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Comments for Reactor Incremental

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Arbiter

Jan. 29, 2015

Under rating threshold (show) Does the cell's durability suppose to tick a thousand at a time when it has enough to have the 'K' on the numbers?

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(0)

mecha85

Jan. 29, 2015

Under rating threshold (show) Here's my reactor. It can run 60 nef cells without any issues, and 60 dual nef cells once i finish upgrading the heat platings to max. It has 5 fail safes that if something were to go wrong, it further increases the time you have. http://imgur.com/4xFn2sN (i spent a lot of money on maxing my platings by mistake so cant buy full nef cells again, you can use T4 plating fully and T4 capacitors to run the single nef cells just fine. I got a bit hasty with my T5s XD.

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(-1)

cchris80

Jan. 29, 2015

Under rating threshold (show) I only get a blank white screen

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(0)

yuber91

Jan. 29, 2015

Under rating threshold (show) somebody know how to play ?

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(0)

vnzolano94

Jan. 29, 2015

Under rating threshold (show) Can someone explain me how to use the neutron reflector please? with images if possible

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(1)

izombieking

Jan. 29, 2015

Under rating threshold (show) can we see what each upgrade does? great idea

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(-2)

mrarroyo

Jan. 29, 2015

Under rating threshold (show) What am I supposed to do with all this heat? http://puu.sh/fcfxX/fb30bfaf48.png

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(1)

vizthex

Jan. 29, 2015

Under rating threshold (show) I don't like the new prices...

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(1)

newheyday

Jan. 29, 2015

Under rating threshold (show) also ive bought the upgrade to replace plutonium cells automatically but they arent replenishing anymore

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(-1)

blacksythe

Jan. 29, 2015

Under rating threshold (show) Nice to see this coming along, if with the recent updates i hold my heat at near critical while this is great can you ensure if you make any reductions to the cooling efficiency formulas that the update pauses the game so i have a chance to change my reactor without it blowing up while i am offline.

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(0)

vts6482

Jan. 29, 2015

Under rating threshold (show) 2) Because the concept of differential cooling is counterintuitive, its getting many to scream "bug!" when they see non-zero heat levels. What about a compromise where all components in the reactor 'magically' lose 0.01% of their maximum heat every tick? That way the reactor will 'magically' cool down to zero in a finite amount of time (10000 ticks). I suggest this is added as an upgrade labelled "Magical cooling", With the tooltip "The laws of physics no longer apply to your reactor, all components cool linearly for 0.01% of their max heat every tick until they reach 0" :-) 3) Different game modes and/or difficulty levels. That might be the only way to satisfy everyone.

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(0)

vts6482

Jan. 29, 2015

Under rating threshold (show) Still needs tweaking. 3 suggestions: 1) Putting exhaust fans right against a double-nefastium cell should not work. Current logic for each tick seems to be: [distribute heat; reduce heat on exhausts; check if things should go boom]. A better sequence would be: [reduce heat on exhausts; distribute heat; check if things should go boom]. Two benefits of this would be: A) The silly builds we are making now would stop working (3.6B/tick without any coolant or exchangers... I feel that I'm cheating...). B) Fans would now properly display the heat they are actually taking out of the system, which would help with planning and might put a stop to all the cries for 'magical' heat exhangers (see point 2 and my other posts on this).

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(-1)

newheyday

Jan. 29, 2015

Under rating threshold (show) ive noticed that vents take part of the heat from cell placed on its diagonal, but not all, some still escapes to reactor? also it seems like vents take heat from cells two blocks away, but only if they are touching a cell adjacent to the vent? maybe im wrong but I can place 4 single pluto cells on each side of a basic vent and they cool without gaining heat, however i can place a cell next to another cell, away from the vent and the vent overheats, and my reactor takes heat, is this as designed?

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(0)

ImperialUser

Jan. 29, 2015

Under rating threshold (show) Mouse-over tooltips for energy sells should change to show what they actually produce, being next to other cells and with the new upgrade of heat increasing energy production.

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(3)

deleteduser

Jan. 29, 2015

Under rating threshold (show) idea/suggestion: put a minimum cap for the heat vent, if the heat in the heat vent is lower than the cap, the heat exchanger can only add heat to it and not remove it, if it is higher the heat can be removed until it reach the cap

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(-1)

Xephan

Jan. 29, 2015

Under rating threshold (show) The numbers just don't add up. I made a very basic layout with a QT cell that produces 9K heat. A vent absorbs up to 163K and removes 18.8K of heat, a exchanger that transfer 256K to/from components and 64K to/from reactor. I would expect zero heat build up but heat just keeps increasing until it stabilized at 141K.

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Saradamon

Jan. 29, 2015

Under rating threshold (show) It's just like IC2.... one mistake, and the admin's house is *poof* gone!

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(1)

zackman14

Jan. 29, 2015

Under rating threshold (show) Only a small thing that only really matters early game, but if you're going to have numbers above 1,000 abbreviated by 1K you should remove the possiblity of it showing 3 decimal places, or just not show the abbreviation until you get to 1 million

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(2)

Free_Hoodies

Jan. 29, 2015

Under rating threshold (show) Loving the game so far, maybe a lategame button that gives you a second field so you can have 2 playing fields. So we can try out new cooling systems as well as potentially double our power production. this might do things to balancing, so maybe have like several fields available and you can unlock a second field relatively early, and 3+ fields late late game

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(4)

Us2rugrats

Jan. 29, 2015

Under rating threshold (show) With this setup I got to 120M per tick with no coolant in about an hour, it also stays happily under 600M heat. But for some reason upgrading any of those wondrous platings to ultimate platings either cuases a glitch or breaks a glitch I may be exploiting and causes it to heat up rapidly and go critical in no time. http://i.imgur.com/TxJweps.png

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(2)

Us2rugrats

Jan. 29, 2015

Under rating threshold (show) With this setup I got to 120M per tick with no coolant in about an hour, it also stays happily under 600M heat. But for some reason upgrading any of those wondrous platings to ultimate platings either cuases a glitch or breaks a glitch I may be exploiting and causes it to heat up rapidly and go critical in no time.

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(-2)

deleteduser

Jan. 29, 2015

Under rating threshold (show) Idea / Suggestion: make coolant cells replaceable (not just upgradeable) with shift-left click. It would be nice to be able to immediately replace coolant cells without running the risk of ticks going by while you're in the process of replacing them, especially when your design is loaded to the limit (i.e. will melt down in one tick without full cooling).

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(0)

Rhal95

Jan. 29, 2015

Under rating threshold (show) Idea / Suggestion: Something like a heatpipe would be nice. It would act just like a heat exchanger but without putting any heat into the reactor. A heatpipe could be moving twice(trice?) as much heat as a same grade exchanger.

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(8)

Vauxs

Jan. 29, 2015

Under rating threshold (show) soooo, i paused, then heat sink buttoned... you should fix that

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(0)

rockossa

Jan. 29, 2015

Under rating threshold (show) The logic of Heat Exchanger is strange. Pumping heat to vents should be priority but instead it looks like first balances between reactor and itself. Now I have a case that no cell is active, reactor heat and heat stored in Exchanger is constant - it doesn't cools to 0?! Adding or removing plates just redistributes heat between reactor and exchangers?! And that looks to be a reason for the behavior mentioned by JacobR408 earlier that heats goes into the reactor even if you have enough vents.

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(2)

KERBALATOR

Jan. 29, 2015

Under rating threshold (show) yay the new update made my 50 billion into 25 trillion

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(0)

polap

Jan. 29, 2015

Under rating threshold (show) Why dont vent work with cooler cell :(

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(0)

deleteduser

Jan. 29, 2015

Under rating threshold (show) i'd like to see the actual (because of the adjecent cells) power and heat of the cells so i don't have to calculate it.

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(2)

vizthex

Jan. 29, 2015

Under rating threshold (show) I think this is ok-- http://gyazo.com/21aa4591dbff4d46408ebd9930ed3156

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(-2)

pimhazeveld

Jan. 29, 2015

Under rating threshold (show) If you look at the sell 3% power upgrade you see that copper is far more expensive than gold

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(0)

Kubixster

Jan. 29, 2015

Under rating threshold (show) why everything is more expensive ?

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(0)

Developer response from Cael

Because everything is better now!

Cazaan

Jan. 29, 2015

Under rating threshold (show) anti-idle build with 118.06B/tick: http://i.imgur.com/7GI593B.png?1

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(1)

Noldor

Jan. 29, 2015

Under rating threshold (show) Just to clearify: White infinity button means it WILL replace depleted cells so if it's set red, it WON'T replace them.

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(266)

krabcat

Jan. 29, 2015

Under rating threshold (show) new best active build http://imgur.com/txOO8us 88b/tick. be sure to pause when replacing coolant cells.

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(0)

krabcat

Jan. 29, 2015

Under rating threshold (show) started today with apx. 25t in hand. 30 min later 650t. loving the new update

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(0)

soltys83

Jan. 29, 2015

Under rating threshold (show) we need more upgrades; mayby some new parts? it could be part which transforms heat into power, or use power to get rid of heat? i look forward to rebuild my powerplant!

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(1)

deleteduser

Jan. 29, 2015

Under rating threshold (show) This game is addictive! good game man!

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(1)

JacobR408

Jan. 29, 2015

Under rating threshold (show) something I don't like: I increased the capacity of my main thing's heat, and then, instead of pumping it out, like it was, it pumps the heat into the main heat bar. Sure, it remains around 5-10% of my maximum, but come on! I've got more than plenty of fans to disipate all the heat I make

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(4)

moonwalker21

Jan. 29, 2015

Under rating threshold (show) Does the Vent need to touch the Cells? or the Cooling units? or dont that matter at all? just fill in from the end?

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(0)

usiro876

Jan. 29, 2015

Under rating threshold (show) Exchanger is too weak... Please power up Exchanger. and upgrade is too expensive. If 100B$/second 500Qa≒60days....unbelivable

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(2)

brainisdead

Jan. 29, 2015

Under rating threshold (show)

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(-21)

Tifforo

Jan. 29, 2015

Under rating threshold (show) Does the infinity button have to be red for me to get automatic replacements, or white?

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(4)

sirwoofy

Jan. 29, 2015

Under rating threshold (show) 1.8b per tick. Can be improved. Completely idle. http://tinypic.com/r/33wo4ch/8

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(1)

scorchx

Jan. 29, 2015

Under rating threshold (show) Oh for petes sake. I just went from millions of dollars worth of equipment to a complete meltdown. All I did was switch to plutonium.

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(0)

SorinP3

Jan. 29, 2015

Under rating threshold (show) what's the point of the infinite button?

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(2)

Insidias

Jan. 29, 2015

Under rating threshold (show) As a big fan of the Idle + Corporation/management games, I applaud the innovation in the genre, making it more complex and rewarding thinking not just brute upgrading :-) 5 stars from here just for the concept alone, implementation is fine though it may not yet scale great in the end game thats something you will always find with new releases. Very Good Job!

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(3)

Kohlenstoff

Jan. 29, 2015

Under rating threshold (show) This active configuration makes 28 B per tick and requires not much activity... but fast replacement of cooling reservoirs. It pays itself fast, but you should not rist too much, because oyu need to guard it actively! http://i.imgur.com/amRYZ8H.jpg

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(1)

Curaria

Jan. 29, 2015

Under rating threshold (show) Something wierd. Lowering heat with vent is much easier and more efficient than just "transferring" heat with heat exchanger. So why should I use exchanger? Transferring 128k heat per tick cost 5M(wondrous exchanger). Removing 285k heat per tick cost 12.8M(ultimate vent). What's the point of heat exchanger? sorry for bad english :(

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(2)

Kohlenstoff

Jan. 29, 2015

Under rating threshold (show) Every change pumps heat into my construction, so i added 5 vents with 4 exchanger each to compensate it a bit.

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(0)

RoboTurtle

Jan. 29, 2015

Under rating threshold (show) I managed to push my single-nefastium no-overlap reactor up to 3.7B per tick before some reckless tinkering made it blow up. Guess it's time to try double nefastium.

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(0)

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