress towards exotic particles. These are awarded for money and heat, whichever is LESS, so with your setup of $1qi/tick and 20qa/tick heat you are basically gaining 20qa/tick to exotic particles. If you'd rework your system to generate 200qa/t power and 110qa/t heat you will gather exotic particles 5x faster. Also use heat inlets to draw heat off capacitors, you don't get EP for heat stored in vortex coolant cells, only for dissipated via vents.

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(2)

merana33

Sep. 02, 2015

Under rating threshold (show) Having a way to turn off certain upgrades (such as auto-sell) would be super useful. Especially when you start dealing with the Adv. Capacitor in builds. Maybe adding this as something that you could unlock and use on the prestige tab using EP would keep it in balance.

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(3)

NightDozorer

Sep. 02, 2015

Under rating threshold (show) What is the point of experimental capacitor? can't find any... I have a grid collecting about 1 Qi $ / tick, it is a problem that 90% of my grid is for capacitors, but how can I possibly use experimental one? assuming that half of 1 Qi will go for a heat, it will be 25 times more heat (for now i have 20Qa heat per tick), than my system allows. There is no way to manage heat generated by experimental capacitors... Excaption is placing new vortex cooling every second next to it, but what is the point of sitting and pushing that button each second.

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(1)

vesperbot

Sep. 01, 2015

Under rating threshold (show) A major bug detected: Upgrades that spell plating and vents/heat exchangers do not apply. Just tested by adding/removing a couple of plating items out of a reactor and recording the numbers. The difference should exist. Upgrades for capacitors do work properly, so if you're in trouble, add capacitors and not plating. (If you use extreme capacitors, add plating too, or you'll gonna blow)

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(0)

vesperbot

Aug. 31, 2015

Under rating threshold (show) @joeblelol This isn't as effective, as you need to carefully balance heat, and it might not be possible to do a 1-heat balance. But there's another tool to do this - Extreme Capacitor. These bad batteries leak 50% of what's sold by Power Lines, and this heat is able to be pumped via inlets to the reactor, then you just build a outlet+vent system and leave it running without any excess fine-tuning. Still, you should check if you would be able to dissipate more heat for another cell, or face a BOOM if your new cell made your batteries produce too much heat.

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(0)

joeblelol

Aug. 31, 2015

Under rating threshold (show) all you need to do to use forceful fusion is have you cells on a direct cooling and have room for some cells u can place with only reflectors around them. once you get to the heat you wanted remove some of the cells and try to balance you heat production with the natural cooling this can idle easily if you balance I right. I got it so it only removed 1 heat per tick out of a couple trillions so It would last very long.

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(0)

gtuz

Aug. 31, 2015

Under rating threshold (show) Updates Updates Updates?

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(0)

Shadeslayer999

Aug. 30, 2015

Under rating threshold (show) Guess what... #GoAnUlitimiteCollantCell

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(0)

Shadeslayer999

Aug. 30, 2015

Under rating threshold (show) Actually... I have 6 main cells and 1-4 making heat. I made plenty of room for capacitors.

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(0)

vesperbot

Aug. 29, 2015

Under rating threshold (show) @Shadeslayer999 Just tested, and have found out that you plain don't need special cooling systems to your main power producing cells, just have one generate heat to the inlet via exchanger, and all others to sit between neutron reflectors to raise their own power, and heat outlets and vents as demanded by total heat generation. This does both increase reactor heat, increase power on a per-cell basis and provide long-term stability. I use cooling system of heat outlet+vents without exchangers, apparently this provides best cooling per space used, and you need space for capacitors.

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(0)

Altemeous

Aug. 29, 2015

Under rating threshold (show) @Kosh67 It can idle, it just has several strategies that suggest that maybe you don't. If you're looking to utilize "Forceful Fusion", my suggestion is to use fuel cells connected to exchangers, and those connected to inlets. After that, be sure to connect some outlets to some vents or coolant cells (vents if you want idle). The inlets will put a steady stream of heat into the system before outlets take it out and vent it out, and the heat gathered by the inlets will permanently feed a safe amount of heat to your system to ensure idling safety while utilizing Forceful Fusion. It helps a ton.

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(0)

Shadeslayer999

Aug. 29, 2015

Under rating threshold (show) Well... I have a good strategy. I have upgrades that increase how good cells are when there's heat in the reactor, so I have a high heat capacity and a few Thorium cells releasing heat into the reactor. My Quad Seaborguim cells have complex heating systems.

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(1)

Shadeslayer999

Aug. 29, 2015

Under rating threshold (show) What is required to get an exotic particle?

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(0)

FegenW3

Aug. 28, 2015

Under rating threshold (show) I love THIS GAME more update plz

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(0)

vesperbot

Aug. 27, 2015

Under rating threshold (show) A quick hack: If you have a good cooling system that you can't load even if filling all the space with quad cells of a given tier, select one (single) cell of the next tier and place it between quad cells of current tier. It will produce 17x power but 289x heat (this repays tons, but has a potential to force immediate meltdown).

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(0)

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