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it would be nice if there was an upgrade so reflectors would replace themselves. I panic when they blow up thinking that they are fans. 10/10
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not so sure i like how you make one mistake and you have to start all over again.....correct me if i'm wrong but the vent's automatically drop down the heat counter right?
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@depaul05: The Single Dolorium Cell _lasts_ for 21.6K ticks before expiring (Before you have to build a new one); It should provide 115.74K per tick!
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seems like heat exchangers are now the bottleneck. i don't know what the game was like before i started playing but those heat exchangers fall behind my fans. thier only use is to use the coolant cells and have a fan attached (a ratio of 4 HE to 1 CC and 1 to 1 for HE to fan because fans are FAR stronger eventually fast).
i don't know what to say, there's attempt to getting people to make designs but if the most optimal power is the strongest cell surrounded by the single uranium, then HE are needed so you can focus on the actual power. can't do that though when my HE spreads by 231.48k and fans lower by that or higher depending on how much plating i have in my reactor.
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Part 2:
Like later tiers are harder to cool down with the equipment but have upgrades that you can only get with resetting the game, gaining points depending on how much power you have gained the last game. These points could then be used to make higher tiers easier to cool down (or make more efficient?). Perhaps even have them be less efficient than lower tiers instead of more efficient, with the only upside being taking less room per power?
Towards the end-game, room becomes more of an issue than power is, having prestige to require less of everything (Or everything being slightly more efficient) reduces the demand for more room.
Overall people like the idea of resetting to get more bang for buck in later stages of the game, although there's also people against this idea if it becomes mandatory (To reach end-tier) and the prestige rewards don't offset the time invested to reset. Hard to find a balance I suppose with Prestige.
Anyway, great game, 5/5, very creative!
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I got the money by places 4 single cells in a square and surrounding them with 8 ultimate coolers. To go faster you could use the quad cells but they were pricey at the time. They'll burn up the ultimate coolants fast so that was barely idle, and I think the quads would not be Idle at all. You may only have the batteries for one though, so it might not be so bad.
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Part 1
I absolutely love this game. I hope you will introduce new features and ways to min/max the reactor. It's always great to make a complex reactor and somehow it all works.
Looking forward to updates to this game and other games you make (Hopefully similar to this one!). Perhaps make it a bit harder to balance properly for people but have a prestige feature as an additional "I have to get all the upgrades!" content to make it easier?
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25 single nefastium rods. Take 50 ultimate heat sinks something like 83 ultimate plating and the rest batteries. This looks like the idle end state, plus or minus some nefastium and the last battery upgrade. 289.35M per tick doesn't seem bad at all. Now I can go about my day, lol.
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I have identified a major bug. The help screens are transparent. If you click on a help screen, the action is carried out on the reactor. I found this after I had clicked absent-mindedly on a help screen, and found that I had added fuel cells to the reactor.
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@ tady159 That's normal, If you look at the power gauge, it will tell you how much energy you are producing. Then look at the sell button, it will tell you how much energy is automatically being converted for cash. What is happening, is you can passively convert more energy than you are making.
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At some points in my game, the power bar stops filling up, even if there are active cells producing energy, and I only get money from the "+$ per tick" that appears on the "Sell all power" button. Is this a normal behaviour of the game?
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There should be a way to sell all items, and there should be a way to tell the heat exchangers not to pour into the reactor
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What about a UNDO Button?. yup i think is stupid because is funny and entertaining learn how to get a fully efficient reactor, but sometimes a simple missclick and... BOOM!!!,you have to rebuild all again.
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Ignore my last comment. Realized the role of capacitors. I notice a weird thing happens; if you use heat exchangers to take heat from the air and send them to fans, increasing the heat capacity of the reactor also lowers the ability of the heat exchangers to effectively reduce the heat of the reactor (ostensibly because the heat exchangers are trying to take a percentage of heat or something?) So when I added more plating in order to try to increase the effective of my fans, I learned I actually got a better result when I replaced the plating with lower heat capacity plating. An overall 1/3 heat when the capacity was 30m and 10m of heat went down to 5m and 1.5 of heat, with nothing else changed except for plating.
Just thought that seemed counterintuitive.
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after like 2 minuets the only use for the manual cooler was to reset mistakes and/or experiments with components. (also what do the heat exchanger and neutron reflector do?)
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I know nothing about operating a nuclear reactor, and here I am, opreating a nuclear reactor.
I feel like Homer Simpson.
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Okay, so I replaced my old capacitors, and now all of my power except the auto-sell is disappearing. Is this a game play mistake or a bug? FYI I went back to my old capacitors and all is working fine.
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Sell everything button would be nice. I often find myself blowing my whole lab just so I don't have to sell every piece of equipment before rearranging my reacor.
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So something that I find kinda pointless is the fact that the reactor works on a percentile activity. For example in a setup that uses a coolant cell if you eventually remove all power generation despite having 4 ultimate energy transporters surrounding them eventually it will taper off until it's only removing about 2k energy a tick. This is also seen in that it's basically impossible to have a zero energy system without manually removing energy. Is it wrong to say that if a system has more energy than the transporter can handle per tick then that transporter should move 100% of what it can to the system?
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4) Sandbox mode, where is possible to try different configurations and understand heat and energy mechanics.
5) "More space" upgrade! I don't have enough space to fit everything, and I would pay to have more space!
6) Tweak the cost/energy/heat production of cells. The bigger the cost, the better the cost/energy and energy/heat should be! Possibly mantain the longer duration of expensive cells, so that they only pay for themselves in more time.
7) More (or possibly infinite variations of) Vents, Coolants, Refractors, Platings and Capacitors! Mantain their linearity in the cost/effictiency, for refractor you should mantain that increasing efficiency as well. For coolant... whatever. I don't use them.
8) Upgrading the 1% auto sell energy should be done on one button and be made so that is unlimited (you can purchase it as much as you like, as long as you have the money). Similar for vents upgrade
I think that's all for now!!! Love it and 5/5
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Making the cells last longer is kind of pointless when you get infinite supplies except for slightly reducing cost peer hour
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Alright, got it up over 60/t with no capacitors, and as I was adding the capacitors in, I accidentally deleted the wrong vent.
Long story short, there was a chain of vent explosions that ended with a purple nuclear cloud.
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Alright, seaborgium reactor is making 50 m/t, but there's some space, let's move some plating around... *KA-BOOOOOOOOM*
...
FFFFFAAAAAAAAK.
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1) Wondrous Neutron Reflector costs 500K and can be used for 175K. That means its cost/efficiency rate is less than 3 (meaning that each 3 money spent generates a reflect effect).
The ultimate version, however, if we believe what the description says, only generates 200K reflection for a price of 5M. That is obviously a lower efficency rate than its supposedly weaker version (you need 25 money for every reflection). Seeing at all the earlier versions, it probably should have 2M reflection.
2) Add an upgrade for automatic substitution of neutron reflectors!
3) And make it clear with their desciption that the boost is by 1/3 of both heat and energy output.
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Not sure if this is intentional: Dolorium and Nefastium base power upgrades cost the same, whereas the duration upgrades for those fuels are different.