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Comments for Pre-Civilization Bronze Age

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Joryy

Dec. 23, 2014

Under rating threshold (show) I honestly feel like I'm on a high dose of cocaine while I play this. Enthralling gameplay, very well made.

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(-1)

YitsinableT

Dec. 23, 2014

Under rating threshold (show) Getting 5 stars pretty easy even in highest difficulty when you keep your Culture Points to the new era. I focus on fishing because I can pump 3 or 4 tech points right away in first turn of new era.

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(1)

branden23

Dec. 23, 2014

Under rating threshold (show) As I read the comments I realize I'm not the only case... AND FOR THE PEOPLE THAT ARE PRETENDING THIS IS NOT HAPPENING[prob. the dev and his friends]LEARN WHAT IT MEANS TO BE A GOOD DEVELOPER AND DEV ASSISTANTS!!!!!!

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(-2)

branden23

Dec. 23, 2014

Under rating threshold (show) this has to be a bug... Any time I have to challenge a medium strength OR medium cunning I ALWAYS LOSE!!!!! Ik I've said this already but its happened like 20 more times sents then. This bad luck has now put be at 70% in 4 turns and before the 4 back to back attacks I was at 25%ish already.

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ellis2355

Dec. 23, 2014

Under rating threshold (show) boring;/

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Rleinu

Dec. 23, 2014

Under rating threshold (show) Desperately needing a talented commander....almost never in any of these battles at medium and above(army size).

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(0)

Muskar

Dec. 23, 2014

Under rating threshold (show) Some people argue today's modern society isn't even a true civilization yet (i.e. civilized), due to wars and http://en.wikipedia.org/wiki/Structural_violence. Therefore I don't see anything wrong with arguing that the Bronze Age is also pre-civilization.

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Gku99

Dec. 23, 2014

Under rating threshold (show) Marble Age's learning curve is extremely steep. There is no easy mode, be careful if you are tempted to buy the app. It could use a patch.

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(1)

Muskar

Dec. 23, 2014

Under rating threshold (show) This game is broken at high values: http://i.imgur.com/Gppf7Rb.png

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(0)

qwertylpc

Dec. 23, 2014

Under rating threshold (show) There's a bug lol, stuck at level 909 everything is maxed beyond what the game can handle (Hint, don't have exponentially growing upgrades like culture which give you infinite upgrade points)

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(1)

qwertylpc

Dec. 23, 2014

Under rating threshold (show) Lol wont advance past year 909, everything else is haywire

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qwertylpc

Dec. 23, 2014

Under rating threshold (show) You eventually hit floating point impercision and the game goes awol

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(0)

branden23

Dec. 23, 2014

Under rating threshold (show) why is it imposable to win a battle when you challenge strength or cunning at MEDIUM. I mean my god I have tried it at least 50 times AND LOSE EVERY TIME

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(2)

Manwithabook

Dec. 23, 2014

Under rating threshold (show) Giving me a penalty for taking on refugees, when my population is already at the population cap and I had no room for those refugees? Come on, that's just lazy coding.

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(3)

Manwithabook

Dec. 23, 2014

Under rating threshold (show) This game needs an auto-balance button with sliders to give percentages of new citizens to all the available population pools. Most of the game is spent dinking around with the +/- buttons trying to get the threat to a tolerable level. This could be managed so much more conveniently with a better UI. Also, the tutorial was very unclear. It said "get threat as low as possible". So I played the entire game with around 2% threat and lost. Gee, thanks. I get it now, but, the pedagogical skills of whoever designed the tutorial leave much to be desired. I like the concept of the game, though. It just needs tweaking.

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(1)

Muskar

Dec. 23, 2014

Under rating threshold (show) If you don't get mysticism at all, it seems you avoid all bad events (except attacks). I won by turn 130 on deity doing that, buying primarily animal breeding upgrades.

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(-2)

DragoonMaster11

Dec. 23, 2014

Under rating threshold (show) The production growth value lies lategame.

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(0)

VileSquirrel

Dec. 23, 2014

Under rating threshold (show) The game breaks really fast if you just keep investing in writing (+10% flat culture increase). Both the rising culture costs and the rising culture gains from writing are exponential, but considering the base for writing (1.10) is larger than for cost (1.05) per tech level, your culture quickly starts to run away.

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(0)

Muskar

Dec. 23, 2014

Under rating threshold (show) How to win on deity: Focus animal breeding (no farming or fish)! And get population cap when necessary. Get only 1 of the production/strength/culture upgrades when needed. Your passive income from population growth will exponentially exceed focusing on each resource. Keep threat around 25% and always fight unless cunning is LOW. Population growth will exceed losses from the battles.

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(14)

22james22

Dec. 23, 2014

Under rating threshold (show) ALL HAIL THE MIGHT EMPTY FIELD

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(3)

burkon

Dec. 23, 2014

Under rating threshold (show) NIce to see everyone can enslave me but i cant do shit about it

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(4)

Muskar

Dec. 23, 2014

Under rating threshold (show) Also, it seemed that wars can't end when threat is 100%, even if the turns have passed. I was in a war for over a hundred turns in the end-game.

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(0)

Muskar

Dec. 23, 2014

Under rating threshold (show) Hmm, prices become negative when buildings cost is more than a few billion, and when food income exceeds 10 billion, it says "+NULL" instead. A few minutes later, my population is negative 1.9 billion (a population income of 5.5billion), my production and culture points are 0, and the same with income. And another handful of turns later and my population alternates between 0 and -1.9 billion with a population income of 0. All people have disappeared, yet I don't lose. Threat alternates between 0% and 100% and I lose 1-3 people when I fight. This probably never ends.

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(0)

Muskar

Dec. 23, 2014

Under rating threshold (show) I'm really enjoying the post-victory game, but I would like it if the display of numbers were adjusted so upgrades could display 3 digits, and so no 3 digit population magnitudes would hide the population growth.

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(0)

Muskar

Dec. 23, 2014

Under rating threshold (show) The winning strategy can be said in a sentence: "Strength in numbers"

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(1)

Sergiy13

Dec. 23, 2014

Under rating threshold (show) Wall building is strangely useless.

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(2)

demianwooks3

Dec. 23, 2014

Under rating threshold (show) Every civilizationhas to end sometimes. For me, it was when math inversed on itself. (so please, fix it: int's and floats can only grow so big), also I had the feelin that I was only getting about 25% of my production. which was a bummer.

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(2)

banken

Dec. 23, 2014

Under rating threshold (show) Phew, I won the game in my last turn... again! Just like I did in the Stone Age version. I must be very lucky, nah? :) 4/5

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(1)

shadowwave

Dec. 23, 2014

Under rating threshold (show) If you play on too high levels the game crashes and gives you negative values.. "You either die a supreme leader, or you live long enough to see the game crashing."

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(2)

gozboy

Dec. 23, 2014

Under rating threshold (show) Great game i played it for ever and got raided about 100 times in one period (golden age)!

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(2)

Bench

Dec. 23, 2014

Under rating threshold (show) Game broke on Deity at Turn 240. I don't think it liked me upgrading my Wonder of the World.

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(-1)

Rilriia

Dec. 22, 2014

Under rating threshold (show) Battle modifiers are completely unbalanced. No matter how much you increase your skills for str/int and no matter how far down the skill tree you get, it doesn't impact your failure rating. The tutorial needs work--like becoming a tutorial that has ...instructions. Since every game is different, ....that would be helpful.

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(-1)

Loki_d20

Dec. 22, 2014

Under rating threshold (show)

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(-4)

abaoabao

Dec. 22, 2014

Under rating threshold (show) first time playing, i played diety and built the pyramid on the 151st turn. nice game.

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(0)

Mental_Trap

Dec. 22, 2014

Under rating threshold (show) "would you like the short tutorial?" *clicks yes* *dumps you into the game with no direction*

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(2)

bullfinchfrog

Dec. 22, 2014

Under rating threshold (show) so the point is that it's impossible or...what

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(2)

bobstavos

Dec. 22, 2014

Under rating threshold (show)

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(-4)

Gamewolf2

Dec. 22, 2014

Under rating threshold (show) Good game but you shouldn't have to go the farming route to get population increase at the end.

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(0)

wlwg

Dec. 22, 2014

Under rating threshold (show) Sorry for multiple posts. It should be "200 years of age 5 remaining"

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wlwg

Dec. 22, 2014

Under rating threshold (show) 5. In your last 500 years just focus on mining. Also, buy buildings sparingly, only when you're sure you really need them (like the house and marketplace are good). Also if you get any significant -food production events in the first 500 years, try restarting cause these will affect you in the long run. Hope these help!

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(1)

wlwg

Dec. 22, 2014

Under rating threshold (show) Nice game, beat the game on hard mode on my second try. There's lots of bugs in the sandbox mode after beating the game as others have mentioned. Anyway, a few tips for those having difficulty beating the game: 1. Ignore the fishing and farming routes. Farming is only useful when you need to unlock the pyramid upgrade or the city planning upgrade. Fishing is useless until after you've beaten the game. 2. Your prioties for both your skill tech and your citizen distribution should be : Food production > max population > mining > strength > culture. You only need 1 level of each worshipping expansion to survive. 3. You can ignore the warning and raise your threat level to about 15-20% and still be safe, expansion is more important. 4. Consider saving a few tech points when you have about 200 years of age 4 remaining so that you can quickly unlock city planning and currency when you reach age 6. Your population growth and max population should be pretty stable by then.

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(4)

del6283694

Dec. 22, 2014

Under rating threshold (show) Great Game.

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(-2)

pieninja100

Dec. 22, 2014

Under rating threshold (show) 1600 B.C. 6.3M I mean like, I used to have a life.

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(1)

Preywinder

Dec. 22, 2014

Under rating threshold (show) Interesting... when my population was over 1 million (max pop is 1.5 mil) I find it almost impossible to reach my maximum population and keep the threat level below 40%....... sooo I let my population go down to 50k and suddenly the threat is 39%... So I assume the danger increases as your civilization expands

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(1)

raymondwille

Dec. 22, 2014

Under rating threshold (show) the bronze age wasnt before civilization

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(0)

killboto24

Dec. 22, 2014

Under rating threshold (show) pretty cool game

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(0)

funkiejam

Dec. 22, 2014

Under rating threshold (show) plz fix the threat growth after 150 turns it becomes so hard to keep it under 10%

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(2)

lalremmawi

Dec. 22, 2014

Under rating threshold (show) hahahh

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(0)

RandomToon

Dec. 22, 2014

Under rating threshold (show) When someone attack you, the color decides what you should do. If it is Green choose that option. Red is low odds of success. Yellow is half way. Enemy Army Strength; If it is green choose Fight (get 10% bonus) Enemy Leader Cunning; If it is green choose Cheat (no bonus) Choose Flee if both are red and you can't afford to lose people (usually just choose Fight for the 10% bonus to Strength, but later on it REALLY does not matter- nothing you do will keep up with threat).

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(2)

cunningbunny

Dec. 22, 2014

Under rating threshold (show) So exactely how old is this game? I remember playing it years ago and it still hasnt developed. Way out of balance even on "easy" - thus only 2/5.

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(-1)

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