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Comments for Heart of Galaxy: Horizons

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Mitch817

Dec. 22, 2017

Under rating threshold (show) And the interface isn't that good. 3/5

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(-1)

Mitch817

Dec. 22, 2017

Under rating threshold (show) Um, I found it dissapointing to say that I honestly do not have ANY clue what I am doing. I haven't heard where I can see how many money or cash I have.

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(0)

Developer response from Cheslava

Didn't you follow the tutorial? Your money is the amount of resources you have in each planet

catpaw

Dec. 22, 2017

Under rating threshold (show) Good game, bad interface. 4/5

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(0)

TyGuy6

Dec. 22, 2017

Under rating threshold (show) I can't stand the interface of Heart of Galaxy. Second time playing a version of this, and last time I got pretty far. This time, though, I'm checking out, because I can't stand having to click through several screens and read various texts just to know where any of my ships are at a given moment, (it's a game, give us simple visuals or something) or having to interpret the weird ways to merge a fleet of 1 with another fleet of 1. This simplest example of bad interface is how the bottom buttons are so distant from the top ones, and how they disappear while you're in certain screens. You have to "button hunting" to get to the building screen, just because you peeked at the map! Thanks for the interesting puzzle, but I'm done.

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(0)

gamenoob01

Dec. 21, 2017

Under rating threshold (show)

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(-3)

Developer response from Cheslava

Check the info panel (i) icon, to enable automatic shipping and construction for the queues

fish001

Dec. 21, 2017

Under rating threshold (show)

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(-4)

deathsblade01

Dec. 21, 2017

Under rating threshold (show) Suggest that if the tutorial ends at the autoroute modification, that you simply have a congratulations message and say this is the end of the tutorial.

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(4)

darkreaper161

Dec. 21, 2017

Under rating threshold (show)

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(-3)

AngeloB114

Dec. 21, 2017

Under rating threshold (show) if u lose your data try to don't delete cache

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(1)

AngeloB114

Dec. 21, 2017

Under rating threshold (show) i can't reach a type of clan or guild,team? or a chat onlyne on the game?

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Bewilder

Dec. 21, 2017

Under rating threshold (show) Does it just NOT LOAD if cookies are disabled? Because that's just UNINVITING.

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aerion111

Dec. 21, 2017

Under rating threshold (show) Ok, I seem to keep losing my data?

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(1)

15943

Dec. 21, 2017

Under rating threshold (show) What do hub fleets do again?

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(1)

Oppar

Dec. 21, 2017

Under rating threshold (show) Best tutorial ever! Waiting for Kongregate achievements and badges

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(0)

hoegarden31

Dec. 19, 2017

Under rating threshold (show) The total cost seems not correct between the hover-thingy and the numbers next to the X50 : https://imgur.com/a/FmTwN

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(1)

Developer response from Cheslava

Thanks, i will fix it

Keyant

Dec. 19, 2017

Under rating threshold (show) instructions unclear, planet caught fire. Send marshmallows

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(4)

pyromigue

Dec. 19, 2017

Under rating threshold (show) Awe striking deepness in this game. It will be awesome to have an open world game of it.

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(2)

NoodlearFusion

Dec. 19, 2017

Under rating threshold (show) I think it would be good if you could choose to make a certain number of structures of a type turn off instead of disabling all at once.

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(5)

iblaisian

Dec. 19, 2017

Under rating threshold (show) Wish it had badges... :(

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(1)

NoodlearFusion

Dec. 19, 2017

Under rating threshold (show) I once had an idea for a game like this, but this is well advanced of what I even imagined

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(0)

TheOddPenguinOut

Dec. 19, 2017

Under rating threshold (show) Would like to see a Back button on the tutorial.

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(1)

TheOddPenguinOut

Dec. 19, 2017

Under rating threshold (show) I'd really love off-line gains instead of the 60 second boost. If that is not at all an option, I'd like to see the time limit of the bonus greatly extended.

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(4)

Quardri890

Dec. 19, 2017

Under rating threshold (show)

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(-3)

Nicomachus

Dec. 18, 2017

Under rating threshold (show) Achievements!!!

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(0)

Developer response from Cheslava

They will come in future patches x)

dawndmon

Dec. 18, 2017

Under rating threshold (show) so Orpheus cant produce energy, thats wierd.. had to transport lots of good there just to find that out... could that not have been shown on the planet?

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Developer response from Cheslava

Orpheus and other gas giants will have a different power plant in the late game

joedog960

Dec. 18, 2017

Under rating threshold (show) Im not happy the tutorial i got every thing i needed but it didn't let me pass

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(0)

Developer response from Cheslava

What step gives you problems?

Runny99

Dec. 18, 2017

Under rating threshold (show) Then something is not working properly, it does not always take all kinds of resources, might be an issue with the idle bonus as well, I don't know exactly, but thanks for the fast reply

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Developer response from Cheslava

Umh, i will look into it. If you have more details please send me a PM

Runny99

Dec. 18, 2017

Under rating threshold (show) Is there a maximum amount of different resources an auto-route cant transport? In my game some resources are just not transported by the auto-route. which is quite annoying...

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(0)

Developer response from Cheslava

There is not a maximum. The only limits are cargo and stocks on the planets

OdinJr

Dec. 18, 2017

Under rating threshold (show)

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Runny99

Dec. 17, 2017

Under rating threshold (show) What about having a control over the idle bonus multiplier? So you can make it lower but last longer?

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(1)

unjashfan

Dec. 16, 2017

Under rating threshold (show) @nowhere537: I believe Ches does know about this issue. It has something to do with autoroute ships moving too fast (past maximum speed) during the bonus period. The greater the idle bonus, the nastier this problem gets. Hydrogen isn't the only resource affected by this.

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nowhere537

Dec. 16, 2017

Under rating threshold (show) Not sure if this has been covered or reported but there is something up with the idle speed bonus. Any planet relying of Hydrogen for reactors runs out of said fuel during speed up. I have my auto route set up to transfer more than is needed and all runs smoothly under normal speed. But under the speed up, all the reserves are eaten and my planets lose energy, produce less, and the idle bonus is mostly wasted. This seems like an error in my opinion.

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(2)

polyformic

Dec. 16, 2017

Under rating threshold (show) Thanks for creating this - I'm not sure how far you're gonna go with this, but if you do continue developing, could you perhaps parse an option for micromanaging the I/O (on/off) switches for independent buildings. I wouldn't know how to best implement it this as the UI is already packed, but perhaps grouping the toggles in ranges of:" I/O 5", "I/O 10", " I/O 50" and "I/O All" to anticipate various configurations. Stumbled across "Heart" by pure coincidence....thanks again. Like WarZone2100...just better.

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AngeloB114

Dec. 14, 2017

Under rating threshold (show) i want to see battles in progress

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(1)

Developer response from Cheslava

Something will be done regarding it, but i don't know how soon

mites2

Dec. 14, 2017

Under rating threshold (show) Hi newcomer here is for you : Wiki a bit empty but decent guides for early game :http://heartofgalaxy.wikia.com/wiki/Player_guides battle calculator to know if you will win a fight : https://larvichee.github.io/StolenProjects/HoG/Battlecalc.html

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(9)

aymericboussard

Dec. 14, 2017

Under rating threshold (show) @Erzgo: One Anger of Perseus costs a lot (200B Iron, 2T Steel, 50B Titanium, 500M nano, 1B ammo, 1M robot, 10M armor, 300K engine, 350M full batt, 100M U-Ammo, 10k antimatter). @alm349 : for the first run, market is really useful to buy ice to keep up with the coolant factory. After the first run no so much. Now, I only use it to by T-Ammo at the beginning of the run

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Asmagor

Dec. 14, 2017

Under rating threshold (show) I think that this game can really transform into something bigger - either a kind of stand a lone game with multiplayer or some kind of mmo (with adding much more features)

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graf

Dec. 13, 2017

Under rating threshold (show) soooooooooooooooooooooooooooooooooo slow...

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alm349

Dec. 13, 2017

Under rating threshold (show) The market doesn't really seem to be useful after you take a couple of planets, there is no stock of anything available. Does this change?

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(1)

Developer response from Cheslava

At the moment no, but in the future diplomacy and market will play a better and bigger role in the game

Erzgo

Dec. 12, 2017

Under rating threshold (show) How do I build the "Anger of Perseus" ship? It always tells me "not enough resources" for no reason.

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(0)

SirLanzelot

Dec. 12, 2017

Under rating threshold (show) I'd love to have animated landscapes of the various planet bioms surfaces and actual pictures of the buildings how they deveop.... more aestetics and art. Something for the eyes rather than just numbers. Is something like this planned for the future of this game?

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(1)

Developer response from Cheslava

I would love that too, and what I always try to get what i love, so who knows

haha23thereal

Dec. 12, 2017

Under rating threshold (show) Really it was cool, but they should add an online type of sell items like 500k steel for 1m fuel.

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deleteduser

Dec. 12, 2017

Under rating threshold (show) sometimes the travelingtime seems buggy...was at 4seconds, skyping in front, suddenly 50seconds were left...ship was muralla...and before i was thinking it happened too, two war groups were flying, first the had 30min difference in ETA, then about 40min...were two mixed groups

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Developer response from Cheslava

Umh i think this has something to do with a display bug that shows traveling time of a different fleet..

Cheslava

Dec. 12, 2017

Under rating threshold (show) Guys, the game has a forum now. Feel free to use it to ask your questions and doubts so that they can also help other new players!

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mtiedeman831

Dec. 11, 2017

Under rating threshold (show) Liking the game, haven't gotten to time warp yet. That said, I am definitely at a point where I need to reorganize sooooo feature suggestion: shut-down-everything buttons, both for automatic routes and buildings that eat up any resources.

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(0)

aimi4s1

Dec. 11, 2017

Under rating threshold (show) @heatedash wey, you can build the ark 22 and 55 lah, (the 3rd and 4th ship). buy those two a lot, a thousand maybe, then kill all fleet in antirion. THen send your colonial ship (the uppermost one), one ship to the planet. Click it when it arrived (the ship, cargo fleet) and click colonize planet. BOOM! you have obtain a new planet and a new research.

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(1)

heatedash

Dec. 11, 2017

Under rating threshold (show) any idea how to create or research ammunition? I have a lvl 10 shipyard. I'm about to unlock lvl 15 Material Science. What do I have to unlock so I can build the bigger ships? I also can't buy ammunition in the market but I can buy nanotubes... any ideas? Currently have the first 4 planets but can't build an attack ship without ammo. :( I checked out the research website listed below but didn't see a progression chart that shows how to unlock ammunition. Neat idea but frustrated. Probably something simple I'm missing.

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(0)

khoitrinh

Dec. 11, 2017

Under rating threshold (show) Those pop ups that say "game saved" or "Fleet will arrive in..." are placed terribly. They prevent you from clicking buttons. Move them to the unused space on the right instead of putting it in the center of useful territory...

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(3)

Developer response from Cheslava

I will add an option to let you move them in the right corner

AlienKittyInc

Dec. 11, 2017

Under rating threshold (show) Autoroutes should be able to go through multiple planets. I build a Transporter to augment my regular line of cargo ships, only to find if I wanted to fly from Promision to Orpheus I'd not be able to load or unload any goods along the way. I realize that loading and unloading midpoint goods is equivalent to having a route between each leg of the journey once you have enough ships, but you can't put a single ship in multiple routes and I rather like the idea of having a fleet making a single giant circuit while other ships dart back and forth between neighboring planets. If you could allow multi-stop autoroutes that would be great. Just have ships unload everything each step of the way (like they currently do) but allow them to pick up supplies at each stop as well (like we currently can, but for each planet, not just the endpoints). Maybe add a 'don't unload' checkbox for resources if you're feeling nice, but we can just load an amount equal to what we're unloading regardless.

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Developer response from Cheslava

I would like to add a fleet scheduler but it takes some time

deleteduser

Dec. 11, 2017

Under rating threshold (show) if i select a building, it would be nice if the ressources connected to the production will be highlighted in the list on the left in the planet screen

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(0)

Developer response from Cheslava

You already can, check the option "visual aid in building interface" in the setting interface (i) icon

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