I was surprised about this myself: It turns out silver is actually a better conductor of heat and electricity than gold. Gold is just used more because it corrodes less. So pretend that the cost of the silver upgrades factors that in.
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55 single Nefastium reactor blueprint, automated. Just fill every empty slot with cell.
2 T5 Heat Vents, full upgraded, along with 80 T5 Platings, can drain out all the heat made from 1 single Nefa. The only problem is that I wonder if those capacitors can sell all those energies.
WARNING: FULLY UPGRADED HEAT VENTS NEEDED
http://imgur.com/jnjSDvK
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at this time I actually hate using shift-left clicking for replacing all components with another because if you cant afford to replace all your current components in the reactor, the ones you cant afford to replace wind up getting sold off and being left with an empty space.
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I wonder what kind of layouts others are using. My best approach seems to be with using a big area with (V)ents and (E)xchangers:
VEVEVEVE
EVEVEVEV
VEVEVEVE
And on a separate area stacking cells until it's reaching the limits of heatventing.
Maybe we should get a subreddit for discussing different strategies.
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Double Nefestium Core Reactor. Automated selling at 69.444M/tick. I don't have all the upgrades yet, but Nefestium puts out 200% extra energy to reach 69M/t - http://j.gs/569X -
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After putting out ~50 Uranium cells, I had an auto-meltdown. Doesn't seem right as I was sitting at <100 heat... bug???
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Make it so shift click will normally replace, for instance replace coolant cells or reflectors with the same level. Something else to fix is that you can't replace fuel cells between tiers, you have to sell and the place again.
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put powerCell side by side to increase the output, but be careful because the heat output is also increased. But if you do this, it become more effective as you only need fewer space to generate more power... this is my base http://imgur.com/XroKPVI
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Ralkai, the thing is that when you bought the powerline upgrade, which sells x% of your total max power, and you make less than what the auto sell sells, your power will not go up because the auto sell is just selling all the power for you instead. Lets say i have 50m max power and i sell 3% of it every tick, which is 1.5m, whenever i make less than 1.5m my power does not go up because it is already sold by the auto sell, but when i produce over 1.5m, the power will be put in my power bar.
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Last update was fantastic. The game seems more balanced, and the new upgrades help immensely with time consumption. definitely worthy of 4 stars in my opinion.
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I was having a great time till everything kept exploding. I had such little heat so I added one of those reflector things. Instant explosion. The description for them needs to be more informative besides 'increases heat' I don't want to rebuild all my stuff so I'm moving on to a different game.
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would be awesome if you added an upgrade to increase the amount the heat exchanger could transfer each tick. I can't put enough heat into my vents to let them run at capacity.
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First off, love the game...appeals to my need to order things...
am I the only one that would be willing to pay a few billion for a component that would automatically sell the power on a /tick basis?
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Seems that the more caps added, the less power income. Too many causes the power income to subtract/drop to zero. Is this a bug or part of the game? It makes some sense in the real world, but sucks that it's part of the game.
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I'm loving this game. Very nice idea, and executed relatively well for the game's early stages. I do have a question though, and I'd be very happy if I got an answer. Is it possible that in the future, there might be an update that will add new reactors/more spaces to buy?
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Ultimate capacitor is 1.99M/Tick with the second to last upgrade... The last one seems to take it to about 2, from the reactor design with 7 quad nefastium single stressing 4 ultimate coolers each for about 988M/tick.
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Yes, I played with the heat exchangers, but they aren't good enough to spend time designing with. Just add plating until the vents are exactly what you need. Oh, and the upgrades -say- 1%, but they -mean- 5% for the venting. The big capacitor is like 1.99something million $/tick. Anyway, 3 heat pipe take a max of .75M off of a coolant/tick... or more like 8 time .75 off 4 coolants is only 6M, and you need like a giant thing to do that and they're screwey as hell so you need tons of plates. It would be a huge reactor block too. Just for 6M... with about 90 ultimate plates (less than 1/3 of the tile) you get the ultimate fans to about 1.5M, and you don't have to replace coolants... because the heat exchangers are screwey.
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I don't know if there is a more optimum way of having a stable reactor when working with pairs of Quadruple Dolorium Cells (red ones) than having 167 Ultimate Reactor Plating; but if there is one, I can't see it.
Being in this situation, I'm quite scared of what having a pair of Quadruple Nefestium Cells looks like. D:
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Without any kind of scaling on the heat transfer rate of exchangers, this just turns into 2 fans per nefastium + a bunch of plates. Would be much more interesting if exchangers transferred heat faster with upgrades. It would mean using the heat in the reactor itself to transfer heat to exchangers remotely which are then cooled by fans. That's possible with lower tiered fuel rods, but nefastium, nope. I like the idea of surrounding rods with other rods so you have to cool the whole reactor instead of just directly cooling the rods with fans. As it stands, that's not really how it works... which is disappointing.
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Strategy for starters: Place Heat Vents next to your Cells. They will vent the heat so your reactor doesn't explode. Once you get some money and some upgrades, Buy several Capacitors and Plating. The Capacitors will auto collect your money for you and the plating will make your heat vents vent more heat. You need a lot of Plating to manage the heat of higher tier cells.
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@Developer for the chronometer, is it possible to have a rightclick to toggle it on and off after pruchasing the upgrade? or is there a way already :x
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http://imgur.com/Aw2eXQm Guys this is my base, is there anything major wrong with it or anything I could improve? (PM me because I dont see the comments very much)
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So, the heat exchangers don't work properly. I can cool off a quad seaborgium cell using only one fan. However if I hook it up to a heat exchanger that is adjacent to 3 fans, my reactor has a meltdown. I think that if a heat exchanger is near a fan/cooling cell/heat exchanger, it would only output to it, and not the reactor.
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seeing as vents can now vent more heat than can actually go into them if you have enough plating, can we have a way to increase the max heat?
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I cannot make a reactor that can harvest more then one Quad Dolorium cell in a row, no mather how much coolant, vents or exchanger i put in, can somebody give me advice on this?
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Also: visual bug? When I let the reactor cool down, it does not say -x number of ticks, it just says x ticks, but the number goes down.
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Question: Why does the number of ticks become random? For example it would bounce from 4, to 7 ticks randomly. Is it there a period of time where the heat is being transferred to the vents, or is it instantaneous?
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I am just starting the game had 3 quad uranium cells with tier 2 fans - grabbed the double capacitor upgrade and it immediately blew up a fan and overheated my reactor. any idea why?
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Can be awesome if you have the chance to sell heated coolants for profit. Don't get me wrong, not because it has anything to do with power, but realistically, storing a lot of heat and have it released elsewhere can make lots of applications to it. Such as another source of power (Geothermal) perhaps?
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@Link_JR: That's exactly how heat exchangers are supposed to work (at least in this and previous updates), they balance the heat between itself, the components it's attached and the reactor. So, say you have one cell generating 10 heat per tick attached to a heat exchanger, the exchanger distributes 5 heat to the reactor and keep 5 heat for itself (based on %).
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To everyone commenting on capacitors not filling your power gauge. There is an upgrade for an auto sell feature that depends on the max power you can hold, the full amount of the power bar which comes from your capacitors. If the rate you are selling is higher than the rate you produce from the auto sell upgrade the bar will remain at zero and will directly go to the bank. At the point congratulations you have made it to idle mode.
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There should be a setting where the heat exchangers will first use the available space on the fans before adding it to the reactor and themselves.
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Heat Exchangers are acting so bizzarelly right now that without them there is no heat being generated, but as soon as I place one my heat bar starts to go up, and then keeps going back and forth in balance at some point.
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Heat Exchangers need an upgrade badly, they are basically useless after a certain point. Coolants need an auto-replacement upgrade to be usefull for "idling" too.
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I found a problem: when I replaced my vents with the shift click function, it removed all the vents, even though only some of them could be replaced with the money I had. Led to an immediate meltdown.