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Getting 5 stars pretty easy even in highest difficulty when you keep your Culture Points to the new era. I focus on fishing because I can pump 3 or 4 tech points right away in first turn of new era.
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As I read the comments I realize I'm not the only case... AND FOR THE PEOPLE THAT ARE PRETENDING THIS IS NOT HAPPENING[prob. the dev and his friends]LEARN WHAT IT MEANS TO BE A GOOD DEVELOPER AND DEV ASSISTANTS!!!!!!
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this has to be a bug... Any time I have to challenge a medium strength OR medium cunning I ALWAYS LOSE!!!!! Ik I've said this already but its happened like 20 more times sents then. This bad luck has now put be at 70% in 4 turns and before the 4 back to back attacks I was at 25%ish already.
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Some people argue today's modern society isn't even a true civilization yet (i.e. civilized), due to wars and http://en.wikipedia.org/wiki/Structural_violence. Therefore I don't see anything wrong with arguing that the Bronze Age is also pre-civilization.
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Marble Age's learning curve is extremely steep. There is no easy mode, be careful if you are tempted to buy the app. It could use a patch.
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There's a bug lol, stuck at level 909 everything is maxed beyond what the game can handle (Hint, don't have exponentially growing upgrades like culture which give you infinite upgrade points)
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why is it imposable to win a battle when you challenge strength or cunning at MEDIUM. I mean my god I have tried it at least 50 times AND LOSE EVERY TIME
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Giving me a penalty for taking on refugees, when my population is already at the population cap and I had no room for those refugees? Come on, that's just lazy coding.
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This game needs an auto-balance button with sliders to give percentages of new citizens to all the available population pools. Most of the game is spent dinking around with the +/- buttons trying to get the threat to a tolerable level. This could be managed so much more conveniently with a better UI. Also, the tutorial was very unclear. It said "get threat as low as possible". So I played the entire game with around 2% threat and lost. Gee, thanks. I get it now, but, the pedagogical skills of whoever designed the tutorial leave much to be desired. I like the concept of the game, though. It just needs tweaking.
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If you don't get mysticism at all, it seems you avoid all bad events (except attacks). I won by turn 130 on deity doing that, buying primarily animal breeding upgrades.
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The game breaks really fast if you just keep investing in writing (+10% flat culture increase). Both the rising culture costs and the rising culture gains from writing are exponential, but considering the base for writing (1.10) is larger than for cost (1.05) per tech level, your culture quickly starts to run away.
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How to win on deity: Focus animal breeding (no farming or fish)! And get population cap when necessary. Get only 1 of the production/strength/culture upgrades when needed. Your passive income from population growth will exponentially exceed focusing on each resource. Keep threat around 25% and always fight unless cunning is LOW. Population growth will exceed losses from the battles.
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Also, it seemed that wars can't end when threat is 100%, even if the turns have passed. I was in a war for over a hundred turns in the end-game.
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Hmm, prices become negative when buildings cost is more than a few billion, and when food income exceeds 10 billion, it says "+NULL" instead. A few minutes later, my population is negative 1.9 billion (a population income of 5.5billion), my production and culture points are 0, and the same with income. And another handful of turns later and my population alternates between 0 and -1.9 billion with a population income of 0. All people have disappeared, yet I don't lose. Threat alternates between 0% and 100% and I lose 1-3 people when I fight. This probably never ends.
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I'm really enjoying the post-victory game, but I would like it if the display of numbers were adjusted so upgrades could display 3 digits, and so no 3 digit population magnitudes would hide the population growth.
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Every civilizationhas to end sometimes. For me, it was when math inversed on itself. (so please, fix it: int's and floats can only grow so big), also I had the feelin that I was only getting about 25% of my production. which was a bummer.
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Phew, I won the game in my last turn... again! Just like I did in the Stone Age version. I must be very lucky, nah? :) 4/5
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If you play on too high levels the game crashes and gives you negative values.. "You either die a supreme leader, or you live long enough to see the game crashing."
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Battle modifiers are completely unbalanced. No matter how much you increase your skills for str/int and no matter how far down the skill tree you get, it doesn't impact your failure rating. The tutorial needs work--like becoming a tutorial that has ...instructions. Since every game is different, ....that would be helpful.
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Not enough reasoning behind what things do. Sure, I could figure it out, but I don't play games to research things. I play them to be entertained, and I'm not entertained by reading about how to play the game.
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i just really wanna play marble age but it cost money it looked like so much fun it especially showed all that fun in the video just please make it free
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5. In your last 500 years just focus on mining. Also, buy buildings sparingly, only when you're sure you really need them (like the house and marketplace are good).
Also if you get any significant -food production events in the first 500 years, try restarting cause these will affect you in the long run. Hope these help!
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Nice game, beat the game on hard mode on my second try. There's lots of bugs in the sandbox mode after beating the game as others have mentioned.
Anyway, a few tips for those having difficulty beating the game:
1. Ignore the fishing and farming routes. Farming is only useful when you need to unlock the pyramid upgrade or the city planning upgrade. Fishing is useless until after you've beaten the game.
2. Your prioties for both your skill tech and your citizen distribution should be : Food production > max population > mining > strength > culture. You only need 1 level of each worshipping expansion to survive.
3. You can ignore the warning and raise your threat level to about 15-20% and still be safe, expansion is more important.
4. Consider saving a few tech points when you have about 200 years of age 4 remaining so that you can quickly unlock city planning and currency when you reach age 6. Your population growth and max population should be pretty stable by then.
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Interesting... when my population was over 1 million (max pop is 1.5 mil) I find it almost impossible to reach my maximum population and keep the threat level below 40%....... sooo I let my population go down to 50k and suddenly the threat is 39%... So I assume the danger increases as your civilization expands
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When someone attack you, the color decides what you should do. If it is Green choose that option. Red is low odds of success. Yellow is half way.
Enemy Army Strength; If it is green choose Fight (get 10% bonus)
Enemy Leader Cunning; If it is green choose Cheat (no bonus)
Choose Flee if both are red and you can't afford to lose people (usually just choose Fight for the 10% bonus to Strength, but later on it REALLY does not matter- nothing you do will keep up with threat).
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So exactely how old is this game? I remember playing it years ago and it still hasnt developed. Way out of balance even on "easy" - thus only 2/5.