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Decent game, for the most part. Different types of missions, such as the Station Repair and Warp-Gate missions made this game much more enjoyable and challenging (defending a moving gate was much harder than defending a stationary gate). The towers were unique, each had their own role, although missiles were next to useless when compared to the THELs and Pulse Lasers ($5 per missile and horrible firing rate). Giving towers the ability to prioritize would also be nice, having THELs use up tons of energy on the fighters gets annoying at times, and might even kill you in later levels (instead of going for the Mother-Ships, they focus on the fighters). Enemies could certainly use some variety, the majority of them are fighters that are easy to fend off (kamikaze units in particular), the only enemies that really gave me trouble were the Mother-Ships, and even then, it was only if they attacked en-masse. Enjoyable, at least for a while - 3/5
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Very difficult game but I still enjoy it. Not a must for strategy fans but one that should be checked out regardless. 4/5
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coooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool
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If you still have troubles, keep the missle launchers built up until you have about 200 minerals right before the motherships, then after you knock out about half of them or run out of minerals, sell one of the missle launchers to feed the others
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minus one missle launcher, put up two repair stations or as many as you can afford near where the ship will be, a slight bit of luck is needed to ensure that you knock out one or two mother ships off the back, and you will need one more solar station or an upgraded energy store
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the AI of your weapons sux so bad that it's impossible to kill 16 motherships with 11 Thal mark 2 weapons cos they'll end up targetting the bloody drones all the time... game sux at that.
for the rest, nice idea...
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Allright can you tell me where I should place them? I have 2 power things fully upgraded then a bout 8 power lines going straight right along the ship. At the 7th I put 6 missiles.
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This game is impossible. I tried at least two dozen times and still can't get past the first charge up jump drive mission. I'm massing missiles with 2 thels. The carriers are just too damn fast and too many to kill on time.
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Good game if u could put it on sandbox mode So u get unlimated minerals but dosnt save progress that would be awesome!4/5 5/5 if they added sandbox
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i found a cheat if u have only first ugrade on the station if u click the UPGRADE 200 min 3 or 4 times u upgrade it 2wice warning it spends 400 or even 200 money so u dont have to wait for other upgrade
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Fourbits: THELs are underpowered and expensive. He needs to make them stronger when fully upgraded considering their cost once you figure in the massive energy infrastructure.
Kimouru: I don't think the power lines limit the power transmission... but it's good to spread out your power in case the grid gets damaged.
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My onlu complaint is that you can't relay energy through other relays. Creeper world did it, and I'd lust like to see that in a 2.0
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Why do my five THELs all attack the same tiny purple ship when they should be concentrating fire on the mother ship? I wish I could direct their fire...