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Um, I found it dissapointing to say that I honestly do not have ANY clue what I am doing. I haven't heard where I can see how many money or cash I have.
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I can't stand the interface of Heart of Galaxy. Second time playing a version of this, and last time I got pretty far. This time, though, I'm checking out, because I can't stand having to click through several screens and read various texts just to know where any of my ships are at a given moment, (it's a game, give us simple visuals or something) or having to interpret the weird ways to merge a fleet of 1 with another fleet of 1. This simplest example of bad interface is how the bottom buttons are so distant from the top ones, and how they disappear while you're in certain screens. You have to "button hunting" to get to the building screen, just because you peeked at the map! Thanks for the interesting puzzle, but I'm done.
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Suggest that if the tutorial ends at the autoroute modification, that you simply have a congratulations message and say this is the end of the tutorial.
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The total cost seems not correct between the hover-thingy and the numbers next to the X50 : https://imgur.com/a/FmTwN
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I think it would be good if you could choose to make a certain number of structures of a type turn off instead of disabling all at once.
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I'd really love off-line gains instead of the 60 second boost. If that is not at all an option, I'd like to see the time limit of the bonus greatly extended.
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so Orpheus cant produce energy, thats wierd.. had to transport lots of good there just to find that out... could that not have been shown on the planet?
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Then something is not working properly, it does not always take all kinds of resources, might be an issue with the idle bonus as well, I don't know exactly, but thanks for the fast reply
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Is there a maximum amount of different resources an auto-route cant transport? In my game some resources are just not transported by the auto-route. which is quite annoying...
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@nowhere537: I believe Ches does know about this issue. It has something to do with autoroute ships moving too fast (past maximum speed) during the bonus period. The greater the idle bonus, the nastier this problem gets. Hydrogen isn't the only resource affected by this.
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Not sure if this has been covered or reported but there is something up with the idle speed bonus. Any planet relying of Hydrogen for reactors runs out of said fuel during speed up. I have my auto route set up to transfer more than is needed and all runs smoothly under normal speed. But under the speed up, all the reserves are eaten and my planets lose energy, produce less, and the idle bonus is mostly wasted. This seems like an error in my opinion.
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Thanks for creating this - I'm not sure how far you're gonna go with this, but if you do continue developing, could you perhaps parse an option for micromanaging the I/O (on/off) switches for independent buildings.
I wouldn't know how to best implement it this as the UI is already packed, but perhaps grouping the toggles in ranges of:" I/O 5", "I/O 10", " I/O 50" and "I/O All" to anticipate various configurations.
Stumbled across "Heart" by pure coincidence....thanks again. Like WarZone2100...just better.
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Hi newcomer here is for you :
Wiki a bit empty but decent guides for early game :http://heartofgalaxy.wikia.com/wiki/Player_guides
battle calculator to know if you will win a fight : https://larvichee.github.io/StolenProjects/HoG/Battlecalc.html
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@Erzgo: One Anger of Perseus costs a lot (200B Iron, 2T Steel, 50B Titanium, 500M nano, 1B ammo, 1M robot, 10M armor, 300K engine, 350M full batt, 100M U-Ammo, 10k antimatter).
@alm349 : for the first run, market is really useful to buy ice to keep up with the coolant factory. After the first run no so much. Now, I only use it to by T-Ammo at the beginning of the run
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I think that this game can really transform into something bigger - either a kind of stand a lone game with multiplayer or some kind of mmo (with adding much more features)
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The market doesn't really seem to be useful after you take a couple of planets, there is no stock of anything available. Does this change?
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I'd love to have animated landscapes of the various planet bioms surfaces and actual pictures of the buildings how they deveop.... more aestetics and art. Something for the eyes rather than just numbers. Is something like this planned for the future of this game?
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sometimes the travelingtime seems buggy...was at 4seconds, skyping in front, suddenly 50seconds were left...ship was muralla...and before i was thinking it happened too, two war groups were flying, first the had 30min difference in ETA, then about 40min...were two mixed groups
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Guys, the game has a forum now. Feel free to use it to ask your questions and doubts so that they can also help other new players!
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Liking the game, haven't gotten to time warp yet. That said, I am definitely at a point where I need to reorganize sooooo feature suggestion: shut-down-everything buttons, both for automatic routes and buildings that eat up any resources.
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@heatedash wey, you can build the ark 22 and 55 lah, (the 3rd and 4th ship). buy those two a lot, a thousand maybe, then kill all fleet in antirion. THen send your colonial ship (the uppermost one), one ship to the planet. Click it when it arrived (the ship, cargo fleet) and click colonize planet. BOOM! you have obtain a new planet and a new research.
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any idea how to create or research ammunition? I have a lvl 10 shipyard. I'm about to unlock lvl 15 Material Science. What do I have to unlock so I can build the bigger ships? I also can't buy ammunition in the market but I can buy nanotubes... any ideas? Currently have the first 4 planets but can't build an attack ship without ammo. :( I checked out the research website listed below but didn't see a progression chart that shows how to unlock ammunition. Neat idea but frustrated. Probably something simple I'm missing.
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Those pop ups that say "game saved" or "Fleet will arrive in..." are placed terribly. They prevent you from clicking buttons. Move them to the unused space on the right instead of putting it in the center of useful territory...
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Autoroutes should be able to go through multiple planets. I build a Transporter to augment my regular line of cargo ships, only to find if I wanted to fly from Promision to Orpheus I'd not be able to load or unload any goods along the way. I realize that loading and unloading midpoint goods is equivalent to having a route between each leg of the journey once you have enough ships, but you can't put a single ship in multiple routes and I rather like the idea of having a fleet making a single giant circuit while other ships dart back and forth between neighboring planets. If you could allow multi-stop autoroutes that would be great. Just have ships unload everything each step of the way (like they currently do) but allow them to pick up supplies at each stop as well (like we currently can, but for each planet, not just the endpoints). Maybe add a 'don't unload' checkbox for resources if you're feeling nice, but we can just load an amount equal to what we're unloading regardless.
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if i select a building, it would be nice if the ressources connected to the production will be highlighted in the list on the left in the planet screen