Under rating threshold (hideshow)
5. In your last 500 years just focus on mining. Also, buy buildings sparingly, only when you're sure you really need them (like the house and marketplace are good).
Also if you get any significant -food production events in the first 500 years, try restarting cause these will affect you in the long run. Hope these help!
Under rating threshold (hideshow)
Nice game, beat the game on hard mode on my second try. There's lots of bugs in the sandbox mode after beating the game as others have mentioned.
Anyway, a few tips for those having difficulty beating the game:
1. Ignore the fishing and farming routes. Farming is only useful when you need to unlock the pyramid upgrade or the city planning upgrade. Fishing is useless until after you've beaten the game.
2. Your prioties for both your skill tech and your citizen distribution should be : Food production > max population > mining > strength > culture. You only need 1 level of each worshipping expansion to survive.
3. You can ignore the warning and raise your threat level to about 15-20% and still be safe, expansion is more important.
4. Consider saving a few tech points when you have about 200 years of age 4 remaining so that you can quickly unlock city planning and currency when you reach age 6. Your population growth and max population should be pretty stable by then.
Under rating threshold (hideshow)
Interesting... when my population was over 1 million (max pop is 1.5 mil) I find it almost impossible to reach my maximum population and keep the threat level below 40%....... sooo I let my population go down to 50k and suddenly the threat is 39%... So I assume the danger increases as your civilization expands
Under rating threshold (hideshow)
When someone attack you, the color decides what you should do. If it is Green choose that option. Red is low odds of success. Yellow is half way.
Enemy Army Strength; If it is green choose Fight (get 10% bonus)
Enemy Leader Cunning; If it is green choose Cheat (no bonus)
Choose Flee if both are red and you can't afford to lose people (usually just choose Fight for the 10% bonus to Strength, but later on it REALLY does not matter- nothing you do will keep up with threat).
Under rating threshold (hideshow)
So exactely how old is this game? I remember playing it years ago and it still hasnt developed. Way out of balance even on "easy" - thus only 2/5.
Under rating threshold (hideshow)
Something weird happening with production calculation. Passive production 29k, production from poplation 138k, production growth 257k. I assume those 257k are suposed to be with all % bonuses but the actual production per turn I get is more like 150k, though its hard to tell the exact amount of production when you get to the endgame (production pool increases by 0.1 - 0.2M every turn).
Under rating threshold (hideshow)
1.9 million soldiers for a combined power of 29 million people. Are these entire nations invading my land.
Why does the threat just go up endlessly in sandbox mode. My nation going up by a few thousand has the threat not going down and just getting more military techs and building has little effect.
Under rating threshold (hideshow)
lol i focused on pastures and dont developed the agriculture, when i saw i need it to research "mega structures" was too late :S
Under rating threshold (hideshow)
@mettalogic try your strategy with herding instead of farming. You can reach age VI with the same # of research points and ~25k population
Under rating threshold (hideshow)
I continued playing - now in my 668 turn I have a population of -2.01B - so I need to have 2.01B people to have no people?
This happened after I build the Wonder level 2 and could spend about 1.9M of Research Points while having "NULL" Culture Points...
Under rating threshold (hideshow)
Playing on easy still makes the game waaay to hard. And the chances are way to random. i have had it on 40% danger for like 50 turns and nothing happend, yet when its at 4% i get attacked 5 turns in a row...wtf!?!
Under rating threshold (hideshow)
Other hints: always attack if enemy attack level is low, as this will boost your defence by 10% for minimal cost, else if enemy cunning is low, then cheat, else if they come to enslave you then flee. Building the mine seems pointless as it costs the same as half the pyramid, and by the time you can afford it, you're probably getting ~150k production/turn anyway, so will get the pyramid in another 5-6 turns. Mysticism/poly/monotheism don't do much for you, as, if you concentrate on population growth, most culture will come passively from population rather than active worship. If you lose people, or get drought in the first 30 turns, it will probably be more efficient to restart.
Under rating threshold (hideshow)
The trouble with this game is that it penalises early expansion. In most civ games you want to expand population and research as fast as possible, but here, because technologies are locked until a particular date, and later tech is much better than, and the same price as, early tech, and because of escalating costs of research, if you get too much early tech, you can't afford the best stuff in Age VI. So, for an easy 5* win on hard, in Age IV, aim for 155 population and cultivation lvl 3, and single points in other tech, carrying over ~8 research to Age V. Then aim for lvl 5 in irrigation and stonebrick and single points elsewhere, to give 11k pop, and at least 12 research to carry over to Age VI. Then you can immediately unlock a bunch of tech, concentrate on growing population, and have pyramids by 2600.
Under rating threshold (hideshow)
Bug: if you fail to flee the report may in a later age show you lost 3000 people, but the number is trunkated, it is actually 30000
Under rating threshold (hideshow)
Has it happend to anyone to lose all men,so 100% danger and even though I don't have any people left i keep losing people?
Under rating threshold (hideshow)
Estou no turno 1849=302 e a minha pop.=0,food=0,production=0,cultura=0 e não da você perdeu e os pontos de evolução da árvore de tecnologia es em 39k
Under rating threshold (hideshow)
I don't like how the number of people added and removed per click scales.
I wan't to fine tune it a lot more than is possible - there should be a button for adding single people, and for adding multiples of 10 or something.
Under rating threshold (hideshow)
it's now 1000 b.c, i get lika 500million pop, 5.3 billion produktion and 61k research points per round :D
good game, but gets a lot of glitches after a long time :D
Under rating threshold (hideshow)
I have found a bug, I am at turn 639 and when I buy the pyramid in the buildings menu I get around 4B production points, instead of it costing me anything, after that the prices of the other buildings are reset.
Under rating threshold (hideshow)
Disappointingly close to a really good game. You've really got a fun and workable concept but there just isn't enough strategy to engage the type of players who usually prefer civilization style sims. Would love to see this with more resources and a different threat level system. Consider using a map of tribes in your area which remains in flux for most of the game with warring and peaceful tribes trading lands. Tribes closest to you have the greatest change of interacting (be it peaceful or otherwise)
Under rating threshold (hideshow)
I got to turn 700. By around 40 building upgrades, the wonder gets a math problem somewhere in its code, giving it a -1t resource cost, allowing it to be used infinitely as long as you have enough codes (Which trust me, with all the trading routes with greeks I got by turn 700 and 70 mil population, is quite a lot of codes). I understand if you leave the bug be, since it's incredibly unlikely to get as far as I did. But once you take the upgrade, you gain infinite resource. Proof of bug: http://prntscr.com/5j9nuz
Under rating threshold (hideshow)
Turn 521: I broke the Game with a population of over 2 billion. Overflow errors resulting in the pyramids getting a negativ cost and then starting from the beginning again, being spammable.
Nice Game, but highly imbalanced. Meat production + Population seems overpowered.