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The formula for engines is 1+(engines/5000000) so with 40k you wont see the speed change by much especially if your fleet starts with a lower speed
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Having a huge brain fart. Whenever I load engines onto a fleet (using the load button), it isn't impacting speed. Im loading 40K engines and don't get a RCH of boost.
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Please fix autoroute to be much more flexible and less "you have 151242342354124234 routes!" If it covers 4 planets it should run from planet 1, drop off amounts at planet 2, pick up more stuff, drop off amounts at planet 3 etc. That and it should allow adding more ships to follow the same amounts as you already have instead of needing to enter amounts again when you merge ships into a route.
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Where do the particle accelerators appear? I have quantum physics at level 1, but I can't find what list to use to create it. Is it limited to a single planet?
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5/5 Well, i started my winter holidays and i have over 500 hours of free time to kill. Sleep is good to use 170 hours, but this game looks like a good alternative
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Cheslava, can you add an amount option to Autoroutes? Like not taking a certain amount, but taking the surplus. For example when I write 30m methane, it will take the surplus after leaving 30m at the planet
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@Bensley: using the d-arrow delivers whatever the fleet has loaded to the target planet, so you would need to load it beforehand. also it doesn't disappear, it goes to the traveling fleet tab.
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Why do my cargo fleets disappear? I create a fleet of ships at the shipyard, go to the fleet tab and select my fleet, click on the D arrow to make a delivery, and instead of being taken to the re sources window to choose what I'd like to send, I get dumped right back into the main fleet tab and the fleet I was working with is gone!
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Try resetting shipping and building queues on the info page. Mine was doing a similar thing on a few planets with steels plastic and titanium but it seemed to get better with a reset
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Is it just me or is the Hub mechanic a little wonky?
Pretty much every planet BUT my hub planet has billions of steel just oxidizing around and it's not there for queue or production.
Can't ship it to my Hub manually either, since the moment I unload it there my Hub fleet ships it back out right away and I'm back to square one.
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I had troubles with hub planets not sending enough for que https://prnt.sc/i7chni was short on 3 steel maybe an option for 1% more qeue shipping
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for those seeing "memory leaks" double check your adblocker make sure you allow the kong game server but not the ad server. kong has cryptomining scripts being served in the ads which is causing the massive memory loads you are seeing. (first noticed this on Squid Ink and worked with the dev to try to isolate and the memory issue was all in the ads kong is serving..)
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Can I propose a feature? I would like to be able to turn off some portion of my machines, instead of turning off the whole line of them
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@DracosBlackwing same with Military technology. First you have to kill the enemies on your home planet before you go killing people from other planets ;)
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There seems to be a memoryleak in the game. I am using google chrome.
i have seen memory usage of more than 4 gigabytes several times and the game has been having notable performance issues. refreshing fixes it for a moment. Enjoying the game nevertheless :), keep up the good work
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Why does scientific research improvements come AFTER interstellar travel? Wouldn't you need to make advances in scientific research BEFORE you started exploring other worlds, or developing technologies that allowed you to see other distant planets?
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Third-party cookies, really?
Nope, thank you. Don't want to permit ALL the third-party cookies for ALL site just for one game.
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@ADMNtek I have the impression there is some kind of logarithmic relationship (like double the military value means ten times the military strength)
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Hydrogen is not really an issue (at least when you have reached Posirion), because you produce WAY more hydrogen than you need.
Simply put some surplus on your autoroutes (for exemple send 2k hydrogen/s for a planet needing 1k hydrogen/s) should be enough to give this planet stocks large enough to stay 100% effective during the iddle bonus.
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if you put "are you sure you want to dismantle this ships" it became like the hawaii missile crisis alert, where the ok and cancel bar are just less than 1 cm apart.
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Iam still loosing a massive amount of resource due to the bonus.
Hydrogen stock being eaten up every time is devastating my balance.
Perhaps instead of speeding up the formidable number of auto routes, the bonus should be a multiplication of the stock difference over twice the longest auto route time? This bonus could then be for the entire offline time rather than a 1000 max and have no difficulties with the autooroute speeds. It should be a vastly simpler calculation.
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Game has some interesting components but is really exhausting with all the micromanagement required. Autoroutes (set to 105%/0%) and a hub fleet help a lot but it is still too much work for the little amount of fun. Also since the tutorial dies out at the autoroutes point there is never any explanation (or game guide) to describe all the ship attributes that go into combat so you're left to feel like you're just shooting in the dark. Even micromanaging games like this can be fun if there is a good guide so you can get into the details of planning but this game is missing this.
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why there a huge difference in research between vasilis and the city on cryogenic lab? vasilis 420.0/s while the city 160.0/s
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Think I found a bug: Kandi makes 1.3x more circuits and batteries than other planets. Haven't checked if some map 2 planets share this feature. It's definitely not a bug with Electronics tech because batteries are boosted by 1.12x by the tech and not 1.3x
For those of you playing, abuse while it lasts :p
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Is there going to be a cloud save feature?I usually play this game with 2-3 different computers, and and the normal "save" feature doesn't seem to work.
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For some reason the Planets screen has certain planets like The City have their resources menu always folded out into the full view when You enter the screen no matter how you leave it.
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I had to re login to Kongregate and my game was wiped. I have to start again. Anyone else had this happen to them and how do I avoid it happening again?
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Definitely the most complex and advanced idle game I have ever played. Also balancing seems to be pretty good so far.
I would really like to see an option to distribute energy somehow. Best way would be to disable a part of the buildings owned, not all of them being active / inactive.