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Comments for Heart of Galaxy: Horizons

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bel2464

Dec. 11, 2017

Under rating threshold (show) Since the forum of the beta is gone new players might find the following links useful: https://brilliand.github.io/HoG-Tools/battlecalc.html http://archmage.php.xdomain.jp/game/hog/researches.html http://heartofgalaxy.wikia.com/wiki/Heart_of_Galaxy_Wiki Some things are a little outdated but in gerneral its still very useful.

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Developer response from Cheslava

This is the updated battlecalc by Larvichee: https://larvichee.github.io/StolenProjects/HoG/Battlecalc.html

Graybeard

Dec. 11, 2017

Under rating threshold (show) It would be good to be able to see and manage all of the building with upgrades queued on a single page. I like to know what's still waiting without scrolling all the tabs on all the planets.

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Developer response from Cheslava

Something like that is in the working

aymericboussard

Dec. 10, 2017

Under rating threshold (show) To finish about silicon upgrade. I usualy make 20 sand smelters on every planet that I can and ship everything to Tataridu. Once I get the rhodium extractor, I start producing it in Epsilon Rutheni because usualy (at that moment) that's the best planet for it on my way. And of course, all that doesn't matter anymore once you get to Kitrion where you'll be able to produce circuits everywhere.

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DeadSmack

Dec. 10, 2017

Under rating threshold (show) Not able to make any auto routes. Any suggestions?

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Developer response from Cheslava

What is exactly the problem? Can't setup, or can't found the right button?

j3p9

Dec. 10, 2017

Under rating threshold (show) @Blackmercy 2: If there are any other civ's fleets around the planet, detstoy them. Then create a colony ship at the shipyard. Move the ship to the planet you want to colonize, select the fleet it's in, and click "Colonize Planet" in the righthand bar. You cannot colonize a planet without a colony ship, and you cannot colonize a planet if anyone else's fleets are around it.

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Asmagor

Dec. 10, 2017

Under rating threshold (show) What gives "The Capital" title for the planet? Can I change my capital to Ihtar Gate for example? Will there be more titles for the planet with bonuses?

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Developer response from Cheslava

Nothing in particular, but i can always find ideas to make the capital special, or like you said add bonuses to other titles

Blackmercy2

Dec. 10, 2017

Under rating threshold (show) how do we conquer a planet btw?

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j3p9

Dec. 10, 2017

Under rating threshold (show) About upgrading silicon production: There is a tech for this later in the game. Until then, your best bet is to produce everywhere; set up an autoroute to send sand to Antirion, Vasilis, and other such planets to make it there. You could then make circuits where the silicon is made, or ship the silicon to a central circuit-making planet.

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Sh1n7

Dec. 10, 2017

Under rating threshold (show) When does the market reset its stock of goods?

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Developer response from Cheslava

The stocks never get reset, they are consumed by other civilizations (the importers)

tammckie28

Dec. 09, 2017

Under rating threshold (show) @aymericboussard there may be one later in the game, but it's one of the biggest limiting factors in the early-mid game, it's also technically Material Science, therefore that should probably boost it to keep with the accuracy of the research.

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aymericboussard

Dec. 09, 2017

Under rating threshold (show) @Phraxas, there is one actually, but a bit later in the game.

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bubblesnail

Dec. 09, 2017

Under rating threshold (show) I need some tips on resources, ideally in the form of tooltips that appear when hovering over a resource name. I'd like to see a tooltip showing what discovered buildings produce a resource (and current rate for this planet) and what buildings consume a resource (and their current rates). I shouldn't have to hunt for this info in all the different buildings and panels.

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versusthemayor

Dec. 09, 2017

Under rating threshold (show) Seems like a neat game but it's remarkably slow and doesn't pull the player in fast enough before it turns into a grind waiting for materials. Generally Idle games should have about 15-30 minutes of fast, active play before the slow.

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steely99

Dec. 08, 2017

Under rating threshold (show) So.. where does the Tournament reward go?

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Developer response from Cheslava

Everything goes on promision

aymericboussard

Dec. 08, 2017

Under rating threshold (show) Just wanted to say that I love this game. I "only" time-traveled 2 times and I'm not bored at all. I'm starting to really conquer the second galaxy and it's challenging (maybe Space tournament is too challenging^^). I always thought that OGame for example was great but I didn't like the fact you could be looted by other players. Playing just against the AI is perfect for me. Keep on the good work!

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ittlecas

Dec. 07, 2017

Under rating threshold (show) There is always that moment when I have the RP to upgrade tech again, especially geology or material science, when I think to myself, 'oh crap! its that time again when I have to readjust all the auto routes in the galaxy' -.-

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feral23

Dec. 07, 2017

Under rating threshold (show) @chaos1111 Wow, I'm dumb. Thanks for telling me!

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chaos1111

Dec. 07, 2017

Under rating threshold (show) @feral23 check the options there is "show automatic delivery fleets"

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j3p9

Dec. 06, 2017

Under rating threshold (show) @tammckie28: There's an earlier version of this game that's now called "Heart of Galaxy Beta". When the version here was made, people could import their savings from the beta, keeping their progress. Time travels will be clear when you get to them. No secret strategies, but there are 2 tips I've come up with: 1. Sometimes it's a good idea to redesign a large part of your economy. Reset and reallocate your autoroutes, reassign your production, that sort of thing. 2: There's a lot of value in having production on non-specialized planets, especially as you get further into the game and the cost of building on specialized planets gets high.

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feral23

Dec. 06, 2017

Under rating threshold (show) Also, would is be possible to see how long it will take for our hub fleets arrive at the planet they are delivering resources to?

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Developer response from Cheslava

If you enabled the option "show automatic deliveries" you will see them in the travelling section. There you will be able to see time to delivery and other

feral23

Dec. 06, 2017

Under rating threshold (show) I love this game, the resource management is really fun! I'm wondering, did you intentionally make it so that disabling buildings, you disable them all (for balance)? I think it would be nice to be able to disable a proportion of buildings; if I had 10 buildings, I'd like to be able to disable 8.

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SecretYoosh

Dec. 06, 2017

Under rating threshold (show) KongBot can’t find the page you are looking for

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tammckie28

Dec. 06, 2017

Under rating threshold (show) Also, there's talk of queues (which I've enabled on the 'i' screen), how do you actually add things to this queue? Although the tutorial is very useful in getting started, the more complex nature of this game needs further explaining of what things actually do...

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Developer response from Cheslava

When you try to build something but you don't have enough resources, buildings will automatically be added in the queue

tammckie28

Dec. 06, 2017

Under rating threshold (show) Is their some secret strategy that I'm missing? I'm reading of people on multiple time travels (what is that?) after the game being out for 8 days; I still haven't built any robots on Zelera yet because of the costs and I've been at it for almost 2 weeks...I think... I have my auto-routes sending resources to planets to build the things they're good at and getting them all in one location for ship building, so I don't see what I'm missing.

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patrikas234

Dec. 06, 2017

Under rating threshold (show) For people who get their saves deleted EXPORT YOUR SAVES TO YOUR EMAIL that way it willing be saved I avoided losing all my progress for 6 times now thanks to that

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Asmagor

Dec. 06, 2017

Under rating threshold (show)

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Developer response from Cheslava

There is already one further into the game

hatredwithwings

Dec. 06, 2017

Under rating threshold (show) cant see the term cryosleep without stopping what i'm doing to listen to mechina

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Developer response from Cheslava

I hope that's a good thing!

illimitabelly

Dec. 05, 2017

Under rating threshold (show) Ithink this may be new but the idle bonus drops many planets proficiency... i loose many resources. Narrowed it down to planets reliance on imported hydrogen, all barely more than is used, and the speed ups not accounting in some way for cargo times? I + Fortegs comment, issue is the same ithink.

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Developer response from Cheslava

The issue is in fleets travelling faster than what is physically(in the game) possible. I will fix it, i just don't know when

PigluDoB

Dec. 05, 2017

Under rating threshold (show) iam like game but after 3 days iam lose all progress now iam start again from 0 .idk what is happend is any chance CCleener delite some files?

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Developer response from Cheslava

It is very likely...

yaman42

Dec. 04, 2017

Under rating threshold (show) with as much micromanaging this game needs, a task tracking notes tab we can edit would be nice

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hchan1

Dec. 04, 2017

Under rating threshold (show) Does conquering Teleras close off the tournament? Would like to know before I do something irreversible.

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Developer response from Cheslava

No it doesn't

Fortegs

Dec. 04, 2017

Under rating threshold (show) Little issue with Idle bonus : As it multiplies your produced quantity produced, it also multiply your quantity used, without applying the same upgrade on what is imported from your ships, effectively reducing the produced quantity of elements using materials not found in the planet, dunno if intended but quite strange...

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Thelenius

Dec. 04, 2017

Under rating threshold (show) Aaaand my save is gone. Autosave worked fine so far so didn't export. :-( Well, so much for this game, guess I have better things to do anyway...

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Exido

Dec. 04, 2017

Under rating threshold (show) @General you didnt do the autoroute tutorial!?!?

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driffer

Dec. 04, 2017

Under rating threshold (show) Suddenly my auto-routes are taking 13 hours instead of 5 minutes. If I send normal cargo fleets of the same ships it takes minutes. Is this something that was intentional, to make auto-routes harder to manage so that we have to be more active in playing the game?

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Developer response from Cheslava

No, it happens when you change your system clock

PigluDoB

Dec. 04, 2017

Under rating threshold (show) today when iam log in game start from 0 all reset any1 have that problem?

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General_1999

Dec. 03, 2017

Under rating threshold (show) Got 9 planets now and well managing the resource transpot network is really tedious. I am basically just building new ships all the time to transpor more resources. Micromanaging key resources that you only gain on one planet and need to distribute to 5-6 other planets take up so much time. Still though waiting for research points and for plastic to build the ships take bloody long time even. Plastic factories around 30 become a bit too expensive and importing it in the market is just a bit annoying a lot of the time.

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Dorrock1988

Dec. 03, 2017

Under rating threshold (show)

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Vulpion

Dec. 03, 2017

Under rating threshold (show) Karan Art of War increasing Muralla weight is a good start but insufficient, especially for late game. Dragons still offer better survivability (and damage) for less resources. A solution would be to extend the 50%/lvl bonus to Muralla HP, armor, and shields.

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Developer response from Cheslava

I will add more to even the disbalance

unjashfan

Dec. 02, 2017

Under rating threshold (show) It seems that even after the recent update to the tournament, the Quris artifacts are still obtainable only through the Quris missions, which means one must still leave the Quris planets untouched. Unless this is intentional, it doesn't really change anything IMHO. I feel that the Quris artifacts should be linked with the tournament itself and not with the Quris empire.

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Developer response from Cheslava

Yes, they will be moved to unaligned quests so they will be available for everyone

Yoofaloof

Dec. 02, 2017

Under rating threshold (show) Tutorial needs work...kept flashing forward for me.

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Developer response from Cheslava

If it automatically goes forward, it may mean that you have already completed that step

shipkiller

Dec. 02, 2017

Under rating threshold (show) @unjashfan: found my problem: My Polymerizers didn't get enough energy so their consumption of methane is low. when i turned my reactors on, the suddenly used way more methane than i could provide.

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unjashfan

Dec. 02, 2017

Under rating threshold (show) @shipkiller: I can't replicate it. Perhaps you have polymerizers or floating fuel converters active? Those should be the only methane guzzlers on gas giants.

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shipkiller

Dec. 02, 2017

Under rating threshold (show) I've encountered a bug. If I build a floating reactor on orpheus, it should use hydrogen, but it consumes Methane. I don't know what should be right.

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Eind7286

Dec. 01, 2017

Under rating threshold (show) No queue for ship buliding?

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stede

Dec. 01, 2017

Under rating threshold (show) How does the hub stuff works?

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enemt

Dec. 01, 2017

Under rating threshold (show) My reading comprehension -1... Thanks Cheslava lol!

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General_1999

Dec. 01, 2017

Under rating threshold (show) Like it, but balance is very strange. One planet I just struggle to get enough energy unless I build like 500 cargo ships and sending steel and iron in abundance so I can uppgrade things. On another planet I got lots of extra energy without anything to spend it on. Some resources like water also seem to be almost useless so far. I got plenty of it, but the only times you spend it is with a -10/s while I got over 1000+ per second just stacking up. Also waiting for graphite to stack up to build the nuclear reactors take a bloody long time.

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enemt

Dec. 01, 2017

Under rating threshold (show) Tutorial: I turned the energy generator off, tutorial doesn't continue... is it because I increased my fuel before building it so I wouldn't go negative?

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Developer response from Cheslava

Tutorial asks for Foundries (not the generator) to be turned off

DanisCoral

Dec. 01, 2017

Under rating threshold (show) Well designed, but show what the research will do with the next level instead of only showing what it currently does. It's impossible to determine whether or not I want to spend my points on any particular thing. Also, make each research do something new instead of requiring a certain level of research to reach the next incentive!

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Developer response from Cheslava

But it already shows the future bonus... the +% bonus are the same, and then you get new bonuses that you can already see in the bottom of the tooltip as Level X: unlocks Y

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