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@ Jack_Mclovin: [16] Setup has failed: loader bypassed
Play it on another browser like IE D: or Chrome it should work...
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I've got a problem here... When i start up the game i have to right-click at the right moment before the developer video starts to click 'show everything', but then i have a bar that crosses some crucial things, like the upgrade button.
What do i do?
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First : I really love that game, even if it's kind of long doing all the crazy missions... But I'm going to have it, I'll play my life :P!
Second : Don't lose your time getting THEL, buy missiles lauchner, pretty much better! When you have enough, you can delete them. But be sure having ebough missile launchers, or ring ship are going to destroy you!
Third : Reparing towers are NECESSITIES, NOT OPTIONS!!! It's really going to help you having them. And try having two of them, they repair themselves! By buying them, you make defend missions are pretty easier.
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(Crazy mode mining missions) Finally, on the last three mining missions, there is something VERY important to note: the enemy spawns based on the mission complete percentage. Build your base, turning off your miners until all your stuff is fully built, then switch them on. Don't waste too much cash on miners, you don't need to mine FAST. In fact, the less miners you build, the easier it is. When an enemy wave spawns, turn off your miners until that wave is wiped out. This gives you extra energy to fire lasers, and also more importantly spaces out the waves where they are managable. If your miners are mining during a wave, it is likely you won't have enough energy necissary to fire your lasers. Other than that:
Pulsers > Missile Ships, Shield Ships
Missiles > Swarmers, exploders.
Hope this helps. It's my first comment :)
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(Crazy Mode)
For the weapons mission, you pretty much need to get lucky and have most of the motherships spawn way to the north or south of your mobile units path. Build lvl 1 solar generators + 2 level 1 lasers all along the mobile units path. sell them as your unit progresses (for 100% return). For the motherships, you need to take them out with a healthy portion of lvl 1 missile launchers - scrunch them close together about where you are hoping the motherships will spawn. Get just enough pulsers to take out the motherships fighter spawns. Don't waste your money on too many. (More in another post)
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Finally! 21 missions complete on Crazy mode.
Notice that on the last mission you get double the money on Crazy mode, which actually makes it easier, dispite having to face two of those big ships. Build a stationary base with plenty of power. Split your resources between fully upgraded pulsers, fully upgraded missiles; but the most important thing is to shell your base with like 8 repair bases at least on each side. The motherships will actually waste thier time blowing up the repair bots the repair bases automatically spawn rather than attacking your important stuff. It also helps if you build semetrically and scrunch your base together. The last mission isn't NEARLY as hard as weapons mission 2 or the 3rd to last mining mission where.
(More in another post)
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A good follow-up to TSG, I like how they added those bonus missions which form both a nice sideline story and a fun change from mining asteroids.
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Oh... I think it is not just a game. It is a pilot election program for Gundam. (Someone who can get the crazy badge is not ordinary human, he is newtype.)
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Beautifull game, very challenging. Would appreciate a purchase shop or xp bonus to make it easy while spending hours try to beat the ennemy ;)
Looking forward for the next episode, a little easier maybe :)
Cheers
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I want upgrade points for completing missions for bonuses like 10% cheaper building or 10% minerals a second stuff like that
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Man...this is a pretty sweet game...but it's missing one highly annoying thing...TARGETING!
It's kinda super irritating to watch a swarm of missiles go towards a group of yellow ringers instead of motherships. Would have been nice if you could tell a weapon or groups of weapons to target a specific wave.
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While Cyborg is generally right in his description of THELs and missile launchers, this only applies when you have a steady stream of minerals. For example, in Defend the warp gate, THELs actually are more useful than Missile launchers, since you fight lots of mother ships, but cannot mine minerals.
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If any one didn't notice, you don't have to go straight done the line THAT is the hard way to get "Resistance Wasn't So Futile" Badge, the Repairing base and Super Miner Missions are very easy you as Orakio said you just need a well balanced setup, the badge is a lot easier if you use your brain, (1)MOTHERSHIPS+Your Rockets=No more mothership (2)MOTHERSHIP SPAWN+Your Pulsers=No more mothership spawn, (3) JUST ABOUT ANYTHING ELSE+Your Pulsers=NO MORE ENEMIES, and you need about 3-6 Solar Stations, you really only need the energy tanks if you want them....
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Why do people say this game is so hard, the first two badges are easy, to win all you need to do is take advantage of the option to change speed
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i hate it wen people are so lame that wen a game is too tough for their puny brain to comprehend, they start cursing the game instead..
11deathrow u should just go and play some ping pong game instead, that might suit ur style more..
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Of course I'll play this game for the stupid achievement for the quest. But honestly, if I didn't need to, I wouldn't touch it. It's truly a terrible excuse of a game. In the defense missions you have hardly any time to prepare yourself for battle. everything else is just tedious and not well thought out. Makes the game quite boring and repetitive,
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I like how this game doesn't require HD graphics to be an awesome Strategy game. Also, I would have quit my job seeing that many survival/mining missions, especially since I have had so many solar stations destroyed...
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Tips. First of all. you have to get used to the shortcuts. Second, in emergency, (if you have no minerals so missile tower stops. etc.) you can sell structures for minerals.
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there's a difference between hard and time consuming.. the medium badge is fine, just longer than others. 4 fully upgrade pulse lasers cant stop pretty much everything short of a mothership regardless of their numbers if the lasers are grouped together and have enough energy
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ok, the tutrial is an absolute FAIL! i put the laser EXACTLY in the middle of the dotted line area, and the ships were not in the range. bith my miners were destroyed, and i only defeated them when they just ever so slightly went into the range of the tower. they need to fix that tutorial.