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i'm stuck on mission 3 everytime i die i have to start the mission all over again so fustrating it needs checkpoints and pause button
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wtf , can you add a freaking checkpoint please?everytime im almost at the last part of the level , i die , then i restart all over again . wtf!!
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i agree, skip all the chatty chatty! this is war! needs a checkpoint every time you pass a wave. or a pause. that would be pretty good too. oh, and it should tell you when you are going down. i mean, i'm chasing, all of a sudden, i fall and kill myself! warn a guy! seriously! a few minor issues, other then that, really good game. graphics are pretty good too. 4/5....
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hahaha you do need checkpoints but its more realistic that when you die you dont get to restart except from the beggin. I kind of like it :D
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No level is impossible, just reaaaalllllyyyy difficult, i beat the game amazingly, after an hour of aggravation on each level past 2
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Ground is my worst enemy.
Game needs 'damagemeter', bigger altimeter (or some voice warning when you're too close to the ground) and pause button. And maybe short instruction 'how to fly' because I've no idea why sometimes my engine stops.
I'm against checkpoint - please, keep game as real as possible. Instead you can give us difficulty levels: easy - no engine blocks, checkpoints, pause, 'damagemeter', inifinite ammo. Medium - checkpoints, pause, infinite ammo. Hard - just like now plus limited ammo (more efficient shooting could be cool, now the best strategy is constant fire).
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Thanks for this game giving all the credit to "Pak" when I'm the one doing all the work. Also, why no pause button? Missions are ridiculously long, with no pause and/or checkpoint. Awful friendly AI as well. Way to help me out when I have 3 Messerschmitts on my tail.
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this is meant to be as real as they can egt it. so they leave put cheakpoints and pause buttons to make it a bit more realistic
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CHECKPOINTS!!!!! - and maybe something to tell you when you're close to the ground. other than the altimeter. other than that, AWESOME!!
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NEEDS A CHECKPOINT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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This is very well-polished visually, good cinematics, but I'm echoing the call for checkpoints, and maybe visual flag markers showing which targets are bombers, which are fighters...and maybe a health meter of some kind, might be nice.
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Another observation: The altimeter in the plane show tens of feet (as it is written on it). So the radar ceiling is not 20-30 feet but 200-300 feet. 20 feet means you will hit a twostorey building or a small tree.
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Btw: Am missing two medals, number five and number nine (to the right of "mercy is for the week" and "under the radar". Having played through the campaign missiongs, what are those medals?
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wow, I just managed to get into co-op game (with 3 cpu-allies...), and the enemy just flew out of the mission area. Needs fixing I guess...
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Played through the campaign mode now. I lose visual on enemy airplanes for quite some time when there is no arrow and no plane on screen, this is bad. Hard to see distance when two planes are close to eachother some bit away because the numbers overlap. Radio communication disturbs much of the visual area of the screen. Radio commmunication is a repetitive and boring part of redoing levels. Missions are slightly too long I think. 3/5 for an ok game despite these shortcomings, the story is good. The fighting, well, I have boost,they have no stall and i have no limit on ammunition or firing, so just use your gunhose continously, you might hit something and there is no friendly fire. A bit too much of what happnes is scripted too it seems.
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This game has a big problem when in CO-OP or Dogfight..
There are other players fulling the queu line for real, and can't play because of them..
Needs a time-out selection..