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Dude you could sell this game! All you have to do is make it so you gain money even if your not on the app/screen, add an Exp system, some music and In-app purchases and his could become a Top Grossing game!!! <3 this game A LOT and THANK YOU for making it!! Looking forward to upcoming updates Greenlight this game!!!
http://steamcommunity.com/greenlight/
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A way to make save points would be nice...I just blew up all of my reactor because I tried the next tier of material...
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It would be very nice to be able to drag the mouse with button down to build/remove multiple items instead of clicking every square...
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I've been sitting here with 2 million exotic particles with nothing to do because you haven't updated the game in months. PLEASE UPDATE! I am getting bored!
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Idea... A high tier prestige item, that would automatically refresh adjacent fuel cells. It would cost the build some efficiency because it uses a slot that could be a reflector, but allows end-game players to idle easily.
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Wow "This game is in fact heavily inspired by the Minecraft mod IndustrialCraft. I sincerely hope this is seen as an homage, and not a ripoff, as I’m a big fan of the IC2 team’s work." The description. And it aint a rip off at all. I mean you added so much more things and customizeability.
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Protip: Reactor plating gives you more time to react to overloads, I. E. No plating and you have 1 plutonium, BOOM. Lots of plating, more time to remove the plutonium. Also, when you increase Chronometers, you should add/upgrade plating.
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1Proteus1 The infinity sign turns on/off perpetual upgrades, but I see you are also talking about Particles, so I'll assume your fuel cells don't replace very often.
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Inlet's and outlet's do not stack proportionally with vents until they are used for some time in the game. They would keep a constant rate of heat giving/taking while vents increase with upgrades (whereas inlets and outlets should also increase with the same upgrade). This is a bug i've been experiencing for quite a long time
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Does anyone know what the heck that infinity sign button does? Also, does the refund on prestige upgrades give back Exotic Particles at all? I'm afraid I'll screw up.
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I really think there should be a 'total heat ventable' stat where it shows you how much heat your reactor can vent per tick. Also a 'total power producable' stat which is much the same but with capacitors instead of vents. If you like this idea, + so the dev can see!
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@Wubz4days When you place a quad cell adjacently to that nefastium cell, nefastium cells get 4 pulses from it. So it has 1 own pulse and 4 from that quad cell, 5 pulses total. That means it produce 5*5=25 times more heat. 207B*25=5175B=5.175T, what is more than your vents can handle.
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Ah my bad, it is either vented heat or power. The lowest one for me is vented heat however if you vent enough heat you will gain exotic particles through power instead.
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First idle game that make me thing what to do and what to watch next before go idle, and I LOVE how it make me to do that
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ARGH I HAD EVERYTHING, QUAD DOLORIUM CORES, ULTIMATE EVERYTHING. I COULD HAVE PRESTIGED FOR 101 EXOTIC PARTICLES. BUT I PRESSED, THE RESET BUTTON, AND LOST EVERYTHING. FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN game really enjoy it, but I hope I can somehow get my progress back.
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My first reaction to Nefastium. Oh sweet i can buy more cells, only 6x as powerful as dolorium, not bad. I place 1 Nefastium nothing happens the second i place 1 quad dolorium cell BOOM. how exactly does that work if 1 quad dolorium cell produces 32 billion heat and 1 single nefastium cell produces 207 billion heat. While my heating vents take away 2.2 trillion. How does this even work exactly?
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Extreme Capacitor is an extreme waste as noted by someone else. It produces on itself heat that equals 50% of the power it holds. Basically... in the late game when it'd be useful it just self destructs almost instantly :/.
It is cheap, like 100T but at the same time it is just useless.
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Wouldn't it be great if we could adjust the cooling rate of vents and transfer rates of heat exchangers? Even in increments of 10% is fine. This way, we can have more control over heat buildup in the reactor and really take advantage of the forceful fission upgrade.
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Does anyone else notice that the upgrades dont stack with the prestiged upgrades. like my reactor will hold double for each prestige upgrade but it doesnt double with money upgrades
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Please clean up the seaborgium animations and the quad cell animations. They're a bit messy :-) Also, could you add tri-cells. It would cost Apprx. 40$ and generate the normal 3-pulse rate for heat and power.
Also some research into lowering heat generated by cells would be nice. I can see that some people also struggle to use high-tier cells. Perhaps research into lowering it for each would be the best route. Please review these suggestions, because I think that they are actually quite helpful. (Please don't take the animations comment offensively. They are actually okay as they are, they could just be improved, that's all.)
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Awesome game. Have a suggestion.
Triangular 3-rod cells and hexagonal 7-rod cells.
(3-Rod) Triple Uranium Cells would produce 9 power each without any upgrades.
--Creates 3 pulses in adjacent fuel cells.
(7-Rod) Sept Uranium Cells would produce 31 power each without any upgrades.
--Creates 7 pulses in adjacent fuel cells.
Couldn't figure out how you calculated heat output, (even though you outright say its quadratic).
Single Uranium Cell = $10 =(5+5+0)
Double Uranium Cell = $25 =(10+10+5)
Triple Uranium Cell = $60 =(25+25+10)
Quad Uranium Cell = $145 =(60+60+25)
Sept Uranium Cell = $350 =(145+145+60)
That's most of the numbers for just the Uranium Series. Would obviously extend this to all the fuel series.
Thanks again for the great game!
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I've been playing this game entirely wrong for hours. I thought the only way to get heat out was to build extractors and then vents and the like. No idea you could hook things up directly to the cells! :(
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Too hard for the wrong reasons. The combination of the inability to save and no real way to know how much heat your set-up can handle means putting in a more powerful cell is always a roll of the dice. I had a setup that could handle double plutonium without any heat building up anywhere. I put in a quad plutonium and everything exploded instantly, as the heat went up to like 3-4k instantly. I had no way of knowing that would happen before hand, so now I'm stuck trying to rebuild from scratch. Simply not worth it at this point.
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The only thing bugging me is how I get the exotic particles. I would love to be able to see when I get another particle, so I can plan my game and know when to restart, instead of setting up for the long run, and then finding out I can reset with say another 50 exotics after a day. Plz update this game with more info! + if you agree