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Comments for Reactor Incremental

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angeltwo

Jan. 27, 2015

Under rating threshold (show) Port it to Android, please. I'll be playing it for hours!

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(3)

hbarudi

Jan. 27, 2015

Under rating threshold (show) No description for upgrades or description stuck on one particular upgrade.

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(0)

tady159

Jan. 27, 2015

Under rating threshold (show)

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(-3)

carey__man

Jan. 27, 2015

Under rating threshold (show) Guys Im really bad at this please give me some tips

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(1)

JacobC94

Jan. 27, 2015

Under rating threshold (show) In regards to my last post, I've replaced every one of the highest level reactor plate with the lowest instead, and everything's the same except that instead of having heat balance in the millions, it's balancing in the hundreds. This is the biggest oversight I've noticed, and everything would flow so much more smoothly and logically if exchangers just prioritized pumping heat into vents before anything else.

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(0)

cocodocus

Jan. 27, 2015

Under rating threshold (show) also, exchangers don't transfer heat to vents. I think a "circuitry" dynamic here would be great...to connect directionally from one unit to another to create series or parallel circuits

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(0)

hobolandjacob

Jan. 27, 2015

Under rating threshold (show) Amazing game I really love this played it all the way through to get almost all the machines and i said lets restart so i over heated the place leaving me with a little amount of money and gave me another great experience You could call this a strategy game also- Thanks for making something so enjoyable

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(0)

JacobC94

Jan. 27, 2015

Under rating threshold (show) The heat exchangers really should put the maximum amount of heat that vents can eject into them. I didn't realize they weren't doing that and I was suddenly able to handle way more heat production by simply putting vents directly on power cells instead of using intricate setups with heat exchangers and coolant tanks.

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(1)

butlerotis

Jan. 27, 2015

Under rating threshold (show) My question is if the last power source makes 100 million heat per tick and the best heat exchanger only tranfers 200k per tick how in the hell are we supposed to keep it cool

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(-1)

Trenchcloak

Jan. 27, 2015

Under rating threshold (show) many upgrades say "increases the effectiveness of heat vents by 1%" Do you mean 100%?

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(-2)

deleteduser

Jan. 27, 2015

Under rating threshold (show) too laggy after the increase tick per second upgrade, gets unplayable

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(1)

Developer response from Cael

A number of people have reported this. I'll be looking into it as soon as possible.

skyx700

Jan. 27, 2015

Under rating threshold (show) ok so im building a reactor with walls that stretch down and to the sides, and i realized that it would be a great idea to implement a click-and-drag mechanic for the parts. maybe even for getting rid of parts as well.

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(-1)

Sammy25101

Jan. 27, 2015

Under rating threshold (show) 10/10 would blow up all my shit after an hour again.

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(2)

zeromessiah

Jan. 27, 2015

Under rating threshold (show) I wish this had some kind of thermal vision you could turn on and off. Even just changing the color of the sprites in each square would work. The heat bar system doesn't accurately reflect the hot zones and makes it difficult to design a system around heat dissipation. Other than that it is a great sim.

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(0)

TylerL45

Jan. 27, 2015

Under rating threshold (show) 41Mpt Automated Dolorium Reactor - http://j.gs/565x -

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(2)

Niactz

Jan. 27, 2015

Under rating threshold (show) Thanks for the updates!

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(0)

god78987

Jan. 27, 2015

Under rating threshold (show) Wondrous Neutron Reflector:Durability 175K Cost:500K Ultimate Neutron Reflector:Durability 200K Cost:5M I think Ultimate Neutron Reflector's durability is 2M

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(2)

Azwerg

Jan. 27, 2015

Under rating threshold (show) Please, can you add an indicator, which would say is reactor stable or unstable, so people can leave game open and be sure about radiation safety =)

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(0)

Cyracus

Jan. 27, 2015

Under rating threshold (show) son of a.... really want a pause button

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(1)

BDR1985

Jan. 27, 2015

Under rating threshold (show) Ralkai: Not a bug unless you haven't bought any power line upgrades - those sell a percentage of your power every tick so if you have two of them and you produce less than 2% of your max power every tick, you'll be selling all the power you make.

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(1)

coolkid987

Jan. 27, 2015

Under rating threshold (show) The automation update does a lot to encourage large reactor designs, which is pretty cool. All of these updates have been awesome, good work!

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(2)

carey__man

Jan. 27, 2015

Under rating threshold (show) @Ralkai , you might have bought the upgrade that sells X% of your max capacity of energy every tick, and it sells it before it is put in storage.

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(1)

GnRfan5000

Jan. 27, 2015

Under rating threshold (show) This is somehow an idle game without being an idle game. good job change nothing 5/5

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(1)

Ralkai

Jan. 27, 2015

Under rating threshold (show)

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(-3)

TehClay

Jan. 27, 2015

Under rating threshold (show) Ok, self sufficient production and in the billions not very long into it. Tad on the easy side. Good game, nice concept. 4/5

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(2)

Firemud

Jan. 27, 2015

Under rating threshold (show) Autoselling is way too hard, half my reactor is filled with capacitors to even get some autoselling but is isn't even enough.

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(1)

monte1213

Jan. 27, 2015

Under rating threshold (show) Amazing

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(0)

Facepunch317

Jan. 27, 2015

Under rating threshold (show) Heating is pretty buggy, on 3 separate occasions, now, I've had my heat spike to apocalyptic levels. 2 of the 3 times was when I was playing around with my "Heatsinks"(Fans around a coolant cell, 4 coolant cells around an exchanger). But that shouldn't have caused a meltdown, seeing as I didnt have any cells without their own fan strapped to them.

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(0)

deleteduser

Jan. 27, 2015

Under rating threshold (show) 36 single nefastium cells, fully automated: http://s22.postimg.org/60oxp9yyp/Reactor4.png (warning: need upgrades, adjust accordingly)

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(7)

TylerL45

Jan. 27, 2015

Under rating threshold (show) Idea / Suggestion: Heat Exchangers should be able to scale with everything else. Why do they not have upgrades? My vents are removing almost 2Million heat per tick, while Exchangers are still moving 231k.

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(353)

cocodocus

Jan. 27, 2015

Under rating threshold (show)

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(-3)

TylerL45

Jan. 27, 2015

Under rating threshold (show) Idea / Suggestion: Change the Vents static Heat Capacity to 2-10x the amount it removes per tick. This way, it always holds a little more than it can remove, giving players a second to react to overheating instead of having an instant burst. With a base of 2x capacity, you could even add a new upgrade to increase this by .5x or 1x per upgrade.

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(188)

deleteduser

Jan. 27, 2015

Under rating threshold (show) Kong instructions needs to be updated! :D

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(1)

badruk10

Jan. 27, 2015

Under rating threshold (show) is there anything wrong with the description after the last update? Heat Vents are no longer lowering the heat of the reactor itself?

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(1)

wytcka

Jan. 27, 2015

Under rating threshold (show) https://docs.google.com/spreadsheets/d/1KEJ6cE1P1fASUSbkaFiR82UP_fr2inmAl47t_1HkZGQ made an excel calculator for counting profit

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(1)

jinjitsu

Jan. 27, 2015

Under rating threshold (show) I feel like there are still some issues with the Ressource Buildings. Correct me if im Wrong but I have 30 Ultimate Capacitor which is about 10% of the Space. Fully upgraded they give about 2B capacity of energy. A fully upgraded Quad Nefastatium Cell ALONE gives about the same Amount per Tick which is fully upgraded also 6 times per second. Not even mentioning what you need for cooling.In my opinion it needs some more upgrades to the ressource building to really make the Nefastium appealingw with this data.

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(0)

Xeneonic

Jan. 27, 2015

Under rating threshold (show) There seems to be a problem: Connecting a heat exchanger right next to a heat vent (Without any other buildings adjacent to either the exchanger or vent) won't have the exchanger put heat into the heat vent. For example: Reactor has 10 heat. Put down Heat Exchanger: 5 heat in reactor and 5 in Exchanger; Put down a Vent next to the Exchanger: Exchanger doesn't put heat into the vent. It does work if you have a heat generator + exchanger + vent, but not with the situation above. I'm struggling with heat issues using even T5 buildings at 4x quad seaborgium without having heat exchangers and vents drawing away heat from the reactor (and only reactor). I don't seem to have enough "faces" to draw away heat from fuel for the higher fuels (Barely even at 4x quad seaborgium). Exchanger can't draw more than 231K per tick, and having a quad use 100 million at nefastium makes me wonder how to cool something even remotely close to that.

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(0)

GVMG1623

Jan. 27, 2015

Under rating threshold (show) how do you regulate the heat on tier 5 and 6 fuel cells?

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(0)

deleteduser

Jan. 27, 2015

Under rating threshold (show) I get the distinct impression that the heatpumps are greatly overrated in their capacity.

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(1)

Snipeyz510

Jan. 27, 2015

Under rating threshold (show) Heat Exchangers and Heat Vents needs upgrades to help with scaling against the last two tiers of fuel cells, unless if end-tier means anti-idling.

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(2)

nekogod

Jan. 27, 2015

Under rating threshold (show) @hitman8 It's far from pointless to make the cells last longer. Take the first Thorium cell as an example. Unupgraded it's 160k and gets you 250 per tick for 900 ticks which is 225k or a profit of 65k. At 1800 ticks it will get you 450k or a 290k profit. 65k in 900 ticks is 72 per tick and 290k in 1800 ticks is 161 per tick, so in this instance doubling the ticks more than doubles your profit AND more than doubles the speed at which you get money. Or more simply unupgraded gets you 65k in 15 mins or 130k in 30 mins. Double ticks gets you 290k in 30 minutes.

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(2)

CraftlordDark

Jan. 27, 2015

Under rating threshold (show) Lol, shilly and sexy game D: Love this type of idle, is like a puzzle D:

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(0)

deleteduser

Jan. 27, 2015

Under rating threshold (show) sometimes the power just stops

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(0)

Beegum

Jan. 27, 2015

Under rating threshold (show) I bet I get almost exactly twice as much per tick with all the upgrades as what I have now (289.35M)...

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(0)

Evolushun8

Jan. 27, 2015

Under rating threshold (show) Can the fuel cells go from colored to grey/black or a top down depletion method instead of the green bar across the bottom like everything else..trying to watch fans before they overheat is difficult?

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(1)

Beegum

Jan. 27, 2015

Under rating threshold (show) just less than 1B per tick with upgraded batteries seems about the theoretical max... so, ya, one cell is overkill 4 quad cell nefastium would be overkill unless you had the last capaciter upgrade.

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(2)

davidgiesmann

Jan. 27, 2015

Under rating threshold (show) sound

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(0)

murlochieftain

Jan. 27, 2015

Under rating threshold (show) This is just an idea: it would be nice to color the background tiles - this way we can mark which parts of our reactor do what. For example, I might color my cooling system tiles light blue, and my cell tiles might be colored red. It's just that when you have a lot of bits going on it can be difficult to tell which parts are which and which parts I should be watching. Also maybe when you hover over a certain colored tile, the other tiles with that same color will be highlighted while the rest will lose opacity while hovering.

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(6)

Firemud

Jan. 27, 2015

Under rating threshold (show) Still cannot see the difference between a bought and an able to buy upgrade,unless you mouse over them.

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(3)

deleteduser

Jan. 27, 2015

Under rating threshold (show) The best thing to do after you found the layout nowadays is to spam the 1st tier Platings to up your heat vents. Literally boosted how Ultimate Heat Vent lowers from 90k to 330k

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(1)

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