Under rating threshold (hideshow)
hm, its pretty good. it might be because it's 1 in the morning, but im just not into it atm. next time i play, ill leave another comment...lol
Under rating threshold (hideshow)
I loved the first one- it was added to my favourites shortly after it was published. I wouldn't really call this a sequel though, since it's really just extra content for what's otherwise the same game. That's not bad, but I'd still like to see something brand new come from this. 4/5
Under rating threshold (hideshow)
Also, the background of the level selection map... I've been staring at it for the last thirty minutes, and it's pretty cool looking, good job on that.
Under rating threshold (hideshow)
This game is really well done, and the addition of even more fun missions to play makes this an entertaining game, though frustrating at times, patience ends up paying off. This game deserves 4/5. ;D
Under rating threshold (hideshow)
In the credits it says this game was inspired by Harvest: Massive Encounter.
I played the demo of HME and it's pretty good, if you like this you will like HME.
Under rating threshold (hideshow)
actually, his question does make enough since to answer, but i dont have an answer.
he means did casualcollective or HME copy this game?
Under rating threshold (hideshow)
finally can play this game without having to hit their site. I HATE popovers when you try to leave a site. good way to get on a block list for me.
Under rating threshold (hideshow)
Blue, put the game on slow, that will give you more time to build everything up. And first thing you should build is another solar station and then energy storage. After that depends on the level, but you will need the energy.
Under rating threshold (hideshow)
All except the last one done on "completely crazy". I'll do the last now, though it'll be tiring. The trick for the motherships is to build distracting garbage as it shoots. These are the only level thels are useful for (with lots of batteries and energy) and a few missiles. For the transport modes, the trick is to not upgrade the initial builds and then sell them back for the original purchase price. Upgrade only the missiles for the motherships built very near the location where the warp in. The saucers can be taken out with tonnes of plain lasers (not upgraded) which can then be sold back for no cost. Sorry if all this is obvious.
Under rating threshold (hideshow)
Gets borring and repetative. Specially if you played the first part. Lots of grinding to pass harder dificulties too.
Under rating threshold (hideshow)
Oh and the idea about the permanent upgrades (maybe stuff like higher firing rate, damage, range, miners mine more, etc.) that will carry to all levels would be great.
Under rating threshold (hideshow)
To all those saying this game is too easy, mind giving me a few tips? I have beat all but the very last level on easy, beat about 11 normal, and 2 hard. Some just seem impossible on normal/hard and I always seem to get pwned when the opponent fighters come.
Under rating threshold (hideshow)
actually bad luck penny, that just means your connection to kongregate is on, like for chat, not necessarily Kong API
Under rating threshold (hideshow)
sanandres, it does have api you can tell by the green cord up in the upper right hand corner of the chat/game module. So stop talking about what you don't know.
Under rating threshold (hideshow)
Okay guys, this game needs the kongregate API to have badges. If it doesn't have the API, it can't have badges. If the author doesn't want to implement the API, it won't have badges. Stop asking for badges, it doesn't make the game have badges.
Under rating threshold (hideshow)
just beat the 2x crazy super mothership level, and STILL can't beat the last one of the first string of missions, escorting the warp ship! arg!
Under rating threshold (hideshow)
Just beat AGAIN AGAIN on Crazy, wtf. Not even that hard. Still have a bunch of other level to still do on hard and crazy though.
I used 25 maxed solar collectors, 4 max thels, 12 max pulsars, and 4 max missiles and 4 standard missiles, then about 20 repair stations, not upgraded. When I started running low on materials for missiles ammo, I started selling off the pulsars on the sides that weren't needed anymore.
Under rating threshold (hideshow)
i hate when you are about to finish a stage where you protect something and at the very end you lose from all those motherships =/
Under rating threshold (hideshow)
not to be rude but, those extra missions with the ship, the ship sorta looks like a vibrator with a key ring. Anyone else agree?