Under rating threshold (hideshow)
oups... just reloaded the page and everything exploded; heat exchangers and vans vanished. i think i got you during an update; shouldn't there be any mechanic to prohibit this?
Under rating threshold (hideshow)
I think this game would do better with an alternate form of currency as seeing that the only think there is to worry about is the money,maybe like IC2, you could have the depleted cells be able to be exchanged for a form of currency or so which can be exchanged for a constant income of energy or something of the likes
Under rating threshold (hideshow)
zteuer thats cause your heat exchangers balance the heat based on a percentage so if your exchangers are curently balancing at 1k heat in the reactor and you have 10k max heat when you upgrade to 100max heat sudenly that 1k heat is 1% instead of 10% so your exchangers slow down until heat builds up to 10k 10% i personly hate that it works this way it makes exchangers a huge pain in the arse
Under rating threshold (hideshow)
I may have be overzealous with my plating due to the fact that my vents are now removing 1.5 times their capacity each tick...... seems like overkill at this point
Under rating threshold (hideshow)
theres people who can use 2 ultimate fans to keep a quadruple nefastium to cool it and i have 1 quadruple, 2 ultimate fans, and all other slots is ultimate reactor plating
Under rating threshold (hideshow)
@Legenbone shift click makes the click affect every square of that type, so for instance make large scale upgrades instantly.
Under rating threshold (hideshow)
I sold all my components after he rebalanced the prices and I made a fortune. If only the stock market were this easy...
Under rating threshold (hideshow)
About the offline implementation, what about an offline "mode." The game will check whether or not there is any net change in anything (heat/power levels) over a period of time. If there is not, you can assume there will be no change and just use the current numbers (simply using time passed and power per second. If the numbers are changing too much, you could make the mode not turn on. Alternatively, make the game check the average rate of change since the player made a change and extrapolate from that to find the change that would occur since they left. Hope this helps even if just by giving you an idea.
Under rating threshold (hideshow)
Seems cool but very unpolished and unfocused. Some of the upgrades are redundant, you could only get them at the point where you've already moved on to the next tier. Seems like there's a lot of flab that could be cut out aside from the upgrades as well. I'd like to see Reactor Incremental 2 reworked from the paper up.
Under rating threshold (hideshow)
There's something wrong with your math. When I replace Quad Dol cells (4.16m heat) with single Nef cells (2.9m heat) it melts the vents that are next to it. Also it seems strange that cells heat up all the surrounding squares at max value, It seems like it shouldn't do that if it's being cooled(that's why they call them heat sinks). Also it seems wrong that cell heating works diagonally, but vent cooling only works in the four cardinal directions.
There's nothing wrong with my math. There's everything wrong with the way the game presents information to people, as that leads to misunderstandings, like the idea that heating works diagonally.
Sorry, it has nothing to do with my snobbishness or lack thereof, and everything to do with the fact that the game's mechanics don't support offline accumulation. The only way it could possibly do it is if it tried to rapidly 'make up' for missed ticks when the game starts back up. But considering the performance issues that already exist, that could be quite problematic.
Under rating threshold (hideshow)
Could you make the heatsinks effect the fan's ability to hold heat as well? currently my fans can lower heat by over 3mil but can only hold 2.6mil
Under rating threshold (hideshow)
Suggestion: Add a new item, possibly called "Piping", which will attempt to balance out heat with ONLY adjacent components, and ignore the reactor. Considering the fact that reactor heat now affects efficiency, it would be nice to have the heat more easily controlled.
Under rating threshold (hideshow)
Optimal *PURE* idle Dual Nefastium arrangement. 53 Dual cells, no reflectors that need to be replaced.
http://imgur.com/GLAkqSt
Under rating threshold (hideshow)
Another suggestion to add to your list! It would be nice to have another bar that shows the heat capacity of the coolant cells. I've had two meltdowns because I didn't keep a good eye on those.
Under rating threshold (hideshow)
Idea! Show the total production of a particular cell. That way we can more easily gauge the effectiveness of patterns of reflectors and blocks of cells, etc.
Under rating threshold (hideshow)
Is there any heat balancing mechanism? I.E. the hotter the reactor the less heat is generated or the faster heaat is removed? At the moment the simplest way to keep a constant heat (to benefit from the fission bonus) seems to be to avoid heat exchangers and leave an uncooled cell running until the desired temperature is reached. Also: how to use Dolorium/nefastium efficiently? I already use 50-60 ultimate plating to get my vents up to speed, about the same amount of capacitators to get auto sales (with only one 2x bonus left) and the rest is 50-50 seaborgx4 (with 3 neighbours) and ultimate vents. There is one capacitator update left but that's about it.
Under rating threshold (hideshow)
I would love to be able to toggle between per tick and per second earnings/heat or at the very least see ticks per second. Maybe even have a component that increases ticks per second on top of the upgrade
Under rating threshold (hideshow)
@ChaoticBrain Later in the game, you use heat for the bonuses, more than worrying that it will go over, so the pause isn't really used as a recovery mechanic. Also consider that when you have to pause the game, you are losing income while you gain time so you aren't simply getting free heat dissipation.
Under rating threshold (hideshow)
This game is fantastic! I so far have tier 3 (thorium) in place with some of the previous tiered uranium in my reactor and have found a nice balance of heat and cooling. This is a blast to tinker around and find the right balance for your reactor until it is working in tip top shape.
Under rating threshold (hideshow)
Im not sure if its already suggested but an option for move already placed items can be possible? Example: "Shit, i missplaced a 450b double nefastium cell, what now? Remove it and lose those 450b or wait until everything explode and lose MANY more money than that?"
This isn't going to happen. Reflectors (And coolant cells) are rewards for actively playing and actually get less efficient the more expensive they are.