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Extremely luck-based gameplay, even on the easiest setting getting a string of bad events or dynasties will make you unable to complete the game.
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By Asgaard,I hoped to see a sequel for the first Pre-Civilization for so long,it's like Chiristmas.. just before Christmas!
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How do you increase population growth? My population just started declining rapidly at one point, and I have no idea why.
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How do you get people to join your village? It's 86 turns in and I'm still struggling by on 100 people, when the population can get to 1.3k easily.. am I missing something?
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I'm confused... I assumed Low/med/high threat was chance of winning that category. Yet, I've failed 25/25 of my mediums encounters.
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"Good events happen more often." (Feeble! Feeble! Drought! Feeble! Drought! Oh yeah, I can just feel fortune smiling on me...)
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Getting 5 stars pretty easy even in highest difficulty when you keep your Culture Points to the new era. I focus on fishing because I can pump 3 or 4 tech points right away in first turn of new era.
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As I read the comments I realize I'm not the only case... AND FOR THE PEOPLE THAT ARE PRETENDING THIS IS NOT HAPPENING[prob. the dev and his friends]LEARN WHAT IT MEANS TO BE A GOOD DEVELOPER AND DEV ASSISTANTS!!!!!!
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this has to be a bug... Any time I have to challenge a medium strength OR medium cunning I ALWAYS LOSE!!!!! Ik I've said this already but its happened like 20 more times sents then. This bad luck has now put be at 70% in 4 turns and before the 4 back to back attacks I was at 25%ish already.
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Some people argue today's modern society isn't even a true civilization yet (i.e. civilized), due to wars and http://en.wikipedia.org/wiki/Structural_violence. Therefore I don't see anything wrong with arguing that the Bronze Age is also pre-civilization.
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Marble Age's learning curve is extremely steep. There is no easy mode, be careful if you are tempted to buy the app. It could use a patch.
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There's a bug lol, stuck at level 909 everything is maxed beyond what the game can handle (Hint, don't have exponentially growing upgrades like culture which give you infinite upgrade points)
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why is it imposable to win a battle when you challenge strength or cunning at MEDIUM. I mean my god I have tried it at least 50 times AND LOSE EVERY TIME
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Giving me a penalty for taking on refugees, when my population is already at the population cap and I had no room for those refugees? Come on, that's just lazy coding.
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This game needs an auto-balance button with sliders to give percentages of new citizens to all the available population pools. Most of the game is spent dinking around with the +/- buttons trying to get the threat to a tolerable level. This could be managed so much more conveniently with a better UI. Also, the tutorial was very unclear. It said "get threat as low as possible". So I played the entire game with around 2% threat and lost. Gee, thanks. I get it now, but, the pedagogical skills of whoever designed the tutorial leave much to be desired. I like the concept of the game, though. It just needs tweaking.
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If you don't get mysticism at all, it seems you avoid all bad events (except attacks). I won by turn 130 on deity doing that, buying primarily animal breeding upgrades.
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The game breaks really fast if you just keep investing in writing (+10% flat culture increase). Both the rising culture costs and the rising culture gains from writing are exponential, but considering the base for writing (1.10) is larger than for cost (1.05) per tech level, your culture quickly starts to run away.
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How to win on deity: Focus animal breeding (no farming or fish)! And get population cap when necessary. Get only 1 of the production/strength/culture upgrades when needed. Your passive income from population growth will exponentially exceed focusing on each resource. Keep threat around 25% and always fight unless cunning is LOW. Population growth will exceed losses from the battles.
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Also, it seemed that wars can't end when threat is 100%, even if the turns have passed. I was in a war for over a hundred turns in the end-game.
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Hmm, prices become negative when buildings cost is more than a few billion, and when food income exceeds 10 billion, it says "+NULL" instead. A few minutes later, my population is negative 1.9 billion (a population income of 5.5billion), my production and culture points are 0, and the same with income. And another handful of turns later and my population alternates between 0 and -1.9 billion with a population income of 0. All people have disappeared, yet I don't lose. Threat alternates between 0% and 100% and I lose 1-3 people when I fight. This probably never ends.
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I'm really enjoying the post-victory game, but I would like it if the display of numbers were adjusted so upgrades could display 3 digits, and so no 3 digit population magnitudes would hide the population growth.
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Every civilizationhas to end sometimes. For me, it was when math inversed on itself. (so please, fix it: int's and floats can only grow so big), also I had the feelin that I was only getting about 25% of my production. which was a bummer.
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Phew, I won the game in my last turn... again! Just like I did in the Stone Age version. I must be very lucky, nah? :) 4/5
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If you play on too high levels the game crashes and gives you negative values.. "You either die a supreme leader, or you live long enough to see the game crashing."
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Battle modifiers are completely unbalanced. No matter how much you increase your skills for str/int and no matter how far down the skill tree you get, it doesn't impact your failure rating. The tutorial needs work--like becoming a tutorial that has ...instructions. Since every game is different, ....that would be helpful.
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Not enough reasoning behind what things do. Sure, I could figure it out, but I don't play games to research things. I play them to be entertained, and I'm not entertained by reading about how to play the game.
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i just really wanna play marble age but it cost money it looked like so much fun it especially showed all that fun in the video just please make it free