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Can you add a screen where you can see how much power/heat each type of cell (uranium, plutonium, etc) is generating, so that the player can see at a glance what is the most efficient, what needs more upgrades, and so on?
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Suggestion: Some sort of switch so that you could build heat outlets that only turn on at above a certain heat level (so that Forceful Fission would be more useful).
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I was looking for an idle game but nothing is idle about this game, and if it is, it's not well explained anywhere. I upgraded things and still have to click for everything because otherwise energy does not produce on its own and the heat would destroy everything.
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wow, the moment I placed my second Dolorium power cell BOOM Hiroshima 2.0
Friendly reminder to every newbie: MAKE SURE YOU'RE READY FOR THAT **** LIKE IT'S THE DAMN Y2K
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I don't know if this has been suggested (or is even being worked on) but I think a line of "perpetual" upgrades for the cell types unlocked using exotic particles would be a good idea. I was thinking just add it into the "prestige" tab to unlock it then use money to activate it in the "upgrades" tab. The reason I suggest this is because, despite being capable of accessing discurrium cells, I've just resorted to having an automatic quad nefastuim system set up and leaving it run for hours on end rather than checking up on it every few minutes to replace depleted cells.
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good concept but need alot of work glad i never encountered you "not balanced either" components good luck with your revisions has potential but nope im out with current setup
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done with this game click barely on the border of the grid and wiped the field .... done that horrible .... i just said about rage quitting on this topic lost a few million in cost 12.345k left when production was well over 3 mill per tick will take me too long to correct rated 1 star cause there no zero
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descriptions are vague or non existent more info
2 button upper right i have no clue what the lower does no info anywhere
game pauses in upgrade menu
when making a mistake and over heat the system would be much better if it was progressive not wipe the field where highest durability is targeted first but 1 component is destroyed highest tier to lowest per tick cause currently placing a component can wipe the field if you going for heat bonus 1 of these mistakes under current conditions could make player rage quit
i would change the coolant to a pool system that can be boiled off with high heat this could be factored in by a constant drain on money to purchase coolant
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hmm, I have a stable enough reactor for about our quad uranium cells... lets try four plutonium cells!
*places cells*
*entire reactor and setup is annihilated*
...
let's just cut our ties and say someone left the iron running
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My experience with kymium: Okay, this reactor setup works. I'll be back in a few hours to replace the kymium. Later... OMG WTF WHY IS EVERYTHING GONE?!
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Lol first i had a problem with not having good enough vents to be able to vent stuff like protium using only one vent now i have a problem with not enough battery
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*clicks 300 times* Okay, let's try this design, see if it works any better... *immediately blows up, destroying everything in the blink of an eye* Guess that one's no good... *clicks 300 times* Okay, here we go again, hope it works this time....
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love the game maybe just a quick feedback on the latest addition obviously this is my opinion but i feel the protium cell are pretty much OP use them long enought and they will produce more energy than any other cell. of course the drawback is they burn up pretty quickly but since you can not "really" idle i guess replacing the cells often is fine. anyway i usually end up with more energy than i can handle with normal capacitors and somehow i cant find a stable way to use the extreme capacitor. somehow feels buggy like i cant get the heat out of them no matter what i try.
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A Quality of life suggestion. Make reflectors become grayed out, like the spent cells, once they are spent. This way I can replace them all with a single click, rather than replacing them all by hand.
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welp just like in minecraft i can make a reactor that doesnt explode then i can make one that does explode ^.^ but no clean up this time!
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https://plus.google.com/u/0/106832398387362424658/posts/4VBNhaYq3cd?pid=6150553978890367506&oid=106832398387362424658
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I thought that u should get EP from how much power are making, but apparently isn't like that, the way it is right now kinda sucks, i dont speak english but i think u guys understood my point
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Dev: Could we see a more extensive "infinite" feature on our rods?
I'd really like it if I could control which types of rods were set to 'infinitely replaced' and which were not. That way I can use up what I have and move up a grade when actively playing.
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can we get an experimental capacitor that doesn't have a heat killer? seriously its impossible to cool the current experimental ones except maybe by the pools, and they cant have heat removed. Also, i was thinking, maybe a rod type that produces the same power but less heat when one of that time is finished off.
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https://plus.google.com/u/0/photos/106832398387362424658/albums/6149656520946010705/6149656526798875154?pid=6149656526798875154&oid=106832398387362424658
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@DJ Cubed, Space pauses the game. just make sure that you've clicked on the game before hitting space. @SolFuji I'm sitting at 100k exotic points, and use protium cells. Since they they can't be used in idling anyways, I don't bother with auto selling either. I'm generating 643Qa/tick energy, and cooling 7.5Qa/tick heat right now. If I had even 1% auto sell, that would almost double the amount of heat I would have to cool. And to cool the capacitors would require exchangers. My current build only uses capacitors, vents, cells, and reflectors to be the most efficient I can be. http://i304.photobucket.com/albums/nn178/Jinotad/Random/Reactor_zpswwzcw23v.png
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I would like to suggest having a keyboard short cut key or pause, It could be very helpful when experimenting with heat.
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@JasonM68: If you didn't upgrade improved power lines, you had to manually sell your power, whereby you were not able to let your reactor run idle. Well, you could do this since exotic particles base on vented heat and produced power, not on earned money. But you need money for upgrades, and to raise needed upgrades at least some significant level you'd get wounded fingers. The trick to enable the usage of extreme capacitors is to build many of them to share the heat. This way each capacitor alone will only get some heat so you will be able to use inlets to get the heat out of them.
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@Sleepingpill: If a vent can remove 40 heat and hold 10 heat, and you produce 38 heat, all heat is vented away. If you produce 41 heat it vents away 40 heat and stores 1 heat. so when you get "heat problems" the storage of your vents woll be filled slowly.
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@Kevincentius: Most people here don't know how this game works. Don't use protiom cells. They can produce much power, but exotic particles are based on the minimum of heat and power. So not increasing your heat means not increasing your particle gain. And as upgrade cost increase exponentially, concentrating on money does not work. My tip: outlets surrounded by vents, 4 vents for 1 outlet, and 1 capacitor for each vent, maximizing the heat that you can remove. And in one corner a square filled with cell produting as much heat as removable.
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There IS a prestige upgrade that lets you sell more power per tick, Quantum Buffering. At some point you end up with HALF your area full of capacitors, BUT as you need these capacitors to increase venting power, too, this is not a problem.