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@zanezacher Place a heat inlet near it, so that heat from extreme capacitor would go to the reactor. Use plating so not to overheat the reactor base, and adequate heat outlet system to take heat out of the reactor and vent away. Use cross pattern 4 capacitors one heat inlet for maximum effectiveness. This also has a side effect to provide constant heat level for Forceful Fission upgrade to do something.
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Needs a save online feature, great game but I've lost my progress too many times and it's frustrating. Unless a savable version is released; I'm sorry to say I can't keep playing.
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Good game 9/10
Only thing thats missing is the abillty to drag multiple units in order to buy a entire line of the same unit.
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Internet explorer works for me now, So I built a massive cooling system for my uranium, thought it would work with tier two stuff... It didn't D:
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The game has a huge game-breaking mechanism in regards to exotic particles. This only affects late game when you have a relatively high number of upgrades, where you can efficiently stack up heat (due to the low cost of fuel cells with respect to profit) to make exorbitant amounts of heat quickly and use the reactor's own mechanism to dissipate, resulting in a high net heat dissipation in a short amount of time. This correlates to the crazy amounts of exotic particles found on the leaderboards, and up to the point where the game can't even register the numbers.
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@RobertR108 The capacitor just has too much capacity to sell more than 95% of your total power that's being sold per tick. It has 140x the capacity of ultimate capacitor, therefore if you have one ultimate cap and one extreme cap, the extreme cap sells more than 99% of energy being sold. Just be prepared for that next time. Capacitors sell power proportionate to their capacity, with reactor itself counted as a separate capacitor. I've got 17 extremes and 79 ultimates, and extremes total sell 96.77% of all energy.
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I found a bug. When you install one extreme capacitor it generates heat based on ALL the energy sold each tick not the energy sold BY IT.
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when yor reactor dosent need anything other than the same 30 pieces and no workers it makes you wonder who the hell mines and creates that much radioactive material
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... did not reset anytthing and ... my save is lost ... love this gave but after playing for 6 months and loseing save ... is just stupid... no i did not clear cookies or anything
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The "forceful fusion" upgrade gets me thinking : what about a wiring system. For example - have input devices that could give a signal when heat, power, etc. reaches some number that you enter into the component. Moving on, that signal could be transfered trough wires as boolean value into swichable exchangers or something like that. Finaly, there could be logic gates(AND, OR, NOT, NAND, NOR, XOR, XNOR). Everything could also be on a second, so it wont get in the way of everything else.
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I'm thinking, wow this is actually working. *one thing explodes*. Well nothing seems to be happening ill just leave it. *another thing explodes*. Wait what was thKABOOM!
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Extreme capacitor is needed to generate heat and progress towards exotic particles. These are awarded for money and heat, whichever is LESS, so with your setup of $1qi/tick and 20qa/tick heat you are basically gaining 20qa/tick to exotic particles. If you'd rework your system to generate 200qa/t power and 110qa/t heat you will gather exotic particles 5x faster. Also use heat inlets to draw heat off capacitors, you don't get EP for heat stored in vortex coolant cells, only for dissipated via vents.
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Having a way to turn off certain upgrades (such as auto-sell) would be super useful. Especially when you start dealing with the Adv. Capacitor in builds. Maybe adding this as something that you could unlock and use on the prestige tab using EP would keep it in balance.
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What is the point of experimental capacitor? can't find any...
I have a grid collecting about 1 Qi $ / tick, it is a problem that 90% of my grid is for capacitors, but how can I possibly use experimental one?
assuming that half of 1 Qi will go for a heat, it will be 25 times more heat (for now i have 20Qa heat per tick), than my system allows.
There is no way to manage heat generated by experimental capacitors...
Excaption is placing new vortex cooling every second next to it, but what is the point of sitting and pushing that button each second.
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A major bug detected: Upgrades that spell plating and vents/heat exchangers do not apply. Just tested by adding/removing a couple of plating items out of a reactor and recording the numbers. The difference should exist. Upgrades for capacitors do work properly, so if you're in trouble, add capacitors and not plating. (If you use extreme capacitors, add plating too, or you'll gonna blow)
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@joeblelol This isn't as effective, as you need to carefully balance heat, and it might not be possible to do a 1-heat balance. But there's another tool to do this - Extreme Capacitor. These bad batteries leak 50% of what's sold by Power Lines, and this heat is able to be pumped via inlets to the reactor, then you just build a outlet+vent system and leave it running without any excess fine-tuning. Still, you should check if you would be able to dissipate more heat for another cell, or face a BOOM if your new cell made your batteries produce too much heat.
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all you need to do to use forceful fusion is have you cells on a direct cooling and have room for some cells u can place with only reflectors around them. once you get to the heat you wanted remove some of the cells and try to balance you heat production with the natural cooling this can idle easily if you balance I right. I got it so it only removed 1 heat per tick out of a couple trillions so It would last very long.
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@Shadeslayer999 Just tested, and have found out that you plain don't need special cooling systems to your main power producing cells, just have one generate heat to the inlet via exchanger, and all others to sit between neutron reflectors to raise their own power, and heat outlets and vents as demanded by total heat generation. This does both increase reactor heat, increase power on a per-cell basis and provide long-term stability. I use cooling system of heat outlet+vents without exchangers, apparently this provides best cooling per space used, and you need space for capacitors.
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@Kosh67 It can idle, it just has several strategies that suggest that maybe you don't. If you're looking to utilize "Forceful Fusion", my suggestion is to use fuel cells connected to exchangers, and those connected to inlets. After that, be sure to connect some outlets to some vents or coolant cells (vents if you want idle). The inlets will put a steady stream of heat into the system before outlets take it out and vent it out, and the heat gathered by the inlets will permanently feed a safe amount of heat to your system to ensure idling safety while utilizing Forceful Fusion. It helps a ton.
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Well... I have a good strategy. I have upgrades that increase how good cells are when there's heat in the reactor, so I have a high heat capacity and a few Thorium cells releasing heat into the reactor. My Quad Seaborguim cells have complex heating systems.
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A quick hack: If you have a good cooling system that you can't load even if filling all the space with quad cells of a given tier, select one (single) cell of the next tier and place it between quad cells of current tier. It will produce 17x power but 289x heat (this repays tons, but has a potential to force immediate meltdown).