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yup....after you got enough money to put yout game full with the best equipment its just all about to wait until your energy comes in...
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@Beegum How far do you think the replace-all with shift-click could be stretched? It can't replace the same type of coolant but you could reset ALL coolant on the screen by changing it down a tier and back up a tier in just 4 clicks. Probably not too useful given the need for capacitors though :/
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It looks like ~600M/tick, or ~3.6B/second, is the highest idle income rate you can manage without upgrades costing over a quadrillion. Even if you got several times that high by making use of coolant cells and not idling - let's be generous and assume you somehow managed 20B per second - that's still about 3 full days to get the 5 quadrillion nefastium generator upgrade. And closer to a month to get the 50 quadrillion nefastium upgrade, probably about a year to get all the upgrades. I feel like maybe the upgrade costs at the upper end were boosted a little too much in the latest patch.
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many idle games will prioritize active play over just letting it be. this game is no different, you can make a steady income of 5-600m while idle or you can go for several billion in active.
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Be nice if when you hover over a cell it tells you how much power/heat it is actually producing as well as solo rate. Some directionality to the information would be nice. ie 2 pulse from quad core from left and 1 pulse from single core above.
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Okay, so my starter, after using a vent and uranium to collect some cash, for anti idle just use whatever 8 coolants and 4 best fuel you can afford. You can get more energy if you have more rods. For, instance, 2 quad dolorium and 2 nefastium in checkerboard square make a lot of power. Anyway, and surround it with batteries. Carve out as many cells as you can maintain and then just upgrade the components and buy upgrades. That's how you play the game as fast as possible.
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@beegum. i like the idea. but just to add to it, no clue how well it would work since the exchangers dont funnel as much as they would need to, is adding on the outside of ur setup, exchangers and heat vents. it would pull some of the heat out of the coolant cells and flat out vent it
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Heat Exchangers are crucial to the management of heat, but they are too weak to be able to distribute it efficiently. I have ten Ultimate Heat Exchangers working on every Double Double Seaborgium cell, and they're barely keeping up.
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(If I restarted the game again, that's how I would build money quickly to ~where I am now... the next upgrades are all 200T... so there's a lag here...)
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I guess that my problem with the game is that the auto-collect will never be able to equal the potential of energy collection. The absolute highest I can get it, is ~600 something million per second. It is relatively easy to create that much per second. All in all though, I like the game a lot. It seems that to be considered an idle game, there has to be a better way to collect.
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You could probably run 4 sets of 4 quad cells safely... With five cells or four you cash bar would be full in just a couple ticks, so you'd need to mash all the time. With three there was barely enough time to replace 2 components. I'd say getting and actually reaping the rewards of the income is at a few Billions per tick. So, maybe 5.4B/Tick (6 cells) which means 10.8B with the 500Qa upgrade. That's my guess... but there's not time to go pee... and wouldn't have much time to hit the cash button, but it might still have 10.4B in capacity to hold a tick
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The biggest power unit that doesn't produce heat that cannot be captured, AND has two coolants per constituent part for maintenance, is 4 quad cell nefasium components in a 2 by 2 square. You surround it with 8 ultimate coolants. This produces about 900M/tick with the nefastium upgraded 3 times. As I posted earlier, I ran it with three such cells linked by coolants. It made ~2.77B/Tick.. maybe a couple T per minute. Constantly needed attention replacing coolants and clicking the button for cash.
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oh NVM I thought they upgraded a module called a chronometer. They just add to the global tick speed per upgrade in case anyone else was confused.
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high power per tick is easy, i had 1 reactor running with 22 quad nefastium cells and 11 reflectors making 8-9b per tick. the challenge is in making a stable setup that does not require matenence
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Your reactor might be optimized but is it also HAPPY?
http://imgur.com/yTv5h4Z
(This also works as a full loop but loses ~4M/tick when idling)
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http://i.imgur.com/rLl2UFJ.png 608m/tick. i had a full loop going but it produced 700m-someodd power and the capacitors could not sell it all.
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If you have something selected and you run out of money to use it, it should still be selected when you get enough money again to use it.
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Robo i know that i could do that, but it would make no difference; with 81 platings i could increase heat a bit more to put power and autosell exactly on the same amount
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@Cazaan you've got one more plate than you actually need (80 plates is sufficient, instead of 81). You will earn *ever so slightly, fractionally* more if you replace one plate with a neutron reflector. Not that it's really going to make a significant difference.
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With the stats as they are now, the beast possible order would be exchangers>vents>destruction, because then the exchangers would always be moving as much heat as possible into the vents and as long as the vents could keep up they would not need the storage.
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Suggestions for next update :
Upgrades for heat vents
Make heat exchangers usefull
Sandbox mode where everything is free
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@RoboTurtle Nice. Beat me to it, I'm still waiting for the last capacitor upgrade to do a single-loop layout.
@Samnino Yes, it looks like something the dev never intended, so presumably will be patched sooner or later.
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Yah, the heat vents, in a good design, should stay completely chill. The coolants need to have at least enough heat in them to get the exchanger to run at capacity into the vents. That's the theory. The reactor, the heat exchangers, and the coolant should all have some heat in them, in theory, as the exchanger attempts to heat the vents to its capacity every tick and fails, because the vent dumps the heat.
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@vts6482 Nevermind, I just took another look at the heat vents. That actually seems like a design flaw when looking at it.
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@vts6482 I'm not sure what your talking about, but I'm assuming heat vents are calculated on an individual basis, and I've seen no heat vent output more than it can hold. However, I have seen heat vents stay at 0 heat while cooling cells fill up and melt (all connected by exchangers of course.)
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I started playing this just after the Jan 25 build; it was mildly fun, but got boring after a very short time (for an idle game). Picked it up again to see the new changes, and it may as well be a different game! Much better mechanics with the new upgrades, and much more fun to play. Great job!
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50Qa? 500Qua? That is a lot of time to make upgrades more aggressive, I suppose. I have a few 200T upgrades that will make things a little faster, but not like 50Qa faster.
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http://imgur.com/LELQhPz - 576M income per tick, with 553M of it idle (have to click "collect" button every once in a while). Replacing one neutron reflector with a plate and replacing a plate with bank cuts it to 557M, all idle. Plus it has a turtle.
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Part 2... this takes up 25 square and 15 plates or 40 squares. Each repeat tacks up lots of squares that could have just been used build plates on and increase vent capacity instead. Another thing is that the heat exchangers should offer protection against heat, and they seem to do this, except for how they run makes them dangerous. All this stuff adds up to using ultimate plates rather than heat exchangers. In other news, I think I've completed the game, because the further upgrades to the Nefastium are simply too expensive. 5Qa? Idle that is certainly going to take days and days.... anti idle that's still going to take forever, probably over a day, like a whole work week...
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In theory the heat exchangers should melt down when all the heat cannot be sunk and the reactor is above the heat exchangers temp. I'm going to be busy letting it run idle, and am not going to do this experiment right now. So, in my short experience with them, they seem to work okay, just not as good as a direct vent if the vent can fit, and a vent can fit up to Nefastium 1 cell. So, going to Nefastium 2 cell, you'd need over 300 cells or so of ultimate plate to make it possible for a vent to contact a nefastium 2. I believe he's added power to the heat exchangers (HE) to 462.96 (ultimate). Used to cool coolant, then, this can move about 3.7M per tick away from the coolants. We'll use, say 12 ultimate vents. They need to have about a 309k/tick so about 15 ultimate plates (giving you plenty of heat to withstand overheating by the exchangers).
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500 quadrillion for the last nefastium upgrade?... Do you realize how long that would take? Assuming a very efficient reactor at $600M/t and maxed out tick speed, it would be about 3.8 years. Of real time. Running constantly. Not even considering fuel replacement costs.
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Small request, when we roll over a fuel rod in the reactor that's being affected by heat or reflectors, can we please be able to see how much power it's actually producing rather than its base amount?
Thanks.