Under rating threshold (hideshow)
If you want an easy game, be Norman and vs. the Vikings on medium at Stanford bridge. Make 6 arches and 4 men at arms. I killed 6054 (5105 killed by my archers) with 508 fleeing and lost a massive 992. Just make sure they don't cross the bridge and enjoy lining them up :D
Under rating threshold (hideshow)
i outnumbered my enemy 10 to 1, then my king unit died and all of a sudden they all run away... wtf? this need fixing. five thousand men shouldn't run away from five hundred no matter who's dead.
Under rating threshold (hideshow)
True Lorika, you can flank like that but the bonus is small compared to that gained by charging. And it also exposes the unit placed behind to being charged at and outflanked. Shield walls are easily broken by two units repetitively charging one of the soldiers in it. And due to the fact that one soldier against it prevents the formation from advancing, the only option is to be torn apart, break formation or retreat (retreat is ruled out if cavalry are charging it). Also, even though it is a "shield wall", the unit charging it (even defensive noob units like those spearmen) will almost always fair better than the defenders (unless you have arthritis and can only press the spacebar two or three times lol).
Under rating threshold (hideshow)
Actually, you can flank. If you have infantry on both sides of an enemy unit you'll gain substantial bonuses in combat. Formations are also useful: Shield Walls are important to maintain (automatically forms after charging if your units are set up correctly), since it acts like Fortify; and Boar's Snout formations are useful for the first couple of turns (units share the lead's movement speed, I think).
Under rating threshold (hideshow)
well i sorta agree on what Agent Red but he game is not ruined and the cheap moves people do is sorta easy to counter (still hard though) but all in all the game is still fun and the spaming (tip if a unit is going to charge at you move your unit back if its your turn first)
Under rating threshold (hideshow)
Game is ruined due to the absence of flanking - and having to protect your flanks. It could have been very strategic, but instead generally depends on archers slogging it out and units trying to charge each other down, no matter what their defensive/offensive qualities are. Thus, shield walls and formations are useless, and independent troops in a line so they can repetitively charge (one charges, then the unit behind him charges while he breaks away from combat) is what the game unfortunately is about. And, due to not being able to attack from the side, and having no advantage attacking from the rear, the game does not resemble this kind of warfare in the slighest =(
Under rating threshold (hideshow)
is there anyone who didn't just have their king, two of his elite units and the rest archers for EVERYTHING? the archers are the most op unit when there's lost of them...
Under rating threshold (hideshow)
this game is good but it would be cool if u added more maps in online instead of inviting ur friend who sometimes wont play
Under rating threshold (hideshow)
This game is great, on easy and normal. On hard mode they have an unfair advantage, if you disagree you're wrong. If you do a perfect fight you lose more than them, even if there are no formations involved. Have to fix that. But It's a good game.
Under rating threshold (hideshow)
dear channelfour developers, i love your game and would love to see and play a similar one with more missions and verieties of troops keep up the good work!
Under rating threshold (hideshow)
You should make an 1864, Civil War era, with cannons instead of archers. That way you could have more than 3 battles xD
Under rating threshold (hideshow)
Very, very well designed. You NEED to be able to think strategically, (not tactically), to win.
My one complaint is with the controls because sometimes they are clunky when trying to choose units to attack.
5/5
Under rating threshold (hideshow)
great game great gameplay and from a historical point of view its 100% accurate love it and i still play it add me so we can play against each other
Under rating threshold (hideshow)
there seems to be a bug in the multiplayer: when the unit which gets moved by the other player kills the unit which you had chosen to attack first the game freezes. animation and music still work but the units stop moving.
Under rating threshold (hideshow)
I think the combat is too choppy. it would be a lot easier if the keys moved smoothly instead of jumping from dot to dot.
Under rating threshold (hideshow)
For the Multiplayer: pls make the "king"-units weaker, i understand that they have in the campaign an important (historic) role, but in the PvP it doesnt make any sense to me how it is fair when i lose a battle, in which 4 (2 nearly full hp) of my units fight against 2 hostile (from which one of them is retreating), only because the king is nearly indestructible and has ridiculous high damage.
Under rating threshold (hideshow)
for those of you who dont know, 1066 was the year that william, duke of normandy invaded england. The english in this game actually would represent the saxons, who lost and the normans won. this lead to a french ruller controlling england and thus the start of a beautifull powerstruggle for who controlled the thrones of england and france. The englash ended up controlling normandy for a while but they lost that in a campain in france.