Games Achievements My Kong Sign In

Comments for Reactor Incremental

« Back to Reactor Incremental

MoonWhisper

Jan. 28, 2015

Under rating threshold (show) http://i.imgur.com/Asqlry8.png BEHOLD! :D

+ - !

(1)

Crackker

Jan. 28, 2015

Under rating threshold (show)

+ - !

(-5)

weeeeeeeeee

Jan. 28, 2015

Under rating threshold (show) is it possible to save? if so, how.

+ - !

(0)

WyrdNEXUS

Jan. 28, 2015

Under rating threshold (show) Quad Dolorium at 120M/tick FullAuto Idle http://snag.gy/ZCZu6.jpg

+ - !

(1)

iblob

Jan. 28, 2015

Under rating threshold (show) This is the highest pure idle set-up i could get without the graphene capacitors upgrade, It's just over 300mil/tick but with the graphene upgrade this becomes 600mil/tick. http://i.imgur.com/2W0QfDt.png

+ - !

(1)

N4shi

Jan. 28, 2015

Under rating threshold (show) Just some ideas: It'd be great if there were more options for cooling and such (atm the coolant cells are just overpowered, makes the ventilation nonsense), also maybe a grid xpand feature and some gameplay orientation towards building energy / ventilation "circuits" would add versatility and make it a lot funnier.

+ - !

(0)

iMeds

Jan. 28, 2015

Under rating threshold (show) You should make them able to connect diagonally as well. Seeing as heat travels in all directions and disperses evenly.

+ - !

(3)

deleteduser

Jan. 28, 2015

Under rating threshold (show) do fans get a block bonus as well? like the reactor cores do?

+ - !

(0)

lewa282

Jan. 28, 2015

Under rating threshold (show) A little idea that I just had was basically when selling depleted cells, we get something like 1% of the original cost of the cell.

+ - !

(0)

JustAMinute

Jan. 28, 2015

Under rating threshold (show) For convenience, it would be nice to see a total count of all components of each type currently in use. Perhaps that can be one of the menu tabs that pauses the game like the Options or Upgrades tabs.

+ - !

(1)

Kiyoshi1507

Jan. 28, 2015

Under rating threshold (show) You need a "sell all" button or at least some kind of pause to select some parts to sell... otherwise if you just click through you loose everything... got over 100 pieces all over the map and wanted to clear a corner.... wrong order and everything blew up.... even it it was just a seccond...

+ - !

(0)

deleteduser

Jan. 28, 2015

Under rating threshold (show) A button that allows you to save your current setup would be amazing. That way when you change it and have a melt down you don't have to spend all that time putting every thing back the way it was.

+ - !

(3)

TylerL45

Jan. 28, 2015

Under rating threshold (show)

+ - !

(-7)

sirwoofy

Jan. 28, 2015

Under rating threshold (show) I'm up to 199 million per tick with a fully automated system. I'm not sure how to do better without more upgrades. Any advice?

+ - !

(0)

RedeemedWahrior

Jan. 28, 2015

Under rating threshold (show) This new update makes my reactor look ridiculous. Since you need keep your heat near the limit for maximum production, you can't really use heat exchangers and idle. Thus you end up having to pre-heat your reactor to max capacity and then put heat vents next to every fuel cell so your heat level stays constant lol.

+ - !

(3)

0newinged

Jan. 28, 2015

Under rating threshold (show) the whole heat balance seems strange to me compared to the higher prices. with my current build i can get 185 mil/tick. i've also seen builds that i think would do a lot better but the highest build, which couldn't be idled anymore because of the heat, was 1 billion. the highest i have seen is only 5,5 times higher as my own and i already have to wait hours to buy the 10T cost upgrades so getting anything past that would just be a complete wait fest. idle games are about the player having the ability to leave the game while the game keeps on playing. later stages of this game are just leaving the game on for a increasingly long time just to buy a single upgrade. the player isn't able to play the game anymore as soon as they've reached a setup and need to wait for something better because of upgrades. maybe increasing the grid size or another rebalancing would help.

+ - !

(5)

Nicky1210

Jan. 28, 2015

Under rating threshold (show) for all of those requesting a "Clear all" button... Step one: place a cell with no cooling items near it. Step 2: wait for heat to build up. Step 3: Boom! Clear layout. (Optional) Step 4: Relocate and wait for radiation levels to fall.

+ - !

(-1)

wiz_ard12

Jan. 28, 2015

Under rating threshold (show) never mind i like it

+ - !

(1)

wiz_ard12

Jan. 28, 2015

Under rating threshold (show)

+ - !

(-14)

Joshiki_r

Jan. 28, 2015

Under rating threshold (show) theres one upgrade that makes ZERO sense to get atm, namely the heatsinks. why have a vent that can remove a mil in heat when it cant even hold that much?

+ - !

(-2)

wiz_ard12

Jan. 28, 2015

Under rating threshold (show) never mind fixed it

+ - !

(-2)

wiz_ard12

Jan. 28, 2015

Under rating threshold (show)

+ - !

(-4)

realmonster

Jan. 28, 2015

Under rating threshold (show) I've been experimenting around with this for a while. it seems like the checkerboard of exchangers and heat vents while using the reactor itself as one big exchanger is the most efficient way to play. This is because the heat exchangers don't transfer fast enough to the vents and you end up having to exploit the system

+ - !

(0)

Cyracus

Jan. 28, 2015

Under rating threshold (show) and then tried to upgrade and melted the F down... wish there was a sandbox to test builds for stability before implementing, oh well, more than enough cash to rebuild

+ - !

(1)

Cyracus

Jan. 28, 2015

Under rating threshold (show) reactor at it's melting point, 113M, income ~doubled, good update

+ - !

(0)

TheYugiohMonster

Jan. 28, 2015

Under rating threshold (show) How about...wires? Or a simulation that shows our reactor on a different page/corner? This game has a bunch of potential

+ - !

(0)

sergiuo

Jan. 28, 2015

Under rating threshold (show) please add offline power gathering

+ - !

(3)

khoitrinh

Jan. 28, 2015

Under rating threshold (show) Zet55, if you have 2 vents next to a cell, the cell splits its heat between the two vents, with each getting 50%. If you have 3 vents per cell, then each vent gets 33%. If you have a vent between 2 cells like that, then the middle vent gets 33% from each, or 66% total which blows it up.

+ - !

(0)

khoitrinh

Jan. 28, 2015

Under rating threshold (show) It looks like the sole limiting factor is builds is the ultimate capacitor. I am making a stable 514 million per tick, and thats because I have no more room for capacitors.

+ - !

(0)

hurnhu5622

Jan. 28, 2015

Under rating threshold (show) http://i.imgur.com/IpFLYiW.png my set up

+ - !

(0)

tybug2

Jan. 28, 2015

Under rating threshold (show) i eventually quit because I didn't have the brainpower to plan my reactor :D

+ - !

(3)

Enderwhovian

Jan. 28, 2015

Under rating threshold (show) Just a thought but something that would give this game a purpose are achievements. Once someone has played all that there is to play in the game they can leave but with achievements it keeps people around to be the Number 1 Player. Really enjoy the game by the way, thank you for developing it!

+ - !

(1)

hurnhu5622

Jan. 28, 2015

Under rating threshold (show) currnetly producing 131M per tick beastly setup

+ - !

(0)

Wolf2800

Jan. 28, 2015

Under rating threshold (show) Needs upgrades for heat exchangers.

+ - !

(5)

Scordon

Jan. 28, 2015

Under rating threshold (show) power comes in very slow now as about half of the screen is plated with plating or capacitor.. there should be at least one or two better ones. Im at 96M max heat and 3B max power currently, one update still missing for both. (I have to have high max heat to use this new feature with +5% / 10% power and dont want to click every second to sell my future, so the power sells itsself completely..)

+ - !

(1)

krabcat

Jan. 28, 2015

Under rating threshold (show) @zet55 your analogy does not quite work. what is happening is the cell is putting out its total heat divided by the number of available heatable elements. this means if a component is between 2 cells it is going to have double heat pumped into it. if a vent can get rid of 100 heat then 2 can cool a cell producing 200 heat. however if another cell tries to put heat in, it will not have enough venting power to get rid of it and it will start to build. more like having a flame on 2 sides than a shower.

+ - !

(1)

Hootja

Jan. 28, 2015

Under rating threshold (show) Can you confirm/deny that reflectors are actually adding the 25% bonus? I added a bunch in my build but I didn't notice the power/second increasing under my blue bar.

+ - !

(1)

Zet55

Jan. 28, 2015

Under rating threshold (show)

+ - !

(-5)

Cazaan

Jan. 28, 2015

Under rating threshold (show) We really need another heat exchangers fix, as i can show you easily: the best way to transport heat from a cell ist to put 4 coolants next to it and combine them with 8 heat exchangers. 8 heat exchangers means 3,7M/tick. 4 vents can beat this easily with a small amount of platings! the only use for heat exchangers was passive cooling: let a cell heat your reactor by isolating it and use a lot of heat exchangers+vents to get the heat out of your reactor. but after the last update, this is even more ineffective. imo, heat exchangers should be able to transport an infinite amount of heat to adjacent components to allow large cooling networks as needed for double/quad nefa cells. the penaltiy of "lost" tiles is big enough.

+ - !

(29)

auffam

Jan. 28, 2015

Under rating threshold (show) Maxxing out at $313 million/tick idle: http://imgur.com/Bhuxk8z I guess that can double to $626M/t with the Graphene Wiring and Pulsating Nefastium upgrades, but it feels like the end of the road.

+ - !

(0)

DylanT57

Jan. 28, 2015

Under rating threshold (show) New upgrades make me super happy! higher power for higher heat, lol. more risk/reward is cool

+ - !

(1)

TheRedPoppy

Jan. 28, 2015

Under rating threshold (show) I would recommend a replace coolant tank upgrade as well. It is kind of tedious going through and doubling up on all of your tanks only to replace one that is about to explode and overheat the entire reactor.

+ - !

(2)

Rajei

Jan. 28, 2015

Under rating threshold (show) Left a stable reactor model (playested for 4 hours) run overnight and I come back to an empty grid. There goes a few trillion in setup and god only how much lost profit.

+ - !

(1)

krabcat

Jan. 28, 2015

Under rating threshold (show) highest per tick income i could get http://imgur.com/AYlVAZX 12.87b/tick. good luck collecting it all AND maintaining the coolants. 2 reflectors and 1.25 coolants per quadcore(so you can replace one without blowing up)

+ - !

(0)

Aw3545

Jan. 28, 2015

Under rating threshold (show) I kinda wish there was a replace all coolant cell command, its really annoying when im having to reset all my progress because i cant just replace a almost burnt out cell

+ - !

(0)

MasteralucardHS

Jan. 28, 2015

Under rating threshold (show) Would recommend a method of moving items around on the floor with a paused system, selling everything via a sell all button, being able to see how much heat will be transferred to what per tick (for analytics and logistical planning), needs an upgrade system for components to allow the owner to modify certain stats of the component through "engineering" because if a fan can dissipate 2M thermal energy (heat) per tick and can only hold 512k, shouldn't the part disintegrate? I think you are on the right path, you just need to focus on a direction you want to head and offering players a diverse, sandbox environment for your game =)

+ - !

(7)

JakeKrahn

Jan. 28, 2015

Under rating threshold (show) Ill be sitting at negative heat.. add a capacitor and suddenly be producing 100000000 heat per second.. all my shit blows up.. that seems kinda broken..

+ - !

(1)

Miss_Ery

Jan. 28, 2015

Under rating threshold (show) I think it would be useful to be able to turn off the auto-replace upgrade. that way when I'm changing to a better power source I can just turn the auto-replace off and wait until all the cells are empty (I hate the feeling that I'm wasting power or money when trading out cells)

+ - !

(5)

Developer response from Cael

This will be implemented soon.

vts6482

Jan. 28, 2015

Under rating threshold (show) @TCY15 That's part of the fun. Expect your reactor to melt down a few times before you figure it all out :-)

+ - !

(2)

TCY15

Jan. 28, 2015

Under rating threshold (show) ı dont understood :(

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2026 Kongregate